Mind Games is the latest sci-fi/dystopian/cyberpunk thriller from Teri Terry, author of the Slated series. It follows a girl called Luna in a rigidly corporately controlled society in which most humans are implanted with chips enabling them to access and live in computer generated virtual worlds (think Caprica for those Battlestar Galactica fans out there). But Luna is a Refuser, placing her in a group of social outcasts and second class citizens who reject technology for a variety of reasons, which ultimately isolates her from the majority of society. She has not been implanted with a chip because she knows she is different, she has a strange ability and awareness within the virtual worlds that normal people do not, and that places her in serious danger if she is detected by the all power PareCo Corporation. As a result, Luna spends all of her life trying to be as invisible as possible. That is, until she is selected to take part in a test that will define her future. 
 Let me start by saying this book is pretty fun, I blasted through it and was totally caught up in the story. I loved the premise of the virtual worlds and I enjoyed the slow development of Luna's strange abilities and what this means for the character. The story barrels along at a rapid pace, constantly twisting and turning and tries to keep you guessing (not always succeeding but there were a few good blindsides). There are a lot of different characters with a lot of different motivations and dubious intentions. Unfortunately some of these characters do fall a bit flat and trying to establish relationships within the context of such a short period felt rushed in parts. 
 I did feel that something was a bit off with the pacing in parts, it went full pelt even though at a few places we weren't actually making any progress (action for the sake of action, rather than actual plot advancement) and it felt like I got whiplash at the end after such a long build up. However, the ending payoff was worth the journey, even if not quite executed as well as could be. Some of the concepts in the virtual worlds could also have been better explained and frustrated me a little when things didn't quite make sense. The world building was solid in parts and then patchy in other parts, which is a shame because the premise of the world is what makes this book interesting and fun (and honestly is its greatest drawcard as a novel). There were a few parts that really needed to be expanded to really hit the mark with the concepts being presented. However, I did enjoy the commentary on the misuse of technology and the concept of reality vs perception and thought the themes were reasonably well explored for a young adult book. 
 Also, for Teri Terry fans there is a little Easter egg towards the end. 
 Worth a read if sci-fi, dystopia, adventure and cyberpunk are your thing! The storyline and concept are interesting enough to make up for the short comings.