What would it be like to live in World of Warcraft as an NPC? James is a student mage in college. He is killed in a pointless battle. Fifty years later, he and several hundred others are resurrected by an evil Lord as undead servants, but for some reasons all the servants have free will. He works for this dark lord for a few months, hating every minute of it, wishing only to be dead again so the stupid world will leave him alone. 
 And then the castle is deleted. 
 Jim is now on a quest to die properly, but along the way he realizes this is bigger than just his own death. The entire world has changed. People die, but then come right back to life in the nearest church; animals don't stay dead for long; plants don't even die or grow. Everyone's reason to live is suddenly moot, and suicide rates are higher than ever because most people find there is little reason to do anything. 
 But the Adventurer's Guild has taken over and they're bullying people into being questgivers for the many adventurers roaming the countryside. They give the same quests over and over, and it never stops. The world has become enormously boring. 
 Jim doesn't know it, but he wants to know why almost as much as he wants to end his undead existence. 
 One big inside joke at the world of online gaming, Mogworld does a fantastic job turning game logic into reality and reminding us what a living hell it would be to actually live in such a world as WoW. The tone is lighthearted and witty, never letting us forget how absurd this is, but also making sure to remind us the fate of the world is at stake. Parts made me smile, and a few witty lines of narration made me laugh. 
 The whole plot seems so obvious, and perhaps it is, but told in this way with this character's motivation, it feels like a brand new idea that nobody could have written before.