#include <bits/stdc++.h>
using namespace std;
using splay_key = int;
struct splay_node {
  splay_node *parent = nullptr, *child[2] = {nullptr, nullptr};
  splay_key key;
  int size = 1;
  static int get_size(splay_node *x) { return x == nullptr ? 0 : x->size; }
  int parent_index() const {
    if (parent == nullptr) return -1;
    return this == parent->child[0] ? 0 : 1;
  }
  void set_child(int index, splay_node *x) {
    child[index] = x;
    if (x != nullptr) x->parent = this;
  }
  void join() { size = get_size(child[0]) + get_size(child[1]) + 1; }
};
struct splay_tree {
  static const int POOL_SIZE = 20000;
  static vector<splay_node *> node_pool;
  static vector<splay_node *> pointers_to_delete;
  static splay_node *new_node(const splay_key &key) {
    if (node_pool.empty()) {
      splay_node *ptr = new splay_node[POOL_SIZE];
      pointers_to_delete.push_back(ptr);
      for (int i = POOL_SIZE - 1; i >= 0; i--) node_pool.push_back(ptr + i);
    }
    splay_node *node = node_pool.back();
    node_pool.pop_back();
    node->key = key;
    node->join();
    return node;
  }
  ~splay_tree() {}
  splay_node *root = nullptr;
  bool empty() const { return root == nullptr; }
  int size() const { return root == nullptr ? 0 : root->size; }
  splay_node *set_root(splay_node *x) {
    if (x != nullptr) x->parent = nullptr;
    return root = x;
  }
  void rotate_up(splay_node *x, bool x_join = true) {
    splay_node *p = x->parent, *gp = p->parent;
    int index = x->parent_index();
    if (gp == nullptr)
      set_root(x);
    else
      gp->set_child(p->parent_index(), x);
    p->set_child(index, x->child[!index]);
    x->set_child(!index, p);
    p->join();
    if (x_join) x->join();
  }
  void splay(splay_node *x) {
    while (x != root) {
      splay_node *p = x->parent;
      if (p != root)
        rotate_up(x->parent_index() == p->parent_index() ? p : x, false);
      rotate_up(x, false);
    }
    x->join();
  }
  void check_splay(splay_node *x, int depth) {
    assert(x != nullptr);
    int n = size(), log_n = 32 - __builtin_clz(n);
    if (depth > 2 * log_n) splay(x);
  }
  pair<splay_node *, int> insert(const splay_key &key,
                                 bool require_unique = false) {
    return insert(new_node(key), require_unique);
  }
  pair<splay_node *, int> insert(splay_node *x, bool require_unique = false) {
    if (root == nullptr) return {set_root(x), 0};
    splay_node *current = root, *prev = nullptr;
    int below = 0, depth = 0;
    while (current != nullptr) {
      prev = current;
      depth++;
      if (current->key < x->key) {
        below += splay_node::get_size(current->child[0]) + 1;
        current = current->child[1];
      } else {
        if (require_unique && !(x->key < current->key)) {
          below += splay_node::get_size(current->child[0]);
          check_splay(current, depth);
          return {current, below};
        }
        current = current->child[0];
      }
    }
    prev->set_child(prev->key < x->key ? 1 : 0, x);
    check_splay(x, depth);
    for (splay_node *node = x; node != nullptr; node = node->parent)
      node->join();
    return {x, below};
  }
  splay_node *begin() {
    if (root == nullptr) return nullptr;
    splay_node *x = root;
    int depth = 0;
    while (x->child[0] != nullptr) {
      x = x->child[0];
      depth++;
    }
    check_splay(x, depth);
    return x;
  }
  splay_node *_next(splay_node *x) const {
    if (x == nullptr) return nullptr;
    if (x->child[1] != nullptr) {
      x = x->child[1];
      while (x->child[0] != nullptr) x = x->child[0];
      return x;
    }
    while (x->parent_index() == 1) x = x->parent;
    return x->parent;
  }
  splay_node *_prev(splay_node *x) const {
    if (x == nullptr) return nullptr;
    if (x->child[0] != nullptr) {
      x = x->child[0];
      while (x->child[1] != nullptr) x = x->child[1];
      return x;
    }
    while (x->parent_index() == 0) x = x->parent;
    return x->parent;
  }
  splay_node *last() {
    if (root == nullptr) return nullptr;
    splay_node *x = root;
    int depth = 0;
    while (x->child[1] != nullptr) {
      x = x->child[1];
      depth++;
    }
    check_splay(x, depth);
    return x;
  }
  void clear() {
    vector<splay_node *> nodes;
    nodes.reserve(size());
    for (splay_node *node = begin(); node != nullptr; node = _next(node))
      nodes.push_back(node);
    for (splay_node *node : nodes) {
      *node = splay_node();
      node_pool.push_back(node);
    }
    set_root(nullptr);
  }
  void erase(splay_node *x) {
    splay_node *new_x = nullptr, *fix_node = nullptr;
    if (x->child[0] == nullptr || x->child[1] == nullptr) {
      new_x = x->child[x->child[0] == nullptr ? 1 : 0];
      fix_node = x->parent;
    } else {
      splay_node *next = _next(x);
      assert(next != nullptr && next->child[0] == nullptr);
      new_x = next;
      fix_node = next->parent == x ? next : next->parent;
      next->parent->set_child(next->parent_index(), next->child[1]);
      next->set_child(0, x->child[0]);
      next->set_child(1, x->child[1]);
    }
    if (x == root)
      set_root(new_x);
    else
      x->parent->set_child(x->parent_index(), new_x);
    int depth = 0;
    for (splay_node *node = fix_node; node != nullptr; node = node->parent) {
      node->join();
      depth++;
    }
    if (fix_node != nullptr) check_splay(fix_node, depth);
    *x = splay_node();
    node_pool.push_back(x);
  }
  pair<splay_node *, int> lower_bound(const splay_key &key) {
    splay_node *current = root, *prev = nullptr, *answer = nullptr;
    int below = 0, depth = 0;
    while (current != nullptr) {
      prev = current;
      depth++;
      if (current->key < key) {
        below += splay_node::get_size(current->child[0]) + 1;
        current = current->child[1];
      } else {
        answer = current;
        current = current->child[0];
      }
    }
    if (prev != nullptr) check_splay(prev, depth);
    return make_pair(answer, below);
  }
  bool contains(const splay_key &key) {
    splay_node *node = lower_bound(key).first;
    return node != nullptr && node->key == key;
  }
  bool erase(const splay_key &key) {
    splay_node *x = lower_bound(key).first;
    if (x == nullptr || x->key != key) return false;
    erase(x);
    return true;
  }
  splay_node *node_at_index(int index) {
    if (index < 0 || index >= size()) return nullptr;
    splay_node *current = root;
    int depth = 0;
    while (current != nullptr) {
      int left_size = splay_node::get_size(current->child[0]);
      depth++;
      if (index == left_size) {
        check_splay(current, depth);
        return current;
      }
      if (index < left_size) {
        current = current->child[0];
      } else {
        current = current->child[1];
        index -= left_size + 1;
      }
    }
    assert(false);
  }
};
vector<splay_node *> splay_tree::node_pool;
vector<splay_node *> splay_tree::pointers_to_delete;
splay_tree bit[200005];
int n, m;
int a[200005], b[200005];
void modify(int index, int old_val, int new_val) {
  if (old_val == new_val) return;
  for (int i = index; i <= n; i += (i & -i)) {
    if (old_val > 0) bit[i].erase(old_val);
    bit[i].insert(new_val);
  }
}
int query(int index, int cap) {
  if (index == 0) return 0;
  int sum = 0;
  for (int i = index; i; i -= (i & -i)) {
    sum += (bit[i].lower_bound(cap + 1)).second;
  }
  return sum;
}
void solution() {
  cin >> n >> m;
  for (int i = 1; i <= n; i++) {
    int u;
    cin >> u;
    a[u] = i;
  }
  for (int i = 1; i <= n; i++) {
    cin >> b[i];
    b[i] = a[b[i]];
    modify(i, 0, b[i]);
  }
  while (m--) {
    int type;
    cin >> type;
    if (type == 1) {
      int la, ra, lb, rb;
      cin >> la >> ra >> lb >> rb;
      int f_ra = query(rb, ra) - query(lb - 1, ra);
      int f_la = query(rb, la - 1) - query(lb - 1, la - 1);
      cout << f_ra - f_la << endl;
    } else {
      int x, y;
      cin >> x >> y;
      modify(x, b[x], b[y]);
      modify(y, b[y], b[x]);
      swap(b[x], b[y]);
    }
  }
}
signed main() {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  int tc = 1;
  while (tc--) {
    solution();
    cout << "\n";
  }
}

### Prompt

Please provide a cpp coded solution to the problem described below:

You are given two permutations a and b, both consisting of n elements. Permutation of n elements is such a integer sequence that each value from 1 to n appears exactly once in it.

You are asked to perform two types of queries with them:

  * 1~l_a~r_a~l_b~r_b — calculate the number of values which appear in both segment [l_a; r_a] of positions in permutation a and segment [l_b; r_b] of positions in permutation b; 
  * 2~x~y — swap values on positions x and y in permutation b. 



Print the answer for each query of the first type.

It is guaranteed that there will be at least one query of the first type in the input.

Input

The first line contains two integers n and m (2 ≤ n ≤ 2 ⋅ 10^5, 1 ≤ m ≤ 2 ⋅ 10^5) — the number of elements in both permutations and the number of queries.

The second line contains n integers a_1, a_2, ..., a_n (1 ≤ a_i ≤ n) — permutation a. It is guaranteed that each value from 1 to n appears in a exactly once.

The third line contains n integers b_1, b_2, ..., b_n (1 ≤ b_i ≤ n) — permutation b. It is guaranteed that each value from 1 to n appears in b exactly once.

Each of the next m lines contains the description of a certain query. These are either:

  * 1~l_a~r_a~l_b~r_b (1 ≤ l_a ≤ r_a ≤ n, 1 ≤ l_b ≤ r_b ≤ n); 
  * 2~x~y (1 ≤ x, y ≤ n, x ≠ y). 

Output

Print the answers for the queries of the first type, each answer in the new line — the number of values which appear in both segment [l_a; r_a] of positions in permutation a and segment [l_b; r_b] of positions in permutation b.

Example

Input


6 7
5 1 4 2 3 6
2 5 3 1 4 6
1 1 2 4 5
2 2 4
1 1 2 4 5
1 2 3 3 5
1 1 6 1 2
2 4 1
1 4 4 1 3


Output


1
1
1
2
0

Note

Consider the first query of the first example. Values on positions [1; 2] of a are [5, 1] and values on positions [4; 5] of b are [1, 4]. Only value 1 appears in both segments.

After the first swap (the second query) permutation b becomes [2, 1, 3, 5, 4, 6].

After the second swap (the sixth query) permutation b becomes [5, 1, 3, 2, 4, 6].

### Response

```cpp
#include <bits/stdc++.h>
using namespace std;
using splay_key = int;
struct splay_node {
  splay_node *parent = nullptr, *child[2] = {nullptr, nullptr};
  splay_key key;
  int size = 1;
  static int get_size(splay_node *x) { return x == nullptr ? 0 : x->size; }
  int parent_index() const {
    if (parent == nullptr) return -1;
    return this == parent->child[0] ? 0 : 1;
  }
  void set_child(int index, splay_node *x) {
    child[index] = x;
    if (x != nullptr) x->parent = this;
  }
  void join() { size = get_size(child[0]) + get_size(child[1]) + 1; }
};
struct splay_tree {
  static const int POOL_SIZE = 20000;
  static vector<splay_node *> node_pool;
  static vector<splay_node *> pointers_to_delete;
  static splay_node *new_node(const splay_key &key) {
    if (node_pool.empty()) {
      splay_node *ptr = new splay_node[POOL_SIZE];
      pointers_to_delete.push_back(ptr);
      for (int i = POOL_SIZE - 1; i >= 0; i--) node_pool.push_back(ptr + i);
    }
    splay_node *node = node_pool.back();
    node_pool.pop_back();
    node->key = key;
    node->join();
    return node;
  }
  ~splay_tree() {}
  splay_node *root = nullptr;
  bool empty() const { return root == nullptr; }
  int size() const { return root == nullptr ? 0 : root->size; }
  splay_node *set_root(splay_node *x) {
    if (x != nullptr) x->parent = nullptr;
    return root = x;
  }
  void rotate_up(splay_node *x, bool x_join = true) {
    splay_node *p = x->parent, *gp = p->parent;
    int index = x->parent_index();
    if (gp == nullptr)
      set_root(x);
    else
      gp->set_child(p->parent_index(), x);
    p->set_child(index, x->child[!index]);
    x->set_child(!index, p);
    p->join();
    if (x_join) x->join();
  }
  void splay(splay_node *x) {
    while (x != root) {
      splay_node *p = x->parent;
      if (p != root)
        rotate_up(x->parent_index() == p->parent_index() ? p : x, false);
      rotate_up(x, false);
    }
    x->join();
  }
  void check_splay(splay_node *x, int depth) {
    assert(x != nullptr);
    int n = size(), log_n = 32 - __builtin_clz(n);
    if (depth > 2 * log_n) splay(x);
  }
  pair<splay_node *, int> insert(const splay_key &key,
                                 bool require_unique = false) {
    return insert(new_node(key), require_unique);
  }
  pair<splay_node *, int> insert(splay_node *x, bool require_unique = false) {
    if (root == nullptr) return {set_root(x), 0};
    splay_node *current = root, *prev = nullptr;
    int below = 0, depth = 0;
    while (current != nullptr) {
      prev = current;
      depth++;
      if (current->key < x->key) {
        below += splay_node::get_size(current->child[0]) + 1;
        current = current->child[1];
      } else {
        if (require_unique && !(x->key < current->key)) {
          below += splay_node::get_size(current->child[0]);
          check_splay(current, depth);
          return {current, below};
        }
        current = current->child[0];
      }
    }
    prev->set_child(prev->key < x->key ? 1 : 0, x);
    check_splay(x, depth);
    for (splay_node *node = x; node != nullptr; node = node->parent)
      node->join();
    return {x, below};
  }
  splay_node *begin() {
    if (root == nullptr) return nullptr;
    splay_node *x = root;
    int depth = 0;
    while (x->child[0] != nullptr) {
      x = x->child[0];
      depth++;
    }
    check_splay(x, depth);
    return x;
  }
  splay_node *_next(splay_node *x) const {
    if (x == nullptr) return nullptr;
    if (x->child[1] != nullptr) {
      x = x->child[1];
      while (x->child[0] != nullptr) x = x->child[0];
      return x;
    }
    while (x->parent_index() == 1) x = x->parent;
    return x->parent;
  }
  splay_node *_prev(splay_node *x) const {
    if (x == nullptr) return nullptr;
    if (x->child[0] != nullptr) {
      x = x->child[0];
      while (x->child[1] != nullptr) x = x->child[1];
      return x;
    }
    while (x->parent_index() == 0) x = x->parent;
    return x->parent;
  }
  splay_node *last() {
    if (root == nullptr) return nullptr;
    splay_node *x = root;
    int depth = 0;
    while (x->child[1] != nullptr) {
      x = x->child[1];
      depth++;
    }
    check_splay(x, depth);
    return x;
  }
  void clear() {
    vector<splay_node *> nodes;
    nodes.reserve(size());
    for (splay_node *node = begin(); node != nullptr; node = _next(node))
      nodes.push_back(node);
    for (splay_node *node : nodes) {
      *node = splay_node();
      node_pool.push_back(node);
    }
    set_root(nullptr);
  }
  void erase(splay_node *x) {
    splay_node *new_x = nullptr, *fix_node = nullptr;
    if (x->child[0] == nullptr || x->child[1] == nullptr) {
      new_x = x->child[x->child[0] == nullptr ? 1 : 0];
      fix_node = x->parent;
    } else {
      splay_node *next = _next(x);
      assert(next != nullptr && next->child[0] == nullptr);
      new_x = next;
      fix_node = next->parent == x ? next : next->parent;
      next->parent->set_child(next->parent_index(), next->child[1]);
      next->set_child(0, x->child[0]);
      next->set_child(1, x->child[1]);
    }
    if (x == root)
      set_root(new_x);
    else
      x->parent->set_child(x->parent_index(), new_x);
    int depth = 0;
    for (splay_node *node = fix_node; node != nullptr; node = node->parent) {
      node->join();
      depth++;
    }
    if (fix_node != nullptr) check_splay(fix_node, depth);
    *x = splay_node();
    node_pool.push_back(x);
  }
  pair<splay_node *, int> lower_bound(const splay_key &key) {
    splay_node *current = root, *prev = nullptr, *answer = nullptr;
    int below = 0, depth = 0;
    while (current != nullptr) {
      prev = current;
      depth++;
      if (current->key < key) {
        below += splay_node::get_size(current->child[0]) + 1;
        current = current->child[1];
      } else {
        answer = current;
        current = current->child[0];
      }
    }
    if (prev != nullptr) check_splay(prev, depth);
    return make_pair(answer, below);
  }
  bool contains(const splay_key &key) {
    splay_node *node = lower_bound(key).first;
    return node != nullptr && node->key == key;
  }
  bool erase(const splay_key &key) {
    splay_node *x = lower_bound(key).first;
    if (x == nullptr || x->key != key) return false;
    erase(x);
    return true;
  }
  splay_node *node_at_index(int index) {
    if (index < 0 || index >= size()) return nullptr;
    splay_node *current = root;
    int depth = 0;
    while (current != nullptr) {
      int left_size = splay_node::get_size(current->child[0]);
      depth++;
      if (index == left_size) {
        check_splay(current, depth);
        return current;
      }
      if (index < left_size) {
        current = current->child[0];
      } else {
        current = current->child[1];
        index -= left_size + 1;
      }
    }
    assert(false);
  }
};
vector<splay_node *> splay_tree::node_pool;
vector<splay_node *> splay_tree::pointers_to_delete;
splay_tree bit[200005];
int n, m;
int a[200005], b[200005];
void modify(int index, int old_val, int new_val) {
  if (old_val == new_val) return;
  for (int i = index; i <= n; i += (i & -i)) {
    if (old_val > 0) bit[i].erase(old_val);
    bit[i].insert(new_val);
  }
}
int query(int index, int cap) {
  if (index == 0) return 0;
  int sum = 0;
  for (int i = index; i; i -= (i & -i)) {
    sum += (bit[i].lower_bound(cap + 1)).second;
  }
  return sum;
}
void solution() {
  cin >> n >> m;
  for (int i = 1; i <= n; i++) {
    int u;
    cin >> u;
    a[u] = i;
  }
  for (int i = 1; i <= n; i++) {
    cin >> b[i];
    b[i] = a[b[i]];
    modify(i, 0, b[i]);
  }
  while (m--) {
    int type;
    cin >> type;
    if (type == 1) {
      int la, ra, lb, rb;
      cin >> la >> ra >> lb >> rb;
      int f_ra = query(rb, ra) - query(lb - 1, ra);
      int f_la = query(rb, la - 1) - query(lb - 1, la - 1);
      cout << f_ra - f_la << endl;
    } else {
      int x, y;
      cin >> x >> y;
      modify(x, b[x], b[y]);
      modify(y, b[y], b[x]);
      swap(b[x], b[y]);
    }
  }
}
signed main() {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  int tc = 1;
  while (tc--) {
    solution();
    cout << "\n";
  }
}

```