The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f] COUNT 5
QSN1 Many different types of interaction can be controlled by how many buttons? ANS1 one QSN2 Where can players see what action will be performed in different scenarios? ANS2 on-screen display QSN3 If Link is not moving, where will he put the projectile he's carrying? ANS3 on the ground QSN4 What mechanic allows one button to serve many functions? ANS4 context-sensitive button mechanic QSN5 What shows what action the button will trigger? ANS5 on-screen display