Solution for now: ignore the LineStrings, these are probably produced by an "st_touches" type spatial join where only the perimeters of the multipolygons are touching

RGeo allows you to break out the pieces of a Geometry Collection so I wrote some code to catch the intersect shape if its a GeometryCollection type, sending it to a different area to pluck out the polygons, sum up their size, mark that as the intersect size, and move on

    x = shape.intersection(p.proj_shape_2264)
    if x.geometry_type.to_s == "GeometryCollection"
      area = 0
      (0..(x.count - 1)).to_a.each do |k| 
        collection_shape = x.geometry_n(k)
        next if collection_shape.geometry_type.to_s == "LineString"
        area  += collection_shape.area            
      end
      z.intersect_size = area
    else


intersection between two multipolygons yielding anomalous GeometryCollection object full of LineString's & Polygon's (trying to get intersect area)
I was messing around with my settings in single creative mode, and I came across these really weird video settings, and I immediately thought what the heck!  They made the game hard, and it was almost impossible to tell between certain blocks.  It made no sense.
