@2oh1, you have the right basic idea in your answer, but here's a complete and correct answer:

The only reasonable way to work around this is to invoke "delay" within a loop that ensures the desired duration elapses before continuing. The best way to do this is to override "delay" with a custom handler:

on delay duration
  set endTime to (current date) + duration
  repeat while (current date) is less than endTime
    tell AppleScript to delay duration
  end repeat
end delay


This enables you to leave the rest of your script unchanged and you can use "delay" normally, e.g.,

delay 5
display alert "I like cake!"


[NOTE: Normally, the custom handler would use "continue delay duration" to invoke the built-in "delay", but I found that, although this works within Script Editor, it returns an error when used within an applet (“Can’t continue delay. (-1708)”). I worked around that issue by directly telling AppleScript to handle the delay command instead of using "continue" to get there.]

Applescript Delay not working since switch to Yosemite
In the bestiary for the new D&amp;D Next playtest packets, some creatures look as though they get multiple attacks per round.


  e.g.: An owl bear gets Melee Attack: Claws +5/+5 (etc.) and Bite +5 (etc.) along with a special power says that if both claw attacks hit,
  then extra damage is done.


However, the basic rules don't seem to cover this situation. I can't tell if the owlbear is able to use both claws AND bite in one action, or if it can only use one claw OR a bite, or 2 claws OR A bite.

So, do monsters get multiple attacks per action? And what are the rules for the owl bear, or other monsters that have a +x/+x description for an attack?

One possible way to answer this question would be to explain how this worked in earlier editions of D&amp;D. If you can tell from the rules test how this is supposed to work, that would be a better answer.
