#include <bits/stdc++.h>
using namespace std;

typedef complex<double> Point;
typedef Point Vector;
typedef pair<Point, Point> Segment;
typedef Segment Line;
typedef pair<Point, double> Circle;
typedef vector<Point> Polygon;
double dot(Vector a, Vector b){
	return real(a) * real(b) + imag(a) * imag(b);
}
double cross(Vector a, Vector b){
	return real(a) * imag(b) - imag(a) * real(b);
}
Point project(Line l, Point p){
	Vector base = l.second - l.first;
	base /= abs(base);
	double r = dot(p - l.first, base);
	return l.first + r * base;
}
Point reflect(Line l, Point p){
	Vector ortho = p - project(l, p);
	return p - 2.0 * ortho;
}

int main(){
	cin.tie(0);
	ios::sync_with_stdio(false);
	Point p1, p2;
	double x, y;
	cin >> x >> y;
	p1 = Point(x, y);
	cin >> x >> y;
	p2 = Point(x, y);
	Line l(p1, p2);
	int q;
	cin >> q;
	while(q--){
		cin >> x >> y;
		Point z = reflect(l, Point(x, y));
		cout << fixed << setprecision(15) << real(z) << " " << imag(z) << "\n";
	}
}

### Prompt

Construct a CPP code solution to the problem outlined:

For given three points p1, p2, p, find the reflection point x of p onto p1p2.

<image>

Constraints

* 1 ≤ q ≤ 1000
* -10000 ≤ xi, yi ≤ 10000
* p1 and p2 are not identical.

Input


xp1 yp1 xp2 yp2
q
xp0 yp0
xp1 yp1
...
xpq−1 ypq−1


In the first line, integer coordinates of p1 and p2 are given. Then, q queries are given for integer coordinates of p.

Output

For each query, print the coordinate of the reflection point x. The output values should be in a decimal fraction with an error less than 0.00000001.

Examples

Input

0 0 2 0
3
-1 1
0 1
1 1


Output

-1.0000000000 -1.0000000000
0.0000000000 -1.0000000000
1.0000000000 -1.0000000000


Input

0 0 3 4
3
2 5
1 4
0 3


Output

4.2400000000 3.3200000000
3.5600000000 2.0800000000
2.8800000000 0.8400000000

### Response

```cpp
#include <bits/stdc++.h>
using namespace std;

typedef complex<double> Point;
typedef Point Vector;
typedef pair<Point, Point> Segment;
typedef Segment Line;
typedef pair<Point, double> Circle;
typedef vector<Point> Polygon;
double dot(Vector a, Vector b){
	return real(a) * real(b) + imag(a) * imag(b);
}
double cross(Vector a, Vector b){
	return real(a) * imag(b) - imag(a) * real(b);
}
Point project(Line l, Point p){
	Vector base = l.second - l.first;
	base /= abs(base);
	double r = dot(p - l.first, base);
	return l.first + r * base;
}
Point reflect(Line l, Point p){
	Vector ortho = p - project(l, p);
	return p - 2.0 * ortho;
}

int main(){
	cin.tie(0);
	ios::sync_with_stdio(false);
	Point p1, p2;
	double x, y;
	cin >> x >> y;
	p1 = Point(x, y);
	cin >> x >> y;
	p2 = Point(x, y);
	Line l(p1, p2);
	int q;
	cin >> q;
	while(q--){
		cin >> x >> y;
		Point z = reflect(l, Point(x, y));
		cout << fixed << setprecision(15) << real(z) << " " << imag(z) << "\n";
	}
}

```