#include<math.h>
#include<iostream>
#define EPS (1e-10)
#define equals(a, b) (fabs((a) - (b)) < EPS)
using namespace std;
class Point
{
    public:
    double x, y;

    Point(double x = 0, double y = 0): x(x), y(y) {}

    Point operator + (Point p) {return Point(x + p.x, y + p.y); }
    Point operator - (Point p) {return Point(x - p.x, y - p.y); }
    Point operator * (double a) {return Point(x * a, y * a);}
    Point operator / (double a) {return Point(x / a, y / a);}

    double abs() {return sqrt(norm());}
    double norm() {return x * x + y * y;}
    
    bool operator < (const Point &p) const {
        return x != p.x ? x < p.x : y < p.y;
    }

    bool operator == (const Point &p) const{
        return equals(x, p.x) && equals(y, p.y);
    }
};typedef Point Vector;

struct Segment {
    Point p1, p2;
    Segment(Point p1, Point p2):p1(p1), p2(p2){}
};typedef Segment Line;

double dot(Vector a, Vector b){
    return a.x * b.x + a.y * b.y;
}

double cross(Vector a, Vector b){
    return a.x * b.y - a.y * b.x;
}

Point getCrossPoint(Segment s1, Segment s2){
    Vector base = s2.p2 - s2.p1;
    double d1 = cross(base, s1.p1 - s2.p1) < 0 ? -cross(base, s1.p1 - s2.p1) : cross(base, s1.p1 - s2.p1);
    double d2 = cross(base, s1.p2 - s2.p1) < 0 ? -cross(base, s1.p2 - s2.p1) : cross(base, s1.p2 - s2.p1);
    double t = d1 / (d1 + d2);
    return s1.p1 + (s1.p2 - s1.p1)*t;
}
#include<iomanip>
int main(){
    int q; cin >> q;
    int x0, y0, x1, y1, x2, y2, x3, y3;
    Point p0, p1, p2, p3;
    for (int i = 0; i < q; i++)
    {
        cin >> x0 >> y0 >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
        p0 = Point(x0, y0);
        p1 = Point(x1, y1);
        p2 = Point(x2, y2);
        p3 = Point(x3, y3);
        Segment s0 = Segment(p0, p1), s1 = Segment(p2, p3);
        cout <<  fixed << setprecision(10) << getCrossPoint(s0, s1).x << " " << getCrossPoint(s0, s1).y << endl;
    }   
}


### Prompt

Create a solution in cpp for the following problem:

For given two segments s1 and s2, print the coordinate of the cross point of them.

s1 is formed by end points p0 and p1, and s2 is formed by end points p2 and p3.

Constraints

* 1 ≤ q ≤ 1000
* -10000 ≤ xpi, ypi ≤ 10000
* p0 ≠ p1 and p2 ≠ p3.
* The given segments have a cross point and are not in parallel.

Input

The entire input looks like:


q (the number of queries)
1st query
2nd query
...
qth query


Each query consists of integer coordinates of end points of s1 and s2 in the following format:


xp0 yp0 xp1 yp1 xp2 yp2 xp3 yp3


Output

For each query, print the coordinate of the cross point. The output values should be in a decimal fraction with an error less than 0.00000001.

Example

Input

3
0 0 2 0 1 1 1 -1
0 0 1 1 0 1 1 0
0 0 1 1 1 0 0 1


Output

1.0000000000 0.0000000000
0.5000000000 0.5000000000
0.5000000000 0.5000000000

### Response

```cpp
#include<math.h>
#include<iostream>
#define EPS (1e-10)
#define equals(a, b) (fabs((a) - (b)) < EPS)
using namespace std;
class Point
{
    public:
    double x, y;

    Point(double x = 0, double y = 0): x(x), y(y) {}

    Point operator + (Point p) {return Point(x + p.x, y + p.y); }
    Point operator - (Point p) {return Point(x - p.x, y - p.y); }
    Point operator * (double a) {return Point(x * a, y * a);}
    Point operator / (double a) {return Point(x / a, y / a);}

    double abs() {return sqrt(norm());}
    double norm() {return x * x + y * y;}
    
    bool operator < (const Point &p) const {
        return x != p.x ? x < p.x : y < p.y;
    }

    bool operator == (const Point &p) const{
        return equals(x, p.x) && equals(y, p.y);
    }
};typedef Point Vector;

struct Segment {
    Point p1, p2;
    Segment(Point p1, Point p2):p1(p1), p2(p2){}
};typedef Segment Line;

double dot(Vector a, Vector b){
    return a.x * b.x + a.y * b.y;
}

double cross(Vector a, Vector b){
    return a.x * b.y - a.y * b.x;
}

Point getCrossPoint(Segment s1, Segment s2){
    Vector base = s2.p2 - s2.p1;
    double d1 = cross(base, s1.p1 - s2.p1) < 0 ? -cross(base, s1.p1 - s2.p1) : cross(base, s1.p1 - s2.p1);
    double d2 = cross(base, s1.p2 - s2.p1) < 0 ? -cross(base, s1.p2 - s2.p1) : cross(base, s1.p2 - s2.p1);
    double t = d1 / (d1 + d2);
    return s1.p1 + (s1.p2 - s1.p1)*t;
}
#include<iomanip>
int main(){
    int q; cin >> q;
    int x0, y0, x1, y1, x2, y2, x3, y3;
    Point p0, p1, p2, p3;
    for (int i = 0; i < q; i++)
    {
        cin >> x0 >> y0 >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
        p0 = Point(x0, y0);
        p1 = Point(x1, y1);
        p2 = Point(x2, y2);
        p3 = Point(x3, y3);
        Segment s0 = Segment(p0, p1), s1 = Segment(p2, p3);
        cout <<  fixed << setprecision(10) << getCrossPoint(s0, s1).x << " " << getCrossPoint(s0, s1).y << endl;
    }   
}


```