What is the Twelve Level Cap in regards to Confucianism?
Twelve Level Cap and Rank System The Twelve Level Cap and Rank System (冠位十二階 , Kan'i Jūnikai ) , established in 603, was the first of what would be several similar cap and rank systems established during the Asuka period of Japanese history. It was adapted from similar systems that were already in place in Sui dynasty China, Paekche and Koguryŏ. The officials wore silk caps that were decorated with gold and silver, and a feather that indicated the official's rank. The ranks in the twelve level cap and rank system consisted of the greater and the lesser of each of the six Confucian virtues: virtue (徳 , toku ) , benevolence (仁 , jin ) , propriety (礼 , rei ) , sincerity (信 , shin ) , justice (義 , gi ) and knowledge (智 , chi ) .
Character class In role-playing games (RPG), a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.