PUBG Update 15 Patch Notes Changes Map Selection To Playlists & Adds Sanhok To Rotation The new island map is the only one in one of the playlists, so it is possible the snow map will be joining it this year. In addition to the long-awaited release of the new Sanhok island map, which aims to deliver shorter and more consistently exciting matches via the smaller play area, PUBG's update #15 includes some additional significant changes to the game. Update #15 goes live on June 22, 2018, and we've got some of the highlights down below, including the new weapon: The QBZ95 assault rifle. The QBZ95, which you can see in action in the trailer above, uses 5.56mm rounds and holds 30 rounds per standard magazine. An extension changes the capacity to 40. In Sanhok only, the QBZ95 completely replaces the SCAR-L in the weapon spawn pool. With Sanhok now in the mix, PUBG Corp devs have decided to change the map selection option to a playlist option. The two options are Battle Royale and Mini Royale. Battle includes Erangel and Miramar. Mini only has Sanhok, so it's entirely possible the upcoming snow map will be slotted into that playlist. If it isn't, it is clear that smaller maps are in the plans. Additional performance, UI, and Sanhok feature updates can be found in the PUBG steam page post sharing all the patch notes for update #15. Stay tuned to Shacknews for additional updates and be sure to download update 15 on June 22, 2018.<doc-sep>PUBG just got a massive 13.4GB update on its Test Server, officially bringing Sanhok one step closer to its full release. The patch also includes our first look at a brand-new gun, the QBZ95. Learn all about it in the official patch notes. 'PUBG' UPDATE 15 PATCH NOTES Sanhok Added a new map: Sanhok (pronounced "sah-nok") Sanhok is a 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players. Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below. Performance Faraway players and vehicles aren't rendered the same way on Sanhok, resulting in some server performance improvements. Gameplay Weather in Sanhok changes dynamically. Players can throw apples while waiting to board the plane in the in-game lobby. Redzone The redzone is smaller and shorter-lasting on Sanhok. The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone. Bluezone Bluezone on Sanhok has shorter waiting times and longer travel times. The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn't affect circle size). Spawn Balance The item spawn rules have been customized on Sanhok to get you equipped for battle faster. ARs, SMGs and DMRs are spawned more often. The total item spawn rate has been increased five percent compared to that found in the fourth round of Sanhok testing. 8x scopes and 15x scopes don't spawn on Sanhok. However, they may still be obtained from care packages. Performance We've optimized the way servers handle many nearby objects to improve performance. This includes optimizations for: Characters models Vehicles Weapons World Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards and the default parachute skin on Erangel and Miramar The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin. Items Added the QBZ95, a Sanhok-exclusive weapon The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds. The QBZ replaces the SCAR-L in Sanhok's item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ95 spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok. Gameplay Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly. This means that, for example, when aiming down the sight, you won't gain the full accuracy improvements from ADS until your sights are aligned. The winning player or team will now be given approximately eight seconds to celebrate their victory before the match ends and results are displayed. Spectators can also watch the winning player or team celebrate. UI With three maps now in the game, you'll choose between two "playlists" instead of two maps. The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two. The Mini Royale playlist contains only Sanhok for now. Select both playlists to be randomly dropped into one of the three maps currently in the game. Many game UI elements have been updated The friend list UI has been updated Leaderboard and Replay UI has been improved Pop ups in the lobby and game sessions have been visually enhanced Pop up window showing matchmaking status has been improved In-game UI elements such as inventory, map, results window have been improved Improved the in-game minimap The mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what's around you. The 'Minimap Dynamic Zoom' option can be turned on/off in the options menu. The minimap can now be expanded Minimap expansion can be toggled on/off using the 'N' key To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue. The Blue Zone indicator bar located above the minimap has been improved Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired Sensitivity levels now apply properly for scopes with a variable zoom A new option to adjust crosshair color using RGBA values has been added under the options menu The loading screen has been modified to display game-related tips Sound Plane engine sound volume when beginning the match has been decreased The volume of sounds made by bodies of water (oceans, rivers) has been decreased Care package plane's volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane's maximum sound can be heard has been decreased All weapon sounds have been remastered for better quality The sound effect made when throwables impact water has been improved Crates Aviator crate is now included in weekly random crates, its drop rate has been updated. Aviator: 20 percent Eguinox: 15 percent Triumph: 10 percent Raider: 15 percent Fever: 2.5 percent Militia: 15 percent Biker: 10 percent Desperado: 2.5 percent Survivor: five percent Wander: five percent Effects We've improved visual effects when bullets strike ground or water The splash effect shown when throwables impact water has been made more realistic Bug Fixes Fixed an issue where characters got stuck in certain areas of Erangel and Miramar Removed a few objects from Erangel and Miramar which obstructed movement Fixed an issue where certain plants in Miramar were floating above the ground Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation Fixed an issue preventing the Mirado from taking damage from grenades. Fixed an issue where players inside vehicles didn't take damage from unarmed melee attacks Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration. Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle. Fixed an issue where parts of the sidecar's wheel were missing when the tire was destroyed. Improved the vaulting interaction between some objects and windows. Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions). Overall, the changes in PUBG Test Server 15 are pretty extensive. The Sanhok map has been a known factor for quite some time, but on the performance and UI side, the numerous tweaks in this patch intend to offer a cleaner, more optimized experience on PC. Performance has been an especially sore subject amongst the PUBG community as of late, so hopefully the overhaul to rendering nearby objects cuts back on crashes, glitches and lost frames. In terms of gameplay, the biggest things to note are Sanhok, the QBZ95 and the slight adjustment to accuracy modifiers. In short, PUBG Update 15 has lots of new content to explore and a few helpful fixes. PlayerUnknown's Battlegrounds is available now on PC and in Game Preview on Xbox One. Aside from today's Test Server update, Sanhok is expected to make its public debut June 22. Most of the changes listed above will arrive alongside it. Has your performance increased since installing PUBG Update 15? Are you satisfied with the nearly final version of Sanhok? Tell us in the comments section!<doc-sep>PUBG just got another performance update on Xbox One, but don't expect a sweeping list of changes. The hotfix addresses a few bugs and patches a memory leak triggered by character models. Read the full patch notes below courtesy of a post on the game's official subreddit. 'PUBG' Xbox Hotfix June 20 - Patch Notes A memory leak was fixed regarding character renders, increasing efficiency of the process and reducing crashes. This will help with reducing crashes when playing for a long duration. We've made improvements to level streaming logic which will reduce crashes. Fixed a bug where vehicles would sometimes lift off the ground and spin rapidly The source post goes into greater detail to explain the cause of the issues, but the short version of the story is that the amount of cached memory for character models wasn't being released while players transitioned from the title screen to a lobby and to in-game scenarios. As such, the longer one played, the more likely it became that all available memory would be used up. During extensive sessions, this prompted a crash. While today's update goes a long way toward satisfying recent discontent with PUBG's Xbox version, its developers also caution that not every crash or stability problem has been resolved. In an effort to fix such shortcomings as quickly as possible, smaller patches like this will be released on a more frequent basis. Considering a similar hotfix was dispatched earlier this month, the team seems committed to the shift in development. Prior blog posts said Xbox players can expect a performance patch on June 26 as well. It's unclear if today's update is the same one or if another is already in the works. To make things a little more interesting, the update arrives alongside a new Community Event called Head Hunter. If players work together to get 4 million headshots through June 28 at 3 a.m. EDT, they'll unlock free Body Shirt and Fingerless Glove cosmetics. The process is a bit more challenging than downloading the free E3 Tracksuit, but at least there's some action involved. PUBG is available now on PC and in Game Preview on Xbox One. The update described above is exclusive to Xbox One. What are your thoughts on PUBG's Xbox performance after this update? Are you experiencing fewer crashes? Tell us in the comments section!<doc-sep>
The newest update for PlayerUnknown’s Battlegrounds is on the way, and it brings the game’s latest map along with it. The new map, Sanhok, is ready to go after four rounds of testing. The new location is themed like an east Asian island, complete with caves, ruins, a sprawling hotel and resort, and small villages. The map is half the size of PUBG’s first two maps, Erangel and Miramar, offering a more action-packed close quarters experience. When Sanhok goes live on June 22, it will also come with a brand new weapon. The QBZ95 is a Sanhok-exclusive, replacing the SCAR-L in the map’s loot pool. The new gun will use 5.56 rounds, and it will spawn about 1.4 times as often as the SCAR-L used to spawn in the new locale. With three maps now in the game, there are two separate playlists to choose from. The first playlist, Battle Royale, features Erangel and Miramar. The second playlist, called Mini Royale, will feature only Sanhok for now. Image via Bluehole, Inc. The update also includes a number of changes to the UI including an update to the friends list, leaderboard and replay UI improvements, enhancements to pop-ups in the lobby and game sessions, and improvements to the in-game minimap. The minimap will now dynamically zoom in or out depending on your character’s movement speed, allowing you to better see what’s around you. The blue zone indicator above the map has also received improvements. In an effort to spread the word about next month’s PUBG Global Invitational, key art has been added around the map, as well as the default parachute skin on Erangel and Miramar. PGI 2018 takes place from July 25 to 29 in Berlin, Germany. PUBG’s update 15 should be made available on PC some time within the next few days, just in time for the launch of Sanhok on Friday, June 22.