The objective of this tutorial is to introduce diverse methodologies from
game theory that include mechanism design, incentive analysis,
decision-making under incomplete information, and dynamic games to provide
solid underpinnings of a science of cybersecurity. The tutorial will be
organized to connect different classes of games with different sets of
security problems. For example (1) Stackelberg and multi-layer games for
proactive defense
[1]}, [2]}, [3]}, [4]}, [5]}, [6]}, [7]}, [8]}, [9]},
(2) network games for cyber-physical security that deals with critical
infrastructure protection and information assurance
[10]}, [11]}, [12]}, [13]}, [14]}, [15]}, [16]}, [17]}, [18]}, [19]},
(3) dynamic games for adaptive defense for network security
[20]}, [21]}, [22]}, [23]}, [24]}, [25]}, [26]}, [27]}, [28]},
(4) mechanism design theory for economics of network security that
investigates resource allocation methodologies
[29]}, [30]}, [31]}, [32]}, [33]}, [34]}, [35]}, [36]}, [37]},
and (5) game-theoretic analysis of cryptographic concepts, such as perfectly
confidentiality and authentication (in classical and quantum networks)
[38]}, [39]}, [40]}, [41]},
network design and -provisioning
[42]}, [43]}, [44]}, [45]}, [46]}, [47]}
and quantitative security risk management
[48]}, [49]}, [50]}, [51]}, [52]}, [53]}, [54]}, [55]}, [56]}, [57]}, [58]}, [59]}
