An interesting villain has:


Motivations for doing what he does. There's this cliche, "nobody thinks of themselves as evil." That's not true for all settings, but I think it is fair to say that very few villains are just evil for the sake of cackling. So you should figure out what's driving your bad guys.
Shades of grey. The degree depends, again, on the setting and the genre. However, if you want your players to really think about the villain, there ought to be a few things about him that don't meet their expectations. Maybe the example noble wants to both make money and save the art from danger.
Reasons to interact with the characters. Faceless villains only go so far. Villains who don't talk to characters don't get very interesting -- speculation only goes so far. Interaction can be non-verbal, although that's harder. 


Rob Donoghue wrote an excellent series on this topic: Helping Players Hate the Villain; Hate the Villain, not the GM; and The Villain's Monologue.

How do I create a great fantasy villain that inspires the party to rally against them?
I've been using the Kindle reader app on my iPhone and it was working as advertised for a while. However, yesterday for no apparent reason it has stopped being able to download books. I bought a book, went to my list of books in the Kindle app, and tapped the "download" control. The message reads "Downloading 0.0%" and just stays there. I tried downloading another recent purchase. Same deal. I tried restarting the Kindle app, and then the iPhone, but that didn't help. I tried going onto the Amazon and "sending" the books to my iPhone with no result. I made sure the iPhone is connected to my home wi-fi network.

Has anyone else seen this problem? Know of a solution?
