In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine. COUNT 5
QSN1 How long did it take to implement riding horses in a believable manner? ANS1 four QSN2 Where did Nintendo preview the horseback riding feature? ANS2 Electronic Entertainment Expo 2004 QSN3 What console was home to the sequel for The Wind Waker? ANS3 Nintendo DS QSN4 What was the name of the second Wind Waker game? ANS4 Phantom Hourglass QSN5 When did the company release a trailer of the horseback riding aspect? ANS5 2004