Call of Duty: Black Ops 4 has been out for a few weeks now, and Treyarch has just released the game’s biggest patch yet. While the company has been consistently updating the game and fixing minor issues, this patch, out today, Oct. 30, aims to fix some of the larger balancing issues in the game, such as weapons that are too strong or operators that are getting played a little too often. Most importantly, this patch looks to fix some of the spawn issues that players have been running into since the game’s launch. This patch also addresses the game’s Blackout and Zombies modes, but the main focus of the changes is on the multiplayer-side of things. It’s also worth noting that this patch only applies to the console versions of the game for now. A specific PC patch will be released shortly after with specific changes for that platform. For a full look at all the changes coming to Black Ops 4, you can check out Treyarch’s official patch notes. Gun Game has arrived One of the most popular modes in the Black Ops series — and online shooters in general — Gun Game has made it’s way to Black Ops 4. The mode gives every player a specific set of weapons, and every time you get a kill, your weapon changes. In most modes, the player to work through all the weapons first wins. But in the upcoming Chaos Domination version of the mode, players will still be tasked with earning 150 points by capturing zones, all while their weapons swap. This should make for not only an unpredictable mode, but also a great addition to Black Ops 4’s set of multiplayer modes, at least until it goes away on Nov. 6. Spawns should be improving One of the most frequent complaints about Black Ops 4’s multiplayer online is about the spawn system. Players are tired of situations where they spawn in directly in front of enemies, or even occasionally in the same spot as an enemy. Thankfully, Treyarch has heard fans’ frustrations and is working on a solution. With this patch, the developers are taking a look at spawns across all maps and specifically changes the way players spawn on Slums, Summit, Firing Range, Frequency, Arsenal and Icebreaker — some of the biggest offenders. While this should help things out, Treyarch is careful to mention that this is an ongoing solution and that this isn’t the only fix we’ll see in the near future. Weapon balance is getting a lot of changes Just about every gun in every category is getting a change or two in this patch, but let’s try to sum things up. Assault Rifles, overall, are getting a little less powerful when used for running and gunning, a role that Treyarch wants SMGs to be the clear favorite for. Speaking of which, SMGs are getting some tweaks to make sure that no one gun in the category presents itself as the obvious favorite over the others. Sniper Rifles got some damage buffs to help them better compete with the Paladin, the weapon class’ best gun. Tactical Rifles got buffs to help make them usable, while LMGs got a couple of nerfs because they were a little too usable. Finally, Shotguns were changed the least, but you should get one-shot killed by the MOG 12 slightly less often, as it had its range shortened. Operators are getting some balance changes There are a lot of changes here, in fact, with seven operators in total getting tweaked. Ultimately, these are almost all nerfs. Rather than trying to buff every operator to help out some of the least-played characters, Treyarch has opted to simply nerf the top performers. That means things like Recon getting a Sensor Dart that doesn’t last as long and 10 percent less damage for Nomad’s dog. Stim shot is slowing down a little In a change that’s likely to affect almost everyone, Stim shot, the piece of gear that allows you to shoot from the hip while healing yourself, is going to take a little longer to actually do the healing. This will make players a little more exposed and help some of the other gear options become a little more viable.<doc-sep>The new Black Ops 4 update 1.04 is out now When you subscribe we will use the information you provide to send you these newsletters. Sometimes they'll include recommendations for other related newsletters or services we offer. Our Privacy Notice explains more about how we use your data, and your rights. You can unsubscribe at any time. Sign up forfor the biggest new releases, reviews and tech hacks UPDATE: Today's Black Ops 4 1.04 update comes with a huge list of changes, which can now be found in the official patch notes posted at the bottom of this article: ORIGINAL: Treyarch has not formally announced its release yet, however, a new Black Ops 4 update is out now on PS4 and Xbox One. The new Call of Duty build went live within the last hour and looks to be a large file size on consoles. According to fans online, the new Call of Duty update is as big as the last one, weighing in at 11GB on PS4, and 12GB on Xbox One. Full patch notes have yet to be released for the new Black Ops 4 update, although, they are expected to be shared later today. Treyarch has confirmed previously that they would be making changes to weapons, as well as adding new bug fixes. One notable tweak is the return of the Gun Game, which should be available to everyone after they have downloaded the new Black Ops 4 update. Call of Duty Black Ops 4 1.04 will be going live in all regions and will be required to continue playing online.<doc-sep>Treyarch has released another update for Call of Duty: Black Ops 4. This one balances Zombies mode and launches the Black Market across all platforms. At Black Ops 4's launch, Zombies was slightly unfair for anyone tackling the mode solo or in a team of two. This new update primarily makes the game mode a little bit easier for players who don't have a full team of four, but it also adjusts Elixirs that were either overpowered or underpowered. According to the update's patch notes, solo players and two-person teams will now earn experience more quickly, and last zombie bleed-out time will be twice as long. Hellhounds also won't spawn as often in Blood of the Dead and Classified during mixed rounds, and players will be able to use four unique Elixirs per round from now on. The update also makes the Black Market live across all platforms, so every Black Ops 4 player can now start earning the items offered in Operation: First Strike. The Black Market contains items specifically for multiplayer and Blackout, including signature weapons, gestures, outfits, calling cards, tags, stickers, and new characters. Starting October 27, a limited-time Halloween event will go live that offers cosmetic items with a "spooky seasonal" theme. Call of Duty: Black Ops 4 is available on Xbox One, PS4, and PC. Call Of Duty: Black Ops 4 October 26 Update Patch Notes General Black Market Black Market and Operation: First Strike now live on all platforms. Resolved a delay in displaying Black Market reward images in the After Action Report. Miscellaneous General stability fixes and improvements across Multiplayer, Zombies, and Blackout. Zombies Gameplay Doubled the bleed-out timer on the last zombie per round from 5 to 10 minutes. Increased the XP earn rate in solo and 2-player matches. Reduced frequency of Hellhounds that spawn on mixed rounds in Blood of the Dead and Classified. Elixirs Increased maximum unique Elixir usage per round from 3 to 4. Decreased cooldown time on Common, Rare, Legendary, and Epic Elixirs. Decreased effective time on Aftertaste Elixir. Reduced effectiveness of Head Scan Elixir. Increased cooldown time on Classic Elixirs to balance increased last zombie bleed-out time. Adjusted cooldown for all Elixirs in Rush Mode. Corrected the Elixir cooldown reduction effect granted by the Time Slip Perk. Challenges Resolved an issue preventing players from completing the “Coming Through” Challenge. Resolved an issue where the “Up Close” and “Death Slider” Prestigious Challenges would reward the same Calling Card. Miscellaneous Resolved a crash that occurred when triggering Brain Rot on underwater Zombies. Multiplayer Miscellaneous Resolved an issue where joining a match after a round switch would record a Loss if your team lost the match. Create-a-Class<doc-sep>
The latest patch for Call of Duty: Black Ops 4’s Blackout mode is here, and there isn’t anything too groundbreaking about it. But the mode is getting a few important bug fixes and quality-of-life updates. Perhaps the biggest change is coming to the mode’s armor, which is going to let a little bit more damage pass through now. While complaints about the mode have been limited, players with armor that’s a little bit too strong has come up a few times from the community. The way Blackout’s audio works will also be changed. The system has been reworked to give players a better idea of which direction the footsteps they’re hearing are coming from, something that’s critical to staying alive in any battle royale game. This patch was all part of Treyarch’s Oct. 30 update to Black Ops 4, which included a ton of other — non-Blackout — changes to the game. These changes are only for PlayStation 4 and Xbox One at the moment, with a PC-specific patch on the way in the near future. Playlists 100-Player Solos added to Featured playlist. Maximum player count set to 88 for Duos and Quads. Audio Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps. Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information. Resolved an issue that occasionally caused footsteps to be silent. Resolved issues that caused footsteps to become muffled when they shouldn’t be. Armor Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor. Character Missions Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph) “Item Found” Notifications To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team. Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel. Increased duration that Items tagged using “Item Found” are displayed in the world to your team. Calling Card Challenges Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card. Resolved an issue where certain Challenges rewarded the same Calling Card. UI Resolved an issue where the Altimeter could disappear during Infiltration. Resolved an issue where incorrect Inventory items could be shown while spectating another player. Miscellaneous