#include<stdio.h>
#include <iostream>
#include <math.h>
#include <numeric>
#include <vector>
#include <map>
#include <functional>
#include <stdio.h>
#include <array>
#include <algorithm>
#include <string>
#include <assert.h>
#include <stdio.h>
#include <queue>
#include<iomanip>
#include<bitset>
#include<stack>
using namespace std;

const long long int mod = 1000000007;

struct Mod {
	int num;
	Mod() : num(0) { ; }
	Mod(long long int n) : num((n % mod + mod) % mod) { ; }
	Mod(int n) : num((n % mod + mod) % mod) { ; }
	operator int() { return num; }
};

Mod operator+(Mod a, Mod b) { return Mod((a.num + b.num) % mod); }
Mod operator+(long long int a, Mod b) { return Mod(a) + b; }
Mod operator-(Mod a, Mod b) { return Mod((mod + a.num - b.num) % mod); }
Mod operator-(long long int a, Mod b) { return Mod(a) - b; }
Mod operator*(Mod a, Mod b) { return Mod(((long long)a.num * b.num) % mod); }
Mod operator*(long long int a, Mod b) { return Mod(a)*b; }
Mod operator+=(Mod &a, Mod b) { return a = a + b; }
Mod operator+=(long long int &a, Mod b) { return a = a + b; }
Mod operator-=(Mod &a, Mod b) { return a = a - b; }
Mod operator-=(long long int &a, Mod b) { return a = a - b; }
Mod operator*=(Mod &a, Mod b) { return a = a * b; }
Mod operator*=(long long int &a, Mod b) { return a = a * b; }
Mod operator^(Mod a, long long int n) {
	if (n == 0) return Mod(1);
	Mod res = (a * a) ^ (n / 2);
	if (n % 2) res = res * a;
	return res;
}
Mod inv(Mod a) { return a ^ (mod - 2); }
Mod operator/(Mod a, Mod b) {
	assert(b != 0);
	return a * inv(b);
}
Mod operator/(long long int a, Mod b) {
	assert(b != 0);
	return Mod(a) * inv(b);
}

#define MAX_N 1024000

Mod fact[MAX_N], factinv[MAX_N];
void init() {
	fact[0] = Mod(1); factinv[0] = 1;
	for (int i = 0; i < MAX_N - 1; ++i) {
		fact[i + 1] = fact[i] * Mod(i + 1);
		factinv[i + 1] = factinv[i] / Mod(i + 1);
	}
}
Mod comb(int a, int b) {
	return fact[a] * factinv[b] * factinv[a - b];
}


#define REP(i,n) for(int i=0;i<(int)(n);i++)
#define ALL(x) (x).begin(),(x).end()



/* 幾何の基本 */

#include <complex>

typedef long double ld;
typedef complex<ld> Point;

const ld eps = 1e-9, pi = acos(-1.0);

namespace std {
  bool operator<(const Point &lhs, const Point &rhs) {
    if (lhs.real() < rhs.real() - eps) return true;
    if (lhs.real() > rhs.real() + eps) return false;
    return lhs.imag() < rhs.imag();
  }
}

// 点の入力
Point input_point() {
  ld x, y;
  cin >> x >> y;
  return Point(x, y);
}

// 誤差つき等号判定
bool eq(ld a, ld b) {
  return (abs(a - b) < eps);
}

// 内積
ld dot(Point a, Point b) {
  return real(conj(a) * b);
}

// 外積
ld cross(Point a, Point b) {
  return imag(conj(a) * b);
}

// 直線の定義
class Line {
public:
  Point a, b;
  Line () : a(Point(0, 0)), b(Point(0, 0)) {}
  Line (Point a, Point b) : a(a), b(b) {}
};

// 円の定義
class Circle {
public:
  Point p;
  ld r;
  Circle () : p(Point(0, 0)), r(0) {}
  Circle (Point p, ld r) : p(p), r(r) {}
};

// CCW
int ccw (Point a, Point b, Point c) {
  b -= a; c -= a;
  if (cross(b, c) > eps) return 1;   // a,b,cが反時計周りの順に並ぶ
  if (cross(b, c) < -eps) return -1; // a,b,cが時計周りの順に並ぶ
  if (dot(b, c) < 0) return 2;       // c,a,bの順に直線に並ぶ
  if (norm(b) < norm(c)) return -2;  // a,b,cの順に直線に並ぶ
  return 0;                          // a,c,bの順に直線に並ぶ
}


/* 交差判定 */

// 直線と直線の交差判定
bool isis_ll (Line l, Line m) {
  return !eq(cross(l.b - l.a, m.b - m.a), 0);
}

// 直線と線分の交差判定
bool isis_ls (Line l, Line s) {
  return isis_ll(l, s) &&
    (cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < eps);
}

// 線分と線分の交差判定
bool isis_ss(Line s, Line t) {
  return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 &&
    ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0;
}

// 点の直線上判定
bool isis_lp (Line l, Point p) {
  return (abs(cross(l.b - p, l.a - p)) < eps);
}

// 点の線分上判定
bool isis_sp (Line s, Point p) {
  return (abs(s.a - p) + abs(s.b - p) - abs(s.b - s.a) < eps);
}

// 垂線の足
Point proj (Line l, Point p) {
  ld t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
  return l.a + t * (l.a - l.b);
}

// 直線と直線の交点
Point is_ll (Line s, Line t) {
  Point sv = s.b - s.a, tv = t.b - t.a;
  assert(cross(sv, tv) != 0);
  return s.a + sv * cross(tv, t.a - s.a) / cross(tv, sv);
}

// 直線と点の距離
ld dist_lp (Line l, Point p) {
  return abs(p - proj(l, p));
}

// 直線と直線の距離
ld dist_ll (Line l, Line m) {
  return isis_ll(l, m) ? 0 : dist_lp(l, m.a);
}

// 直線と線分の距離
ld dist_ls (Line l, Line s) {
  return isis_ls(l, s) ? 0 : min(dist_lp(l, s.a), dist_lp(l, s.b));
}

// 線分と点の距離
ld dist_sp (Line s, Point p) {
  Point r = proj(s, p);
  return isis_sp(s, r) ? abs(r - p) : min(abs(s.a - p), abs(s.b - p));
}

// 線分と線分の距離
ld dist_ss (Line s, Line t) {
  if (isis_ss(s, t)) return 0;
  return min({dist_sp(s, t.a), dist_sp(s, t.b), dist_sp(t, s.a), dist_sp(t, s.b)});
}


/* 円 */

// 円と円の交点
vector<Point> is_cc (Circle c1, Circle c2){
  vector<Point> res;
  ld d = abs(c1.p - c2.p);
  ld rc = (d * d + c1.r * c1.r - c2.r * c2.r) / (2 * d);
  ld dfr = c1.r * c1.r - rc * rc;
  if (abs(dfr) < eps) dfr = 0.0;
  else if (dfr < 0.0) return res; // no intersection
  ld rs = sqrt(dfr);
  Point diff = (c2.p - c1.p) / d;
  res.push_back(c1.p + diff * Point(rc, rs));
  if (dfr != 0.0) res.push_back(c1.p + diff * Point(rc, -rs));
  return res;
}

// 円と直線の交点
vector<Point> is_lc (Circle c, Line l){
  vector<Point> res;
  ld d = dist_lp(l, c.p);
  if (d < c.r + eps){
    ld len = (d > c.r) ? 0.0 : sqrt(c.r * c.r - d * d); //safety;
    Point nor = (l.a - l.b) / abs(l.a - l.b);
    res.push_back(proj(l, c.p) + len * nor);
    res.push_back(proj(l, c.p) - len * nor);
  }
  return res;
}

// 円と線分の距離
vector<Point> is_sc(Circle c, Line l){
  vector<Point> v = is_lc(c, l), res;
  for (Point p : v)
    if (isis_sp(l, p)) res.push_back(p);
  return res;
}

// 円と点の接線
vector<Line> tangent_cp(Circle c, Point p) {
  vector<Line> ret;
  Point v = c.p - p;
  ld d = abs(v);
  ld l = sqrt(norm(v) - c.r * c.r);
  if (isnan(l)) { return ret; }
  Point v1 = v * Point(l / d,  c.r / d);
  Point v2 = v * Point(l / d, -c.r / d);
  ret.push_back(Line(p, p + v1));
  if (l < eps) return ret;
  ret.push_back(Line(p, p + v2));
  return ret;
}

// 円と円の接線
vector<Line> tangent_cc(Circle c1, Circle c2) {
  vector<Line> ret;
  if (abs(c1.p - c2.p) - (c1.r + c2.r) > -eps) {
    Point center = (c1.p * c2.r + c2.p * c1.r) / (c1.r + c2.r);
    ret = tangent_cp(c1, center);
  }
  if (abs(c1.r - c2.r) > eps) {
    Point out = (-c1.p * c2.r + c2.p * c1.r) / (c1.r - c2.r);
    vector<Line> nret = tangent_cp(c1, out);
    ret.insert(ret.end(), ALL(nret));
  }
  else {
    Point v = c2.p - c1.p;
    v /= abs(v);
    Point q1 = c1.p + v * Point(0,  1) * c1.r;
    Point q2 = c1.p + v * Point(0, -1) * c1.r;
    ret.push_back(Line(q1, q1 + v));
    ret.push_back(Line(q2, q2 + v));
  }
  return ret;
}


/* 多角形 */

typedef vector<Point> Polygon;

// 面積
ld area(const Polygon &p) {
  ld res = 0;
  int n = p.size();
  REP(j,n) res += cross(p[j], p[(j+1)%n]);
  return res / 2;
}

// 多角形の回転方向
bool is_counter_clockwise (const Polygon &poly) {
  ld angle = 0;
  int n = poly.size();
  REP(i,n) {
    Point a = poly[i], b = poly[(i+1)%n], c = poly[(i+2)%n];
    angle += arg((c - b) / (b - a));
  }
  return angle > eps;
}

// 円の内外判定
// -1 => out
//  0 => on
//  1 => in
int is_in_polygon (const Polygon &poly, Point p) {
  ld angle = 0;
  int n = poly.size();
  REP(i,n) {
    Point a = poly[i], b = poly[(i+1)%n];
    if (isis_sp(Line(a, b), p)) return 1;
    angle += arg((b - p) / (a - p));
  }
  return eq(angle, 0) ? 0 : 2;
}

// 凸包
Polygon convex_hull(vector<Point> ps) {
  int n = ps.size();
  int k = 0;
  sort(ps.begin(), ps.end());
  Polygon ch(2 * n);
  for (int i = 0; i < n; ch[k++] = ps[i++])
    while (k >= 2 && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = ps[i--])
    while (k >= t && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  ch.resize(k - 1);
  return ch;
}

// 凸カット
Polygon convex_cut(const Polygon &ps, Line l) {
  int n = ps.size();
  Polygon Q;
  REP(i,n) {
    Point A = ps[i], B = ps[(i+1)%n];
    Line m = Line(A, B);
    if (ccw(l.a, l.b, A) != -1) Q.push_back(A);
    if (ccw(l.a, l.b, A) * ccw(l.a, l.b, B) < 0 && isis_ll(l, m))
      Q.push_back(is_ll(l, m));
  }
  return Q;
}


/* アレンジメント */
void add_point(vector<Point> &ps, Point p) {
  for (Point q : ps) if (abs(q - p) < eps) return;
  ps.push_back(p);
}

typedef int Weight;

struct Edge { int from, to; Weight weight; };

typedef vector<Edge> Edges;
typedef vector<Edges> Graph;

void add_edge(Graph &g, int from, int to, Weight weight) {
  g[from].push_back(Edge{from, to, weight});
}

Graph segment_arrangement(const vector<Line> &s, const vector<Point> &p) {
  int n = p.size(), m = s.size();
  Graph g(n);
  REP(i,m) {
    vector<pair<ld,int>> vec;
    REP(j,n) if (isis_sp(s[i], p[j]))
      vec.emplace_back(abs(s[i].a - p[j]), j);
    sort(ALL(vec));
    REP(j,vec.size()-1) {
      int from = vec[j].second, to = vec[j+1].second;
      add_edge(g, from, to, abs(p[from] - p[to]));
    }
  }
  return g;
}

Graph circle_arrangement(const vector<Circle> &c, const vector<Point> &p) {
  int n = p.size(), m = c.size();
  Graph g(n);
  REP(i,m) {
    vector<pair<ld,int>> vec;
    REP(j,n) if (abs(abs(c[i].p - p[j]) - c[i].r) < eps)
      vec.emplace_back(arg(c[i].p - p[j]), j);
    sort(ALL(vec));
    REP(j,vec.size()-1) {
      int from = vec[j].second, to = vec[j+1].second;
      ld angle = vec[j+1].first - vec[j].first;
      add_edge(g, from, to, angle * c[i].r);
    }
    if (vec.size() >= 2) {
      int from = vec.back().second, to = vec.front().first;
      ld angle = vec.front().first - vec.back().first;
      add_edge(g, from, to, angle * c[i].r);
    }
  }
  return g;
}


/* 双対グラフ */

// 線分集合は既にアレンジメントされていなければならない．
// 内側の円は時計回りで，外側の円は反時計回りで得られる．
// 変数 polygon は，vector<int> で表される多角形の集合であり，
// vector<int> で表される 多角形のi番目は，その頂点の頂点集合pにおける番号である．
vector<vector<int>> polygon;
vector<int> seg2p[1024][1024];

Graph dual_graph(const vector<Line> &s, const vector<Point> &p) {
  int N = p.size();
  polygon.clear();
  REP(i,1024) REP(j,1024) seg2p[i][j].clear();
  vector<vector<tuple<ld,int,bool>>> tup(N);
  REP(i,s.size()) {
    int a = -1, b = -1;
    REP(j,N) if (abs(s[i].a - p[j]) < eps) a = j;
    REP(j,N) if (abs(s[i].b - p[j]) < eps) b = j;
    assert(a >= 0 && b >= 0);
    tup[a].emplace_back(arg(s[i].b - s[i].a), b, false);
    tup[b].emplace_back(arg(s[i].a - s[i].b), a, false);
  }
  REP(i,N) sort(ALL(tup[i]));
  REP(i,N) {
    REP(j,tup[i].size()) {
      ld angle; int pos = j, from = i, to; bool flag;
      tie(angle, to, flag) = tup[i][j];
      if (flag) continue;
      vector<int> ps;
      while (!flag) {
        ps.push_back(from);
        get<2>(tup[from][pos]) = true;
        seg2p[from][to].push_back(polygon.size());
        seg2p[to][from].push_back(polygon.size());
        angle += pi + eps;
        if (angle > pi) angle -= 2 * pi;
        auto it = lower_bound(ALL(tup[to]), make_tuple(angle, 0, false));
        if (it == tup[to].end()) it = tup[to].begin();
        from = to; tie(angle, to, flag) = *it;
        pos = it - tup[from].begin();
      }
      polygon.push_back(ps);
    }
  }
  Graph g(polygon.size());
  REP(i,N) REP(j,i) {
    if (seg2p[i][j].size() == 2) {
      int from = seg2p[i][j][0], to = seg2p[i][j][1];
      g[from].push_back(Edge{from, to});
      g[to].push_back(Edge{to, from});
    }
  }
  return g;
}


/* ビジュアライザ */
const ld zoom = 25;
const ld centerX = 6;
const ld centerY = 5;

void change_color(int r, int g, int b) {
  fprintf(stderr, "c.strokeStyle = 'rgb(%d, %d, %d)';\n", r, g, b);
}

int cordx(Point p) { return 400 + zoom * (p.real() - centerX); }
int cordy(Point p) { return 400 - zoom * (p.imag() - centerY); }

#define cord(p) cordx(p),cordy(p)

void draw_point(Point p) {
  fprintf(stderr, "circle(%d, %d, %d)\n", cord(p), 2);
}

void draw_segment(Line l) {
  fprintf(stderr, "line(%d, %d, %d, %d)\n", cord(l.a), cord(l.b));
}

void draw_line(Line l) {
  Point v = l.b - l.a;
  Line m(l.a - v * Point(1e4, 0), l.b + v * Point(1e4, 0));
  fprintf(stderr, "line(%d, %d, %d, %d)\n", cord(m.a), cord(m.b));
}

void draw_polygon(const Polygon &p) {
  int n = p.size();
  REP(i,n) draw_segment(Line(p[i], p[(i+1)%n]));
}

void draw_circle(Circle c) {
  fprintf(stderr, "circle(%d, %d, %d)\n", cord(c.p), (int)(zoom * c.r));
}

class Compare {
public:
	bool operator()(const pair<int, double>&l, const pair<int, double>&r) {
		return l.second > r.second;
	}
};

int main() {
	int a, b;
	cin >> a >> b;
	vector<Point> totaps;
	vector<Point> tuteps;
	for (int i = 0; i < a; ++i) {
		double x;
		double y;
		cin >> x >> y;
		totaps.push_back(Point(x, y));
	}
	for (int i = 0; i < b; ++i) {
		double x;
		double y;
		cin >> x >> y;
		tuteps.push_back(Point(x, y));
	}
	double ans1 = 0;
	{
		Line totaload(totaps[0], totaps[1]);
		vector<vector<pair<int,double>>>Nodes(b);
		for (int i = 0; i < b; ++i) {
			for (int j = 0; j < b; ++j) {
				if (i != j) {
					if (!isis_ss(totaload, Line(tuteps[i], tuteps[j]))) {
						double dis = abs(tuteps[i] - tuteps[j]);
						Nodes[i].push_back(make_pair(j, dis));
					}
				}
			}
		}
		vector<double>times(b, 999999999999);
		times[0] = 0;
		priority_queue<pair<int, double>,vector<pair<int, double>>,Compare>qu;
		qu.push(make_pair(0, 0));
		while (!qu.empty()) {
			pair<int, double> atop = qu.top();
			qu.pop();
			for (int i = 0; i < Nodes[atop.first].size(); ++i) {
				if (times[Nodes[atop.first][i].first]>atop.second + Nodes[atop.first][i].second) {
					qu.push(make_pair(Nodes[atop.first][i].first,atop.second + Nodes[atop.first][i].second));
					times[Nodes[atop.first][i].first] = atop.second + Nodes[atop.first][i].second;
				}
			}
		}
		ans1= abs(totaload.a-totaload.b);
		ans1 += times[1];
	}
	double ans2 = 0;
	{
		Line tuteload(tuteps[0], tuteps[1]);
		vector<vector<pair<int, double>>>Nodes(a);
		for (int i = 0; i < a; ++i) {
			for (int j = 0; j < a; ++j) {
				if (i != j) {
					if (!isis_ss(tuteload, Line(totaps[i], totaps[j]))) {
						double dis=abs(totaps[i] - totaps[j]);
						Nodes[i].push_back(make_pair(j, dis));
					}
				}
			}
		}
		vector<double>times(a, 999999999999);
		times[0] = 0;
		priority_queue<pair<int, double>, vector<pair<int, double>>, Compare>qu;
		qu.push(make_pair(0, 0));
		while (!qu.empty()) {
			pair<int, double> atop = qu.top();
			qu.pop();
			for (int i = 0; i < Nodes[atop.first].size(); ++i) {
				if (times[Nodes[atop.first][i].first]>atop.second + Nodes[atop.first][i].second) {
					qu.push(make_pair(Nodes[atop.first][i].first, atop.second + Nodes[atop.first][i].second));
					times[Nodes[atop.first][i].first] = atop.second + Nodes[atop.first][i].second;
				}
			}
		}
		ans2 = abs(tuteload.a - tuteload.b);
		ans2 += times[1];
	}
	double ans = min(ans1, ans2);
	if (ans > 999999999990) {
		cout << -1 << endl;
	}else{
		cout <<fixed<<setprecision(20)<< ans << endl;
	}
	return 0;	
}
### Prompt

Please provide a Cpp coded solution to the problem described below:

The Kingdom of Neva is home to two ethnic groups, the Totata and the Tutete. The biggest feature of the Totata tribe is that they eat sweet and sour pork with pineapple. However, the Tutete tribe eats vinegared pork in pineapple. These two peoples couldn't get along with each other, and the Totata and Tutete have been in conflict for hundreds of years.

One day, a petition arrived from two ethnic groups under King Neva. According to it, the Totata tribe wants to build a road connecting the town A and the town B where they live. On the other hand, the Tutete tribe also wants to build a road connecting the town C and the town D where they live.

To prevent the two races from clashing, the roads of the Totata and Tutete cannot be crossed. Also, due to technical restrictions, it is only possible to build a road that connects the two cities in a straight line. In other words, if necessary, instead of connecting city A and city B directly with a road, it would indirectly connect city A and city B via some Totata towns (of course, of the Tutete tribe). Do not go through the city). At that time, the roads connecting the towns of the Totata tribe may intersect. The same applies to town C and town D.

Building a road costs proportional to its length. Therefore, I would like to make the total length of the roads to be constructed as short as possible while satisfying the conditions. Now, what is the minimum length?



Input

NA NB
xA, 1 yA, 1
xA, 2 yA, 2
..
..
..
xA, NA yA, NA
xB, 1 yB, 1
xB, 2 yB, 2
..
..
..
xB, NB yB, NB


The integer NA (2 ≤ NA ≤ 1,000) and the integer NB (2 ≤ NB ≤ 1,000) are written on the first line of the input, separated by blanks. This means that there are NA towns where the Totata tribe lives and NB towns where the Tutete tribe lives in the Kingdom of Neva. In the initial state, no road has been built anywhere.

The following NA line contains the integers xA, i (-10,000 ≤ xA, i ≤ 10,000) and the integers yA, i (-10,000 ≤ yA, i ≤ 10,000), separated by blanks. The geography of the Kingdom of Neva is represented by a two-dimensional Cartesian coordinate plane, and the integers xA, i and yA, i written on the 1 + i line are the position coordinates of the i-th city where the Totata tribe lives (xA, i, yA). , I). (xA, 1, yA, 1) and (xA, 2, yA, 2) are the coordinates of the two cities to be connected.

On the following NB line, the integers xB, i (-10,000 ≤ xB, i ≤ 10,000) and the integers yB, i (-10,000 ≤ yB, i ≤ 10,000) are written separated by blanks. The integers xB, i and yB, i written on the 1 + NA + i line indicate that the position coordinates of the i-th city where the Ytterbium live are (xB, i, yB, i). (xB, 1, yB, 1) and (xB, 2, yB, 2) are the coordinates of the two cities to be connected.

It can be assumed that the coordinates of the two cities are different and that none of the three cities are on the same straight line.

Output

When the road is constructed so as to meet the conditions of the problem statement, output the minimum value of the total length of the road. The "length" here is the Euclidean distance. However, if you cannot build a road that meets the conditions, output -1 instead. The output may contain errors, but the relative error to the true value must be less than 10-9.

Examples

Input

2 2
0 0
1 1
2 0
2 -1


Output

2.414213562373


Input

2 3
4 0
0 0
2 3
2 -2
3 1


Output

-1


Input

5 2
-2 1
1 2
-1 3
-1 5
1 4
0 4
0 0


Output

12.359173603117

### Response

```cpp
#include<stdio.h>
#include <iostream>
#include <math.h>
#include <numeric>
#include <vector>
#include <map>
#include <functional>
#include <stdio.h>
#include <array>
#include <algorithm>
#include <string>
#include <assert.h>
#include <stdio.h>
#include <queue>
#include<iomanip>
#include<bitset>
#include<stack>
using namespace std;

const long long int mod = 1000000007;

struct Mod {
	int num;
	Mod() : num(0) { ; }
	Mod(long long int n) : num((n % mod + mod) % mod) { ; }
	Mod(int n) : num((n % mod + mod) % mod) { ; }
	operator int() { return num; }
};

Mod operator+(Mod a, Mod b) { return Mod((a.num + b.num) % mod); }
Mod operator+(long long int a, Mod b) { return Mod(a) + b; }
Mod operator-(Mod a, Mod b) { return Mod((mod + a.num - b.num) % mod); }
Mod operator-(long long int a, Mod b) { return Mod(a) - b; }
Mod operator*(Mod a, Mod b) { return Mod(((long long)a.num * b.num) % mod); }
Mod operator*(long long int a, Mod b) { return Mod(a)*b; }
Mod operator+=(Mod &a, Mod b) { return a = a + b; }
Mod operator+=(long long int &a, Mod b) { return a = a + b; }
Mod operator-=(Mod &a, Mod b) { return a = a - b; }
Mod operator-=(long long int &a, Mod b) { return a = a - b; }
Mod operator*=(Mod &a, Mod b) { return a = a * b; }
Mod operator*=(long long int &a, Mod b) { return a = a * b; }
Mod operator^(Mod a, long long int n) {
	if (n == 0) return Mod(1);
	Mod res = (a * a) ^ (n / 2);
	if (n % 2) res = res * a;
	return res;
}
Mod inv(Mod a) { return a ^ (mod - 2); }
Mod operator/(Mod a, Mod b) {
	assert(b != 0);
	return a * inv(b);
}
Mod operator/(long long int a, Mod b) {
	assert(b != 0);
	return Mod(a) * inv(b);
}

#define MAX_N 1024000

Mod fact[MAX_N], factinv[MAX_N];
void init() {
	fact[0] = Mod(1); factinv[0] = 1;
	for (int i = 0; i < MAX_N - 1; ++i) {
		fact[i + 1] = fact[i] * Mod(i + 1);
		factinv[i + 1] = factinv[i] / Mod(i + 1);
	}
}
Mod comb(int a, int b) {
	return fact[a] * factinv[b] * factinv[a - b];
}


#define REP(i,n) for(int i=0;i<(int)(n);i++)
#define ALL(x) (x).begin(),(x).end()



/* 幾何の基本 */

#include <complex>

typedef long double ld;
typedef complex<ld> Point;

const ld eps = 1e-9, pi = acos(-1.0);

namespace std {
  bool operator<(const Point &lhs, const Point &rhs) {
    if (lhs.real() < rhs.real() - eps) return true;
    if (lhs.real() > rhs.real() + eps) return false;
    return lhs.imag() < rhs.imag();
  }
}

// 点の入力
Point input_point() {
  ld x, y;
  cin >> x >> y;
  return Point(x, y);
}

// 誤差つき等号判定
bool eq(ld a, ld b) {
  return (abs(a - b) < eps);
}

// 内積
ld dot(Point a, Point b) {
  return real(conj(a) * b);
}

// 外積
ld cross(Point a, Point b) {
  return imag(conj(a) * b);
}

// 直線の定義
class Line {
public:
  Point a, b;
  Line () : a(Point(0, 0)), b(Point(0, 0)) {}
  Line (Point a, Point b) : a(a), b(b) {}
};

// 円の定義
class Circle {
public:
  Point p;
  ld r;
  Circle () : p(Point(0, 0)), r(0) {}
  Circle (Point p, ld r) : p(p), r(r) {}
};

// CCW
int ccw (Point a, Point b, Point c) {
  b -= a; c -= a;
  if (cross(b, c) > eps) return 1;   // a,b,cが反時計周りの順に並ぶ
  if (cross(b, c) < -eps) return -1; // a,b,cが時計周りの順に並ぶ
  if (dot(b, c) < 0) return 2;       // c,a,bの順に直線に並ぶ
  if (norm(b) < norm(c)) return -2;  // a,b,cの順に直線に並ぶ
  return 0;                          // a,c,bの順に直線に並ぶ
}


/* 交差判定 */

// 直線と直線の交差判定
bool isis_ll (Line l, Line m) {
  return !eq(cross(l.b - l.a, m.b - m.a), 0);
}

// 直線と線分の交差判定
bool isis_ls (Line l, Line s) {
  return isis_ll(l, s) &&
    (cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < eps);
}

// 線分と線分の交差判定
bool isis_ss(Line s, Line t) {
  return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 &&
    ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0;
}

// 点の直線上判定
bool isis_lp (Line l, Point p) {
  return (abs(cross(l.b - p, l.a - p)) < eps);
}

// 点の線分上判定
bool isis_sp (Line s, Point p) {
  return (abs(s.a - p) + abs(s.b - p) - abs(s.b - s.a) < eps);
}

// 垂線の足
Point proj (Line l, Point p) {
  ld t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
  return l.a + t * (l.a - l.b);
}

// 直線と直線の交点
Point is_ll (Line s, Line t) {
  Point sv = s.b - s.a, tv = t.b - t.a;
  assert(cross(sv, tv) != 0);
  return s.a + sv * cross(tv, t.a - s.a) / cross(tv, sv);
}

// 直線と点の距離
ld dist_lp (Line l, Point p) {
  return abs(p - proj(l, p));
}

// 直線と直線の距離
ld dist_ll (Line l, Line m) {
  return isis_ll(l, m) ? 0 : dist_lp(l, m.a);
}

// 直線と線分の距離
ld dist_ls (Line l, Line s) {
  return isis_ls(l, s) ? 0 : min(dist_lp(l, s.a), dist_lp(l, s.b));
}

// 線分と点の距離
ld dist_sp (Line s, Point p) {
  Point r = proj(s, p);
  return isis_sp(s, r) ? abs(r - p) : min(abs(s.a - p), abs(s.b - p));
}

// 線分と線分の距離
ld dist_ss (Line s, Line t) {
  if (isis_ss(s, t)) return 0;
  return min({dist_sp(s, t.a), dist_sp(s, t.b), dist_sp(t, s.a), dist_sp(t, s.b)});
}


/* 円 */

// 円と円の交点
vector<Point> is_cc (Circle c1, Circle c2){
  vector<Point> res;
  ld d = abs(c1.p - c2.p);
  ld rc = (d * d + c1.r * c1.r - c2.r * c2.r) / (2 * d);
  ld dfr = c1.r * c1.r - rc * rc;
  if (abs(dfr) < eps) dfr = 0.0;
  else if (dfr < 0.0) return res; // no intersection
  ld rs = sqrt(dfr);
  Point diff = (c2.p - c1.p) / d;
  res.push_back(c1.p + diff * Point(rc, rs));
  if (dfr != 0.0) res.push_back(c1.p + diff * Point(rc, -rs));
  return res;
}

// 円と直線の交点
vector<Point> is_lc (Circle c, Line l){
  vector<Point> res;
  ld d = dist_lp(l, c.p);
  if (d < c.r + eps){
    ld len = (d > c.r) ? 0.0 : sqrt(c.r * c.r - d * d); //safety;
    Point nor = (l.a - l.b) / abs(l.a - l.b);
    res.push_back(proj(l, c.p) + len * nor);
    res.push_back(proj(l, c.p) - len * nor);
  }
  return res;
}

// 円と線分の距離
vector<Point> is_sc(Circle c, Line l){
  vector<Point> v = is_lc(c, l), res;
  for (Point p : v)
    if (isis_sp(l, p)) res.push_back(p);
  return res;
}

// 円と点の接線
vector<Line> tangent_cp(Circle c, Point p) {
  vector<Line> ret;
  Point v = c.p - p;
  ld d = abs(v);
  ld l = sqrt(norm(v) - c.r * c.r);
  if (isnan(l)) { return ret; }
  Point v1 = v * Point(l / d,  c.r / d);
  Point v2 = v * Point(l / d, -c.r / d);
  ret.push_back(Line(p, p + v1));
  if (l < eps) return ret;
  ret.push_back(Line(p, p + v2));
  return ret;
}

// 円と円の接線
vector<Line> tangent_cc(Circle c1, Circle c2) {
  vector<Line> ret;
  if (abs(c1.p - c2.p) - (c1.r + c2.r) > -eps) {
    Point center = (c1.p * c2.r + c2.p * c1.r) / (c1.r + c2.r);
    ret = tangent_cp(c1, center);
  }
  if (abs(c1.r - c2.r) > eps) {
    Point out = (-c1.p * c2.r + c2.p * c1.r) / (c1.r - c2.r);
    vector<Line> nret = tangent_cp(c1, out);
    ret.insert(ret.end(), ALL(nret));
  }
  else {
    Point v = c2.p - c1.p;
    v /= abs(v);
    Point q1 = c1.p + v * Point(0,  1) * c1.r;
    Point q2 = c1.p + v * Point(0, -1) * c1.r;
    ret.push_back(Line(q1, q1 + v));
    ret.push_back(Line(q2, q2 + v));
  }
  return ret;
}


/* 多角形 */

typedef vector<Point> Polygon;

// 面積
ld area(const Polygon &p) {
  ld res = 0;
  int n = p.size();
  REP(j,n) res += cross(p[j], p[(j+1)%n]);
  return res / 2;
}

// 多角形の回転方向
bool is_counter_clockwise (const Polygon &poly) {
  ld angle = 0;
  int n = poly.size();
  REP(i,n) {
    Point a = poly[i], b = poly[(i+1)%n], c = poly[(i+2)%n];
    angle += arg((c - b) / (b - a));
  }
  return angle > eps;
}

// 円の内外判定
// -1 => out
//  0 => on
//  1 => in
int is_in_polygon (const Polygon &poly, Point p) {
  ld angle = 0;
  int n = poly.size();
  REP(i,n) {
    Point a = poly[i], b = poly[(i+1)%n];
    if (isis_sp(Line(a, b), p)) return 1;
    angle += arg((b - p) / (a - p));
  }
  return eq(angle, 0) ? 0 : 2;
}

// 凸包
Polygon convex_hull(vector<Point> ps) {
  int n = ps.size();
  int k = 0;
  sort(ps.begin(), ps.end());
  Polygon ch(2 * n);
  for (int i = 0; i < n; ch[k++] = ps[i++])
    while (k >= 2 && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = ps[i--])
    while (k >= t && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;
  ch.resize(k - 1);
  return ch;
}

// 凸カット
Polygon convex_cut(const Polygon &ps, Line l) {
  int n = ps.size();
  Polygon Q;
  REP(i,n) {
    Point A = ps[i], B = ps[(i+1)%n];
    Line m = Line(A, B);
    if (ccw(l.a, l.b, A) != -1) Q.push_back(A);
    if (ccw(l.a, l.b, A) * ccw(l.a, l.b, B) < 0 && isis_ll(l, m))
      Q.push_back(is_ll(l, m));
  }
  return Q;
}


/* アレンジメント */
void add_point(vector<Point> &ps, Point p) {
  for (Point q : ps) if (abs(q - p) < eps) return;
  ps.push_back(p);
}

typedef int Weight;

struct Edge { int from, to; Weight weight; };

typedef vector<Edge> Edges;
typedef vector<Edges> Graph;

void add_edge(Graph &g, int from, int to, Weight weight) {
  g[from].push_back(Edge{from, to, weight});
}

Graph segment_arrangement(const vector<Line> &s, const vector<Point> &p) {
  int n = p.size(), m = s.size();
  Graph g(n);
  REP(i,m) {
    vector<pair<ld,int>> vec;
    REP(j,n) if (isis_sp(s[i], p[j]))
      vec.emplace_back(abs(s[i].a - p[j]), j);
    sort(ALL(vec));
    REP(j,vec.size()-1) {
      int from = vec[j].second, to = vec[j+1].second;
      add_edge(g, from, to, abs(p[from] - p[to]));
    }
  }
  return g;
}

Graph circle_arrangement(const vector<Circle> &c, const vector<Point> &p) {
  int n = p.size(), m = c.size();
  Graph g(n);
  REP(i,m) {
    vector<pair<ld,int>> vec;
    REP(j,n) if (abs(abs(c[i].p - p[j]) - c[i].r) < eps)
      vec.emplace_back(arg(c[i].p - p[j]), j);
    sort(ALL(vec));
    REP(j,vec.size()-1) {
      int from = vec[j].second, to = vec[j+1].second;
      ld angle = vec[j+1].first - vec[j].first;
      add_edge(g, from, to, angle * c[i].r);
    }
    if (vec.size() >= 2) {
      int from = vec.back().second, to = vec.front().first;
      ld angle = vec.front().first - vec.back().first;
      add_edge(g, from, to, angle * c[i].r);
    }
  }
  return g;
}


/* 双対グラフ */

// 線分集合は既にアレンジメントされていなければならない．
// 内側の円は時計回りで，外側の円は反時計回りで得られる．
// 変数 polygon は，vector<int> で表される多角形の集合であり，
// vector<int> で表される 多角形のi番目は，その頂点の頂点集合pにおける番号である．
vector<vector<int>> polygon;
vector<int> seg2p[1024][1024];

Graph dual_graph(const vector<Line> &s, const vector<Point> &p) {
  int N = p.size();
  polygon.clear();
  REP(i,1024) REP(j,1024) seg2p[i][j].clear();
  vector<vector<tuple<ld,int,bool>>> tup(N);
  REP(i,s.size()) {
    int a = -1, b = -1;
    REP(j,N) if (abs(s[i].a - p[j]) < eps) a = j;
    REP(j,N) if (abs(s[i].b - p[j]) < eps) b = j;
    assert(a >= 0 && b >= 0);
    tup[a].emplace_back(arg(s[i].b - s[i].a), b, false);
    tup[b].emplace_back(arg(s[i].a - s[i].b), a, false);
  }
  REP(i,N) sort(ALL(tup[i]));
  REP(i,N) {
    REP(j,tup[i].size()) {
      ld angle; int pos = j, from = i, to; bool flag;
      tie(angle, to, flag) = tup[i][j];
      if (flag) continue;
      vector<int> ps;
      while (!flag) {
        ps.push_back(from);
        get<2>(tup[from][pos]) = true;
        seg2p[from][to].push_back(polygon.size());
        seg2p[to][from].push_back(polygon.size());
        angle += pi + eps;
        if (angle > pi) angle -= 2 * pi;
        auto it = lower_bound(ALL(tup[to]), make_tuple(angle, 0, false));
        if (it == tup[to].end()) it = tup[to].begin();
        from = to; tie(angle, to, flag) = *it;
        pos = it - tup[from].begin();
      }
      polygon.push_back(ps);
    }
  }
  Graph g(polygon.size());
  REP(i,N) REP(j,i) {
    if (seg2p[i][j].size() == 2) {
      int from = seg2p[i][j][0], to = seg2p[i][j][1];
      g[from].push_back(Edge{from, to});
      g[to].push_back(Edge{to, from});
    }
  }
  return g;
}


/* ビジュアライザ */
const ld zoom = 25;
const ld centerX = 6;
const ld centerY = 5;

void change_color(int r, int g, int b) {
  fprintf(stderr, "c.strokeStyle = 'rgb(%d, %d, %d)';\n", r, g, b);
}

int cordx(Point p) { return 400 + zoom * (p.real() - centerX); }
int cordy(Point p) { return 400 - zoom * (p.imag() - centerY); }

#define cord(p) cordx(p),cordy(p)

void draw_point(Point p) {
  fprintf(stderr, "circle(%d, %d, %d)\n", cord(p), 2);
}

void draw_segment(Line l) {
  fprintf(stderr, "line(%d, %d, %d, %d)\n", cord(l.a), cord(l.b));
}

void draw_line(Line l) {
  Point v = l.b - l.a;
  Line m(l.a - v * Point(1e4, 0), l.b + v * Point(1e4, 0));
  fprintf(stderr, "line(%d, %d, %d, %d)\n", cord(m.a), cord(m.b));
}

void draw_polygon(const Polygon &p) {
  int n = p.size();
  REP(i,n) draw_segment(Line(p[i], p[(i+1)%n]));
}

void draw_circle(Circle c) {
  fprintf(stderr, "circle(%d, %d, %d)\n", cord(c.p), (int)(zoom * c.r));
}

class Compare {
public:
	bool operator()(const pair<int, double>&l, const pair<int, double>&r) {
		return l.second > r.second;
	}
};

int main() {
	int a, b;
	cin >> a >> b;
	vector<Point> totaps;
	vector<Point> tuteps;
	for (int i = 0; i < a; ++i) {
		double x;
		double y;
		cin >> x >> y;
		totaps.push_back(Point(x, y));
	}
	for (int i = 0; i < b; ++i) {
		double x;
		double y;
		cin >> x >> y;
		tuteps.push_back(Point(x, y));
	}
	double ans1 = 0;
	{
		Line totaload(totaps[0], totaps[1]);
		vector<vector<pair<int,double>>>Nodes(b);
		for (int i = 0; i < b; ++i) {
			for (int j = 0; j < b; ++j) {
				if (i != j) {
					if (!isis_ss(totaload, Line(tuteps[i], tuteps[j]))) {
						double dis = abs(tuteps[i] - tuteps[j]);
						Nodes[i].push_back(make_pair(j, dis));
					}
				}
			}
		}
		vector<double>times(b, 999999999999);
		times[0] = 0;
		priority_queue<pair<int, double>,vector<pair<int, double>>,Compare>qu;
		qu.push(make_pair(0, 0));
		while (!qu.empty()) {
			pair<int, double> atop = qu.top();
			qu.pop();
			for (int i = 0; i < Nodes[atop.first].size(); ++i) {
				if (times[Nodes[atop.first][i].first]>atop.second + Nodes[atop.first][i].second) {
					qu.push(make_pair(Nodes[atop.first][i].first,atop.second + Nodes[atop.first][i].second));
					times[Nodes[atop.first][i].first] = atop.second + Nodes[atop.first][i].second;
				}
			}
		}
		ans1= abs(totaload.a-totaload.b);
		ans1 += times[1];
	}
	double ans2 = 0;
	{
		Line tuteload(tuteps[0], tuteps[1]);
		vector<vector<pair<int, double>>>Nodes(a);
		for (int i = 0; i < a; ++i) {
			for (int j = 0; j < a; ++j) {
				if (i != j) {
					if (!isis_ss(tuteload, Line(totaps[i], totaps[j]))) {
						double dis=abs(totaps[i] - totaps[j]);
						Nodes[i].push_back(make_pair(j, dis));
					}
				}
			}
		}
		vector<double>times(a, 999999999999);
		times[0] = 0;
		priority_queue<pair<int, double>, vector<pair<int, double>>, Compare>qu;
		qu.push(make_pair(0, 0));
		while (!qu.empty()) {
			pair<int, double> atop = qu.top();
			qu.pop();
			for (int i = 0; i < Nodes[atop.first].size(); ++i) {
				if (times[Nodes[atop.first][i].first]>atop.second + Nodes[atop.first][i].second) {
					qu.push(make_pair(Nodes[atop.first][i].first, atop.second + Nodes[atop.first][i].second));
					times[Nodes[atop.first][i].first] = atop.second + Nodes[atop.first][i].second;
				}
			}
		}
		ans2 = abs(tuteload.a - tuteload.b);
		ans2 += times[1];
	}
	double ans = min(ans1, ans2);
	if (ans > 999999999990) {
		cout << -1 << endl;
	}else{
		cout <<fixed<<setprecision(20)<< ans << endl;
	}
	return 0;	
}
```