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eSports (video games as a sport) can be considered real sports. eSports can be considered âreal sportsâ by definition, much in the same way chess or poker can be. There are many parallels between traditional athletic sports and eSports.
In 2014, the largest independent eSports brand, Electronic Sports League, partnered with the local eSports brand Japan Competitive Gaming to try and grow eSports in the country. In 2013, it was estimated that approximately 71,500,000 people worldwide watched competitive gaming.