parameters: (cls, game_version)
return_statement: return data_format
docstring: Return the members in this struct.
docstring_summary: Return the members in this struct.
docstring_tokens: Return the members in this struct .
function: def get_data_format_members(cls, game_version):
          """
          Return the members in this struct.
          """
          data_format = [
              (READ, "land_id", StorageType.ID_MEMBER, "int32_t"),
              (READ, "terrain", StorageType.ID_MEMBER, "int32_t"),
              (READ, "land_spacing", StorageType.INT_MEMBER, "int32_t"),
              (READ, "base_size", StorageType.INT_MEMBER, "int32_t"),
              (READ, "zone", StorageType.INT_MEMBER, "int8_t"),
              (READ, "placement_type", StorageType.ID_MEMBER, "int8_t"),
              (SKIP, "padding1", StorageType.INT_MEMBER, "int16_t"),
              (READ, "base_x", StorageType.INT_MEMBER, "int32_t"),
              (READ, "base_y", StorageType.INT_MEMBER, "int32_t"),
              (READ, "land_proportion", StorageType.INT_MEMBER, "int8_t"),
              (READ, "by_player_flag", StorageType.ID_MEMBER, "int8_t"),
              (SKIP, "padding2", StorageType.INT_MEMBER, "int16_t"),
              (READ, "start_area_radius", StorageType.INT_MEMBER, "int32_t"),
              (READ, "terrain_edge_fade", StorageType.INT_MEMBER, "int32_t"),
              (READ, "clumpiness", StorageType.INT_MEMBER, "int32_t"),
          ]
  
          return data_format
function_tokens: def get_data_format_members ( cls , game_version ) : data_format = [ ( READ , "land_id" , StorageType . ID_MEMBER , "int32_t" ) , ( READ , "terrain" , StorageType . ID_MEMBER , "int32_t" ) , ( READ , "land_spacing" , StorageType . INT_MEMBER , "int32_t" ) , ( READ , "base_size" , StorageType . INT_MEMBER , "int32_t" ) , ( READ , "zone" , StorageType . INT_MEMBER , "int8_t" ) , ( READ , "placement_type" , StorageType . ID_MEMBER , "int8_t" ) , ( SKIP , "padding1" , StorageType . INT_MEMBER , "int16_t" ) , ( READ , "base_x" , StorageType . INT_MEMBER , "int32_t" ) , ( READ , "base_y" , StorageType . INT_MEMBER , "int32_t" ) , ( READ , "land_proportion" , StorageType . INT_MEMBER , "int8_t" ) , ( READ , "by_player_flag" , StorageType . ID_MEMBER , "int8_t" ) , ( SKIP , "padding2" , StorageType . INT_MEMBER , "int16_t" ) , ( READ , "start_area_radius" , StorageType . INT_MEMBER , "int32_t" ) , ( READ , "terrain_edge_fade" , StorageType . INT_MEMBER , "int32_t" ) , ( READ , "clumpiness" , StorageType . INT_MEMBER , "int32_t" ) , ] return data_format