Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition "Dungeons & Dragons" concept of what, he adventure, was written by Michael Mearls, a writer and designer of fantasy role-playing games (RPGs) and related fiction?
Thunderspire Labyrinth Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition "Dungeons & Dragons" concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls and Richard Baker was published in 2008 by Wizards of the Coast, as a sequel to the adventure "Keep on the Shadowfell". The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition "Dungeon Master's Guide".
Dungeons &amp; Dragons retro-clones "Dungeons & Dragons" retro-clones are fantasy role-playing games that seek to emulate editions of "Dungeons & Dragons" ("D&D") no longer supported by Wizards of the Coast. They are mostly made possible by the terms of the Open Game License and System Reference Document, which allows the use of much of the proprietary terminology of "D&D" that might otherwise collectively constitute a copyright infringement. While these rules lack the name "D&D" or any of the associated trademarks, their intent is to have a playable experience similar to those older editions.