The latest game in the shooter franchise will be with players tomorrow and 4A Games have issued the Metro Exodus launch times for those eager to get stuck into the game. The game has a worldwide launch time which means global time zones will apply. The times to take note of are as follows and it’s going to be a very early morning start for anyone based in Europe. US (West Coast) – 21.00 PST, Thursday 14th Feb UK – 05.00 GMT, Friday 15th Feb Europe – 06.00 CET, Friday 15th Feb Russia – 08.00 MSK, Friday 15th Feb Australia – 13.00 AWST, Friday 15th Feb New Zealand – 18.00 NZDT, Friday 15th Feb As well as revealing the times, there are also details of day one fixes. Below are the notes of what is being applied to the PC version of the game. Metro Exodus Day One Patch Notes All Platform Updates: Added more filters for Photo Mode General bug fixes General performance optimisations General balance improvements General polish improvements Improved VO and subtitles timing in all languages PC Specific updates Tuned HDR saturation RTX Improvements / Bug Fixing Added DLSS Support Additional HUD removal options (coming soon to console) when playing in Ranger Mode Added Motion Blur options (coming soon to console) To find out if the game is worth your cash, make sure you check out our expert opinions via Steven Wong’s Metro Exodus review and the technical review.<doc-sep>Players should be able to begin killing mutants in the Russian post-apocalypse of Metro Exodus at midnight local time, early Friday morning, but there is some variance in possible download times and preload unlock times for the new title from 4A Games. 'Metro Exodus' Release Time: When Can You Download on PS4? While it's not always the case with DLC and smaller game releases, the PlayStation Store has marquee releases like Metro Exodus available for download right at midnight. Typically, games are released for download to the PS4 at 12 a.m. EST, which means sometimes West Coast players get a head-start. But that may not be the case with Metro Exodus—Amazon lists the game's availability as 12 a.m. PST. Still, the official Metro Exodus Twitter account is saying 12 a.m. EST, so West Coast players should probably keep an eye out around 9 p.m. PST. 12am EST — Metro Exodus (@MetroVideoGame) February 13, 2019 'Metro Exodus' Release Time: When Can You Download on Xbox One? Unlike the PlayStation Store, an exact download time is already listed on the Xbox One preorder page for Metro Exodus. For anyone playing on Xbox, Metro Exodus will be available for download at midnight across all time zones. What About a 'Metro Exodus' Preload Unlock Time? It's also possible to preload Metro Exodus on PS4 and Xbox One. Preloading is not available in the Epic Game Store. While preloading is automatic on Xbox One, you'll need to activate the download yourself on PS4: Go to Library, then Purchased. Highlight and select Metro Exodus. Click the countdown timer. You should now see the automatic download details. console pre-load is on now for Xbox - PlayStation will be live today (48 hours before launch in your country) — Metro Exodus (@MetroVideoGame) February 13, 2019 'Metro Exodus' Gameplay and Review: Is It Worth the Preorder? If you've played Fallout 4, then you already have a decent sense of what gameplay is like in Metro Exodus. It's not an RPG, so Metro Exodus excises all the leveling, stats and conversation trees, but it captures a powerful post-apocalyptic atmosphere with a similar balance of exploration and gunplay as more recent Fallout entries. Metro Exodus is a fantastic distillation of all the best wasteland exploration vibes, with the addition of survival horror and verisimilitudinous touches like replacing gas mask filters, wiping off your mask and charging batteries with a hand crank. Metro Exodus isn't quite an open world game or a linear, mission-based shooter. After the initial chapters in Moscow, Exodus visits several large, open world-esque maps, where players will shoot up bandit camps and monster nests while completing a handful of story missions. The maps aren't Fallout, or even Metal Gear Solid V, jumbo, but they're big enough. It's a unique blend of open world and tailored narrative mechanics, which means chapters in the Exodus campaign often feel very different from one another. My favorite map was somewhere between open and linear, following a shoreline for miles through post-apocalyptic villages and encounters with the local wildlife. Metro Exodus has all of the gameplay advantages of open-world mechanics, just without the sprawl. 'Metro Exodus' Download Size and System Requirements Metro Exodus isn't a small game, so you'll want to clear some hard drive space. Here are the download sizes for each system: Metro Exodus PS4 Download Size: 53 GB Metro Exodus Xbox One Download Size: 53.45 GB Metro Exodus PC Download Size: 59 GB Metro Exodus has several graphical features that high-end PCs can take advantage, particularly real-time ray tracing, which improves lighting to give a better sense of volume and space. So while the minimum system requirements will do, Metro Exodus can look spectacular with the right specs. Minimum Intel Core i5-4440 or better 8GB RAM GeForce GTX 670, GeForce GTX 1050, AMD Radeon HD 7870 or better graphics card 2 GB VRAM Recommended Intel Core i7-4770K or better 8 GB RAM GPU: GeForce GTX 1070, GeForce RTX 2060, AMD RX Vega 56 8 GB VRAM If that sounds like the game for you, then check out Metro Exodus when it becomes available for download Friday, February 15.<doc-sep>Before starting Metro Exodus, I replayed the entirety of its predecessor, cult hit post-apocalyptic shooter Metro: Last Light. Exodus’ first hour felt like it could’ve been part of that game. I skulked around in train tunnels, got chomped on by mutants, and listened to underground denizens chatter endlessly about their sad, sunless lives. Then, the game tossed me into an open, snow-sprinkled map tens of times larger than any single environment in Last Light, and I didn’t know what to do with myself. Advertisement Both Last Light and the first game in the series, Metro 2033, were tightly-scripted shooters set in creaky, leaky tunnels beneath a bombed-to-oblivion-and-back Moscow. Never was the term “corridor shooter” so apt: In the game’s fiction, based on a series of novels by Russian author Dmitry Glukhovsky, desperate survivors cobbled together societies in train tunnels beneath the irradiated rubble of civilization. This piece was first published on February 13, 2019. We’re bumping it today for the game’s release. Whether you, as a soldier named Artyom, were stealthing and shooting or quietly taking in the strikingly atmospheric sights and sounds of ramshackle scrap cities, you were generally moving down straightforward paths with relatively few detours. This allowed for ri ch storytelling and varied pacing sometimes on par with Half-Life 2. Metro 2033 and Metro: Last Light felt like places—dirty, treacherous, lived-in places; humanity’s unkempt home at the end of the world. Enjoy 14 minutes of Metro Exodus gameplay. Artyom’s missions in those games usually centered around life-or-death squabbles between human factions like the Communists and the nakedly fascist Fourth Reich, as well as a mysterious psychic race called The Dark Ones. These would occasionally take him out of the tunnels, but even the outdoor levels kept you moving full-steam ahead. Exodus flips the script, mostly taking place in outdoor, open areas that you’re free to explore at your leisure. As you would imagine, this changes things pretty significantly, for better and worse. After 30 or so hours (I can’t say for sure, since the Epic Games store doesn’t track it), it all still feels distinctly Metro. As a big fan of the previous games’ relentlessly self-assured brand of grim eccentricity, I’m having a good time. Mostly. Exodus is ambitious to a fault. It bites off about a thousand more mouthfuls from the old game design meatloaf than it can chew, leading to an experience that—at least, for me—has been defined by inconsistency. Magnificently high highs, yes, but some truly dispiriting lows, as well. As ever, the below-zero bleakness of Metro’s world is matched by the surprising warmth of places you visit and characters you meet while traversing it. Don’t get me wrong, though: things are still capital-B buh-leak. Metro is not Fallout. It’s rarely zany or ironic in its depiction of a post-apocalyptic world, and it’s not afraid to be unkind to get that point across. My first few hours in Exodus’ initial spring thaw wasteland were frustrating, albeit not in an entirely unwelcome way. Metro 2033 emphasized survival over Rambo action tactics, while Last Light turned Artyom into a bit more of a tank. Exodus, at least initially, feels more like 2033 with a dash of Far Cry 2 and a pinch of the long-mourned Russian survival shooter STALKER thrown in. Advertisement Guns get dirty and jam. Monsters hear you if you get too trigger-happy, and what seems like an easy encounter with one wolf-like Watchman mutant can easily turn into a bloody, barely winnable battle with four or five. While bullets were literal currency in previous Metro games, here they’re precious in a different way: there’s a crafting system in Exodus, and some of the supplies you collect have to be turned into ammo. Advertisement Each area has its own day-and-night cycle and environmental hazards, too, like the horrifying “electrical anomalies” that casually float along at night and set mutants aflame, or radiation-ridden desert storms that kill your visibility and also possibly you. As in previous games, you’ve got a Geiger counter and a gas mask you can put on, take off, and even wipe off, but now you’re responsible for crafting canisters to keep it stocked with sweet, breathable air. Despite all that, I wouldn’t call Exodus a brutally difficult game. After the first few hours, I figured out its satisfying fight-craft-fight rhythm, started employing a lot more stealth, and stopped dying. When Metro has all its ducks in a row and everything is working, you just need to play smart. Unfortunately, it’s far from guaranteed that’ll actually happen. We’ll circle back around to that in a moment. Advertisement Even when you’re not getting your ass kicked by graveyard-dwelling mega-bears, the game’s environments still feel distinctly threatening. If you walk too close to water or pilot a maggot-ridden boat through the wrong spots, a titanium-shelled “shrimp” mutant might yank you in. In the desert area, humanoid mutants camouflage themselves in sand and pop out when you least expect them. Wherever you are, you can hear ravenous beasts that not even the end of the world could kill, skittering and chittering. Sometimes they’re far. Sometimes they’re near. Sometimes those idle pitter-patters turn into rapidly approaching footsteps or wing flaps. What do you do? Do you run? Do you hide? Do you stand your ground? You’re frequently just one or two firefights-gone-awry away from emptying your meager supply cache. How much do you trust yourself? Advertisement These open spaces rely more on recycled structures and enemies than the previous Metro games, which were able to change things up on a regular basis thanks to their relative straightforwardness. On the upside, if you sneak up on bandits and just listen to them chatter, you’re usually rewarded with lengthy, interesting, and sometimes even funny conversations. On the downside, some of the spaces they inhabit don’t feel as lovingly crafted and lived-in as those in prior Metro games. That’s not to say all areas in the game suffer from this issue, but some stretches of each map feel perfunctory. Same goes for enemies. Previous Metro stories were able to dig deep into factions’ motivations because they were all crammed together like grizzled, tough-as-leather sardines. In Exodus, each open area has an interesting main faction or two—take, for example, the first area’s religious zealots, who believe electricity is the literal devil because, well, it did bring about an apocalypse and all—but also heaps of recycled rent-a-bandits occupying same-y spaces. Also, the game, for all its varied, often beautiful environments, leans hard into post-apocalpytic cliches, with the desert area, especially, coming off as a thinly veiled Mad Max rip-off. Advertisement Weapons, meanwhile, feel better than in any previous Metro game, but still not amazing. In some ways, this adds to the game’s desperate, tension-ridden vibe, but when big, scripted gunfights break out, they often feel underwhelming. Yes, I said “scripted.” While Exodus is open in many cases, it doesn’t abandon its linear roots. Some main story missions put you in more confined locations and rely heavily on setpieces, to varying degrees of success. One involves tip-toeing through a green-tinged, radiation-devoured compound while a mutant alligator whale fish swims beneath, munching on mutants and trying to make you its next meal. I found it thrilling, albeit not terribly difficult. Another saw me sneak through a rain-soaked fanatic compound while their leader was giving his big speech, weaving through the crowd en route to raining on his parade. It was harrowing in all the right ways. But there was also one where I was forced to blast my way through a cannibal lair while cheesy metal music played, and it felt like I was playing a different, worse game with more bad boss fights and less personality. Then there was the half-linear, half-open moonlit forest stroll through wolf-infested enemy territory that heralded the start of the game’s third major area, which absolutely wowed me at first, only to overstay its welcome and leave me running in rage-inducing circles. Advertisement Yep, the Metro series’ trademark jank is back, and in many places, it threatens to be the game’s downfall.<doc-sep>
How many hours to beat Metro Exodus? Find out how long it will take you to beat Metro Exodus. The latest installment in the Metro series is here and Metro Exodus delivers one heck of a ride for fans of Artyom’s story. If you’re just getting ready to dive into the game, though, you might be curious how long it is, or even how many chapters the game has. This guide will tell you everything you need to know so you can set aside some time this weekend and enjoy the latest entry in Artyom’s tale. We do want to note that there are some slight spoilers for Metro Exodus in the article below. While these spoilers are small—only chapter names—they do contain information about the locations you visit in the game, which some people might not want to spoil for themselves. This is your only warning. Metro Exodus takes players through the different seasons as they travel across Russia. How Long to Beat Metro Exodus The amount of time it takes you to beat Metro Exodus is all going to depend on how you choose to play the game. Like the original two, Exodus allows you to pick and choose how you approach some of your battles—though this time the world is much more open than it has been in the past. There are also a lot of side stories and quests that you can do, and a good bit of world to explore in many of the chapters. If you’re looking to play through the entire game, then you’ll want to set aside roughly 35-45 hours. This will give you time to explore the full breadth of the world and find any collectibles along the way. If you’re just focused on the main story, though, then you’ll only need to set aside around 30 hours or so, as you can easily focus on the “golden path” that progresses you through the story. How Many Chapters in Metro Exodus The latest chapter of the Metro series is broken down into a series of chapters that players will be able to visit and replay quite easily once they complete them. The game is broken up into 12 chapters, all of which we’ve outlined below. Introduction Moscow Winter The Volga Spring Yamantau The Caspian Summer The Taiga Autumn The Dead City Finale Now that we’ve outlined how long Metro Exodus is, and how many chapters the game includes, you can head back over to our Metro Exodus guide to find more information about the game, including some in-depth content that will help you master the new features and systems that 4A has built into the latest chapter of Artyom’s story.