The SCARE corpus consists of fifteen English spontaneous dialogues situated in
an instruction giving task.The corpus is available
at http://slate.cse.ohio-state.edu/quake-corpora/scare/. The dialogues vary in
length, with a minimum of 400 turns and a maximum of 1500; hence, the dialogues
are much longer than other datasets grounded in vision and action where dialogues typically have less than 10 turns on average [1]}, [2]}.
The dialogues were collected
using the Quake environment, a first-person virtual reality game (so
there is
immediate world validation). The task consists of a direction giver (DG)
instructing a direction follower (DF) on how to complete several tasks in a
simulated game world. The corpus contains the collected audio and video, as well
as word-aligned transcriptions.
