A Definitive Edition of Divinity: Original Sin 2 is coming to PS4 and Xbox One in August - a three-hour demo is actually available now on Xbox One, for free, via Game Preview - and to PC as a free upgrade (although it will be considered a separate game). It's a similar deal to the Enhanced Edition for Divinity: Original Sin 1. We knew that; what we didn't know was how DOS2 will be enhanced, but now we know more. Apparently there are 45 pages of changes documented internally, developer Larian told USgamer at a preview event this week. Some of the more significant changes include reworking the weaker Act 3 section of the game - rewriting it, re-voicing it and re-scripting it. The game's Journal is being redone, there's going to be a new tutorial, and there will be a Story Mode difficulty for people who want to breeze through without the combat challenge. Larian has also made a new feedback system, personified as Feedback Billy, for the game. There will be a party inventory system to alleviate sifting through everyone's bags, PCGamer added, plus some quirky-sounding DLC about a squirrel strugling with an existential crisis - in DOS you can talk to pets, remember. Console versions of Divinity: Original Sin 2 will have radial menus to handle items and abilities, and there's the neat touch of being able to hold down the A face-button on Xbox, and presumably X on PS4, to see all interactable objects in the local area. A detailed list of changes is coming soon, apparently. Divinity: Original Sin 2, released last autumn on PC, was one of the finest role-playing games in years. Rick Lane even went so far as to call it "Larian's masterpiece" in Eurogamer's Divinity: Original Sin 2 review.<doc-sep>Bandai Namco took to Twitter during E3 2018 to reveal the release date for Divinity: Original Sin 2 Definitive Edition for Xbox One and PlayStation 4. The official Twitter account for Bandai Namco US announced that the RPG will launch onto consoles on August 31 of this year. It was initially revealed that Divinity: Original Sin 2 would be heading to console in early April. At the time it was announced that the game would hit consoles in August. Publisher Bandai Namco explained that the console edition will feature "a user interface tailored for console," four-player online co-op, and two-player split-screen co-op support. Hervé Hoerdt, vice president of marketing and digital at Bandai Namco Europe, previously said, "We are extremely pleased to bring this outstanding title to our lineup by offering new epic adventures to console gamers with the deepest RPG worlds ever created." Larian Studios CEO Swen Vincke added, "It was very important to us to have Divinity: Original Sin II distributed by a team that understands how to bring RPGs to a broad audience. With Dark Souls and The Witcher, Bandai Namco demonstrated they know how to do exactly that and so I'm very happy we’ll have their support." Divinity: Original Sin 2 originally released for PC on September 14, 2017. GameSpot gave awarded the game a glowing 10/10 with reviewer Brett Todd saying, "Its immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of the year thus far, and it has to be regarded as an instant classic in the pantheon of RPG greats.”<doc-sep>
Larian Studios has announced that its excellent, sprawling RPG sequel Divinity: Original Sin 2 will be heading to Xbox One and PlayStation 4 on August 31st. As previously revealed, Divinity: Original Sin 2 will be coming to consoles in a new Definitive Edition guise, offering a variety of upgrades and additional features beyond those seen in last year's critically acclaimed PC version - although, beyond Larian's assertion that these changes are "about 45 pages long", they've yet to be detailed in any specific fashion. Divinity: Original Sin 2 unfolds in the world of Rivellon, long abandoned by the gods, where "an oppressive order that wields a forbidden magic is rounding up mages". At the start of your adventure, you've a choice between six unique characters, each with their own backstories, personalities, and quests - a "haughty but heroic" lizard, an elven assassin, a possessed musician, a mercenary ex-solider, a rebel-turned pirate dwarf, and an undead member of the long-forgotten Eternal race. That breadth of options, which just keeps expanding as the game progresses, is especially welcome given that Divinity: Original Sin 2 is designed to cater for up to four players in online co-op, and two-player co-op via split-screen. You can explore the world together, or split up to search for clues, and there's even a slight touch of competition with party members vying to become the new Divine in Rivellon's godless world. You can read more about what makes Divinity: Original Sin 2 so special, as you impatiently wait for August 31st, in Eurogamer's Essential review.