I know a story of a man with a house and a little garden.

After being burgled many and many times, asking police for quicker intervention, but his house was burgled again and again,

Finally the man have installed some traps around his house. Caution advertisment and warning was instaled too, all around his house... But.

Thieves came again and fall in a trap. Harmed, tief had call police to ask for reparation. The man was convicted because of thief harmed. Finally man was forced to paid a lot.

My conviction is: To be better than, I have to not be worst

Is hacking back a valid security technique for companies?
When I play the 'quick battle' offline mode of Soul Calibur V, I get the impression that I'm fighting real player's characters being controlled by the game's AI, based on the character names, and costumes.  Some of these characters behave wildly different from one another, to the point that it almost feels like I'm fighting actual human players (impossible, as I don't have Xbox Live Gold). Some of these characters are much more 'skilled' than others, as well.

What defines the behaviour of someone's character in quick-play mode?  Does the game 'watch' them play, and then try to use the same combos the player used in their games?
