Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition "Dungeons & Dragons" concept of what, he adventure, was written by Michael Mearls, a writer and designer of fantasy role-playing games (RPGs) and related fiction?
Thunderspire Labyrinth Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition "Dungeons & Dragons" concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls and Richard Baker was published in 2008 by Wizards of the Coast, as a sequel to the adventure "Keep on the Shadowfell". The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition "Dungeon Master's Guide".
Maelstrom (role playing game) Maelstrom is a role-playing game by Alexander Scott, originally published in 1984 by Puffin Books as a single soft cover book (ISBN  ; ISBN  ). The game is set in a 16th to 17th century British setting - the Tudor Period and the Elizabethan era - although the rules can be adapted to other locations or time periods. Firearms (readily available in Europe at this time) are conspicuously absent from the setting, mentioned only in passing in the initial rulebook.