Here we show this effect in both simulated and real-world environments. We use the same FlyingThings3D synthetic dataset [1]} for simulation. We set the ambient illumination to be zero and set the signal level of projector illumination to be smaller than \(0.1\) . We use a readout noise \(\sigma _g = 0.004\)  and a 12bit quantization. In Fig. REF , we show quantitative comparison on disparity error rate. In Fig. REF , we further confirm this effect in real-world experiment.
