Enemy of the Stars (90-94). Claremont takes over the Exiles, and there are immediately some changes for the worse. First up, he takes the tight 2- or 3-part stories that Bedard wrote, and instead offers up a lengthy, stretched 5-parter. Stupid fights and a simulation fake-out (a Claremont favorite!) help with the stretching of the story ... but don't make it any better. Beyond that, some characters suddenly start acting out of character: Power Princess leaves for pretty much no reason, despite the fact that she had purposefully joined the group; Blink starts throwing shards that do damage rather than teleporting people; Heather claims to be a mutant; and everyone starts distrusting Morph in a way they hadn't in previous issues. In return we get some Claremontisms, like his trademark snappy dialogue and references to the Claremont eras of X-Men and Captain Britain. These are sort of fun, but don't stop the downward trend of the comic [4/10]. 
 Home, Again (95-99). Fortunately the next arc really picks up. The focus on mystery within the Crystal Palace is pretty cool ... and if Claremont introduces new plot elements there and sweeps old ones under the rug, at least his new Crystal Palace backstory isn't [i]totally[/i] contradictory to what's gone before. (My biggest problem is that the bugs wouldn't have left; they'd have picked a new team, as we've demonstrably seen.) The Victor Von Doom world also offers some nice fake-outs. On the downside we get some poor characterization (like Miguel falling instantly in love with not one, but two different women over the course of the arc), and a last issue that feels like a space-filler. Still, it was mostly a fun read. [6/10] 
 Die By the Sword (1-5). A New Excalibur / Exiles crossover was actually a pretty good idea because of all the connections between the teams. Claremont makes good use of that in the first couple of issues, which are full of interesting character moments. Unfortunately, from there it turns into a big long fight that proves uninteresting. Some elements of the story are also dragged down by the fact that they're not meaningful unless you've read both comics [5/10]. 
 Home is Where the Heart Is (100). A trademark Claremont downtime issue, which goes pretty well, except at the end when he ruthlessly shuffles the old Exiles off stage so that he can write about a new team in his new comic [6/10]. 
 Exiles: Now & Then. A pretty cool (non-Claremont) issue. The writing is at a much better level, and it tells a neat story too, about the Exiles taking on the role of the entities they once despised ... in a clever way [7/10]. 
 Overall, this volume is definitely a step down from what came before, but not nearly as horrible as I'd been led to believe ... just "meh".