#include <bits/stdc++.h>
using namespace std;
template <class c>
struct rge {
  c b, e;
};
template <class c>
rge<c> range(c i, c j) {
  return rge<c>{i, j};
}
template <class c>
auto dud(c* x) -> decltype(cerr << *x, 0);
template <class c>
char dud(...);
struct debug {
  ~debug() { cerr << endl; }
  template <class c>
  typename enable_if<sizeof dud<c>(0) != 1, debug&>::type operator<<(c i) {
    cerr << boolalpha << i;
    return *this;
  }
  template <class c>
  typename enable_if<sizeof dud<c>(0) == 1, debug&>::type operator<<(c i) {
    return *this << range(begin(i), end(i));
  }
  template <class c, class b>
  debug& operator<<(pair<b, c> d) {
    return *this << "(" << d.first << ", " << d.second << ")";
  }
  template <class c>
  debug& operator<<(rge<c> d) {
    *this << "[";
    for (auto it = d.b; it != d.e; ++it) *this << ", " + 2 * (it == d.b) << *it;
    return *this << "]";
  }
};
void test_case() {
  int n;
  cin >> n;
  int m = (n >> 1) + 1;
  cout << m << "\n";
  int i = 1, j = 1;
  while (n > 0) {
    cout << i << " " << j << "\n";
    if (i == m) {
      ++j;
    } else {
      ++i;
    }
    --n;
  }
}
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(NULL);
  int t;
  test_case();
  return 0;
}

### Prompt

Your challenge is to write a CPP solution to the following problem:

Nauuo is a girl who loves playing chess.

One day she invented a game by herself which needs n chess pieces to play on a m× m chessboard. The rows and columns are numbered from 1 to m. We denote a cell on the intersection of the r-th row and c-th column as (r,c).

The game's goal is to place n chess pieces numbered from 1 to n on the chessboard, the i-th piece lies on (r_i,\,c_i), while the following rule is satisfied: for all pairs of pieces i and j, |r_i-r_j|+|c_i-c_j|≥|i-j|. Here |x| means the absolute value of x.

However, Nauuo discovered that sometimes she couldn't find a solution because the chessboard was too small.

She wants to find the smallest chessboard on which she can put n pieces according to the rules.

She also wonders how to place the pieces on such a chessboard. Can you help her?

Input

The only line contains a single integer n (1≤ n≤ 1000) — the number of chess pieces for the game.

Output

The first line contains a single integer — the minimum value of m, where m is the length of sides of the suitable chessboard.

The i-th of the next n lines contains two integers r_i and c_i (1≤ r_i,c_i≤ m) — the coordinates of the i-th chess piece.

If there are multiple answers, print any.

Examples

Input


2


Output


2
1 1
1 2

Input


4


Output


3
1 1
1 3
3 1
3 3

Note

In the first example, you can't place the two pieces on a 1×1 chessboard without breaking the rule. But you can place two pieces on a 2×2 chessboard like this:

<image>

In the second example, you can't place four pieces on a 2×2 chessboard without breaking the rule. For example, if you place the pieces like this:

<image>

then |r_1-r_3|+|c_1-c_3|=|1-2|+|1-1|=1, |1-3|=2, 1<2; and |r_1-r_4|+|c_1-c_4|=|1-2|+|1-2|=2, |1-4|=3, 2<3. It doesn't satisfy the rule.

However, on a 3×3 chessboard, you can place four pieces like this:

<image>

### Response

```cpp
#include <bits/stdc++.h>
using namespace std;
template <class c>
struct rge {
  c b, e;
};
template <class c>
rge<c> range(c i, c j) {
  return rge<c>{i, j};
}
template <class c>
auto dud(c* x) -> decltype(cerr << *x, 0);
template <class c>
char dud(...);
struct debug {
  ~debug() { cerr << endl; }
  template <class c>
  typename enable_if<sizeof dud<c>(0) != 1, debug&>::type operator<<(c i) {
    cerr << boolalpha << i;
    return *this;
  }
  template <class c>
  typename enable_if<sizeof dud<c>(0) == 1, debug&>::type operator<<(c i) {
    return *this << range(begin(i), end(i));
  }
  template <class c, class b>
  debug& operator<<(pair<b, c> d) {
    return *this << "(" << d.first << ", " << d.second << ")";
  }
  template <class c>
  debug& operator<<(rge<c> d) {
    *this << "[";
    for (auto it = d.b; it != d.e; ++it) *this << ", " + 2 * (it == d.b) << *it;
    return *this << "]";
  }
};
void test_case() {
  int n;
  cin >> n;
  int m = (n >> 1) + 1;
  cout << m << "\n";
  int i = 1, j = 1;
  while (n > 0) {
    cout << i << " " << j << "\n";
    if (i == m) {
      ++j;
    } else {
      ++i;
    }
    --n;
  }
}
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(NULL);
  int t;
  test_case();
  return 0;
}

```