(No experience with 3D programming on iOS, but this should work on regular OpenGL devices.)

I can think of 2 options that might fix this.

Try separating the model in 2 parts, first render the opaque part and then render the transparent part.

Another option might be to disable alpha writing when rendering the object.
What I think is happening is that when the window is rendered the alpha value is simply written to the color buffer. When then rendering the color buffer over the camera image the windows are alpha blended with the image behind it, causing ghost cars.

Mobile 3D engine renders alpha as full-object transparency
I am having an issue on my server. I am running MySQL on Windows Server 2008 R2. I have done some changes to my.ini file so I had to restart the MySQL for the changes to take effect. and when I went to services and tried to start MySQL56 windows gives me this error:


  Windows could not start the MySQL56 service on Local Computer. Error
  1067: The process terminated Unexpectedly.


I tried rebooting my server and that did not work. I restored the changes that I made to my.ini and that did not work.

What can I do to bring MySQL back up?
