Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition "Dungeons & Dragons" concept of what, he adventure, was written by Michael Mearls, a writer and designer of fantasy role-playing games (RPGs) and related fiction?
Thunderspire Labyrinth Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition "Dungeons & Dragons" concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls and Richard Baker was published in 2008 by Wizards of the Coast, as a sequel to the adventure "Keep on the Shadowfell". The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition "Dungeon Master's Guide".
Tunnels &amp; Trolls Tunnels & Trolls (abbreviated "T&T") is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to "Dungeons & Dragons" and is suitable for solitaire, group, and play-by-mail gameplay.