If you want Scooby Doo meets Lovecraft, I prefer the Scooby Doo Mysteries Incorporated run of the cartoon. But this version was quite serviceable. This book is squarely aimed at those who love Scooby Doo. In addition, it also satisfies those who love teen mysteries, and not just in general, as there are a significant number of direct nods to teen sleuth series (e.g. the Nancy Hardy byline and nearby town of Belden). One glaring omission I saw in all the easter eggs were the Three Investigators, because if you're writing a teen mystery with horror monsters, you can't ignore Jupe, Pete, and Ben. 
 Starting us in second person right out the gate is a bold move. Because of this, I stopped, flipped ahead a few pages to see if it was sustained, determined it was not, so I went back and started over and made it through. The opening is rough with a lot of characters introduced in a small space with some infodumps and jittery scene transitions. Once we get to the first action sequence, the story finds its footing and starts landing punches. The postmodern touches are odd, but not necessarily offputting, as we transition from prose to screenplay format, including camera instructions. 
 There's good action and pacing and it's a snappy read. The characters are an uncanny blend of humor and pathos, and there's some excellently drawn sexual tension early in the book. 
 There's some ham-handed takes on mental illness as well as non-hetero sexual identity. I'm not qualified to take those topics on, but would love to hear the thoughts of others who are.