#include <iostream>
#include <iomanip>
#include <cassert>
#include <cmath>

using namespace std;

const double EPS = 1e-7;

struct Point {
    double x, y;
    Point() {}
    Point(double x, double y) : x(x), y(y) {}
    Point operator+(const Point& p) const { return Point(x + p.x, y + p.y); }
    Point operator-(const Point& p) const { return Point(x - p.x, y - p.y); }
    Point operator*(double k) const { return Point(k * x, k * y); }
    Point operator/(double k) const { return Point(x / k, y / k); }
};
double dot(const Point& a, const Point& b) { return a.x * b.x + a.y * b.y; }
double cross(const Point& a, const Point& b) { return a.x * b.y - a.y * b.x; }
double norm(const Point& a) { return sqrt(dot(a, a)); }
Point rot90(const Point& p) { return Point(p.y, -p.x); } // 時計回りに90度回転 
ostream& operator<<(ostream& os, const Point& p) { return os << "(" << p.x << "," << p.y << ")"; }
istream& operator>>(istream& is, Point& p) { return is >> p.x >> p.y; }

int ccw(Point a, Point b, Point c){
    b = b - a; c = c - a;
    if (cross(b, c) > EPS) return +1;      // a,b,cの順に反時計周り
    if (cross(b, c) < -EPS) return -1;     // a,b,cの順に時計周り
    if (dot(b, c) < 0) return +2;          // c--a--b 直線
    if (norm(b) < norm(c)) return -2;      // a--b--c 直線
    return 0;                              // a--c--b 直線
}



struct Line {
    Point a, b;
    Line() {}
    Line(const Point& a, const Point& b) : a(a), b(b) {}
};
bool contains(const Line& l, const Point& p) { return ccw(l.a, l.b, p) % 2 == 0; }
bool parallel(const Line& s, const Line& t) { return abs(cross(s.b - s.a, t.b - t.a)) < EPS; }
bool orthogonal(const Line& s, const Line& t) { return abs(dot(s.b - s.a, t.b - t.a)) < EPS; }
bool equals(const Line& s, const Line& t) { return parallel(s, t) && contains(s, t.a); }
istream& operator>>(istream& is, Line& l) { return is >> l.a >> l.b; }

Point crosspoint(const Line& s, const Line& t) {
    double d = cross(t.b - t.a, s.b - s.a);
    assert(abs(d) >= EPS);
    return s.a + (s.b - s.a) * cross(t.b - t.a, t.b - s.a) / d;
}

int main() {
    int Q; cin >> Q;
    for (int i = 0; i < Q; i++) {
        Line s, t; cin >> s >> t;
        Point p = crosspoint(s, t);
        cout << fixed << setprecision(12) << p.x << " " << p.y << endl;
    }
    return 0;
}
### Prompt

Generate a cpp solution to the following problem:

For given two segments s1 and s2, print the coordinate of the cross point of them.

s1 is formed by end points p0 and p1, and s2 is formed by end points p2 and p3.

Constraints

* 1 ≤ q ≤ 1000
* -10000 ≤ xpi, ypi ≤ 10000
* p0 ≠ p1 and p2 ≠ p3.
* The given segments have a cross point and are not in parallel.

Input

The entire input looks like:


q (the number of queries)
1st query
2nd query
...
qth query


Each query consists of integer coordinates of end points of s1 and s2 in the following format:


xp0 yp0 xp1 yp1 xp2 yp2 xp3 yp3


Output

For each query, print the coordinate of the cross point. The output values should be in a decimal fraction with an error less than 0.00000001.

Example

Input

3
0 0 2 0 1 1 1 -1
0 0 1 1 0 1 1 0
0 0 1 1 1 0 0 1


Output

1.0000000000 0.0000000000
0.5000000000 0.5000000000
0.5000000000 0.5000000000

### Response

```cpp
#include <iostream>
#include <iomanip>
#include <cassert>
#include <cmath>

using namespace std;

const double EPS = 1e-7;

struct Point {
    double x, y;
    Point() {}
    Point(double x, double y) : x(x), y(y) {}
    Point operator+(const Point& p) const { return Point(x + p.x, y + p.y); }
    Point operator-(const Point& p) const { return Point(x - p.x, y - p.y); }
    Point operator*(double k) const { return Point(k * x, k * y); }
    Point operator/(double k) const { return Point(x / k, y / k); }
};
double dot(const Point& a, const Point& b) { return a.x * b.x + a.y * b.y; }
double cross(const Point& a, const Point& b) { return a.x * b.y - a.y * b.x; }
double norm(const Point& a) { return sqrt(dot(a, a)); }
Point rot90(const Point& p) { return Point(p.y, -p.x); } // 時計回りに90度回転 
ostream& operator<<(ostream& os, const Point& p) { return os << "(" << p.x << "," << p.y << ")"; }
istream& operator>>(istream& is, Point& p) { return is >> p.x >> p.y; }

int ccw(Point a, Point b, Point c){
    b = b - a; c = c - a;
    if (cross(b, c) > EPS) return +1;      // a,b,cの順に反時計周り
    if (cross(b, c) < -EPS) return -1;     // a,b,cの順に時計周り
    if (dot(b, c) < 0) return +2;          // c--a--b 直線
    if (norm(b) < norm(c)) return -2;      // a--b--c 直線
    return 0;                              // a--c--b 直線
}



struct Line {
    Point a, b;
    Line() {}
    Line(const Point& a, const Point& b) : a(a), b(b) {}
};
bool contains(const Line& l, const Point& p) { return ccw(l.a, l.b, p) % 2 == 0; }
bool parallel(const Line& s, const Line& t) { return abs(cross(s.b - s.a, t.b - t.a)) < EPS; }
bool orthogonal(const Line& s, const Line& t) { return abs(dot(s.b - s.a, t.b - t.a)) < EPS; }
bool equals(const Line& s, const Line& t) { return parallel(s, t) && contains(s, t.a); }
istream& operator>>(istream& is, Line& l) { return is >> l.a >> l.b; }

Point crosspoint(const Line& s, const Line& t) {
    double d = cross(t.b - t.a, s.b - s.a);
    assert(abs(d) >= EPS);
    return s.a + (s.b - s.a) * cross(t.b - t.a, t.b - s.a) / d;
}

int main() {
    int Q; cin >> Q;
    for (int i = 0; i < Q; i++) {
        Line s, t; cin >> s >> t;
        Point p = crosspoint(s, t);
        cout << fixed << setprecision(12) << p.x << " " << p.y << endl;
    }
    return 0;
}
```