The new Fallout 76 January update for PS4 and Xbox One When you subscribe we will use the information you provide to send you these newsletters. Sometimes they'll include recommendations for other related newsletters or services we offer. Our Privacy Notice explains more about how we use your data, and your rights. You can unsubscribe at any time. Sign up forfor the biggest new releases, reviews and tech hacks UPDATE ONE: Bethesda has now confirmed when Fallout 76 servers will be taken offline for scheduled maintenance. "We're planning to bring the console versions of Fallout 76 offline for maintenance and updates around 9:00 a.m. EST on January 15. During maintenance, you will be unable to play Fallout 76 on Xbox or PS4." For those in the UK, it means Fallout 76 downtime will begin at around 2pm, GMT. ORIGINAL: Bethesda has promised that the next important patch for Fallout 76 will be released today, January 15. A slight delay was made for the launch of the Fallout 76 update on consoles, which is already available to download on PC. The development team has decided to release patches first on the PC platform as it is much easier to launch to release hotfixes if there are any major issues. PS4 and Xbox One Fallout 76 updates have to go through a certification process, making it harder to fix short-term issues promptly. The new Fallout 76 update for consoles has not been given a set time for tomorrow but is expected to include scheduled maintenance and downtime for servers. It’s expected that Fallout 76 will be offline for at least an hour as Bethesda primes their new update. The patch itself will weigh in at around 4GB on both consoles and will be available to download following the scheduled maintenance.<doc-sep>Fallout 76's first big patch of the new year is coming sooner than expected. Bethesda announced today that the previously announced patch will begin its rollout tomorrow, January 10, instead of January 14 as announced previously. [Update: The new update is out now, and the full list of patch notes follow below. They should be mostly the same for the upcoming console release, and you can read on to find out everything it does.] The patch will launch be released on January 10 at 9 AM ET for PC. It'll come to PlayStation 4 and Xbox One "early next week," Bethesda said in a tweet. The Fallout 76 patch will feature "150 fixes," Bethesda said, and the patch notes will be released on January 10 alongside its release for PC. On a high level, Bethesda said the update will "address many issues raised by the community as well as continue focus on improving performance and stability." Specifically, the update will address problems with Challenges and quests. It will also contain fixes for perks and weapons; it'll also clear out some exploits that have been brought to Bethesda's attention. Launching the update first on PC gives Bethesda the opportunity to "make further adjustments as needed before releasing the patch on consoles," Bethesda said. A second patch is coming to Fallout 76 later in January; here's more information about it. In other news, Bethesda announced a nice thank-you gift to Fallout fans. Everyone who logged into the full version of Fallout 76 on any platform in 2018 is getting a free copy of the Fallout Classic Collection for PC. Full instructions on how to grab the game can be found here. Fallout 76 January 10 Update Patch Notes GENERAL Power Armor: The Power Armor light has been made brighter. Performance: Several improvements have been made to in-game performance. Stability: The Fallout 76 game client and servers have received additional stability improvements. BALANCE Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod. Glowing Ones : Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones. Crafting: Lowered chance of Power Generators of spawning fusion cores. Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2. Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001. SOCIAL Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76. SYSTEMS PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected. BUG FIXES STABILITY AND PERFORMANCE [Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop. [PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC. Crash: Fixed a crash that can occur when opening the Pip-Boy. Performance: Improved client performance when viewing a nuke explode. Performance: Fixed an issue where reading a note would cause the background to freeze. Performance: Increased performance in areas with a lot of scorched statues. GENERAL Systems: Fixed an issue where items could be duplicated. [PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable. [PC] Controls: Fixed an issue when controls in the Settings menu aren't updated when connecting/disconnecting a gamepad controller. Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values. Systems: Rads will no longer completely be removed when by dying repeatedly. Systems: Address an issue where players could load into geometry after fast travel. Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory. ART AND GRAPHICS Animations: Lever-Action rifle now only reloads the correct number of ammo. Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures. C.A.M.P.S, WORKSHOPS, AND CRAFTING Crafting: Level 25 armor and above now requires ballistic fiber to craft. Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: - Repair costs scale with level, and there's room to reduce costs at higher levels. Crafting: Ballistic Fiber becomes required for armor at level 25 instead of previously at level 20 Crafting: Updated Bulk Acid crafting recipe to require 15 Acid. Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide). Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected. Repairing: Overall repair costs have been lowered for both weapons and armor. Crafting: Ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20. Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows. Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed. Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired. C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above. Note: There is a fix for this issue coming, but it was erroneously added to these notes. Note: There is a fix for this issue coming, but it was erroneously added to these notes. C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof. Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints. Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tab. Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed again. Crafting: Fixed a visual issue with scrapping items in Crafting Menus.<doc-sep>Update: The first Fallout 76 patch of the new year is arriving a little sooner than expected for some players. Bethesda announced that it will now roll out its planned January 14 update on January 10 for PC. The update will then arrive on PS4 and Xbox One early next week. The original story follows. Bethesda continues to iron out issues in Fallout 76, with a couple of new patches on the way for the game soon. In a new post on its website, the developer shared details on some of the tweaks and changes it'll be rolling out for the online RPG this month. The first update is slated to arrive next week, on January 14. This one will focus primarily on making further improvements to the game's performance and stability. Bethesda says the patch will also resolve a number of issues that have been raised by players, such as fixing exploits and tweaking Perks and weapons. Full patch notes will be shared next week. Beyond that, Bethesda is working on another patch that it plans to launch "near the end of the month." This one will likewise focus on making community-requested fixes for various issues in the game, among them the number of plans that Vendors have available and other problems with Perks. Bethesda has many other features and fixes in store for Fallout 76 this year. The developer had previously teased that it will introduce new quests, Vault openings, weekly events, and other content to the game in 2019, as well as a new PvP mode. On top of that, Bethesda says it will implement Player Vending, suggesting that users will be able to sell their unwanted loot for in-game currency. As a thank-you to fans, last month Bethesda announced it is giving away the Fallout Classic Collection for PC to anyone who logged into the full version of Fallout 76 on any platform in 2018. The gift is now available for those who've qualified and can be downloaded through the Bethesda Launcher. Full instructions on how to grab the game can be found here.<doc-sep>In an “Inside the Vault” post published on Jan. 1, Bethesda briefly announced some of the new features coming to Fallout 76 in 2019. We won’t know the details on these features until the full patch notes are published, but Bethesda said it aims to add player vending to the game and reveal details on a new player-versus-player mode. These sound like excellent additions to the game, except for Fallout 76’s economic crisis, which looms large over any new kind of progression. Everything about Fallout 76’s economy has made headlines so far, from the bags shipped with the Collector’s Edition of the game, to the cost of in-game microtransactions in a $59.99 buy-to-play title. This time, the crisis brewing for Fallout 76’s economy is inside the game, and it comes from item duping and caps hoarding. Caps make up the in-game economy of Fallout 76; they’re the in-universe currency of every Fallout title. Fallout 76 makes it quite hard to scavenge a huge amount of caps in one sitting; vendors only have 200 caps on them at a time, and that’s shared across the server. While you can go to the Whitesprings and hit up a wide selection of vendors in the Resort and Enclave bunker in one go, you’re still only going to make a few hundred caps at a time. Supermutants and Scorched will have a small amount of caps in their loot table; picking up two to four at a time is the norm. Players are restricted to having 25,000 caps. For a casual player, this is no problem. Caps are used for fast traveling and moving your CAMP, but they’re also a progression and content gate. If you’re interested in CAMP building and dolly dress up, then you’re going to want to save up your caps to buy the in-game items off vendors. Or, you could just search “fallout 76 buy caps” on Google and treat yourself from an assortment of sites that promise safe, fast transactions of thousands of caps. Fallout 76 has had a persistent problem with duping; the latest patch claimed to have addressed the issue, but there has been no rollback or removal of duped items. There have been multiple methods to dupe, largely based around an artillery ammo stash players can store in camp that maintained its own inventory. Players were able to find ways to duplicate items, and Bethesda did not patch quickly enough to outpace players who kept finding new methods. Now, any player can acquire any weapon in the game if they’re willing to pay a few bucks for caps and meet up with a seller, which gives them more caps to share. While Fallout 76 has been updating the Atomic Shop since launch, which has items that can only be bought through completing in-game achievements or real money, the in-game economy has gone largely unaddressed. Bethesda recently banned a wave of cheaters, but that inspired controversy over the method in which the developer tracked users down and the method of rehabilitation offered: writing an essay about why cheat software is bad. With a new PvP mode looming and players being able to run in-game shops, many players are excited to be able to make their mark on Appalachia’s end-game. However, these changes raise real concerns about the current economy of Fallout 76. The more players are put into contention with each other, and the more the economy moves to the forefront of the game, the more urgent it is for Bethesda to find a permanent solution to item duping and caps buying. Until then, the economy will cast a shadow over any upcoming content.<doc-sep>
Fallout 76 fans can download a new update Fallout 76 has been given a major new update on PS4 and Xbox One. Bethesda has also taken the game offline for server maintenance, which gives you time to download the new update and read all of the patch notes. The news was announced alongside 2pm UK downtime on Twitter. "Fallout 76 Players: We're planning to bring the console versions of Fallout 76 offline for maintenance and updates around 9:00 a.m. EST on January 15," reads a Bethesda tweet. "During maintenance, you will be unable to play Fallout 76 on Xbox or PS4." It's unclear exactly how long the downtime will last, but an update this big might take a few hours. In the meantime, check out the full list of update 1.0.4.13 patch notes below... GENERAL • Power Armor: The Power Armor light has been made brighter. • Performance: Several improvements have been made to in-game performance. • Stability: The Fallout 76 game client and servers have received additional stability improvements. BALANCE • Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod. • Glowing Ones : Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones. • Crafting: Lowered chance of Power Generators of spawning fusion cores. • Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2. • Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001. SOCIAL • Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76. SYSTEMS • PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected. BUG FIXES STABILITY AND PERFORMANCE • [Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop. • [PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC. • Crash: Fixed a crash that can occur when opening the Pip-Boy. • Performance: Improved client performance when viewing a nuke explode. • Performance: Fixed an issue where reading a note would cause the background to freeze. • Performance: Increased performance in areas with a lot of scorched statues. GENERAL • Systems: Fixed an issue where items could be duplicated. • [PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable. • [PC] Controls: Fixed an issue when controls in the Settings menu aren't updated when connecting/disconnecting a gamepad controller. • Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values. • Systems: Rads will no longer completely be removed when by dying repeatedly. • Systems: Address an issue where players could load into geometry after fast travel. • Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory. ART AND GRAPHICS • Animations: Lever-Action rifle now only reloads the correct number of ammo. • Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures. C.A.M.P.S, WORKSHOPS, AND CRAFTING • Crafting: Level 25 armor and above now requires ballistic fiber to craft. • Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: - Repair costs scale with level, and there's room to reduce costs at higher levels. • Crafting: Ballistic Fiber becomes required for armor at level 25 instead of previously at level 20 • Crafting: Updated Bulk Acid crafting recipe to require 15 Acid. • Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide). • Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected. • Repairing: Overall repair costs have been lowered for both weapons and armor. • Crafting: Ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20. • Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows. • Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.