If the hours-worked field is blank or zero, the program does not write a check for that employee. (in a punch card) any number of columns regularly used for recording the same information. 19.
1 They have less health than Melee Minions and give 15 gold at death, and 22 gold on Twisted Treeline, with their value increasing the same as the Melee Minions.  Siege Minions spawn every three waves until 35 minutes into the game, when they spawn every two waves instead. Like Caster Minions, they attack from a distance. They have more health than Melee Minions and only take 70% damage from towers while dealing 150% to them.
-Bergruu, the rep rare that spawns does not seem to have any impact on Nakk's spawn. The group I was in killed him every hour as he spawned, it made no difference. -Killing the clefthooves around the spawn areas does not increase the chance to spawn.We tried for a while out of boredom to test the theory, nothing.our spawns between a 6 hour time frame then no spawns of either rare until 17 hours later jumps out at me as a little odd. I've since submitted a ticket to see if this is the case and to be honest I hope it gets fixed.