parameters: (self)
return_statement: return self.mglo.repeat_z
docstring: bool: The z repeat flag for the texture (Default ``True``)
  
              Example::
  
                  # Enable texture repeat (GL_REPEAT)
                  texture.repeat_z = True
  
                  # Disable texture repeat (GL_CLAMP_TO_EDGE)
                  texture.repeat_z = False
docstring_summary: bool: The z repeat flag for the texture (Default ``True``)
docstring_tokens: bool : The z repeat flag for the texture ( Default True )
function: def repeat_z(self) -> bool:
          '''
              bool: The z repeat flag for the texture (Default ``True``)
  
              Example::
  
                  # Enable texture repeat (GL_REPEAT)
                  texture.repeat_z = True
  
                  # Disable texture repeat (GL_CLAMP_TO_EDGE)
                  texture.repeat_z = False
          '''
  
          return self.mglo.repeat_z
function_tokens: def repeat_z ( self ) -> bool : return self . mglo . repeat_z