parameters: (self)
docstring: Successfully connected.  But we still can't really do
          anything until we've got the doID range.
docstring_summary: Successfully connected.  But we still can't really do
          anything until we've got the doID range.
docstring_tokens: Successfully connected . But we still can t really do anything until we ve got the doID range .
function: def connectSuccess(self):
          """ Successfully connected.  But we still can't really do
          anything until we've got the doID range. """
  
          # Make sure we have interest in the by the AIRepository defined
          # TimeManager zone, so we always see it even if we switch to
          # another zone.
          self.setInterestZones([1])
  
          # We must wait for the TimeManager to be fully created and
          # synced before we can enter another zone and wait for the
          # game object.  The uniqueName is important that we get the
          # correct, our sync message from the TimeManager and not
          # accidentaly a message from another client
          self.acceptOnce(self.uniqueName('gotTimeSync'), self.syncReady)
function_tokens: def connectSuccess ( self ) : # Make sure we have interest in the by the AIRepository defined # TimeManager zone, so we always see it even if we switch to # another zone. self . setInterestZones ( [ 1 ] ) # We must wait for the TimeManager to be fully created and # synced before we can enter another zone and wait for the # game object.  The uniqueName is important that we get the # correct, our sync message from the TimeManager and not # accidentaly a message from another client self . acceptOnce ( self . uniqueName ( 'gotTimeSync' ) , self . syncReady )