#include <bits/stdc++.h>
#define MP make_pair
#define PB push_back
#define int long long
#define st first
#define nd second
#define rd third
#define FOR(i, a, b) for(int i =(a); i <=(b); ++i)
#define RE(i, n) FOR(i, 1, n)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REP(i, n) for(int i = 0;i <(n); ++i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
using namespace std;
template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; }
template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) {
  while(*sdbg != ',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, t...);
}
#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }}
#else
#define debug(...) (__VA_ARGS__)
#define debugv(x)
#define cerr if(0)cout
#endif
#define next ____next
#define prev ____prev
#define left ____left
#define hash ____hash
typedef long long ll;
typedef long double LD;
typedef pair<int, int> PII;
typedef pair<ll, ll> PLL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<ll> VLL;
typedef vector<pair<int, int> > VPII;
typedef vector<pair<ll, ll> > VPLL;

template<class C> void mini(C&a4, C b4){a4=min(a4, b4); }
template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); }
template<class T1, class T2>
ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";}
template<class A, class B, class C> struct Triple { A first; B second; C third;
  bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } };
template<class T> void ResizeVec(T&, vector<int>) {}
template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) {
  vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; }
  for (T& v : vec) { ResizeVec(v, sz); }
}
typedef Triple<int, int, int> TIII;
template<class A, class B, class C>
ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; }
template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }

    
int32_t main() {

  ios_base::sync_with_stdio(0);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
  cin.tie(0);
  //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC;
  
  int left = 0;
  int n;
  cin>>n;
  int res = 0;
  RE (i, n) {
    int a;
    cin>>a;
    int ex2 = 0;
    int tmp = a;
    while (tmp % 2 == 0) {
      ex2++;
      tmp /= 2;
    }
    tmp = 1;
    int ceilL = 0;
    while (tmp < a) {
      ceilL++;
      tmp *= 2;
    }
    int flL = 0;
    tmp = 1;
    while (2 * tmp <= a) {
      flL++;
      tmp *= 2;
    }
    if (flL == ceilL) {
      int here = max(0ll, flL - left);
      res += here;
      left = ceilL;
    } else {
      if (left >= ceilL) {
        left = flL;
      } else {
        res += ceilL - left;
        left = ceilL;
      }
    } 
  }
  cout<<res<<endl;
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  return 0;
}

### Prompt

Please create a solution in CPP to the following problem:

There are A slimes lining up in a row. Initially, the sizes of the slimes are all 1.

Snuke can repeatedly perform the following operation.

* Choose a positive even number M. Then, select M consecutive slimes and form M / 2 pairs from those slimes as follows: pair the 1-st and 2-nd of them from the left, the 3-rd and 4-th of them, ..., the (M-1)-th and M-th of them. Combine each pair of slimes into one larger slime. Here, the size of a combined slime is the sum of the individual slimes before combination. The order of the M / 2 combined slimes remain the same as the M / 2 pairs of slimes before combination.



Snuke wants to get to the situation where there are exactly N slimes, and the size of the i-th (1 ≤ i ≤ N) slime from the left is a_i. Find the minimum number of operations required to achieve his goal.

Note that A is not directly given as input. Assume A = a_1 + a_2 + ... + a_N.

Constraints

* 1 ≤ N ≤ 10^5
* a_i is an integer.
* 1 ≤ a_i ≤ 10^9

Input

Input is given from Standard Input in the following format:


N
a_1 a_2 ... a_N


Output

Print the minimum number of operations required to achieve Snuke's goal.

Examples

Input

2
3 3


Output

2


Input

4
2 1 2 2


Output

2


Input

1
1


Output

0


Input

10
3 1 4 1 5 9 2 6 5 3


Output

10

### Response

```cpp
#include <bits/stdc++.h>
#define MP make_pair
#define PB push_back
#define int long long
#define st first
#define nd second
#define rd third
#define FOR(i, a, b) for(int i =(a); i <=(b); ++i)
#define RE(i, n) FOR(i, 1, n)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REP(i, n) for(int i = 0;i <(n); ++i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
using namespace std;
template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; }
template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) {
  while(*sdbg != ',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, t...);
}
#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }}
#else
#define debug(...) (__VA_ARGS__)
#define debugv(x)
#define cerr if(0)cout
#endif
#define next ____next
#define prev ____prev
#define left ____left
#define hash ____hash
typedef long long ll;
typedef long double LD;
typedef pair<int, int> PII;
typedef pair<ll, ll> PLL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<ll> VLL;
typedef vector<pair<int, int> > VPII;
typedef vector<pair<ll, ll> > VPLL;

template<class C> void mini(C&a4, C b4){a4=min(a4, b4); }
template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); }
template<class T1, class T2>
ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";}
template<class A, class B, class C> struct Triple { A first; B second; C third;
  bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } };
template<class T> void ResizeVec(T&, vector<int>) {}
template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) {
  vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; }
  for (T& v : vec) { ResizeVec(v, sz); }
}
typedef Triple<int, int, int> TIII;
template<class A, class B, class C>
ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; }
template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }

    
int32_t main() {

  ios_base::sync_with_stdio(0);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
  cin.tie(0);
  //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC;
  
  int left = 0;
  int n;
  cin>>n;
  int res = 0;
  RE (i, n) {
    int a;
    cin>>a;
    int ex2 = 0;
    int tmp = a;
    while (tmp % 2 == 0) {
      ex2++;
      tmp /= 2;
    }
    tmp = 1;
    int ceilL = 0;
    while (tmp < a) {
      ceilL++;
      tmp *= 2;
    }
    int flL = 0;
    tmp = 1;
    while (2 * tmp <= a) {
      flL++;
      tmp *= 2;
    }
    if (flL == ceilL) {
      int here = max(0ll, flL - left);
      res += here;
      left = ceilL;
    } else {
      if (left >= ceilL) {
        left = flL;
      } else {
        res += ceilL - left;
        left = ceilL;
      }
    } 
  }
  cout<<res<<endl;
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  return 0;
}

```