What is Retina Display

@1X is a resolution (or rather, a process) in which many designers still design apps. Why? Because (and as many would have to agree) designing at such is much more tangible. I find it hard to explain why it’s so, but all I can say is that the content feels much more 1 on 1, it feels right so to speak, and the design is much more flexible to deal with, because of our “low” resolution computer displays that we’re designing them on.
Though that doesn’t mean we all like designing @1X. I’ve seen many others who build wonderful, beautiful apps designing at both processes (the other would have to be @2X — resolution of that of the Retina Display) and some say it feels much more comfortable for them having to have their content match perfectly without having to scale things up and tweak things around on the display.

More Dtails 2x-the-retina-dilemma

How identify the retina display

#define IS_RETINA_DISPLAY ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)] &amp;&amp; ([UIScreen mainScreen].scale == 2.0))

if(IS_RETINA_DISPLAY)
{
   // RETINA_DISPLAY 
}else{
  // NON_RETINA_DISPLAY 
}


Now, that the iPad has been released, I’m sure you are all scrambling for ideas on how to snag a piece of the market in the imminent gold rush. some of below links is going to help you on your journey with a series of iPad tutorials to come.

ipad-programming-tutorial-hello-world

How-To-Develop-iPad-Apps

How can I make my iPad apps retina in Xcode 5 iOS7
I came across this post, however all the answers recommend using Applications eg AppZapper or similar to achieve the uninstallation of the App desired.

What are the steps required where the uninstallation is carried out by "manual means" by the user to achieve complete uninstallation ?
