Tasks don't have any security wrapped around them by default so this isn't unexpected. Item level permissions is one option (which would require you to do some extra work within your workflow) or to use the other option you referenced in your last para. Since you are using VS to build your workflow though, you'll have to implement this manually (no, not fun).

Users can see (and approve!) each other's tasks
I've just started uv unwrapping a simple object in Blender and am trying to get more useable texture resolution by using the same uvs for multiple similar uv islands (in this case, the mesh is simple, so the islands I want to merge are single polygons). Although I can manually flip the top uv island and move it onto the similar one below, I was wondering if there is a quicker, preferably automated way that works with more complicated uv islands

(sorry my example is so simple... imagine more complex islands).


