Destiny 2 Forsaken fans may have found the starting point for the Malfeasance hand cannon quest, but aren’t sure how to trigger it. Bungie introduced several impressive new exotic items with Destiny 2: Forsaken, but players are still having trouble tracking them all down. Now it seems a crucial clue has been discovered – the starting point for the Malfeasance quest line. There’s just one problem. How do we start the thing? The Malfeasance is an exotic hand cannon that detonates an explosive after landing five consecutive hits. According to Destiny 2 lore, it belonged to the Drifter’s former partner Callum, who was executed after killing his Ghost. Bungie let a few lucky YouTubers try out the Malfeasance during Forsaken previews, but otherwise hasn’t revealed it to most players. Watch on YouTube As reported by Forbes (via Eurogamer) players recently discovered Callum’s grave, the likely starting point for obtaining Malfeasance. The grave can be found in the Dreaming City – or more specifically, Dreaming City’s strike “The Corrupted”. This strike was locked until Forsaken’s raid was first completed, so it’s no wonder players haven’t found it until now. To reach Callum’s grave you’ll need to enter the Ascendant Realm from the strike and complete some jumping sequences. As for starting the quest itself, players are at a loss. Bungie will probably activate the quest in the near future, but until then players are still hunting for possible triggers. Watch on YouTube You can learn more about The Dreaming City’s impressive history right here, as detailed over the weekend at a Bungie panel. Destiny 2 Forsaken is available now for PC, PlayStation 4, and Xbox One.<doc-sep>A new quest has been introduced this week that has long been rumored. When Forsaken was released some players noticed that the powerful hand cannon Malfeasance was not in the general loot pool. The first step to triggering this quest requires a bit of luck and a lot of skill since it’s focused around Gambit.) 1. Kill the Ascendant Primeval Servitor This step appears to be 100% based on RNG. The first step in this quest has you slaying a special Gambit boss known as the Ascendant Primeval Servitor. This being will randomly spawn at the end of Gambit matches, forcing both teams to try and kill it first. This is completely up to RNG whether it spawns or not so it may take a few matches before you see it. When it spawns, make sure to kill it first otherwise we don’t believe you earn The Seething Heart drop. You’ll know if it’s the right boss because it will look like the Voice of Riven. After you get the Seething Heart, head back to the Tower and speak to the Drifter to obtain the City of Secrets Quest. At the time of writing this we currently played 13 matches of Gambit at Mythic I rank and did not get the quest. We won 8 of our 13 games. It appears to 100% be random whether this Ascendant Primeval spawns or not. 2. Kill 25 Taken Mini-Bosses/Bosses in The Dreaming City This next step of the quest is going to take a decent amount of time, as it requires you to kill 25 Taken mini-bosses or bosses in the Dreaming City. There are a number of ways you can go about this, but we recommend running the Chamber of Light Lost Sector. Found in Rheasilvia, this Lost Sector is the only Taken one in this location. While you can grind the various Public Events and activities around the area, this is by far the quickest method. However, this Lost Sector is fairly difficult if you’re a low Light level, so we only recommend Guardians 540 and up farm this activity. The Blind Well this week is also a superb method since it’s Taken themed. It doesn’t matter the Tier, but you might as well do Level 2 to ensure extra mini-bosses. 3. Complete Darkness in the Light Quest Did you think things were going to get easier? The next part of this quest involves completing the Darkness in the Light quest. While that sounds simple enough, the catch is the mission is a whopping 580 Light. For comparison, this is the same Light level as the final boss in The Last Wish raid. We strongly recommend not even attempting this quest until you’re at least 560 Light and with a full fireteam. This mission is a redux version of The Corrupted Strike, so make sure you’re familiar with this quest before embarking on it. 4. Deposit a Lot of Motes and Win Matches of Gambit The fourth step of this quest is sending you back into Gambit. For this part of the quest, you will need to both deposit Motes and win matches of Gambit until both percentage bars are complete. However, be careful because losing Motes will subtract from your current percentage. Because of this, we suggest banking only small amounts of motes (No higher than 10) to ensure you don’t have a massive set back. While it might not be the fastest strategy, it will certainly be the safest for those not comfortable in this mode. 5. Get Gambit Kills Step five continues the Gambit theme and is designed to test your PvP skills. When you reach this part you will have two objectives to complete, both of which revolve around killing enemy Guardians. The first is to simply kill 25 Guardians in Gambit matches. There is no penalty for not killing Guardians and this step can be completed across multiple games. However, the second is a little more skill intensive as it requires you to kill all four enemy players in a single invasion. If this is too difficult, the quest has an alternate way to complete this objective that relies on your allies. If a member of your team manages to wipe an entire team in a single invasion it will count towards your progress. The only difference is if you rely on a friend they have to do the four-man kill three times while doing it yourself only has to be done once.<doc-sep>Destiny 2 Forsaken players believe they've stumbled upon the location where the quest for the Malfeasance hand cannon begins... but cannot yet find a way to trigger the quest line. As reported by Forbes, players believe they've located Callum's Grave, widely thought - thanks to a little datamining - to be the inaugural step of the quest for Malfeasance, an exotic - and extraordinarily elusive - hand cannon. Callum's grave has been found in the Dreaming City strike, The Corrupted, which wasn't unlocked until a clan defeated Destiny 2's latest raid, Last Wish, last week. According to those who are better at untangling Destiny 2's lore than me, The Drifter's former partner - Callum - was executed after he "stabbed [his own ghost] through the optics with a sickly dagger-a tool carved from the jagged spikes fired from a weapon I shall not name". Here's how the team got there, as well as a little peek at Callum's grave itself. Just watching the jumping sequence is enough to give me palpitations: It's the latest in a line of open secrets that Bungie's teased ever since it announced Hunter Vanguard, Cayde-6, would die during the latest expansion, Forsaken. The developer made no secret that the death was coming, nor that Malfeasance was going to be available - going as far as to even let a few YouTubers give the gun a try - but as yet there's been no sign of it anywhere in the game. Until now, of course. Some now suspect that the quest will only become available when Bungie flicks a switch to make it live, but... well, it's Destiny 2, so anything's possible, really. Destiny 2: Forsaken's big new location, The Dreaming City, was originally planned to be very different to how it ended up. Speaking in a panel session this weekend at EGX, Bungie spilled the beans on its latest in-game destination.<doc-sep>
Destiny 2 's latest Weekly Reset brought some new Exotic Quests to the game, and one of them involves the highly-sought after Malfeasance. In this short guide, we'll recap the steps required to get the Hand Cannon and offer a few tips to help you succeed. How To Start the Malfeasance Quest in 'Destiny 2' One of the most difficult things about Destiny 2's Malfeasance quest is actually getting it to start. As Gambit players will know, there are four Primeval bosses triggered by cashing in 75 Motes in a single round. In order to start the Malfeasance quest, you must spawn a special tentacle-focused boss similar to Riven. Unfortunately the beast spawns randomly, so your fireteam may have to play lots of rounds before encountering one. Once it does spawn, you'll likely be required to kill it before the other team finishes it off. There are some reports that the drop occasionally goes to the entire lobby regardless. Watch out for the Taken ball which temporarily makes him immune. Kill this first and your foe will fall. Assuming you can do that, anyone involved in the kill gets a rare Seething Heart drop. This starts the Malfeasance quest. Take your reward to the Drifter to move on to step 2. Next Steps 2) City of Secrets - Get 25 Taken Mini Boss or Boss Kills : Yellow bars do not count for this, but Plagues and Servants of the Well do. An "enemies are moving against each other" event is a good way to accomplish this in one round, but you can also do some grinding at Chamber of Starlight or Aphelion's Rest too. It's just going to take a bit longer. 3) Darkness in the Light - Complete the Mission Variant of the Corrupted Strike : This is a Dreaming City quest with a recommended Power Level of 580. In other words, you'll have to be a top-tier Guardian with a skilled team. You can bring six people in, though, which should make things a bit easier. Everyone should probably be higher than 560 to give it a solid effort. Beyond that there are lore spoilers, so we'll leave the specifics of the quest to you. Finish the mission to get a Depleted Weapon Core and take it to the Drifter. 4) Business As Usual - Win 10 Gambit Matches : In addition to winning you'll need to deposit 500 Motes of Dark. In other words, you don't want to die and end up dropping Motes. Bank frequently and do all you can to win. If you do, the quest will transition to the final step, called Lights Out. 5) Lights Out - Get 25 Kills Against Enemy Guardians in Any Way, Get Four Kills During One Invasion : Kills will still count for you as long as you shoot an enemy once. So, you might be best off spawn camping if you're really frustrated with the questline by now. The Invasion step can also be completed if Fireteam members get the four kills for you, but this means it has to be done three times instead of once. After that's finished, go to the Drifter with your Dark Weapon Core and get Malfeasance. What to Know About Malfeasance Here are some details to know about the Hand Cannon once you have it: Perks & Stats Taken Predator: Bonus damage against Taken enemies and Gambit invaders. Extended Mag with 15 shots 180 RPM Explosive Shadow: Tainted slugs shot at enemy will stick into them and cause the enemy to explode after five shots. This allows it to be effective at longer ranges. That's all there is to know about Malfeasance for now. We'll update this guide with more info as it arrives. Destiny 2 is available on PS4, Xbox One and PC. The is the Malfeasance quest is the same on all platforms. What do you think of Malfeasance based on these stats? Is it worth the Gambit grind? Tell us in the comments section