parameters: (self, w, h, format, bytes)
return_statement: return _robotsim.Appearance_setTexture2D(self, w, h, format, bytes)
docstring: setTexture2D(Appearance self, int w, int h, char const * format, std::vector< unsigned char,std::allocator< unsigned char > > const & bytes)
  
  
  
          Sets a 2D texture of the given width/height. See setTexture1D for valid format
          strings.
docstring_summary: setTexture2D(Appearance self, int w, int h, char const * format, std::vector< unsigned char,std::allocator< unsigned char > > const & bytes)
docstring_tokens: setTexture2D ( Appearance self int w int h char const * format std :: vector< unsigned char std :: allocator< unsigned char > > const & bytes )
function: def setTexture2D(self, w, h, format, bytes):
          """
          setTexture2D(Appearance self, int w, int h, char const * format, std::vector< unsigned char,std::allocator< unsigned char > > const & bytes)
  
  
  
          Sets a 2D texture of the given width/height. See setTexture1D for valid format
          strings.  
  
          """
          return _robotsim.Appearance_setTexture2D(self, w, h, format, bytes)
function_tokens: def setTexture2D ( self , w , h , format , bytes ) : return _robotsim . Appearance_setTexture2D ( self , w , h , format , bytes )