What is the Twelve Level Cap in regards to Confucianism?
Confucianism Confucianism, also known as Ruism, is described as tradition, a philosophy, a religion, a humanistic or rationalistic religion, a way of governing, or simply a way of life. Confucianism developed from what was later called the Hundred Schools of Thought from the teachings of the Chinese philosopher Confucius (551–479 BCE), who considered himself a retransmitter of the values of the Zhou dynasty golden age of several centuries before. In the Han dynasty (206 BCE – 220 CE), Confucian approaches edged out the "proto-Taoist" Huang-Lao, as the official ideology while the emperors mixed both with the realist techniques of Legalism. The disintegration of the Han political order in the second century CE opened the way for the doctrines of Buddhism and Neo-Taoism, which offered spiritual explanations lacking in Confucianism.
Character class In role-playing games (RPG), a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.