Red Book is an unauthorized edition of the role playing game that was first published in what year?
Chivalry &amp; Sorcery Chivalry & Sorcery is a fantasy role-playing game that was first published in 1977 by Fantasy Games Unlimited. Originally created by Edward E. Simbalist and Wilf K. Backhaus in 1977, "Chivalry & Sorcery" ("C&S") was an early competitor to "Dungeons & Dragons" ("D&D"). Historically, the two designers of the game were dissatisfied with the lack of realism in "D&D" and created a gaming system derived from it, which they named "Chevalier". They intended to present it to Gary Gygax at Gen Con in 1977, but changed their minds once at the Con, where they met Scott Bizar who wrote out a letter of intent. After some final changes to get rid of the last remnants of "D&D" (e.g. the game contained a table of "Saving-throws" similar to "D&D"), Simbalist and Backhaus published the first edition of their game - now renamed "Chivalry & Sorcery" - shortly after the release of the first edition of "Advanced D&D".
Telengard Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real time without any set mission other than surviving. Lawrence first wrote the game as "DND", a 1976 version of "Dungeons & Dragons" for the DECsystem-10 mainframe computer. He continued to develop "DND" at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted "Telengard"'s similarity to "Dungeons and Dragons". RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and "Gamasutra"'s Barton considered "Telengard" consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as "Tunnels of Doom".