What is powerful, however, about the concept of. Ecological Approach. ecosystem is that the client's social functioning is clearly inter-. related with the environment, and the client is an inextricable. part of the ecological system (Hobbs, 1980).
I think around 20 bosses in a Souls game is the sweet spot. It seems difficult to come up with fresh tactics to take on a new boss when you have too many. A lot of people have this problem with Dark Souls 2.
At level 110, normal and heroic dungeon bosses have a chance to drop Blood. From my testing, normal bosses have a chance of ~40% (beta). The final boss of a heroic dungeon sometimes drops 2 Blood, getting at least 1 might be guaranteed. Overall, heroic bosses have a chance of ~70%. Mythic+0 dungeons seem to have a similar drop rate, maybe a bit lower (haven't done many). Mythic+ doesn't drop any Blood. Dungeon satchels: 1-2 per dungeon