Fortnite update 8.30 is officially live, and we have the patch notes to prove it. The Reboot Van has finally arrived, allowing squadmates to respawn if certain conditions are met. The Buccaneer's Bounty event also ensures players have some cool loot to hunt for over the next few days. Check out the full patch notes courtesy of a blog post from Epic Games. Fortnite Update 8.30 Patch Notes Limited Time Mode: Fly Explosives Summary This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby! Mode Details Only explosive weapons can be found in this mode. Floor Loot spawners will occasionally spawn Jetpacks. Jetpacks are only available in this mode in Battle Royale. Reduced storm wait times. Rocket Ammunition capped at 120. Weapons + Items Reboot Van / Cards Reboot Vans have now been added to the map at all major POIs. When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members. Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled. Reboot Cards remain in the world for 90s after they've been dropped. Pickup Interaction time: 0.5 seconds. Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle. Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card. Interaction time: 10 seconds. A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it's used. Rebooted squad members return with: 100 Health One Common Pistol 36 Light Ammo 100 Wood Infantry Rifle Damage decreased from 40/42 to 38/40. Fall-off damage at maximum range increased from 26/28 to 32/34. Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly. Bug Fixes Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key. Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn't deal damage. Fixed sniper rifles playing fire animations twice per shot from the point of view of other players. Fixed grenade projectile trajectories lagging behind slightly when moving and rotating. Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed. Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active. Fixed an issue with single shot weapons not reloading properly while in targeting mode. Fixed Peppers not granting movement speed while walking. Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard. Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher. Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards. Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation. Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option. Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects. Fixed an issue with the Boom Bow having longer than expected projectile trail effects. Fixed an issue with Boom Bow projectile effects occasionally flying through enemies. Fixed a spelling error in the elimination feed with Boom Bow. Gameplay Buccaneer's Bounty Event A different Limited Time Mode rotates in every day from April 10 - April 15. Drop in and Complete free Challenges to earn in-game rewards. Increased the spawn rate of Treasure Maps for the duration of this event: Floor Loot: Increased availability from .25% to .five% Chests: Increased availability from 1.55% to 3.05% All aspect ratios will have the same vertical FOV on Mac and PC. In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes. Added separate controller sensitivities for building and editing structures. The Glider Redeploy item is now sorted to the right along with other consumables when "Auto sort consumables to the right" is enabled. Added ability to cycle hotbar items while gliding. Hit markers are now server authoritative. We've heard the feedback that hit markers are sometimes seen for shots but don't apply damage, so we're going to delay showing them until the server has confirmed the hit. Fixed sniper damage not causing damaged players to play a reaction animation. Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied. The initial instance of damage will start one second after entering the Storm. Bug Fixes Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall. Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage. Fixed Traps being hidden underneath certain floor pieces that don't completely align with the grid. Competitive New Tournament - April 13 & 14: Fortnite World Cup Online Open Week 1 ($1,000,000 total prize pool!) Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup Solo Game Mode Participation in this event requires players to have reached Champion League in Arena. Region Lock is in effect - players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend's tournament will be the one the player will be locked into for that entire weekend. Format: April 13 - Round One: All Eligible Players. April 14 - Round Two: Top 3,000 Players from Round One. Tournament rewards can now be viewed directly in each tournament session. Server Replays are now available in leaderboards for PC Players - Players can now view the active server replays of top leaderboard performers. This will be expanded to all platforms in the near future! Bug Fixes Improved clarity of which regions tournament is currently being viewed. Performance Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings. Improved texture streaming performance and memory overhead on Switch. Improved performance for Traps. Improved performance of the Challenges UI. Bug Fixes Fixed a source of hitches due to spawning weapon drops. Fixed a source of hitches due to replay recording. Implemented a fix that should resolve cases of invisible characters after skydiving. Audio New separate in-air audio tell for enemies. More of an "incoming" audio tell that should give more awareness when an enemy drops in on you from above. Reduced volume of building audio loops while being structures are being built. This sound is now ducked by enemy footsteps and gunfire. Prevents unnecessary noise when lots of buildings are placed in quick succession. Slightly increased the volume of footsteps below the player. Increased volume of the landing sounds of enemy footsteps. Bug Fixes Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than five players were nearby. Fixed a bug where the Boom Bow wasn't playing the correct vehicle damage notification sound. UI Vehicle controls can now be hidden in the HUD Options. Added minimum and maximum values to the in-game FPS overlay and added the option to "Show FPS" on all supported platforms. Push To Talk Enabling the menu option for consoles Defaulting the option to Off for consoles. Wraps can now be applied to most types of weapons, everything that doesn't fit elsewhere is now covered by a catch-all "Misc." slot in the locker. The health bar for vehicles has been adjusted to now display health values of vehicles. Bug Fixes Fixed an issue with the friend list was always displaying a notification symbol in the frontend. Replay Bug Fixes Fixed a rare crash that was occurring when loading effects when viewing a replay. Spectating Bug Fixes Fixed certain items such as gliders not displaying their count properly for spectators. Mobile HUD elements such as the menu button will no longer be dragged off the entire screen in the HUD Layout Tool. Bug Fixes Improved stability by fixing GPU crashes. Fixed an issue that was allowing touch inputs while using a controller. Fixed an issue that was preventing players from using emotes while in build/edit mode. Fixed an issue causing items on the quickbar to be difficult to drag and drop. Fixing an issue causing players to get stuck in edit mode when entering and confirming edits quickly. Also fixed an issue where players could get stuck in edit mode when alternating between build/edit mode quickly. Fixed trajectory line for throwable items always being visible when using a glider on mobile. Creative Islands Added new Tropical Island Island is symmetrical in design for Team vs Team game modes. Added new Rivers Edge Island Redesigned version of the Tropical Island using the new Military set. Bug Fixes Fixed a bug where players leaving islands while spectating would still be considered to be on the island. Fixed an issue where Buried Treasure can be spawned on Creative Islands. Fixed an issue where the storm does not damage the players once it is completely closed, at the end of session. Gameplay Players can no longer be eliminated in the Creative and Playground hubs. Players can no longer respawn or change teams while a game is ongoing. Infinite Resources setting is now only used during game. During creation, resources are now always infinite if the player has permission to edit. Added an option to the blocks to enable Lava Surface On/Off. Known Issue: Scaling them too large causes the lava surface to stop working Added an option to modify the vehicle trick score during a game. Allows games to use mixed score game modes. Added an option to the game timer to choose whether it counts up or down. Added new Type of Scoreboard options. Score & Time: Score, Time Score & Elimination: Score, Eliminations, Knocked Down, Assists Bug Fixes Adjusted the lighting in Creative and Playgrounds to look more Battle Royale. Fixed an issue where players would be invulnerable for the first 5 seconds after respawning. Fixed the infinity symbol not appearing properly over weapon icons when Infinite Ammo was enabled. Fixed an issue where the player character could be facing the wrong direction when starting a game. Fixed a bug where players could be teleported to an invalid location when respawning as a game is restarting. Fixed Storm Damage not affecting players. Fix for issues were gameplay effects could persist when entering a new island, or across game restarts. Reimplemented the resetting of gameplay effects in game reset. Fixed a bug where players could be teleported to the wrong location at the end of a game. Fixed an issue where health bars didn't follow the actor properly. Fixed a bug where a player who was eliminated when a game started might cause players to spawn at the wrong locations. Fixed a bug where players could take falling damage during game startup. Fixed Lava Tiles from being destroyed with player built structures. Fixed Lava Tiles from being destroyed with the Infinity Blade. Fixed an issue where the Sky Chest had a slower search speed than intended. Fixed an issue where the player is able to do damage after respawning in games where players are set to be Invincible. Fixed an issue where the players spawn in the sky upon entering pre-game when all player spawners are destroyed from the previous match. Fixed an issue where the game stats screen fails to appear after ending the game in Creative game mode. Fixed an issue where the player becomes immune to storm damage if entering the storm for the first time while in a vehicle. Fixed an issue where the camera orientation is abruptly changed when skydiving into Creative Islands. Fixed an issue where the player will spawn in the sky when starting a game in fly mode. Weapons + Items Jetpack added Legendary Rarity. The Jetpack is engaged by jumping while in mid-air, providing additional mobility.<doc-sep>The latest new twist in "Fortnite" lets you bring a teammate, who had been eliminated, back into the action. When playing the hugely popular online survival video game – you aim to be the last player standing à la "The Hunger Games" – you can revive a squad member or partner, when playing as a duo, if they are killed in action. Should a player be eliminated in the game, they will drop a reboot card, which remains active for 90 seconds, during which time a teammate can collect it. They then take the card to one of several "reboot vans" positioned across the game map. That will bring the teammate back into the action. The feature, described in the game's latest version update notes Tuesday, is new to "Fortnite," but it's familiar to players of "Apex Legends," a newer rival in the popular battle royal game category. "Apex Legends" launched the feature two months ago, letting players take a downed teammate's banner to a beacon to have them respawn. Word about the reboot vans coming to "Fortnite" leaked about two months ago, says tech site The Verge. "The feature is a direct copy of arguably the best feature of ... 'Apex Legends'." When a player respawns in "Apex Legends," however, they have no weapons and will need to hurry to restock before getting killed again. In "Fortnite," players will have a pistol, some ammo and some resources to help them defend themselves. "The rise of EA and Respawn's 'Apex Legends' suddenly means Epic Games is under intense pressure to keep 'Fortnite' fresh," wrote Engadget. This isn't the first time "Fortnite" publisher Epic Games has tipped its hat to Respawn and "Apex Legends," which hit 50 million players within its first month. In February, "Fortnite" also got a nonverbal communications system similar to the one in "Apex Legends," which lets players highlight objectives without voice chat. Ban 'Fortnite'? :Prince Harry says the game is designed to be addictive, BBC says Apex Legends:A parents' guide to the new game your kids are playing Follow Mike Snider on Twitter @mikesnider<doc-sep>
Fortnite’s reboot vans are here, and now I have even more time to yell “please get over here!” at my teammates. Last week, Epic announced reboot vans for Fortnite. The vans let teammates in the popular battle royale game respawn each other. They were added to the game today, appearing at points of interest around the map in today’s 8.30 update. As the patch notes detail, they take 10 seconds to respawn a teammate once activated. Revived players return to the game with a gray pistol, 100 wood, 36 ammo, and 100 health, which is a change from the system in battle royale rival Apex Legends, where players respawn with nothing. Unlike Apex, the vans don’t vanish once used, but operate on a two-minute cooldown. The vans didn’t figure into the matches I played this morning, unfortunately. To get revived, another player needs to pick up your reboot card from among the loot you drop when you die and take it to a van. No one picked up one of my cards. Since I’m a good person, I did attempt to collect theirs, but I was often killed by nearby enemy players before I could get to my team’s cards. The feature is new, so it’s possible not everyone understands how to use it. Echoing my experience, one player wrote on reddit, “It’s cool to revive someone with the van but lets be honest, when you kill 4 guys in a row and you have 20 hp and 50 of wood it’s gonna be pretty hard to get that card and revive your mate.” Following that logic, players drained from a tough fight may prioritize their own health and resources rather than trying to reboot other players. Deciding if and how to get a teammate’s banner to revive them is part of the fun of Apex Legends, where the game’s agility makes it possible to swoop in, rescue a teammate, and escape. The clunkier, slower movement of Fortnite makes these dramatic rescues harder to pull off, which may have turned my teammates off from rescuing me. Or, given that I was playing with random people and it’s not that hard to continue in a Fortnite match without your teammates, reboot cards just didn’t feel like a priority to the people I was playing with. On reddit and Twitter, a few players have posted clips of using the vans, but they aren’t that widespread yet, making it hard to tell how popular the vans are turning out to be. Players can be downed in the game and revived before a meter expires. Normally, helpful teammates will revive you. In a stream I watched today, one player begged his teammates to let him die so he could test out the van. Given that you have 30 health when you’re revived as opposed to 100 health if you reboot, dying and rebooting might be a better option health-wise if the situation is safe enough. One player posted a clip of them respawning from a van just after their teammate was killed and then taking out an enemy with the low-powered gray pistol. In the comments, readers discuss that the player appears to have five seconds of invulnerability after respawning. There’s no indication of this in the patch notes, but players are wondering if it is a way to counter others from camping the vans. If true, it’s an interesting choice, especially given that you can shoot and damage other players without taking damage in return. Some dislike this feature, with one writing on Reddit that this makes you “basically a god for 5 seconds.” Fortnite’s 8.30 patch also added a new event, Buccaneer’s Bounty, which is a daily series of limited-time modes and in-game challenges. Storm damage has also been changed, with “the initial instance of damage [starting] 1 second after entering the Storm.” See the patch notes for the rest of the game’s changes and bug fixes.