input: In the discussion of first ideas on the design, what did they decide on the battery type at the meeting?
  Project Manager: Okay. Hi everybody and welcome to our kick-off meeting um for our new product that we're gonna be designing. Um I'm Mandy and I'm the Project Manager. And I know all your names again, Courtney, Fenella and Amber.
  Marketing: Yep.
  Project Manager: Alright. Okay,
  Industrial Designer: Yep.
  Project Manager: so first let's go through this PowerPoint. I wonder what button I press?
  User Interface: Just do it on the {gap} arrow.
  Industrial Designer: {gap}
  Project Manager: Yeah, or how about I just click? Okay, here is our agenda for this meeting. Um we're gonna start with our opening which was our introductions. {vocalsound} We're gonna get to know each other a little bit better. Um tool training, we're going to, I guess, figure out what to do on this project with our individual roles. Um we're gonna make a project plan and then have some time for discussion and close up the meeting. Okay, here is our project. We're gonna make a new remote control that's um original, trendy and also user-friendly. And how we are going to do it is each of us is going to um {disfmarker} We're gonna have {disfmarker} discuss the functional design first, {vocalsound} how is it gonna be used, what's the actual goal here, it has to operate T_V_, blah blah blah. And we're going to do individual work on that and then meet. Same thing with conceptual design. Just the basic overview of the project and then we're going to do individual work, meet. That's pretty much the the whole process for today. And then the detailed design, just more in-depth, get the actual schematics of the remote. Okay. Alright. First we're gonna start off by using our tools. And the whiteboard thing, do you guys wanna give that a try even though the ink wasn't working or do you wanna do it on here.
  Industrial Designer: I think we should forgo the whiteboard since we can't actually see what we're writing.
  Marketing: We could {disfmarker} Yeah, we could on here.
  Project Manager: Alright, let's go forward then.
  User Interface: {vocalsound}
  Project Manager: Um right now so we're all gonna draw our favourite animal and then sum up our favourite characteristics of that animal. Even if you are not a good drawer like me.
  User Interface: {vocalsound}
  Project Manager: {vocalsound} Alright.
  Industrial Designer: Artistic skills, nil.
  User Interface: Fine.
  Project Manager: Um.
  User Interface: {vocalsound}
  Marketing: {vocalsound} Oh, thanks. {vocalsound}
  Project Manager: Bless you.
  Industrial Designer: {vocalsound}
  Project Manager: {vocalsound}
  Marketing: {vocalsound}
  Industrial Designer: {vocalsound} I draw like I'm in grade five.
  Project Manager: {vocalsound} Oh do I.
  User Interface: {vocalsound}
  Project Manager: {vocalsound}'Kay, about one more minute. {vocalsound} Okay.
  Marketing: {vocalsound}
  Project Manager: Okay. And who would like to start us off?
  Marketing: I'll go.
  Project Manager: Alright.
  Marketing: {vocalsound} Um this is my picture. I drew fish {disfmarker} {vocalsound} I like fish, because uh, you know, their whole water-vascular system thing.
  User Interface: {vocalsound}
  Marketing: It's pretty cool, and um they've got a pretty good habitat and they are pretty sometimes, sometimes vicious but that's okay.
  Project Manager: {vocalsound} Only if they're piranhas.
  Marketing: Yeah.
  User Interface: {vocalsound}
  Marketing: Yeah, they they're easy, you know.
  Project Manager: Alright.
  Marketing: Yeah.
  Project Manager: Who wants to go next?
  Industrial Designer: I'll go.
  User Interface: {vocalsound}
  Industrial Designer: I drew a kitty. It's pretty much impossible to tell that's a cat, but I love cats.
  Marketing: No I I see it.
  Project Manager: No, it looks like a cat.
  User Interface: No, I kne I knew.
  Marketing: Yeah, it does look like a cat.
  Industrial Designer: I love cats because they're independent, uh they pretty much know what they want, they get it, they move on. {vocalsound}
  Project Manager: I love cats, too. I'm a cat person.
  User Interface: Yeah.
  Marketing: I'm allergic to cats.
  Project Manager: Uh.
  Industrial Designer: I'm allergic to cats, too. {vocalsound}
  User Interface: Ah.
  Marketing: {vocalsound} Oh, okay. {vocalsound}
  Project Manager: If you're around one {disfmarker}
  User Interface: In my next life.
  Project Manager: I had a roommate who was um allergic, but if she was around my cat forever she became used to it, you know,
  Marketing: Yeah, yeah, if you're around them for a long period of time {disfmarker}
  Project Manager: it's weird. Okay. {vocalsound}
  Industrial Designer: I still can't sleep with them in my room.
  Marketing: Oh, yeah, this summer I, oh I had to live with cats. It was crazy.
  Project Manager: Okay, Fenella?
  Marketing: Yeah.
  User Interface: Um, I drew a badger. {vocalsound}
  Project Manager: Badger. Good choice.
  Industrial Designer: Yay.
  Marketing: Cool. {vocalsound}
  User Interface: {vocalsound} Well, yeah.
  Project Manager: Why a badger?
  User Interface: {vocalsound} Uh I dunno, they're grumpy and nocturnal and {vocalsound} {gap}
  Marketing: {vocalsound}
  Industrial Designer: {vocalsound} Are you trying to suggest something?
  Project Manager: {vocalsound}
  User Interface: Well, a little bit like the {disfmarker} Yes. Um. {vocalsound} And then, if you know Wind in the Willows {gap} badger.
  Marketing: Oh, okay.
  User Interface: Yeah and then uh I don't know if you know Brian {gap}. He's Liverpudlian writer.
  Project Manager: Alright.
  User Interface: Um {gap}, that kind of books. Badgers are cool in that one too. {vocalsound}
  Project Manager: Okay. And I'm last.'Kay. Look at my sad sad giraffe.
  Marketing: No, that's good.
  Project Manager: No, no, no, it ends up looking like some kind of a dinosaur, but whatever. I don't know even much about giraffes, but I just love the way they look. They're just such odd creatures, you know. I I like that they're so unique and individual, I guess. I don't know much about their behaviour or anything, though. Only seen a couple in zoos.
  Marketing: You don't really have to, I mean, if you like'em {disfmarker}
  Project Manager: Yeah, but you can appreciate the way they look. Okay. Alright. Guess we're getting straight back into business here.
  User Interface: {gap}
  Project Manager: Um the selling price for our remote is going to be twenty-five Euro, and our profit aim is fifty million Euro. We're going to make this an international product marketed in the States, in Europe, in Asia. And um our production cost to make that profit is gonna be a max of twelve fifty Euro per remote. Okay. So we're gonna talk for a little while. Um here are some topics that we might be able to discuss. Expe our experiences with remote controls um, our first ideas about this new remote, anything that you can bring to the table for this project. So.
  User Interface: Now?
  Project Manager: Yeah. You wanna start us off? Anybody have anything to offer?
  User Interface: {vocalsound}
  Industrial Designer: Well, we wanna make a multifunctional remote, right?
  Project Manager: Right.
  Industrial Designer: One remote for everything.
  User Interface: And everything being {disfmarker} Wait, we have what, sound system, T_V_, D_V_D_, V_H_S_, uh TiVo?
  Marketing: Right.
  Industrial Designer: Um. I think they'll be phasing V_H_S_ out shortly.
  Marketing: Yeah, TiVo.
  Project Manager: TiVo.
  User Interface: But it's still there, so
  Industrial Designer: Okay.
  User Interface: if po if we're gonna do it {disfmarker}
  Marketing: It needs to be compatible'cause universal remote controls are never universal.
  Project Manager: They're never universal. That's right. Esp e especially if you buy a a not big product, D_V_D_ player, say, usually it doesn't work if it's not one of the {disfmarker}
  User Interface: Or if it's not like a Sony, if it's like a {disfmarker} I don't know.
  Project Manager: Yeah. Yeah. Something from Sam's club.
  Industrial Designer: So we'll have to figure it how to cover all the different variances in signals.
  Project Manager: Yeah.
  Marketing: And what we need an insanely good instruction booklet, because you always have to reconfigure all your contraptions to go with the remote anyways.
  Project Manager: Yeah.'Kay, and um another thing that I think is important is the d the design of the product, how it feels in your hand. If it's just flat and kind of boring th those don't {disfmarker} Nobody wants to buy those any more. They want the ergonomic ones.
  Marketing: They want like the flashy lights.
  Project Manager: Yeah.
  Marketing: Oh like this came from Las Vegas.
  Project Manager: Ones that ones that look high-tech, too.
  User Interface: But at the same time are simple.
  Project Manager: Right.
  Marketing: Mm yeah.
  Project Manager: So that people like my mother can use it.
  Industrial Designer: What about something with the curvature like that matches the curvature of a hand?
  Project Manager: Yeah.
  User Interface: {vocalsound}
  Project Manager:'Kay. Anybody have any experiences with remote controls that they can remember that {disfmarker}
  User Interface: Just bad ones. {vocalsound}
  Project Manager: Yeah {gap}. {vocalsound} That's true.
  User Interface: Um.
  Industrial Designer: What kinda battery would we want to use? Because battery changing is usually {disfmarker}
  User Interface: D Double A_.
  Marketing: Double A_.
  Industrial Designer: Okay.
  Project Manager: Do some of them use triple A_s though?
  Marketing: Yeah some use triple A_s.
  Project Manager: Okay.
  User Interface: Some but {disfmarker}
  Marketing: So double or triple?
  User Interface: Yeah, I guess then it's {disfmarker} If we need to do triple A_ we can, but most people usually have double A_s around.
  Project Manager: Okay. Yeah. But that has to do with the size of it too. Well, w as long as we know that issue is {disfmarker}
  Industrial Designer: Yeah.
  User Interface: Right.
  Project Manager: Here we can {disfmarker}
  Marketing: Yeah, if we want it to be more thin, then we'd probably wanna go with a triple A_.
  Project Manager: Triple A. But
  Industrial Designer: Can you {gap} with a small lithium battery?
  Project Manager: it's okay, we don't have to decide about it now, just as long as we remember battery type and size is important.
  User Interface: {vocalsound}
  Project Manager: Hey. Anything else? Alright. Moving along. Oh, we're closing the meeting. Next meeting is gonna start in thirty minutes. Here's what we're going to do. Um the I_D_, which is who? Okay, you're going to think about the working design. What do you think that means? {vocalsound}
  Marketing: {vocalsound}
  Project Manager: Okay. And U_I_D_, the technical fun functions design,
  User Interface: Mm-hmm.
  Project Manager: making sure it does everything that we need the remote to do, the functionality of it, operating all those different things. Okay. And the marketing person, that's Courtney, is going to do the user requirements specification. I guess that means specifying um what exactly the user is going to be looking for. Right? I would think so. Okay.
  Marketing: Right.
  Project Manager: And you're gonna get more specific instructions emailed to you in just a little while. Okay, so does anybody have anything they wanna say before we close the meeting? Okay. This meeting is officially over.
output: The team first hesitated between double A and triple A batteries. Double A's would be more convenient for customers, since most people usually have this type around. However, triple A batteries would allow the remote to be thinner. Industrial Designer then proposed that they could also try a small lithium battery. With all these possible options, Project Manager decided that they should leave this question aside and move on with the meeting, as long as they kept the battery problem in mind.