" 

 == RE: Prince of Persia == 

 Excuse me, but I don't understand what you mean.  If you want to know where I got the information on the paragraph I added in the edit you supplied, the player learns it gradually throughout the game.  The game has ""open dialogue,"" meaning the player can trigger dialogue between the two protagonists, the Prince and Elika, at any given moment in the game.  There are specified moments when an icon will appear at the bottom of the screen, indicating that Elika wants to talk to the Prince.  The dialogue provided at these given points are typically vital to understanding the story, and usually provides the player with a rich background story for either the Prince, Elika, or the antagonist whose domain the player is in at the time the icon appears.  I went through the game and triggered each of these dialogues with Elika at every given moment where it was indicated that I should, and the Prince revealed quite a bit of his background story.  The Concubine, one of four primary antagonists of the game, provides a lot of the Prince's background story as well.  She continually taunts him throughout the game, telling him that he ""doesn't really know who he is,"" asking if he's a ""prince or a pauper,"" and at one points she even asks him why he ran from his destiny as a prince. 

 There is also the Nintendo DS counterpart to the game, titled The Fallen King.  While The Fallen King doesn't provide many of the key aspects of the Prince's background story, it does delve deeper into who he is.  It gives the player a good sense of where the Prince's loyalties lie, and why he fights, when it seems like he doesn't care.  The Nintendo DS counterpart is extremely useful in understanding the Prince, if the player didn't during the console game. 

 I hope I've provided insight into your questions, and if you have any more questions, please feel free to ask them .    "