parameters: (self, T : RigidTransform, convention='standard')
docstring: Sets the pose of the camera, with T given in world coordinates.
  
          If convention = 'openGL', the Z axis of T is the *backward* direction of
          the camera, with Y pointing *up* and X pointing to the *right*.
  
          If convention = 'standard', the Z axis of T is the *forward* direction of
          the camera, with Y pointing *down* and X pointing to the *right*
docstring_summary: Sets the pose of the camera, with T given in world coordinates.
docstring_tokens: Sets the pose of the camera with T given in world coordinates .
function: def set_transform(self, T : RigidTransform, convention='standard') -> None:
          """Sets the pose of the camera, with T given in world coordinates.
  
          If convention = 'openGL', the Z axis of T is the *backward* direction of
          the camera, with Y pointing *up* and X pointing to the *right*.
  
          If convention = 'standard', the Z axis of T is the *forward* direction of
          the camera, with Y pointing *down* and X pointing to the *right*
          """
          if convention == 'openGL':
              self.camera.set_matrix(T)
          else:
              xzflip = [1,0,0,  0,-1,0,  0,0,-1]
              self.camera.set_matrix((so3.mul(T[0],xzflip),T[1]))
function_tokens: def set_transform ( self , T : RigidTransform , convention = 'standard' ) -> None : if convention == 'openGL' : self . camera . set_matrix ( T ) else : xzflip = [ 1 , 0 , 0 , 0 , - 1 , 0 , 0 , 0 , - 1 ] self . camera . set_matrix ( ( so3 . mul ( T [ 0 ] , xzflip ) , T [ 1 ] ) )