Question: When was the last time the sports team that Malcolm Beard was a member of beat the 1894-95 FA cup winner?

Answer: 1 December 2010

Knowledge 1: Malcolm Beard
He spent the vast majority of his playing career at Birmingham City, for whom he made 405 appearances in all competitions. He joined the club as an amateur in 1957 when he left school, and turned professional in May 1959. He also played for Aston Villa and in non-league football for Atherstone Town. He went on to coach in England and abroad, and was employed as chief scout by Leicester City and Aston Villa. He was capped for England at youth level. [SEP] Knowledge 2: 1894–95 FA Cup
The Trophy was stolen from a display in the shop window of W. Shillcock (a football fitter) in Newton Row, Birmingham, after the Final and never recovered despite a £10 reward. According to the Police, it was taken sometime between 21:30 on Wednesday 11 September and 7:30 the following morning, along with cash from a drawer. The cup was replaced by a copy of the original, made by Howard Vaughton, the former Aston Villa player and England international, who had opened a silversmith's business after his retirement from the game. [SEP] Knowledge 3: Second City derby
Date Venue Home team Score Competition Round Attendance 5 November 1887 Wellington Road Aston Villa 4 -- 0 FA Cup 2nd Round 23 March 1901 Muntz Street Small Heath 0 -- 0 FA Cup Quarter Final 27 March 1901 Villa Park Aston Villa 1 -- 0 FA Cup Quarter Final replay 23 May 1963 St Andrew's Birmingham City 3 -- 1 League Cup Final 1st leg 31,850 27 May 1963 Villa Park Aston Villa 0 -- 0 League Cup Final 2nd leg 37,921 27 September 1988 St Andrew's Birmingham City 0 -- 2 League Cup 2nd Round 1st leg 12 October 1988 Villa Park Aston Villa 5 -- 0 League Cup 2nd Round 2nd leg 9 November 1988 Villa Park Aston Villa 6 -- 0 Full Members Cup 1st Round 8,324 21 September 1993 St Andrew's Birmingham City 0 -- 1 League Cup 2nd Round 1st leg 27,815 6 October 1993 Villa Park Aston Villa 1 -- 0 League Cup 2nd Round 2nd leg 35,856 1 December 2010 St Andrew's Birmingham City 2 -- 1 League Cup Quarter Final 27,679 22 September 2015 Villa Park Aston Villa 1 -- 0 League Cup 3rd Round 34,442

Knowledge 1: Malcolm Beard
He spent the vast majority of his playing career at Birmingham City, for whom he made 405 appearances in all competitions. He joined the club as an amateur in 1957 when he left school, and turned professional in May 1959. He also played for Aston Villa and in non-league football for Atherstone Town. He went on to coach in England and abroad, and was employed as chief scout by Leicester City and Aston Villa. He was capped for England at youth level. [SEP] Knowledge 2: 1894–95 FA Cup
The Trophy was stolen from a display in the shop window of W. Shillcock (a football fitter) in Newton Row, Birmingham, after the Final and never recovered despite a £10 reward. According to the Police, it was taken sometime between 21:30 on Wednesday 11 September and 7:30 the following morning, along with cash from a drawer. The cup was replaced by a copy of the original, made by Howard Vaughton, the former Aston Villa player and England international, who had opened a silversmith's business after his retirement from the game. [SEP] Knowledge 3: Manchester United F.C.
Following an eighth-place finish in the 1969–70 season and a poor start to the 1970–71 season, Busby was persuaded to temporarily resume managerial duties, and McGuinness returned to his position as reserve team coach. In June 1971, Frank O'Farrell was appointed as manager, but lasted less than 18 months before being replaced by Tommy Docherty in December 1972. Docherty saved Manchester United from relegation that season, only to see them relegated in 1974; by that time the trio of Best, Law, and Charlton had left the club. The team won promotion at the first attempt and reached the FA Cup final in 1976, but were beaten by Southampton. They reached the final again in 1977, beating Liverpool 2–1. Docherty was dismissed shortly afterwards, following the revelation of his affair with the club physiotherapist's wife.Dave Sexton replaced Docherty as manager in the summer of 1977. Despite major signings, including Joe Jordan, Gordon McQueen, Gary Bailey, and Ray Wilkins, the team failed to achieve any significant results; they finished in the top two in 1979–80 and lost to Arsenal in the 1979 FA Cup Final. Sexton was dismissed in 1981, even though the team won the last seven games under his direction. He was replaced by Ron Atkinson, who immediately broke the British record transfer fee to sign Bryan Robson from West Bromwich Albion. Under Atkinson, Manchester United won the FA Cup twice in three years – in 1983 and 1985. In 1985–86, after 13 wins and two draws in its first 15 matches, the club was favourite to win the league, but finished in fourth place. The following season, with the club in danger of relegation by November, Atkinson was dismissed.

Knowledge 1: Malcolm Beard
He spent the vast majority of his playing career at Birmingham City, for whom he made 405 appearances in all competitions. He joined the club as an amateur in 1957 when he left school, and turned professional in May 1959. He also played for Aston Villa and in non-league football for Atherstone Town. He went on to coach in England and abroad, and was employed as chief scout by Leicester City and Aston Villa. He was capped for England at youth level. [SEP] Knowledge 2: 1894–95 FA Cup
The Trophy was stolen from a display in the shop window of W. Shillcock (a football fitter) in Newton Row, Birmingham, after the Final and never recovered despite a £10 reward. According to the Police, it was taken sometime between 21:30 on Wednesday 11 September and 7:30 the following morning, along with cash from a drawer. The cup was replaced by a copy of the original, made by Howard Vaughton, the former Aston Villa player and England international, who had opened a silversmith's business after his retirement from the game. [SEP] Knowledge 3: FA Cup
The final has never been contested by two teams from outside the top division and there have only been eight winners who weren't in the top flight: Notts County (1894); Tottenham Hotspur (1901); Wolverhampton Wanderers (1908); Barnsley (1912); West Bromwich Albion (1931); Sunderland (1973), Southampton (1976) and West Ham United (1980). With the exception of Tottenham, these clubs were all playing in the second tier (the old Second Division) - Tottenham were playing in the Southern League and were only elected to the Football League in 1908, meaning they are the only non-league winners of the FA Cup. Other than Tottenham's victory, only 24 finalists have come from outside English football's top tier, with a record of 7 wins and 17 runners-up: and none at all from the third tier or lower, Southampton (1902) being the last finalist from outside the top two tiers.


Question: What does SEAL stand for in the branch of military that operates USS Mahan?

Answer: Sea, Air, and Land

Knowledge 1: USS Mahan (DDG-42)
USS "Mahan" (DLG-11/DDG-42), was a guided missile destroyer in the United States Navy. She was named for Rear Admiral Alfred Thayer Mahan USN (1840–1914). The ship was Laid down as DLG-11 by the San Francisco Naval Shipyard on 31 July 1957 and launched on 7 October 1959. "Mahan" was sponsored by Mrs. H. P. Smith, wife of Vice Adm. Harold Page Smith, and commissioned on 25 December 1960. "Mahan" was reclassified as a guided missile destroyer on 30 June 1975 and designated DDG-42. USS "Mahan" was decommissioned on 15 June 1993 and stricken from the Naval Vessel Register on the same day. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.

Knowledge 1: USS Mahan (DDG-42)
USS "Mahan" (DLG-11/DDG-42), was a guided missile destroyer in the United States Navy. She was named for Rear Admiral Alfred Thayer Mahan USN (1840–1914). The ship was Laid down as DLG-11 by the San Francisco Naval Shipyard on 31 July 1957 and launched on 7 October 1959. "Mahan" was sponsored by Mrs. H. P. Smith, wife of Vice Adm. Harold Page Smith, and commissioned on 25 December 1960. "Mahan" was reclassified as a guided missile destroyer on 30 June 1975 and designated DDG-42. USS "Mahan" was decommissioned on 15 June 1993 and stricken from the Naval Vessel Register on the same day. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy.

Knowledge 1: USS Mahan (DDG-42)
USS "Mahan" (DLG-11/DDG-42), was a guided missile destroyer in the United States Navy. She was named for Rear Admiral Alfred Thayer Mahan USN (1840–1914). The ship was Laid down as DLG-11 by the San Francisco Naval Shipyard on 31 July 1957 and launched on 7 October 1959. "Mahan" was sponsored by Mrs. H. P. Smith, wife of Vice Adm. Harold Page Smith, and commissioned on 25 December 1960. "Mahan" was reclassified as a guided missile destroyer on 30 June 1975 and designated DDG-42. USS "Mahan" was decommissioned on 15 June 1993 and stricken from the Naval Vessel Register on the same day. [SEP] Knowledge 2: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force. [SEP] Knowledge 3: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy.


Question: what does seal stand for in the operator of the list of destroyer classes of the operator of the USS Grouse seals?

Answer: Sea, Air, and Land

Knowledge 1: USS Grouse (AMc-12)
USS "Grouse" (AMc-12) was a coastal minesweeper of the United States Navy. The ship, formerly the "New Bol", was launched in 1938 by Martinac Shipbuilding Co., Tacoma, Washington; acquired by the Navy in 1940; and commissioned on 20 June 1941 at San Diego, California, Lt. (j.g.) Theodore L. Bergen in command. After shakedown off San Diego, California, "Grouse" performed patrol and minesweeping duties in the 11th Naval District. "Grouse" was decommissioned on 26 August 1944. Struck from the Navy List on 23 September 1944, she was transferred to the Maritime Commission for disposal on 5 February 1945. [SEP] Knowledge 2: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy. [SEP] Knowledge 3: John W. Nyquist
John Walfrid Nyquist (born February 11, 1933) is a retired a vice admiral in the United States Navy. He was born in San Diego, California, the son of rear admiral Nels Walfrid Nyquist and Irma Beske. He attended the University of Minnesota and United States Naval Academy, graduating from the latter in 1955. He is a former commander of Destroyer Squadron 26, Destroyer Squadron 20, USS "Semmes" (DDG-18) and Cruiser-Destroyer Group Five. He also worked in the Office of the Chief of Naval Operations as Assistant Deputy Chief of Naval Operations, Surface Warfare, and Assistant Chief of Naval Operations, Surface Warfare. He retired in 1991. His awards include the Distinguished Service Medal, the Legion of Merit, the Bronze Star, the Meritorious Service Medal, the Navy Commendation Medal two Meritorious Unit Commendations. In retirement he worked for Trex Enterprises Corporation, and is currently a defense consultant. He resides in Coronado, California, with his wife Penelope Ann Lyon.

Knowledge 1: USS Grouse (AMc-12)
USS "Grouse" (AMc-12) was a coastal minesweeper of the United States Navy. The ship, formerly the "New Bol", was launched in 1938 by Martinac Shipbuilding Co., Tacoma, Washington; acquired by the Navy in 1940; and commissioned on 20 June 1941 at San Diego, California, Lt. (j.g.) Theodore L. Bergen in command. After shakedown off San Diego, California, "Grouse" performed patrol and minesweeping duties in the 11th Naval District. "Grouse" was decommissioned on 26 August 1944. Struck from the Navy List on 23 September 1944, she was transferred to the Maritime Commission for disposal on 5 February 1945. [SEP] Knowledge 2: John W. Nyquist
John Walfrid Nyquist (born February 11, 1933) is a retired a vice admiral in the United States Navy. He was born in San Diego, California, the son of rear admiral Nels Walfrid Nyquist and Irma Beske. He attended the University of Minnesota and United States Naval Academy, graduating from the latter in 1955. He is a former commander of Destroyer Squadron 26, Destroyer Squadron 20, USS "Semmes" (DDG-18) and Cruiser-Destroyer Group Five. He also worked in the Office of the Chief of Naval Operations as Assistant Deputy Chief of Naval Operations, Surface Warfare, and Assistant Chief of Naval Operations, Surface Warfare. He retired in 1991. His awards include the Distinguished Service Medal, the Legion of Merit, the Bronze Star, the Meritorious Service Medal, the Navy Commendation Medal two Meritorious Unit Commendations. In retirement he worked for Trex Enterprises Corporation, and is currently a defense consultant. He resides in Coronado, California, with his wife Penelope Ann Lyon. [SEP] Knowledge 3: California Golden Seals
The California Golden Seals were a team in the National Hockey League (NHL) from 1967 to 1976. Initially named California Seals, the team was renamed Oakland Seals partway through the 1967 -- 68 season (on December 8, 1967), and then to California Golden Seals in 1970. The Seals were one of six teams added to the league as part of the 1967 NHL expansion. Based in Oakland, California, they played their home games at the Oakland -- Alameda County Coliseum Arena. However, the Seals were never successful at the gate, and eventually moved to Cleveland to become the Cleveland Barons in 1976.

Knowledge 1: USS Grouse (AMc-12)
USS "Grouse" (AMc-12) was a coastal minesweeper of the United States Navy. The ship, formerly the "New Bol", was launched in 1938 by Martinac Shipbuilding Co., Tacoma, Washington; acquired by the Navy in 1940; and commissioned on 20 June 1941 at San Diego, California, Lt. (j.g.) Theodore L. Bergen in command. After shakedown off San Diego, California, "Grouse" performed patrol and minesweeping duties in the 11th Naval District. "Grouse" was decommissioned on 26 August 1944. Struck from the Navy List on 23 September 1944, she was transferred to the Maritime Commission for disposal on 5 February 1945. [SEP] Knowledge 2: List of destroyer classes of the Royal Navy
This is a list of destroyer classes of the Royal Navy of the United Kingdom, organised chronologically by entry into service. [SEP] Knowledge 3: HMAS Vendetta (D08)
HMAS "Vendetta" was one of three "Daring" class destroyers built for and operated by the Royal Australian Navy (RAN). The destroyer was built by Williamstown Naval Dockyard and entered service in 1958. During her early career, "Vendetta" was deployed to the Far East Strategic Reserve on multiple occasions. In 1965 and 1966, the destroyer undertook deterrence patrols during the Indonesia-Malaysia Confrontation. Along with several runs escorting the troop transport to Vietnam, from late 1969 to early 1970 "Vendetta" was assigned to combat operations, and became the only Australian-built warship to serve in a shore bombardment role during the Vietnam War.


Question: What does the seal stand for in the operator of the list of destroyer classes of the operator of the USS ZigZag seals?

Answer: Sea, Air, and Land

Knowledge 1: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy.

Knowledge 1: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.

Knowledge 1: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: USS Zigzag (SP-106)
USS "Zigzag" (SP-106) was an armed motorboat that served in the United States Navy as a patrol vessel from 1917 to 1919.


Question: What does seal stand for in the division of the U.S. military branch that operates destroyer classes and the USS Chinquapin?

Answer: Sea, Air, and Land

Knowledge 1: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy. [SEP] Knowledge 2: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer. [SEP] Knowledge 3: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named.

Knowledge 1: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy. [SEP] Knowledge 2: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer. [SEP] Knowledge 3: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.

Knowledge 1: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy. [SEP] Knowledge 2: USS Chinquapin (AN-17)
USS "Chinquapin" (YN-12/AN-17) was an built for the United States Navy during World War II. Originally ordered as USS "Fir" (YN-2), she was renamed and renumbered to "Chinquapin" (YN-12) in October 1940 before construction began. She was launched in July 1941, and completed in October 1941. Placed in service at that time without being commissioned, she was commissioned in January 1943, and decommissioned in March 1946. She was placed in reserve at that time and scrapped in 1976. [SEP] Knowledge 3: HMS Seal (1897)
HMS "Seal" was a B-class torpedo boat destroyer of the British Royal Navy. She was completed by Laird, Son & Company, Birkenhead, in 1897.


Question: What does seal stand for in the operator of the list of destroyer classes of the operator of the USS Tringa seals?

Answer: Sea, Air, and Land

Knowledge 1: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: John W. Nyquist
John Walfrid Nyquist (born February 11, 1933) is a retired a vice admiral in the United States Navy. He was born in San Diego, California, the son of rear admiral Nels Walfrid Nyquist and Irma Beske. He attended the University of Minnesota and United States Naval Academy, graduating from the latter in 1955. He is a former commander of Destroyer Squadron 26, Destroyer Squadron 20, USS "Semmes" (DDG-18) and Cruiser-Destroyer Group Five. He also worked in the Office of the Chief of Naval Operations as Assistant Deputy Chief of Naval Operations, Surface Warfare, and Assistant Chief of Naval Operations, Surface Warfare. He retired in 1991. His awards include the Distinguished Service Medal, the Legion of Merit, the Bronze Star, the Meritorious Service Medal, the Navy Commendation Medal two Meritorious Unit Commendations. In retirement he worked for Trex Enterprises Corporation, and is currently a defense consultant. He resides in Coronado, California, with his wife Penelope Ann Lyon.

Knowledge 1: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: USS Pegasus (PHM-1)
USS "Pegasus" (PHM-1) was the lead ship of her class of hydrofoils operated by the United States Navy. "Pegasus" class vessels were designed for high speed and mobility, and carried a powerful armament for their size.

Knowledge 1: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: USS Watts (DD-567)
USS "Watts" (DD-567) was a "Fletcher"-class destroyer of the United States Navy. It was named for Captain John Watts ("ca."1778–1823), who fought French privateers during the Quasi-War with France.


Question: What was Nintendo's limit on games per developer per year for the platform with an abbreviated name that had the game Sunman?

Answer: five

Knowledge 1: Sunman (video game)
Sunman is an unreleased action video game developed by EIM and planned to be published by Sunsoft for the Nintendo Entertainment System in 1992. Despite being mostly complete, it was never commercially released. [SEP] Knowledge 2: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System. [SEP] Knowledge 3: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Knowledge 1: Sunman (video game)
Sunman is an unreleased action video game developed by EIM and planned to be published by Sunsoft for the Nintendo Entertainment System in 1992. Despite being mostly complete, it was never commercially released. [SEP] Knowledge 2: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System. [SEP] Knowledge 3: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Knowledge 1: Sunman (video game)
Sunman is an unreleased action video game developed by EIM and planned to be published by Sunsoft for the Nintendo Entertainment System in 1992. Despite being mostly complete, it was never commercially released. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent. [SEP] Knowledge 3: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.


Question: What was Nintendo's limit on games per developer per year on the platform, also known by a three letter abbreviation, of the video game Xexyz?

Answer: five

Knowledge 1: Xexyz
Xexyz (pronounced zeks'-zees/zeks'-iz), known in Japan as , is a 1988 video game published by Hudson Soft for the Nintendo Entertainment System. The game was released in Japan on August 26, 1988, and saw a North American release sometime in April, 1990. The game was never released in Europe and the game is not playable on PAL consoles. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Knowledge 1: Xexyz
Xexyz (pronounced zeks'-zees/zeks'-iz), known in Japan as , is a 1988 video game published by Hudson Soft for the Nintendo Entertainment System. The game was released in Japan on August 26, 1988, and saw a North American release sometime in April, 1990. The game was never released in Europe and the game is not playable on PAL consoles. [SEP] Knowledge 2: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. [SEP] Knowledge 3: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Knowledge 1: Xexyz
Xexyz (pronounced zeks'-zees/zeks'-iz), known in Japan as , is a 1988 video game published by Hudson Soft for the Nintendo Entertainment System. The game was released in Japan on August 26, 1988, and saw a North American release sometime in April, 1990. The game was never released in Europe and the game is not playable on PAL consoles. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Nintendo Entertainment System
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.


Question: What does SEAL stand for in the military group that is part of the military branch that operates USS Dour?

Answer: Sea, Air, and Land

Knowledge 1: USS Dour (AM-223)
USS "Dour" (AM-223) was an built for the United States Navy during World War II. She was awarded three battle stars for service in the Pacific during World War II. She was decommissioned in March 1947 and placed in reserve. While she remained in reserve, "Dour" was reclassified as MSF-223 in February 1955 but never reactivated. In October 1962, she was sold to the Mexican Navy and renamed ARM "DM-16". She was stricken from Mexican Navy service in 1986, but her ultimate fate is not reported in secondary sources. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.

Knowledge 1: USS Dour (AM-223)
USS "Dour" (AM-223) was an built for the United States Navy during World War II. She was awarded three battle stars for service in the Pacific during World War II. She was decommissioned in March 1947 and placed in reserve. While she remained in reserve, "Dour" was reclassified as MSF-223 in February 1955 but never reactivated. In October 1962, she was sold to the Mexican Navy and renamed ARM "DM-16". She was stricken from Mexican Navy service in 1986, but her ultimate fate is not reported in secondary sources. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer.

Knowledge 1: USS Dour (AM-223)
USS "Dour" (AM-223) was an built for the United States Navy during World War II. She was awarded three battle stars for service in the Pacific during World War II. She was decommissioned in March 1947 and placed in reserve. While she remained in reserve, "Dour" was reclassified as MSF-223 in February 1955 but never reactivated. In October 1962, she was sold to the Mexican Navy and renamed ARM "DM-16". She was stricken from Mexican Navy service in 1986, but her ultimate fate is not reported in secondary sources. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy.


Question: What was Nintendo's limit on games per developer per year on the platform of Robodemons?

Answer: five

Knowledge 1: Robodemons
Robodemons is an action video game with shooting elements that was released for the Nintendo Entertainment System by Color Dreams on December 20, 1989. Like all Color Dreams games, Robodemons was not officially licensed by Nintendo. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Knowledge 1: Robodemons
Robodemons is an action video game with shooting elements that was released for the Nintendo Entertainment System by Color Dreams on December 20, 1989. Like all Color Dreams games, Robodemons was not officially licensed by Nintendo. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Nintendo Entertainment System
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Knowledge 1: Robodemons
Robodemons is an action video game with shooting elements that was released for the Nintendo Entertainment System by Color Dreams on December 20, 1989. Like all Color Dreams games, Robodemons was not officially licensed by Nintendo. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.


Question: On Knight Rider's console, what was maximum games per year per developer imposed by Nintendo?

Answer: five

Knowledge 1: Knight Rider (video game)
Knight Rider is a racing video game for the Nintendo Entertainment System that is very loosely based on the television show of the same name. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Nintendo Entertainment System
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Knowledge 1: Knight Rider (video game)
Knight Rider is a racing video game for the Nintendo Entertainment System that is very loosely based on the television show of the same name. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Knowledge 1: Knight Rider (video game)
Knight Rider is a racing video game for the Nintendo Entertainment System that is very loosely based on the television show of the same name. [SEP] Knowledge 2: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. [SEP] Knowledge 3: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.


Question: What was Nintendo's limit on games per developer per year on the platform with a three letter abbreviation, that had the game Pinball Quest?

Answer: five

Knowledge 1: Pinball Quest
Pinball Quest is the name of a Nintendo Entertainment System video game developed by TOSE and published by Jaleco in 1990. The game is based on the popular arcade game pinball. The role playing aspect of the game makes it unique from other pinball based video games. [SEP] Knowledge 2: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System. [SEP] Knowledge 3: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Knowledge 1: Pinball Quest
Pinball Quest is the name of a Nintendo Entertainment System video game developed by TOSE and published by Jaleco in 1990. The game is based on the popular arcade game pinball. The role playing aspect of the game makes it unique from other pinball based video games. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent. [SEP] Knowledge 3: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Knowledge 1: Pinball Quest
Pinball Quest is the name of a Nintendo Entertainment System video game developed by TOSE and published by Jaleco in 1990. The game is based on the popular arcade game pinball. The role playing aspect of the game makes it unique from other pinball based video games. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent. [SEP] Knowledge 3: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.


Question: What was Nintendo's limit on games per developer per year on the gaming platform with a three letter abbreviation that the game Bigfoot was on?

Answer: five

Knowledge 1: Bigfoot (video game)
Bigfoot is a racing video game released in July 1990 for the Nintendo Entertainment System. It was developed by Beam Software and published by Acclaim. The game was advertised by the legendary monster truck of the same name in the cartoon segment of the 1990 television show, "Video Power", titled "The Power Team". The show also often used sound effects for the actions of not only Bigfoot, but others as well. [SEP] Knowledge 2: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System. [SEP] Knowledge 3: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Knowledge 1: Bigfoot (video game)
Bigfoot is a racing video game released in July 1990 for the Nintendo Entertainment System. It was developed by Beam Software and published by Acclaim. The game was advertised by the legendary monster truck of the same name in the cartoon segment of the 1990 television show, "Video Power", titled "The Power Team". The show also often used sound effects for the actions of not only Bigfoot, but others as well. [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent. [SEP] Knowledge 3: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Knowledge 1: Bigfoot (video game)
Bigfoot is a racing video game released in July 1990 for the Nintendo Entertainment System. It was developed by Beam Software and published by Acclaim. The game was advertised by the legendary monster truck of the same name in the cartoon segment of the 1990 television show, "Video Power", titled "The Power Team". The show also often used sound effects for the actions of not only Bigfoot, but others as well. [SEP] Knowledge 2: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. [SEP] Knowledge 3: Celeste (video game)
Noel Berry (Skytorn) and Matt Thorson (TowerFall) created a prototype of Celeste in four days during a game jam, now named Celeste Classic. The result was a difficult platformer with 30 levels for the Pico-8 fantasy video game console designed for speedrunning and precision reflexes. Kill Screen noted that the game was a departure from Thorson's TowerFall, and had more in common with the game mechanics of his older games and Super Mario Maker work. The developers also took inspiration from difficult, Super Nintendo-era platformers. Berry and Thorson developed the game into a standalone release with over 200 rooms spread between eight chapters. They livestreamed parts of their development process on Twitch. The game was also demoed at the 2016 PAX West Indie Megabooth. Celeste released on Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux and macOS on January 25, 2018. The original Pico-8 prototype is included in the game as an unlockable minigame. The game will eventually receive a limited collector's edition. Thorson stated that he plans to release a set of "farewell levels" for Celeste some time in 2019.


Question: What does seal stand for in the U.S. military branch that operates a list of destroyer classes as well as the USS Jason?

Answer: Sea, Air, and Land

Knowledge 1: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy. [SEP] Knowledge 2: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer. [SEP] Knowledge 3: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named.

Knowledge 1: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy. [SEP] Knowledge 2: Rudy Boesch
Boesch was born and raised in Rochester, New York, and enlisted in the United States Navy at age 17. He became a Underwater Demolition Team (UDT) Frogman in 1951, serving on two UDT Teams. He was chosen as one of the first SEALs, becoming Chief of the Boat of newly created SEAL Team TWO in 1962. Starting in 1968 and 1970, Boesch completed two combat deployments during the Vietnam War, where he earned the Bronze Star for heroic action. During that time and later, Boesch set physical and operational standards at SEAL Team TWO. In 1987, he became Senior Enlisted Advisor for United States Special Operations Command. Designated the "Bullfrog", the longest-serving SEAL still on active duty, Boesch achieved considerable renown within the force for his physical fitness training regimens and his military appearance. After 45 years of continuous service, he retired from the Navy in 1990 as a Master Chief Petty Officer. [SEP] Knowledge 3: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.

Knowledge 1: List of destroyer classes of the United States Navy
The first major warship produced by the U.S. Navy after World War II (and in the Cold War) were "frigates"—the ships were originally designated destroyer leaders but reclassified in 1975 as guided missile cruisers (except the became guided missile destroyers). These grew out of the last all-gun destroyers of the 1950s. In the middle 1970s the s entered service, optimized for anti-submarine warfare. A special class of guided missile destroyers was produced for the Shah of Iran, but due to the Iranian Revolution these ships could not be delivered and were added to the U.S. Navy. [SEP] Knowledge 2: United States Navy SEALs
The United States Navy's ``Sea, Air, and Land ''Teams, commonly abbreviated as the Navy SEALs, are the U.S. Navy's primary special operations force and a component of the Naval Special Warfare Command. Among the SEALs' main functions are conducting small - unit maritime military operations that originate from, and return to, a river, ocean, swamp, delta, or coastline. The SEALs are trained to operate in all environments (Sea, Air, and Land) for which they are named. [SEP] Knowledge 3: United States Navy SEALs
The Navy needed to determine its role within the special operations arena. In March 1961, Admiral Arleigh Burke, the Chief of Naval Operations, recommended the establishment of guerrilla and counter-guerrilla units. These units would be able to operate from sea, air or land. This was the beginning of the Navy SEALs. All SEALs came from the Navy's Underwater Demolition Teams, who had already gained extensive experience in commando warfare in Korea; however, the Underwater Demolition Teams were still necessary to the Navy's amphibious force.


Question: What was Nintendo's limit on games per developer per year on the platform of Nightshade?

Answer: five

Knowledge 1: Nightshade (1992 video game)
Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game ""Shadowrun". [SEP] Knowledge 2: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. [SEP] Knowledge 3: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Knowledge 1: Nightshade (1992 video game)
Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game ""Shadowrun". [SEP] Knowledge 2: Super Nintendo Entertainment System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. [SEP] Knowledge 3: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Knowledge 1: Nightshade (1992 video game)
Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game ""Shadowrun". [SEP] Knowledge 2: Nintendo Entertainment System
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip. [SEP] Knowledge 3: Nintendo Entertainment System
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.