The model for a crowd of indistinguishable players is taken from the framework of mean-field games [1]}, [2]}, [3]}, [4]}, while the adaptation of the same structure to hybrid processes has been only very recently attempted. Some related works are [5]}, [6]}, where the author discusses a mean-field optimal stopping problem and [7]}, where a hybrid mean-field game is presented to model a multi-lane traffic flux of vehicles.
