Cold Day in Hell (130-133). I'm not convinced that this first story was meant to be about McCoy. It features the Doctor and Frobisher still angsting about Peri leaving, then Frobisher leaving himself. As such, it would have worked much better in continuity as a Colin Baker story set after Trial of a Time Lord. With that said, this is still a cool story because it has the Ice Warriors -- even if we've seen most of the ideas before, like a group of Ice Warriors going rogue because they don't like peace and them making a planet particularly cold. I also appreciated the continuity with the Galactic Federation, which continues right on into the next story [7/10]. 
 Redemption! (134). The idea of a companion gone bad is a good one, but it's all a bit sudden and thus the story is pretty shallow [6/10]. 
 The Crossroads of Time (135). A battle between the Doctor and Death's Head is a cool bit of fun, especially as it's a pivotal event in Death's Head's chronology. Unfortunately, the continuity of this story as a Doctor Who offering is awful with a "Time Warden" who watches the paths of time and the Doctor willing to try and kill Death's Head almost instantly [4/10]. 
 Claws of the Klathi (136-138). What an entirely bizarre strip, with some convoluted and irrelevant backstory and a whole bit with aliens traveling as a freak show. I didn't find it very interesting, nor did I find this Seventh Doctor very dark, despite the author's claims to the contrary. The story did have some great Victorian setting, but that wasn't enough to make it good [5/10]. 
 Culture Shock! (139). Grant Morrison's story is fun just because it imagines a totally weird SF idea [8/10]. 
 Keepsake (140). This story is really shallow, but fun for how it shows the Doctor being both silly (like the early 7) and also manipulating someone into doing something for him (like the late 7) [6/10]. 
 Planet of the Dead (141-142). So this story has old companions and old Doctors, introduced for the purpose of an anniversary, but used really, really shallowly. Despite that, it's fun, especially in the interactions between the Doctors, which is spot on. The relation to the history of the Whifferdils is fun too [7/10]. 
 Echoes of the Morgor! (143-144). Nice to have Abnett writing a story. This one is as thin as most of the stories in this volume, but still offers up an interesting mystery that's fun to read. However the old memories imprinted on crystals feels very overused, especially since it appeared in the "Dragonsfire" episode right around the same time [6/10]. 
 Time & Tide (145-146). There's very little depth to this story, which is all about fate, the inevitable, and aliens having the Doctor for supper. There's meant to be some humor here, but it's not enough to keep the story rolling [5/10]. 
 Follow that TARDIS (147). This is a pretty silly strip too, but at least it's actually funny at times. I also appreciated seeing the Meddling Monk again, and I think his use is right in line with that from the '60s [6/10]. 
 Invaders from Gantac! (148-150). This last strip felt a lot like some of the early DWM strips, and I think that's the 2000AD influence. It's overall an interesting, fast-moving story, somewhat let down by a silly ending where fleas save the day [6/10]. 
 Unfortunately, as a whole I found this a pretty lack-luster volume. As I said, it's often shallow. I also only occasionally got a good sense of McCoy's Doctor, sometimes the clown of the early seasons, and maybe once the schemer of the last season and the New Adventures. This problem was worse in the earlier stories, and may be the result of the authors not yet having seen 7 in action. 
 I also didn't like the fact that the Doctor was mostly solo and that there's almost no continuity between the strips, making it all around pretty blah. I suspect the rotating cast of writers contributed to that.