A lot of them, about 55,000 people so far, are cash-flow positive: they're making money from what, I mean, real-world money, from what they're doing in Second Life, so it's a very build, still a creative, building things, build-your-own-business type of an orientation.
Muchos de ellos, como unos 55000 hasta ahora, tienen ingresos: ganan dinero, quiero decir, dinero del mundo real, con lo que hacen en Second Life, de forma que sigue tratándose de algo creativo, de construir cosas, crear tu propio negocio, de este estilo.