
Alternating Updates [1]}. For two-player zero-sum games, each player's guiding regrets are updated only once every other iteration. We generalize this procedure to \(n\) -player games by updating each player's regrets only once every \(n\)  iterations.

Optimism [2]}, [3]}. The guiding regrets are modified such that the latest iteration is temporarily counted twice. This boost is subtracted away from the guiding regrets immediately after the next iteration's strategy is determined and the equilibrium regrets remain unchanged.

