Some powers do have, within their description, effects beyond their mechanical ones. Durability is a common example: at d10, you're not just rolling an extra die; you're proof against small-arms fire. Intangibility is similar; at d10, only "super-high density" substances can touch you, which wouldn't ordinarily include a thrown pipe. Though I disagree with Lonnie's interpretation, his conclusion is correct: you need to come up with a narratively plausible way to take him out.

Since you ended up Complicating him out, we never get to see whether the Watcher would have spent from the Doom Pool to turn the Electrical Body power set back on. Your actions did take Zzzax out of the fight, at least for a while, which seems pretty good for a thrown object from Spider-Man.

Intangibility in Marvel Heroic Roleplaying
I got a flat/puncture on my bike tube, how can I fix it myself without going to the nearest bike shop? What kind of equipment would I need?
