parameters: (self, texturePattern, readMipmaps = False, okMissing = False,
                        minfilter = None, magfilter = None, anisotropicDegree = None,
                        loaderOptions = None, multiview = None, numViews = 2)
return_statement: return texture
docstring: texturePattern is a string that contains a sequence of one or
          more hash characters ('#'), which will be filled in with the
          z-height number.  Returns a 2-D `Texture` array object, suitable
          for rendering array of textures.
  
          okMissing should be True to indicate the method should return
          None if the texture file is not found.  If it is False, the
          method will raise an exception if the texture file is not
          found or cannot be loaded.
  
          If readMipmaps is True, then the filename string must contain
          two sequences of hash characters; the first group is filled in
          with the z-height number, and the second group with the mipmap
          index number.
  
          If multiview is true, it indicates to load a multiview or
          stereo texture.  In this case, numViews should also be
          specified (the default is 2), and the sequence of texture
          images will be divided into numViews views.  The total
          z-height will be (numImages / numViews).  For instance, if you
          read 16 images with numViews = 2, then you have created a
          stereo multiview image, with z = 8.  In this example, images
          numbered 0 - 7 will be part of the left eye view, and images
          numbered 8 - 15 will be part of the right eye view.
docstring_summary: texturePattern is a string that contains a sequence of one or
          more hash characters ('#'), which will be filled in with the
          z-height number.  Returns a 2-D `Texture` array object, suitable
          for rendering array of textures.
docstring_tokens: texturePattern is a string that contains a sequence of one or more hash characters ( # ) which will be filled in with the z - height number . Returns a 2 - D Texture array object suitable for rendering array of textures .
function: def load2DTextureArray(self, texturePattern, readMipmaps = False, okMissing = False,
                        minfilter = None, magfilter = None, anisotropicDegree = None,
                        loaderOptions = None, multiview = None, numViews = 2):
          """
          texturePattern is a string that contains a sequence of one or
          more hash characters ('#'), which will be filled in with the
          z-height number.  Returns a 2-D `Texture` array object, suitable
          for rendering array of textures.
  
          okMissing should be True to indicate the method should return
          None if the texture file is not found.  If it is False, the
          method will raise an exception if the texture file is not
          found or cannot be loaded.
  
          If readMipmaps is True, then the filename string must contain
          two sequences of hash characters; the first group is filled in
          with the z-height number, and the second group with the mipmap
          index number.
  
          If multiview is true, it indicates to load a multiview or
          stereo texture.  In this case, numViews should also be
          specified (the default is 2), and the sequence of texture
          images will be divided into numViews views.  The total
          z-height will be (numImages / numViews).  For instance, if you
          read 16 images with numViews = 2, then you have created a
          stereo multiview image, with z = 8.  In this example, images
          numbered 0 - 7 will be part of the left eye view, and images
          numbered 8 - 15 will be part of the right eye view.
          """
          assert Loader.notify.debug("Loading 2-D texture array: %s" % (texturePattern))
          if loaderOptions is None:
              loaderOptions = LoaderOptions()
          else:
              loaderOptions = LoaderOptions(loaderOptions)
          if multiview is not None:
              flags = loaderOptions.getTextureFlags()
              if multiview:
                  flags |= LoaderOptions.TFMultiview
              else:
                  flags &= ~LoaderOptions.TFMultiview
              loaderOptions.setTextureFlags(flags)
              loaderOptions.setTextureNumViews(numViews)
  
          texture = TexturePool.load2dTextureArray(texturePattern, readMipmaps, loaderOptions)
          if not texture and not okMissing:
              message = 'Could not load 2-D texture array: %s' % (texturePattern)
              raise IOError(message)
  
          if minfilter is not None:
              texture.setMinfilter(minfilter)
          if magfilter is not None:
              texture.setMagfilter(magfilter)
          if anisotropicDegree is not None:
              texture.setAnisotropicDegree(anisotropicDegree)
  
          return texture
function_tokens: def load2DTextureArray ( self , texturePattern , readMipmaps = False , okMissing = False , minfilter = None , magfilter = None , anisotropicDegree = None , loaderOptions = None , multiview = None , numViews = 2 ) : assert Loader . notify . debug ( "Loading 2-D texture array: %s" % ( texturePattern ) ) if loaderOptions is None : loaderOptions = LoaderOptions ( ) else : loaderOptions = LoaderOptions ( loaderOptions ) if multiview is not None : flags = loaderOptions . getTextureFlags ( ) if multiview : flags |= LoaderOptions . TFMultiview else : flags &= ~ LoaderOptions . TFMultiview loaderOptions . setTextureFlags ( flags ) loaderOptions . setTextureNumViews ( numViews ) texture = TexturePool . load2dTextureArray ( texturePattern , readMipmaps , loaderOptions ) if not texture and not okMissing : message = 'Could not load 2-D texture array: %s' % ( texturePattern ) raise IOError ( message ) if minfilter is not None : texture . setMinfilter ( minfilter ) if magfilter is not None : texture . setMagfilter ( magfilter ) if anisotropicDegree is not None : texture . setAnisotropicDegree ( anisotropicDegree ) return texture