The goal of our AirSim Drone Racing Lab simulation framework is to help bridge the gap between simulation and reality by utilizing
high fidelity graphics and physics simulation.[1]}
It uses Epic's Unreal Engine 4 for graphic rendering pipeline while physics engine is deployed into developed by themselves. The main goal of it enabling to train different
machine learning algorithms with the ability to create unique scenarios and conditions with given high level APIs to developers.
It features the ability to use their flight controller as well as replacing the default controller with something more sophisticated. It also features
ability to specify inertial sensors which would enable more realistic training sessions.
