The Apex Legends Season 1 Battle Pass has finally been detailed, and Respawn's even shared a quick look of all the cosmetics you'll be able earn on the sprint to level 100. For a breakdown of exactly what the Battle Pass entails, here's everything you need to know. But if you're just curious to know what kind of goodies await you, feast your eyes on all these new skins, banners, and gun clothes. Rewards are tied to your season level, so you'll earn each as soon as you hit the level that matches the number next to the item. It's front-loaded with some good stuff, so even if Apex isn't your life you'll earn some good stuff from casual play. And if you don't pay for the Battle Pass, there's a free tier with a few decent rewards to make you feel included. Apex Legends Season 1 Battle Pass: Free rewards Apex Legends Season 1 Battle Pass: Premium rewards As for the premium track, you'll get three Wild Frontier skins right out of the gate while the whole deal culminates in a pretty outlandish skin for the Havoc energy rifle. Overall, nothing stands out too much to me, but for $10 I'm down for a little extra incentive to level up. You'll also be able to earn enough Apex Coins on the premium track to be able to pay for the next Battle Pass. Not a bad deal. Mystery time: We don't know what the colored loot ticks signify either! They're not part of the five free loot ticks as those are already accounted for, but we have a few theories. They could be Heirloom rewards, which sounds like a better delivery method than burning through 500 loot ticks for Wraith's. They could also be season-specific rewards, assuming Apex Legends also gets a dump of new cosmetics to earn outside the Battle Pass. And, hey, maybe they're skins for loot ticks, a cosmetic reward for your cosmetic reward delivery system. Let's hope that's not the case.<doc-sep>Apex Legends Season 1: Wild Frontier is out now, introducing Octane, the first battle pass, free rewards and a mountain of bug fixes and quality of life improvements. Despite only launching in February, it feels like we've been waiting forever for the first season thanks to the cavalcade of leaks, datamines and rumours, but you can finally see it for yourself today. Check out what you can expect when you hop into the game below. Season 1 battle pass Added Battle Pass tab to Lobby. Cost: 950 Apex Coins Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep. Updated dashboard images for Season 1 on PC and Xbox. Updated Main Menu with new Season 1 art. Updated the Lobby visuals for Season 1. Updated Apex Legends site FAQ with info on Battle Pass. Battle pass bundle Get the Battle Pass, plus unlock your next 25 levels for Season 1 instantly. Cost: 2,800 Apex Coins. Free rewards 1 Wild Frontier Legend Skin 5 Apex Packs 18 Wild Frontier themed Stat Trackers. New Legend: Octane Passive: Swift Mend While not taking damage, Octane restores 1 health every 2 seconds. Tactical: Stim Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge. Ultimate: Launch Pad Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge. Cost 12,000 Legend Tokens. 750 Apex Coins. Stability and performance Improved stability for various GPU configurations. Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames. Addressed issue with PS4 crashes due to running out of memory. Introducing better reporting when Apex crashes on PC without error message. We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write "apex_crash.txt" to your "Documents" folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report. We protect your personal information. You can easily see everything in the file yourself; we have no secrets. You're in control of whether we ever see the file. Added Report a Player feature for cheating and abuse on PC. Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab. We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about. As I'm finishing the notes this morning, 499,937 accounts and counting have been banned for cheating. Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP. Added Report a Player for abuse on Consoles You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab. Optimized skydiving to improve overall server performance. Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other. Quality of life Added "Swap LT/RT & LB/RB" / "Swap L1/R1 & L2/R2") toggle in the Controller Button Layout settings. Lets you quickly swap what your bumpers & triggers are set to, with any controller preset. Added "Sprint View Shake" setting under the Video tab. Setting this to "Minimal" can be especially helpful for players susceptible to motion sickness. Added "Trigger Deadzones" setting under the Controller tab. Customize how far you want to pull the triggers before they register. Added "Advanced Look Controls" settings submenu under the Controller tab. Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more. When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though. Pathfinder grapple: updated icon Pathfinder grapple: added indicator near crosshair to show when player is in range of grapple-able geo Improved mantling from a grapple point. Pathfinder can now grapple ziplines. We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility. UI improvements to the KO Shield Shield bar drains to indicate the remaining health of the shield. When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive. We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that. Character animations while taking damage now accurately reflect the direction the damage is coming from. Fixed a bug where occluded sounds would sometimes sound unoccluded. Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck. Fixed a script error that could happen when removing attachments on holstered weapons. General polish to game UI fixing some grammar issues, improved navigation, and composition of elements. Fixed PC users constantly switching weapons while scrolling through items in a Death Box. Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking. Fixed script errors that could occur during the skydive. Reduced skybox fog. Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know! Made it so push-to-talk is no longer on when a chat box is active. LT/RT no longer switches between players in spectator mode while the map is open. Updated the minimap to more accurately reflect the geo and points of interest on the main map. Adding sound FX to the UI for the key binding menu. Fixed issue where a player’s name would not show up when they send a message that reached the character limit. Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions. Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking. Added accessibility option to modify the subtitle size. Improvements / fixes for color blind players: Added better color blind support for Blood Hound’s Threat Vision. Colorblind colors per setting are now displayed in the settings menu. Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly. Enemy pings now use proper enemy color instead of only using red. Audio Turned down volume when Wraith activates a portal. Turned down the end sounds on the Peacekeeper charged shot. Turned down the draw/holster sound slightly for thermite grenades. Legend hitbox adjustments Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes. Weapons Fixed players being able to shortcut weapon swap by changing stance. Fixed players being able to shortcut Peacekeeper rechamber sequence. Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default. Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct). Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos. Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA). Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire. Additional bug fixes<doc-sep>Update 1:20 p.m. CT: It looks like the battle pass may not arrive today after all. Streamers on the Official EA Central YouTube channel have not confirmed the battle pass, and say they are unable to comment on leaks. We will update this story if more information becomes available. We've all known for a while now that Apex Legends inaugural season would start sometime in March. Based on a variety of clues and potential leaks, players think season one and the battle pass might come today, March 12. Image via reddit user spliddo The screenshot pictured above shows a character who players believe to be Octane, the High Speed Daredevil. It also gives a host of information about the season one battle pass, including how much it will cost. The leak was posted to Reddit by a user under the name Spliddo who claimed it was on his Origin client for a bit before being taken down. The thread gained steam and many other players began to report the same. This led the community to theorize about why this might have happened. There is currently a live stream planned through EA later this afternoon. Many believe these images were meant to be posted to the launcher after season one is announced on the live stream. If season one actually is revealed today and we do get the battle pass, players will have some exciting rewards to look forward to. The leaked image teases that for 950 Apex coins (around $10) players will be able to score new weapons and other fresh unique loot. While the stream itself doesn't hint at having anything to do with a battle pass or new character, it wouldn't be out of style for the Apex crew to drop the news on us out of no where. Apex itself was a surprise release, and many would argue this helped make it successful. Hopefully, Respawn surprises us all again, and later today we can start grinding our battle passes.<doc-sep>
Alongside a hefty update , the first Apex Legends battle pass was released today. It's exciting to see Respawn's free-to-play battle royale kick off its first proper season, but for many players the thrill has been hampered by relatively thin rewards. Ever since the pass was finally revealed, the Apex Legends community has been, er, critical of the lack of variety and the abundance of minor cosmetic rewards like banners and trackers. It's not necessarily a value issue: as Redditor DarthSatoris pointed out, the 1,000 Apex Coins included in the pass more than pays for the whole thing, and the other rewards are worth several thousand coins in their own right. Rather, the battle pass is low on unique, eye-catching rewards worth grinding for, not to mention compelling grinds to undertake other than 'play the game.' Apex Legends doesn't have an equivalent to the Fortnite battle pass challenges , for instance - though to be fair, Fortnite didn't have the most compelling rewards and challenges in its first season, either. In any case, it's a common sentiment that the first Apex Legends battle pass is a little weak. In response to this criticism, Respawn product manager Lee Horn penned a blog post explaining the studio's approach to battle passes and its plans to evolve that approach alongside Apex Legends itself. "Our first Battle Pass is all about letting you continue to learn and experiment with the core Apex Legends experience while earning awesome loot at the same time," Horn explained. "You’ll notice the first version isn’t built around a complex quest system where you need to do a 720 backflip off of Watchtower Artemis and get two Wingman headshots before hitting the ground. While we think there’s really cool design space in quests and challenges for future Battle Passes, we wanted the initial version to allow our players to just play and learn the game." I can understand not wanting to overload a new player base with highly specific battle pass challenges, but the bigger issue here seems to be the rewards attached to the pass. Horn said "we’ve tried to create a Battle Pass where first-time spenders can get a strong base of weapon and character cosmetics to fill out their initial collection at a deep discount," which is great and all, but I get the feeling many players were hoping to see more memorable, flavorful cosmetics. The majority of the battle pass offerings are indistinguishable from the usual slew of skins, though as Horn said, it does include the "first ever three-stage evolving Legendary" weapon skin. I imagine more evolving cosmetics in that vein would be well-received. "As a studio, we’re always striving to innovate like we did with our Ping system, the Jumpmaster, Respawning, and more. We look to do the same with our Battle Pass," Horn said. "Season 1 is just the first version on a long road of improvements, updates and tweaks. We have a lot of cool ideas in the works, but we want to hear yours too, so let us know on Reddit, Twitter, wherever. We’re listening." One thing's for sure: the Apex community has some interesting ideas .