Create a Vector2 called Camera. Say you want to show an object with respect to the camera, i.e. a non-HUD object, draw it at a position given by:

DrawPosition = ObjectPosition - CameraPosition;

For the score and other HUD stuff, don't consider the camera vector.

DrawPosition = ObjectPosition;

XNA 2D camera just part of screen
I just started playing Dead Rising 3 on the Xbox One. I got to the first grapple, and I can't figure out what I'm supposed to do. The top of the screen says "Perform a gesture to escape a grapple" - what does "gesture" mean in this context? Is it something to do with Kinect?
