In the computational social science field, moral foundations have been studied only recently. Kim and colleagues [1]} observed digital traces aggregated from repeated game play data in order and pointed out several associations with people’s values and moral identity. Kalimeri et al. [2]} tried to predict moral foundations from digital behaviour traits collected from users' smartphones and browser activities. Their results showed that moral traits and values are more complex, and thus harder to predict compared to demographics which can be more accurately inferred from passively collected data. Nevertheless, these studies provide a realistic dimension of the possibilities of modelling moral traits for delivering better targeted and more effective interventions. Indeed, recent work has indicated that negative emotions enforced by types of music can worsen moral judgement [3]} although that study did not rely on a psychometrically validated tool like the MFT.
