Pick someone else if it isn't already too late.

The actual answer to your question is this: It is far better to have a good letter from a faculty member who is relatively unknown than a bad letter from someone they recognize and respect.  In fact, the latter is probably the worst thing that could happen.

If it is already too late, i.e. you have asked Professor X, he's agreed, and you've sent him the material (which is probably an online link these days) then work hard to make writing the letter easy.  Put together the following information and send it fast:


Include your student number.
Remind him which of his classes you have taken, and when.
How did you distinguish yourself in those classes?
How would you describe yourself? What are your strengths? What are your weaknesses? He is going to have to answer those questions when he writes your reference, so the more details the better; but these must be things your referee knows himself.
What are some of your academic and nonacademic accomplishments that he may not remember?
What makes him particularly qualified to write a letter for you? That is, why should the recipient of the letter value it over a letter from someone else?


This goes in an email that says, "Thank you very much for agreeing to write a reference for me on very short notice.  I hope the following will be of use to you when you write it."

Can a single bad letter of recommendation ruin my chances of getting admitted to grad school?
For the last few months I've been running a Pathfinder campaign, and recently I told my players that I needed a break and they agreed on switching games for a few months. I'm a fan of the works of Isaac Asimov, Larry Niven and so on, and science fiction would be a great change of pace. So here is my opportunity! At last! Or not?

My problem is my players have never liked anything that isn't D&amp;D or Pathfinder. We're all well into the thirties, and the majority have a taste for long campaigns (they really enjoy character development) and some big differences about what we want in a game. The one player who's also a regular GM has a greater appreciation for new games, but the rest is usually scared off by words like "indie", and "FATE".

I ran a Traveller campaign years ago using GURPS. They hated GURPS. I took off the GURPS part and added "Mongoose". They hated Mongoose. I tried Diaspora. They hate FATE. I talked about Ringworld, but I found BRP is not a good system for sci-fi. Jovian Chronicles? "It has to be as bad as Tribe 8." (Their words, not mine). Every time I suggest anything that's not Pathfinder it's the same song.

Though I find Traveller good enough, obviously now it's not an option. My latest reading has been a game based on FUDGE (far enough from FATE) inspired by movies like Alien, Predator and alike. I fear a one-session campaign and new "hate". It has to be a game that fits my group. Right?

Of course it may be that there's no such game and I have to deal with my players instead, so "There is no such game" is an answer I'll reluctantly accept.
