We compare the performance of popular real time warping methods and the proposed method. Bilinear warping probably has the best trade-off between performance and speed in the literature, as pointed out by Zitová-Flusser [1]}. Hence it is recommended for video and animation applications, such as frame registration for motion estimation in OpenCV and texture mapping in OpenGL. Bicubic warping is another frequently adopted option, especially for still image processing. For example, image editing softwares Photoshop and GIMP employ bicubic interpolation for image resizing and perspective view rectification.
