The term<unk>  is used to describe interactive computer simulations used in health care education. The special focus is targeted on the simulation of clinical processes with<unk> s.<unk> s combine scientific excellence, modern technologies and the innovative concept of game-based learning.<unk> s allow the learner to take the role of a health care professional and develop clinical skills such as making diagnoses and therapeutic decisions.<unk> s have also been considered computer-based simulations designed to complement clinical training. The use of<unk>  programmes is increasing in healthcare, partly in response to increasing demands on health care professionals and education of students but also because they allow opportunity for students to practice in a safe environment. There are many different formats a<unk>  may take. However the overarching principle is that of interactivity—a<unk>  will have mechanisms for the learner to interact with the case and material or information is made available to the learner as they complete a range of learning activities. Interactivity is often included with questions, specific decision-making tasks, text-composition etc. and is non-sequential. Most systems provide quantitative and qualitative feedback.
Virtual patient
Simulated patient
Patient portal
Hospital volunteer
Source document
Custom-made medical device
Durable medical equipment
Personal health record