In inductive general game playing (IGGP) [1]} agents are given game traces from the general game playing competition [2]}.
The task is to induce a set of rules that could have produced these traces.
The IGGP dataset is extremely difficult for ILP systems.
We use four IGGP games: minimal decay (md), rock, paper, scissors (rps), buttons, and coins.
We learn the next relation in each game, which is the most difficult to learn [1]}.
