PUBG 's Public Test Server returned to Xbox One with a new PTS update late last night. The sizable patch adds the SLR gun and Mirado muscle car ahead of a public release in the coming weeks. All owners of PUBG on Xbox can download the PTS now and play the content through July 16 at 4 a.m. EDT. Here's a recap of everything included in the update. 'PUBG' PTS UPDATE JULY 10 PATCH NOTES Weapons Pistols Increased the damage of the P92, P1911, P18C, R1895 and R45 Shotguns Increased overall damage and effective range Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before) Increased limb shots modifier (shooting limbs now does more damage) Slightly decreased the damage of the S686 and S1897 Reduced pellet spread Shotgun chokes can now be attached to the sawed-off SMGs Adjusted SMGs to be more effective in short-range combat Increased limb shots modifier Slightly increased the damage of the Micro UZI, UMP9 and Vector Decreased vertical recoil on all SMGs Decreased recoil and scope sway when moving in ADS (aiming down sights) Increased ADS transition speed To make the Vector a little easier to find, we've increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same). ARs Rebalanced ARs so none is the "objective" best—the power differential between each is now reduced, but each brings advantages to different situations. Slightly decreased the damage of the M16A4, SCAR-L, AUG and M416 Increased reload time by 30 percent for the SCAR-L, M16A4 and M416 Increased reload time by 10 percent for the AKM Increased vertical and horizontal recoil for all ARs except the AKM Decreased recoil recovery rate for all ARs Restricted big scopes (eight times and 15x) for use with all ARs Modified recoil animations for all ARs First shot (including first shot after recoil resets) from the M16A4 now has less recoil. DMRs Increased head, body and limb shot modifier Decreased the damage of the SKS Slightly increased the damage of the VSS and Mini14 Increased vertical and horizontal recoil for all DMRs Decreased the recoil recovery rate for all DMRs Added new recoil animations for all DMRs Increased world spawn rate of DMRs. DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments SRs Decreased basic damage of the M24 from 88 to 79 M24 will no longer dropped in care package. It spawns in the world Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages Other guns Slightly increased the damage of the DP28 and M249 Restricted big scopes (eight times and 15x) for use with LMGs (DP28, M249) Reduced crossbow reloading time from four seconds to 3.5 seconds Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath. Weapon sway when moving is now also reduced by the cheek pad attachment Cheek pads now help you recover from weapon sway more quickly after moving Other Item Balance Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package) We've reduced the spawn rate for AR extended quickdraw magazines Adrenaline syringes now spawn (rarely) alongside normal loot in the game world Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds The tactical stock and cheek pad are now less effective at improving recoil recovery rate. It now improves ADS speed. Gameplay Along with all the balance changes, we're introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments. New Weapon Added the SLR The SLR spawns alongside normal world loot. It's a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.) The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively. New Vehicle The Mirado is a classic muscle car: a fast, four-seat sedan that's limited to Miramar. It can be found around downtown areas and main city streets. Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road. The pickup is great for off-road travel, and the Mirado is the fastest way to blaze down a highway. New Attachments Duckbill - A new attachment for shotguns (S1897, S12K). It decreases vertical pellet spread but increases horizontal bullet spread Attachable to S1897, S12K Light Grip - It decreases first shot/single shot recoil by about 15 percent. Animation kick reduction has been changed to 20 percent (from 30 percent). Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector) Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS) Scope 3 times - This scope has fixed 3 times magnification with an illuminated reticle. It's discoverable as a common world-drop item Scope 6 times - This scope has variable three to six times magnification. It's discoverable as a rare world-drop item. Throwables Weight changes Frag grenade: Increased from 12 to 18 Molotov cocktail: Decreased from 18 to 16 Smoke grenade: Decreased from 16 to 14 Stun grenade: Decreased from 14 to 12 Increased frag grenade damage and effective range Frags previously had to be within 2.6m of player models to deal lethal damage. They now deal lethal damage within 3.5m, moderate damage from 3.5m through 8.5m and low damage from 8.5m through 10m. Stun grenades' blinding effects have been improved First, let's explain some terms. "Direct effect" is defined as stun grenade explosions occurring within a 100-degree angle of the player's visual field. "Indirect effect" occurs when stun grenades explode outside of that "direct effect" range and players are within 5.5m of the explosion The maximum effective range of stun grenade has been increased to 20m Depending on distance from the explosion, the direct effect can blind the player for a maximum of 5.5 seconds, and a minimum of one second (when 20m away). Depending on distance from the explosion, the indirect effect can blind the player for a maximum of three seconds. Characters blinded by a stun grenade now cover their faces. This is a new animation. Spectators are now also blinded when spectating someone hit with a stun grenade Stun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked. You'll now be unable to ADS while blinded. Molotov cocktails now have new effects and their damage has been increased. Molotovs can now deal indirect damage and burn damage (as damage over time), depending on whether or not you're standing directly in the flames. If you're in the flames you'll take both types of damage. Indirect damage (taken when standing in the flames) has been increased from 10 to 12.5 damage per second. After catching fire, players will take burn damage as damage over time (10 damage per second) for a total of four seconds. You'll now be unable to ADS while taking burn damage. Flames now spread further along wooden surfaces in houses Flames from Molotovs spread further if another Molotov is thrown on top of the flames. A new animation has been added for character models who are suffering burn damage. They'll attempt to pat out the flames using their hands. Character Movement We've slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed. We've removed the first shot delay when your character is not sprinting Chambering a new round in certain weapons (M24, Kar98k, S1897 etc.) no longer limits you to walking speed while aiming down sights<doc-sep>PUBG update 17.1 has landed in limited capacity on the PC Test Servers. True to its name, the small download fixes bugs that have frustrated players over the past few weeks. The patch notes suggest this is just one small performance fix ahead of many more in the future. It's expected to be on live servers by 10 p.m. EDT July 11. 'PUBG' UPDATE 17.1 PATCH NOTES Gameplay Improved off-road driving performance of the pickup truck The iron sight default zeroing for all SMGs is now 100m. The crossbow's zeroing will always be 25m even with a scope attached. Bugfixes Fixed an issue with the wrong 4x scope (ACOG) reticle was used on the SLR. A cross type reticle is now used instead of the chevron. Fixed an issue preventing you from being able to aim right away after switching over from the driver's seat Resolved with Hotfixes Sanhok server performance improved as of July 9 NA matchmaking fixed between July 7 and July 8 Available in Live (By 10 p.m. EDT July 11) Issues preventing players from reviving teammates have been fixed. This was caused by anti-cheat detection. Beyond these fixes in update 17.1, PUBG Corp has once again promised to address the server problems and performance issues many players have complained about. "Right now we're developing new plans to resolve various problems facing PUBG, prioritizing server performance, client-side performance, anti-cheat and bugs," a recent statement from the game's development team reads. However, due to ongoing action at the PUBG Global Invitational throughout the month of July, it will take time for those glaring problems to be fully resolved. These words of condolence arrive amidst widespread discontent from pros and fans alike. Prominent PUBG player Shroud is one of many influencers to lash out at PUBG Corp for its apparent inability to keep up with hackers and prevalent bugs. As other battle royale games like Fortnite continue to dominate the conversation, the current situation, and the unfortunate delay for fixes, is yet another bad look for the game that first sparked interest in the genre. PlayerUnknown's Battlegrounds is available now on PC and in Game Preview on Xbox One. Update 17.1 is exclusive to PC. What's your take on update 17.1 and the many problems facing PUBG? Will PUBG Corp ever get its act together? Tell us in the comments section!<doc-sep>PUBG map selection is coming to Xbox One later this year, and limb penetration is in the works. A patch is set for release next week which will improve and resolve current issues with PUBG on Xbox One. Along with this information, the development team provided an update on what to expect in the coming weeks. In late summer or early fall, players can expect PUBG map selection on Xbox One. An exact date isn’t set as the team wants to focus on improving performance first. A fix to hit registration is also in the works. The developer said it’s “extremely difficult to replicate in controlled conditions”, but they are “working hard on finding the reproduction steps” to find the cause and fix it. Many of the reported hit registration issues are related to the lack of limb penetration. Bullets do not penetrate limbs in the game at present, but it will be introduced. Once limb penetration is optimized the team will roll it out as soon as possible. Issues with rubber banding are also being addressed. The problem is more prevalent in the early game. This is due to the server experiencing a heavy load while trying to handle the location for all 100 players. A server side update is in the works and it improve the handling of players’ locations and the resources that task requires. A fix for the teleport bug is also on the way. The fix will also address the invisible winning player bug as they are related. Due to the bug not being able to be reproduced 100% of the time, it is taking longer to find the cause and apply a fix. Just be patient, we reckon. The PUBG team is also trying to fix the grenade arc bug. It can be reproduced, but not with a 100% success rate. This is hindering the investigation into the cause, according to the studio. More details on each issue and the planned fixes can be found through the PUBG Xbox forums.<doc-sep>
PUBG Corp. has released a new update for the Xbox One version of PlayerUnknown's Battlegrounds. The PUBG test server (PTS) is once again live, and there's a ton of new content for players to try out. The server will remain open to all Xbox One PUBG players until July 16 at 1 AM PDT / 9 AM CEST. The PTS is an entirely separate download that puts you on a temporary server. You need a copy of PUBG on Xbox One to play it. The server's primary purpose is to test new features and maps prior to officially launching on PUBG. PUBG Corp. previously launched the PTS to test load times, item and vehicle placement, and player behavior on Miramar prior to the map's launch on Xbox One. Players won't be testing a new map this time around, but pretty much every weapon is getting patched, a new vehicle and firearm are being added, and the UI is getting an update. PUBG Corp. also wants to test new ways for players to move around, whether sprinting, shooting, or swimming. PUBG's sound has also gotten an update, so players will more easily be able to tell whether gunshots are coming from in front of or behind them. They'll be able to discern whether gunshots are coming from above or below as well. PUBG Corp. also changed how players perceive the battlefield both before a match starts and after they've been killed. Now, beforehand, the map displays the flight path the plane will take so players can decide where they want to land even before they're in the air. After being killed, players can spectate the nearest player, and hop to the next closest player after the person they were spectating dies. You'll be able to continue to jump from person to person until the match is completed. If playing in a team, you won't be able to spectate other players until all of your teammates are killed. We've highlighted the most noteworthy updates in the patch notes below, but you can find the full list on the official PUBG forums. PUBG Xbox One Patch Notes Weapons Pistols Increased the damage of the P92, P1911, P18C, R1895, and R45 Shotguns Increased overall damage and effective range Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before) Increased limb shots modifier (shooting limbs now does more damage) Slightly decreased the damage of the S686 and S1897 Reduced pellet spread Shotgun chokes can now be attached to the sawed-off SMGs Adjusted SMGs to be more effective in short range combat Increased limb shots modifier Slightly increased the damage of the Micro UZI, UMP9, and Vector Decreased vertical recoil on all SMGs Decreased recoil and scope sway when moving in ADS (aiming down sights) Increased ADS transition speed To make the Vector a little easier to find, we’ve increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same). ARs Rebalanced ARs so none is the "objective" best—the power differential between each is now reduced, but each brings advantages to different situations. Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416 Increased reload time by 30% for the SCAR-L, M16A4, and M416 Increased reload time by 10% for the AKM Increased vertical and horizontal recoil for all ARs except the AKM Decreased recoil recovery rate for all ARs Restricted big scopes (8x and 15x) for use with all ARs Modified recoil animations for all ARs First shot (including first shot after recoil resets) from the M16A4 now has less recoil. DMRs Increased head, body, and limb shot modifier Decreased the damage of the SKS Slightly increased the damage of the VSS and Mini14 Increased vertical and horizontal recoil for all DMRs Decreased the recoil recovery rate for all DMRs Added new recoil animations for all DMRs Increased world spawn rate of DMRs. DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments SRs Decreased basic damage of the M24 from 88 to 79 M24 will no longer dropped in care package.