Here, we present a hierarchical mechanism inspired by [1]}, [2]}, [3]}
that addresses this problem.
The use of multiple scales has been used in
Different regions of the visual field
first generate different actions.
One of these commands is then selected
based upon the visual information.
The usage of information in the fovea and periphery changes dynamically in a stimulus dependent manner.
Our experimental results demonstrate that this leads to more robust vergence in complex environments.
