Animated objects and rigged characters. Objaverse includes 44K animated objects and over 63K objects self-categorized as characters. Examples of animations include fridge doors opening, animals running, and the hands on a clock moving. Rigged characters can be set up for animation and rendering, and may often come annotated with bone mappings. The vast scale of animations available in Objaverse can support a wide range of research in temporal 3D learning, such as building text-based animation generative models [1]}, representing object changes over time with NERFs [2]}, [3]}, and temporal self-supervised learning via. future frame prediction [4]}, [5]}.
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