Ever since Monster Hunter World launched in January, Capcom has found itself with a massive hit on its hands--and that was just on PS4 and Xbox One. The online action-RPG will finally make its way to PC via Steam on August 9. It will come with everything that was available when it launched on console, with free updates rolling out after launch. The focus of Monster Hunter World is to fight big monsters and collect lots of loot. According to GameSpot's 8/10 Monster Hunter World review, "this is likely the biggest and best that the franchise has ever been." You can find the system specs here and see the PC version in action above. If you're ready to pre-order Monster Hunter World on Steam, you'll have to choose between the standard and deluxe editions. Either way you go, you'll get an in-game bonus for placing your order before launch. Gallery Monster Hunter World PC Pre-Order Bonuses Pre-order Monster Hunter World on Steam, and you'll get the following in-game items. Origin Armor Set: The Origin Set armor is a nostalgic must-have for series fans. This full armor set (head, chest, arms, waist, and legs) comes with enough defense to carry you through the early quests, and also features plenty of skills useful for gathering. Fair Wind Charm: The Fair Wind charm carries a skill that increases your attack power, and one that adds a chance of reducing the damage you take. The charm also has a nice visual impact, as equipping it will add a glowing aura effect to your left arm! Monster Hunter World PC Standard Edition The standard edition of Monster Hunter World just comes with the core game, but you'll receive the pre-order bonuses above for buying early, and you'll get free updates as they roll out on PC. Monster Hunter World PC Deluxe Edition Pre-order the Deluxe Edition of Monster Hunter World on Steam, and you'll get the pre-order bonuses, the core game, and the following digital items. Samurai Armor Set Gestures: Zen, Ninja Star, and Sumo Slap Sticker Sets: MH All-Stars Set, Sir Loin Set Face Paint: Wyvern Hairstyle: Topknot And here's where you can pre-order it, along with how much it costs.<doc-sep>Monster Hunter World on PC is currently not very stable, but hopefully this will be adjusted before the official launch. As you’ve probably seen from all the Monster Hunter World talk and footage out there, the PC version of the game has been available for several days to the press and media. One of the more common and worrying problems I and many others have faced is the number of crashes. PC Gamer too has run into crashes, and in their cases they were as common as once per hour. Monster Hunter World doesn’t save progress within hunts, so if the game crashes during a hunt, you’re going to have to start it over. You can forget time bonuses if this is a co-op hunt as well, because of the time deficit your crash will add to the hunt. Because these crashes often happen mid-hunt, it also means that any inventory management, crafting, or customisation you did at Astera before you left for the hunt are gone. A common scenario would see players return from a mission, craft a piece of gear, stock up on necessities and maybe craft more if needed before heading back out. Watch on YouTube All of that will be lost if you didn’t save before starting the next hunt. I’ve ran into this issue enough that I now save every chance I get. The site reckons it has something to do with Monster Hunter World’s CPU utilisation. Although Capcom previously explained why the game uses some much CPU power to begin with, in this case, it appears Monster Hunter World is overloading any CPU you throw at it to the point that the application crashes. This is not uncommon to see in games, actually, but it doesn’t always result in crashes. In my case, crashes also happened at Astera where no fighting was going on. One crash occurred as I was customising my Poogie’s costume. Thankfully, Capcom is aware of these problems. The publisher told PC Gamer that a fix “is on the way,” though it’s not clear if that will happen before the game’s official launch next week. Capcom calls the current pre-release build ‘beta’, so these sort of problems are not shocking. That said, we’re hopeful the issue will be addressed before the game’s release on August 9.<doc-sep>Monster Hunter World is a very CPU-intensive game, and this fact is demonstrated clearly in the PC version. The PC version of Monster Hunter World has been in the hands of a few in the media for several days now, and it’s become apparent that the game is very CPU-heavy. This is partially to blame for its relatively poor performance on certain rigs. While you can mess around with settings enough to achieve a standard 1080p/60fps, running it at 1440p or above is going to be more challenging. According to Capcom, there’s a reason behind this. “To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory,” Capcom’s vice president of digital platforms and marketing William Yagi-Bacon explained on ResetEra. “In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks,” he continued. Watch on YouTube Yagi-Bacon explained that the game’s engine, MT Framework, which Capcom has been using for years, is able to balance load and distribute CPU cycles across the different CPU cores and threads. “The engine itself is optimised for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.” Monster Hunter World on PC does look very sharp compared to consoles, thanks to the many native resolutions it supports. The game does, however, offer plenty of options that help in balancing out your resolution and frame-rate needs. You’re also able to upscale the image, and there’s an option to dynamically change the resolution to keep up with a frame-rate target same as the console version. This option is much better utilised on PC thanks to increased power. Monster Hunter World hits PC on August 9.<doc-sep>
Capcom's celebrated RPG Monster Hunter World is finally coming to PC in August, and the publisher has shared some further details about it. In addition to the specs (you can see the Minimum and Recommended specs below), Capcom announced some of the game's Advanced Graphics Settings. You'll be able to tinker with things like foliage sway, subsurface scattering, water reflection, and dynamic range. What's more, there is keybinding support. Check out the images embedded in this post to get a closer look at what will be available in the PC edition of Monster Hunter World. Monster Hunter World launched for PS4 and Xbox One in January. It has been a resounding commercial success for Capcom, setting a new launch record for the series and becoming the publisher's best-selling game ever. The game also received a positive reception from critics. GameSpot awarded it an 8/10 in our Monster Hunter World review and called it "a meaningful evolution for the series at large." Gallery The game comes to PC through Steam on August 9. If you pre-purchase Monster Hunter World on Steam, you get a pair of bonus items: the Origin armor set and the Fair Wind Charm. In addition to the standard version, the game will also be available in a Digital Deluxe edition, which contains the same assortment of customization items found in the console equivalent. This includes a set of Samurai armor, three gestures (Zen, Ninja Star, and Sumo Slap), two sticker sets, and a new face paint and hairstyle option. You can watch a trailer for Monster Hunter World's PC edition in the embed above. Minimum Recommended