Monster Hunter World on PC is currently not very stable, but hopefully this will be adjusted before the official launch. As you’ve probably seen from all the Monster Hunter World talk and footage out there, the PC version of the game has been available for several days to the press and media. One of the more common and worrying problems I and many others have faced is the number of crashes. PC Gamer too has run into crashes, and in their cases they were as common as once per hour. Monster Hunter World doesn’t save progress within hunts, so if the game crashes during a hunt, you’re going to have to start it over. You can forget time bonuses if this is a co-op hunt as well, because of the time deficit your crash will add to the hunt. Because these crashes often happen mid-hunt, it also means that any inventory management, crafting, or customisation you did at Astera before you left for the hunt are gone. A common scenario would see players return from a mission, craft a piece of gear, stock up on necessities and maybe craft more if needed before heading back out. Watch on YouTube All of that will be lost if you didn’t save before starting the next hunt. I’ve ran into this issue enough that I now save every chance I get. The site reckons it has something to do with Monster Hunter World’s CPU utilisation. Although Capcom previously explained why the game uses some much CPU power to begin with, in this case, it appears Monster Hunter World is overloading any CPU you throw at it to the point that the application crashes. This is not uncommon to see in games, actually, but it doesn’t always result in crashes. In my case, crashes also happened at Astera where no fighting was going on. One crash occurred as I was customising my Poogie’s costume. Thankfully, Capcom is aware of these problems. The publisher told PC Gamer that a fix “is on the way,” though it’s not clear if that will happen before the game’s official launch next week. Capcom calls the current pre-release build ‘beta’, so these sort of problems are not shocking. That said, we’re hopeful the issue will be addressed before the game’s release on August 9.<doc-sep>Monster Hunter: World is a great game , but its PC port is just OK. Steam modder Kaldaien, who you may know from the 'FAR' resolution fixes he released for Nier: Automata, is working to improve the port, and recently released a mod pack containing a medley of fixes and features. Initially, the 'Special K' mod pack focused on fixing World's habit of crashing when you alt-tab out of the game, as well as enabling HUDless screenshots and custom shading (which, Kaldaien advises, you will need to tweak because the default options look, uh, off ). It has also been updated to improve CPU usage via controlled threading. "The mod now, by default, limits job threads to the number of logical cores on your system," Kaldaien said. "It can be configured to use physical cores or you can turn the feature off completely."<doc-sep>Monster Hunter: World has hit PC, and it’s largely been a great time – though a handful of connection errors are making it tough to play the game with your hunting party. There isn’t a catch-all fix, but Capcom’s on the case, as the developers have finally commented on an issue that’s been plaguing users since launch. “We have been receiving numerous reports that players are experiencing connection errors several times after they depart on quests. We are currently investigating the cause of this and are working with Valve to resolve the issue as soon as possible.” You can see the announcement on the Steam community for yourself, but there’s not much more to it than that. No ETA for a fix, and no recommendations for affected players in the meantime. The errors have tended to be labeled as either 50152-MW1 or 83-MW1, and neither has reliable fix. Some players (and reportedly some Capcom support staff) have recommended port forwarding, while others are placing the blame on the Steam Chat update which revamped the friend list last month – and have provided a possible fix. Since MHW uses Steam groups to build your squad, the idea is that the revamp broke compatibility, and Capcom’s “working with Valve” comment may support that. (Or it may just mean they’re scheduling a patch.) You can either try some of the community fixes linked to above or wait for a proper patch from Capcom. Hopefully it won’t be long since – as our Monster Hunter: World PC review points out – it’s a terrific time and a solid port overall. Just be prepared to fly solo in the immediate future.<doc-sep>With millions of copies sold in just a few days, it’s now clear that many players are having issues with Monster Hunter World’s PC version. Although Monster Hunter World is more stable now than it was in beta (for those who had access), one particular crash issue persisted. This particular crash occurs on some PCs when you alt-tab for any reason. Kaldaien, the modder whom you may remember from their fantastic Nier Automata mod, has returned with a new mod/patch for Monster Hunter World. The main point of this early version is to get rid of the alt-tabbing crash, which Kaldaien says is the result of a bug in the game’s engine that prevents it from handling exclusive full screen correctly. Called Special K (via PCGamer), the mod also enables HDR10 and scRGB support for players with access to an HDR-capable monitor/TV. Among the mod’s other useful additions is the ability to take HUD-less screenshots, and switch button prompt textures. It also contains an early version of a custom ReShade mod, though the creator recommends not using the default option. In other words, it’s going to need some tinkering so don’t mess with this particular change if you don’t know what you’re doing. One other interesting feature the mod adds is the ability to “spoof” your CPU core count. This forces the game to scale back on CPU usage for certain aspects, which may reduce hitching and frame-rate instability for some. Kaldaien is also working on adding ultra-wide support and other aspect ratio corrections in a future patch. Don’t hold your breath for anything substantial, however, as the modder notes Monster Hunter World is very averse to modding. “The anti-mod BS in this game is the strongest I’ve ever seen (puts FF15’s stupid anti-debug to shame),” said Kaldaien. You can download the mod at the link above. For more on Monster Hunter World, why not check out our mega Monster Hunter World guide?<doc-sep>
Since launch, Monster Hunter World has been suffering from a number of connection problems on PC. In many cases, this causes Monster Hunter World to kick players out of an online session mid-fight. It’s something players have been struggling with, mostly because of its random nature. Connection problems are one the most common complaints on the game’s Steam forums, even more so than talk of how unoptimised the PC version is and everything that entails. Error code “50382-mw1” is the one that keeps popping up. No one is really sure what causes it. Some players have had luck with manually port-forwarding Monster Hunter World’s specific ports on their routers, others simply added -udp to the game’s launch option, which seems to have fixed it for them. Capcom confirmed in a Steam post that it is indeed aware of how widespread the problem is and it’s working on a solution. “We have been receiving numerous reports that players are experiencing connection errors several times after they depart on quests. We are currently investigating the cause of this and are working with Valve to resolve the issue as soon as possible,” wrote Capcom. “We will keep you informed of further developments in this matter. We thank you for your patience and apologise for the inconvenience this has caused.” It’s not clear exactly what Valve’s role in this is, but that could just be the phrasing. Developers and publishers typically involve platform holders Sony, and Microsoft in statements of that nature, so it may not necessarily mean the problem is on Valve’s end. While you wait for Cpacom to fix this and some of the game’s other issues, you may want to download the Special K mode. Though it doesn’t specifically fix network problems, it does help with some of the more CPU-taxing parts of the game, and fixes the alt-tabbing crashes for many. For everything else on Monster Hunter World, be sure to give our massive guide a look.