Similarly to the CWB itself, these CWB-RS educational objectives are designed by educators and experts. They can be encoded in terms of measures related to specific threats or other well-being variables, such as those extracted by content analyzers and threat detectors, expressing how much each student: (a) is conscious of his role in other users' well-being, (b) improves his behavior, and (c) is having a healthy experience. For example, an objective would be `curb obsessive selfies posting' [1]}.
Educators and experts will also define interaction strategies specific for each objective [2]}. Sketches of high-level CWB-RS educational strategies will be hand defined by the educators and experts to choose between the different educational objectives for each student in an effective and contextualized manner. Lower level educational strategies for the CWB-RS comprise hand defined learning activities and minigames as well as modulation of the recommendations, for example, showing diverse content as tests to explore students' preferences.
This will give them more direct control over the Companion behavior and make it more transparent.
