iOS 7 and below

AppStore apps are installed in /var/mobile/Applications inside directory with random name. App's directories (documents, library etc) and *.app directory are both inside it. To determine which app it is you need to parse Info.plist file inside *.app directory where app name and bundle identifier are stored.

iOS 8

Apple completely changed the way AppStore apps are stored in filesystem. Everything we need now is in /var/mobile/Containers directory - at this point every directory I mention further down the text is contained inside that directory. All bundles (anything that contains application code) are stored in Bundle directory. There you will find apps, plugins and may be some other stuff. 

For example, OpenVPN application contains two bundles with application code - OpenVPN.app with application executable and OpenVPNPlugin.vpnplugin which implements OpenVPN protocol as iOS VPN plugin. OpenVPN.app is in Applications directory and OpenVPNPlugin.vpnplugin is in VPNPlugin. For some reason OpenVPNPlugin.vpnplugin is also stored in Applications but it looks like it's a temporary measure for compatibility reasons.

All application data now stored in Data directory. Applications, plugins store their data inside that directory.

Apps directories (documents, library etc) now stored in Data/Application inside directory with random name. To determine which app directories it is you need to parse Data/Application/xx-xx-xx/.com.apple.mobile_container_manager.metadata.plist. Inside it you will find MCMMetadataIdentifier key that contains app's bundle identifier.

There are also Data/PluginKitPlugin and Data/VPNPlugin directories on my device. Again, parse Data/PluginKitPlugin/xx-xx-xx/.com.apple.mobile_container_manager.metadata.plist and Data/VPNPlugin/xx-xx-xx/.com.apple.mobile_container_manager.metadata.plist respectively. Inside it you will find MCMMetadataIdentifier key that contains plugin's bundle identifier. In case of PluginKitPlugin, to determine to which app it belongs you need to go to *.app. It seems PluginKitPlugin bundles are stored in *.app/PlugIns. Parse it's Info.plist to determine plugin's bundle identifier. As an example you can look at how Evernote is stored.

And finally there is Shared directory. It seems it contains app's documents that can be shared between different apps. Again, inside Shared you will find directory with random name. To determine which app shared that documents parse the .com.apple.mobile_container_manager.metadata.plist. MCMMetadataIdentifier will contain group. string concatenated with app's bundle identifier.

iOS 8 Update

Since iOS 8.4 Apple once again changed things. Now there are no .com.apple.mobile_container_manager.metadata.plist files. Instead you need to parse /var/mobile/Library/MobileInstallation/LastLaunchServicesMap.plist. It holds information about all installed applications (even system ones) since iOS 8 so you actually don't need .com.apple.mobile_container_manager.metadata.plist at all. 

The plist has a very simple structure. First is dictionary with two main keys


System - dictionary of system applications (including Cydia ones)
User - dictionary of user applications (AppStore, enterprise, developer apps etc)


Those dictionaries use bundle identifier as key and dictionary with application info as value. For example:


Path - path to application bundle directory
Container - path to application directories (documents, library etc)


How can I access specific iOS app's directory with Objective C?
If I want to connect my laptop, which has a VGA output, to a monitor, I plug a VGA cable into both ends. The output being my laptop, and the input the monitor

VGA output sockets are the same as VGA input sockets however, so what if I want to use my laptop as the monitor, with the video being outputted from somewhere else?

As I said, VGA's output is the same as input, so in theory, I have the hardware in my laptop to do this. But presumably I need some software.

So can I use the VGA port on a laptop as a video input?

(And also, can this be done with HDMI?)
