Tell them to spend Investigative at every opportunity. It's like Monopoly in that respect - if you land, you buy. Being allowed a spend is a reward.

The resource that you are managing is really spotlight time. General skills? That's different. If they are avoiding combat to save points for later, that's all good.

Preventing player passivity in GUMSHOE?
For all of my questions I have received great answers. I have implemented the answers in code and they work. I now feel compelled to close the questions because I don't believe there are more or better answers out there.

Should you close your questions that you feel have been answered sufficiently? Would allowing more people to answer dilute the existing, good answers?

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