In inductive general game playing [1]} (IGGP) the task is to induce a hypothesis to explain game traces from the general game playing competition [2]}.
Although seemingly a `toy' problem, IGGP is representative of many real-world problems, such as inducing semantics of programming languages [3]}. We consider four IGGP games: minimal decay (md), buttons, rock paper scissors (rps) and coins. We learn the next relation in each game.
