No

The masterwork property does a few things for items, but making them immune to breaking is not one of them. It does grant +1 to hit, and allows the item to be made into a magic item. Masterwork items that have been broken, be it through sundering etc., still have to be repaired like any other item (the exception is the Durable magic property).

Breaking Masterwork Weapons/Armor
In abbood's question "How to implement a stack exchange style voting for mobile?" he answers his own question with the following mock-up:



My immediate thought was that the up-vote control was on the wrong side. Why? Because my feeling is that up-votes happen more often than down-votes (because something not interesting is not worth wasting a click on) and the primary action on mobile should be on the left.

But that got me thinking. I'm a lefty, so when I hold my phone (in my left hand) it's easier to reach the control on the left, hence my thought to put the primary control on the left side. But for a righty, it would be easier to reach the right-sided control.

This may be a trivial example, but if you have a UI that requires a lot of tap-based input it could make quite a difference on which side the most-used action is located.

My question: should you optimize mobile experiences based on individual handedness? Has there been any research on this and is this practically possible?

Adding a setting which mirrors controls seems possible, but is there a way to detect this and do this automatically? Using the accelerometer perhaps, or maybe by measuring the speed to click depending on distance from either side?
