Wasteland 2, the sequel to the classic computer role-playing game first released in 1988, is coming to the Nintendo Switch. Wasteland 2: Director’s Cut will be available this August. InXile Entertainment first launched Wasteland 2 as a Kickstarter project in 2012. The effort was led by Interplay founder Brian Fargo, one of the people who would go on to create the original Fallout. The campaign closed after raising more than $2.9 million. After several delays, the final game was released for PC in 2014. The following year, the team released the Director’s Cut version as a free upgrade to all owners and ported the game to consoles. The Director’s Cut includes the original game, which comes in around 80 hours in length. It also adds additional perks for character creation and a load of new voice-over work. However, InXile tells Polygon that they will not make use of the Nintendo Switch’s touchscreen. Inputs will be much like they were for the PlayStation 4 and Xbox One versions. InXile is currently working on Wasteland 3, which was funded through the Fig equity crowdfunding platform. In 2016, the campaign raised more than $2.25 million from investors, who will share in the profits if the game is commercially successful. An additional $871,000 was raised through traditional, rewards-based crowdfunding, for a total of $3.12 million. Update: InXile reached out to let Polygon know that Wasteland 2: Director’s Cut will not make use of the touchscreen on the Nintendo Switch. We’ve edited the original article to reflect these changes.<doc-sep>A new and improved version of the post-apocalyptic Southwest is coming to the Nintendo Switch. Originally released in 2015, Wasteland 2: Director's Cut is finally letting the Nintendo Switch get in on all the gritty, desolate fun this August. With a backstory that finds a bunch of army guys recruiting survivors of the apocalypse and banding together in the spirit of the Texas and Arizona Rangers of old, the original Wasteland 2 took the gaming world by storm in 2014, eventually winning PC World's Game of the Year. In 2015, a Director's Cut was released for PC, XBox, and PlayStation. Of course, as you can see in the new trailer below, the Switch version will be offering numerous improvements and upgrades. According to Variety, the turn-based game will allow players to equip their characters with distinct personality traits that can be either an asset or a hindrance to your overall gameplay. Video of Wasteland 2 Announcement Trailer - Nintendo Switch The forthcoming Switch version also boasts a new precision strike feature, where enemy characters are hindered by where they've been attacked. So you can slow one down by taking out a leg, or you can use a melee attack to the head to disorient your enemy. As one does when trying to survive the post-nuclear fallout. Of course, there will be souped-up graphics to accompany more than 8,000 new lines of dialogue that were recorded to help you further appreciate the time spent running around a radiation-plagued living nightmare. The new Switch release also seems like a good way to get people hyped for the upcoming third installment in the Wasteland series. While it's not due out until late 2019, the game has already raised more than $3 million in crowdfunding, and will feature several multiplayer options, vehicles, as well as environmental dangers. It will also be available on all major gaming platforms. Are you down to see a new-and-improved Wasteland 2: Director's Cut for the Switch? Let us know in the comments.<doc-sep>inXile Entertainment will release its post-apocalyptic RPG Wasteland 2 on Switch. Wasteland 2: Director’s Cut is expected to arrive on Nintendo Switch in August, per the PR. Or fall, according to the trailer. We’ll let you know for when we find out for sure. Either way, it’s coming. This is the enhanced version of the original release that features numerous improvements and additions. Featuring over 80 hours of gameplay, players are able to fully customize their Desert Ranger and squad. There are thousands of variations when creating characters, and over 150 weapons in the game. Players will find all choices have consequences, and change the game’s events and the lives of NPCs across the wasteland. No two players will have the same experience. Watch on YouTube The Director’s Cut features Precision Strikes, and expanded voice overs with over 8,000 additional lines of dialogue. It also includes Perks and Quirks. These provide additional personality traits, each with their own unique bonuses and drawbacks. After an extremely successful Kickstarter campaign and extra time in Steam’s Early Access program, Wasteland 2 was released in 2014 on PC. The Director’s Cut arrived on PC, PlayStation 4 and Xbox One the following year. Get a head start on the game by giving our Wasteland 2 guide the once over.<doc-sep>
“Wasteland 2: Director’s Cut” is coming to Nintendo Switch in August, developer InXile Entertainment announced on Tuesday. A turn-based role-playing game set in a post-apocalyptic American Southwest, “Wasteland 2” has over 80 hours of content. The director’s cut is an enhanced version of the original game and includes a number of fresh additions and improvements. Players can give their characters new perks and quirks, special personality traits that bestow unique bonuses or drawbacks. Precision strikes add a new tactical layer to the game’s combat. Players can cripple enemies by shooting them in the leg or knock them senseless with a blow to the head, for example. InXile has also added over 8,000 lines of new voice-over dialogue for characters and companions. “Wasteland 2” is the sequel to Interplay’s 1988 role-playing game “Wasteland.” The original is notable for being the first-ever post-apocalyptic computer RPG. Almost a decade later, Interplay took its setting and concept and used it as the basis for the popular “Fallout” series. InXile Entertainment funded “Wasteland 2” through Kickstarter in 2012, raising over $2.9 million for the project. It launched on PC in 2014 after some delays. It was well-received by critics and it won a game of the year award in 2014 from PC World. InXile is currently working on “Wasteland 3.” This time, it turned to crowdfunding and publishing platform Fig to finance development. The project raised over $3 million. Set in Colorado, it will feature revamped action and dialogue systems, synchronous or asynchronous multiplayer, environmental dangers, and vehicles. It’s expected to launch on PC, Mac, Linux, PlayStation 4, and Xbox One in late 2019.