No established treatments exist, but from research from the related entity of Internet addiction disorder, treatments have been considered, with further research needed. Screen time recommendations for children and families have been developed by the American Academy of<unk> trics. Possible therapeutic interventions published by Andreassen include: * Self-help interventions, including application-specific timers; * Cognitive behavioral therapy; and * Organizational and schooling support. Possible treatment for<unk>  anxiety disorder includes cognitive behavioral therapy (CBT) as well. CBT helps victims of<unk>  anxiety to improve their ways of thinking, behaving, and reacting to stressful situations. Withal, most CBT is held in a group format to help improve<unk>  skills.<unk> ations have not been shown to be effective in randomized, controlled trials for the related conditions of Internet addiction disorder or gaming disorder. Technology management As awareness of these issues has increased, many technology and<unk> al communities have continued to work together to develop novel solutions. Apple Inc. purchased a third-party application and incorporated it as "screen time", promoting it as an integral part of iOS 12. A German technology startup developed an Android phone specifically designed for efficiency and minimizing screen time. News Corp reported multiple strategies for minimizing screen time. Facebook and Instagram have announced "new tools" that they think may assist with addiction to their products. In an interview in January 2019, Nick Clegg, then head of global affairs at Facebook, claimed that Facebook committed to doing "whatever it takes to make this safer online especially for young people". Facebook committed to change, admitting "heavy responsibilities" to the global community, and invited regulation by governments. Government response A survey conducted by Pew Research Center from January 8 through February 7, 2019, found that 80% of Americans go online every day. Among young adults, 48% of 18- to 29-year-olds reported going online 'almost constantly' and 46% of them reported going online 'multiple times per day.' Young adults going online 'almost constantly' increased by 9% just since 2018. On July 30, 2019, U.S. Senator Josh Hawley introduced the<unk><unk>  Addiction Reduction Technology (SMART) Act that is intended to crack down on "practices that exploit human psychology or brain physiology to substantially impede freedom of choice". It specifically prohibits features including infinite scrolling and Auto-Play. A study conducted by Junling Gao and associates in Wuhan, China, on mental health during the COVID-19 outbreak revealed that there was a high prevalence of mental health problems including generalized anxiety and depression. This had a positive correlation to 'frequent<unk><unk>  exposure.' Based on these findings, the Chinese government increased mental health resources during the COVID-19 pandemic, including online course, online consultation and hotline resources. Novel Psychiatrist Approaches Some feel that modern problems require modern solutions, so we are starting to see modern approaches like that of Dr. Alok Kanojia (a psychiatrist known online as Dr. K) who runs not only a coaching program but also YouTube and Twitch channels called HealthyGamerGG, where he talks about mental health,<unk><unk>  addiction, gaming addiction, and conducts interviews.
Problematic social media use
Problematic smartphone use
Video game addiction
Psychological effects of Internet use
Computer addiction
Factitious disorder imposed on another
Childhood trauma
Social isolation