parameters: (self, policy, player_id=None, alpha=0.1, beta=1.0)
docstring: Initializes the noisy policy.
  
      Note that this noise only affects `player_id`.
  
      Args:
        policy: Any OpenSpiel `policy.Policy` object.
        player_id: The player id, the policy of whom will be made noisy. If `None`
          noise will be added to the policies for all players.
        alpha: Mixing noise factor.
        beta: Softmax inverse temperature factor.
docstring_summary: Initializes the noisy policy.
docstring_tokens: Initializes the noisy policy .
function: def __init__(self, policy, player_id=None, alpha=0.1, beta=1.0):
      """Initializes the noisy policy.
  
      Note that this noise only affects `player_id`.
  
      Args:
        policy: Any OpenSpiel `policy.Policy` object.
        player_id: The player id, the policy of whom will be made noisy. If `None`
          noise will be added to the policies for all players.
        alpha: Mixing noise factor.
        beta: Softmax inverse temperature factor.
      """
      self._policy = policy
      self.game = policy.game
      self.game_type = self.game.get_type()
  
      self.player_id = player_id
  
      self._noise_dict = {}
      self._alpha = alpha
      self._beta = beta
function_tokens: def __init__ ( self , policy , player_id = None , alpha = 0.1 , beta = 1.0 ) : self . _policy = policy self . game = policy . game self . game_type = self . game . get_type ( ) self . player_id = player_id self . _noise_dict = { } self . _alpha = alpha self . _beta = beta