parameters: ()
return_statement: return builder.main(
        project_root=PROJECT_ROOT,
        assets_path=ASSETS_PATH,
        asset_roots=ASSET_ROOTS,
        intermediate_path=INTERMEDIATE_TEXTURE_PATH,
        overlay_dirs=OVERLAY_DIRS,
        tga_files_to_convert=tga_files_to_convert,
        png_files_to_convert=png_files_to_convert,
        flatbuffers_conversion_data=lambda: FLATBUFFERS_CONVERSION_DATA)
docstring: Builds or cleans the assets needed for the game.
  
    To build all assets, either call this script without any arguments. Or
    alternatively, call it with the argument 'all'. To just convert the
    flatbuffer json files, call it with 'flatbuffers'. Likewise to convert the
    png files to webp files, call it with 'webp'. To clean all converted files,
    call it with 'clean'.
  
    Returns:
      Returns 0 on success.
docstring_summary: Builds or cleans the assets needed for the game.
docstring_tokens: Builds or cleans the assets needed for the game .
function: def main():
    """Builds or cleans the assets needed for the game.
  
    To build all assets, either call this script without any arguments. Or
    alternatively, call it with the argument 'all'. To just convert the
    flatbuffer json files, call it with 'flatbuffers'. Likewise to convert the
    png files to webp files, call it with 'webp'. To clean all converted files,
    call it with 'clean'.
  
    Returns:
      Returns 0 on success.
    """
    return builder.main(
        project_root=PROJECT_ROOT,
        assets_path=ASSETS_PATH,
        asset_roots=ASSET_ROOTS,
        intermediate_path=INTERMEDIATE_TEXTURE_PATH,
        overlay_dirs=OVERLAY_DIRS,
        tga_files_to_convert=tga_files_to_convert,
        png_files_to_convert=png_files_to_convert,
        flatbuffers_conversion_data=lambda: FLATBUFFERS_CONVERSION_DATA)
function_tokens: def main ( ) : return builder . main ( project_root = PROJECT_ROOT , assets_path = ASSETS_PATH , asset_roots = ASSET_ROOTS , intermediate_path = INTERMEDIATE_TEXTURE_PATH , overlay_dirs = OVERLAY_DIRS , tga_files_to_convert = tga_files_to_convert , png_files_to_convert = png_files_to_convert , flatbuffers_conversion_data = lambda : FLATBUFFERS_CONVERSION_DATA )