parameters: (self, keepAppearance=True)
return_statement: return _robotsim.TerrainModel_drawGL(self, keepAppearance)
docstring: drawGL(TerrainModel self, bool keepAppearance=True)
          drawGL(TerrainModel self)
  
  
  
          Draws the object's geometry. If keepAppearance=true, the current appearance is
          honored. Otherwise, only the raw geometry is drawn.  
  
          PERFORMANCE WARNING: if keepAppearance is false, then this does not properly
          reuse OpenGL display lists. A better approach is to change the object's
          Appearance directly.
docstring_summary: drawGL(TerrainModel self, bool keepAppearance=True)
          drawGL(TerrainModel self)
docstring_tokens: drawGL ( TerrainModel self bool keepAppearance = True ) drawGL ( TerrainModel self )
function: def drawGL(self, keepAppearance=True):
          """
          drawGL(TerrainModel self, bool keepAppearance=True)
          drawGL(TerrainModel self)
  
  
  
          Draws the object's geometry. If keepAppearance=true, the current appearance is
          honored. Otherwise, only the raw geometry is drawn.  
  
          PERFORMANCE WARNING: if keepAppearance is false, then this does not properly
          reuse OpenGL display lists. A better approach is to change the object's
          Appearance directly.  
  
          """
          return _robotsim.TerrainModel_drawGL(self, keepAppearance)
function_tokens: def drawGL ( self , keepAppearance = True ) : return _robotsim . TerrainModel_drawGL ( self , keepAppearance )