Currently, no diagnosis exists for<unk>  in either the ICD-11 or DSM-5. There are many ways that an addiction to social<unk>  can be expressed in individuals. According to clinical psychologist Cecilie Schou Andreassen and her colleagues, there are five potential factors that indicate a person's dependence to social<unk> : # Mood swings: a person<unk> s social<unk>  to regulate his or her mood, or as a means of escaping real world conflicts # Relevance: social<unk>  starts to dominate a person's thoughts at the expense of other activities # Tolerance: a person increases their time spent on social<unk>  to experience previously associated feelings they had while using social<unk> ; # Withdrawal: when a person can not access social<unk>  their sleeping or eating habits change or signs of depression or anxiety can become present. # Conflicts in real life: when social<unk>  is<unk> d excessively, it can affect real-life relationships with family and friends. In addition to Andreassen's factors, Griffiths further explains that someone is addicted to social<unk>  if their behavior fulfills any of these six criteria: # Salience: social<unk>  becomes the most important part in someone's life; # Mood modification: a person<unk> s social<unk>  as a means of escape because it makes them feel "high", "buzzed", or "numb"; # Tolerance: a person gradually increases their time spent on social<unk>  to maintain that escapist feeling; # Withdrawal: unpleasant feelings or physical sensations when the person is unable to<unk>  social<unk>  or does not have access to it; # Conflict: social<unk> <unk>  causes conflict in interpersonal dynamics, loses desire to participate in other activities, and becomes pervasive; # Relapse: the tendency for previously affected individuals to revert to previous patterns of excessive social<unk> <unk> . He continues to add that excessive<unk>  of an activity, like social<unk> , does not directly equate with addiction because there are other factors that could lead to someone's social<unk>  addiction including personality traits and pre-existing tendencies. Turel and Serenko summarize three types of general models people might have that can lead to addictive social<unk> <unk> : # Cognitive-behavioral model – People increase their<unk>  of social<unk>  when they are in unfamiliar environments or awkward situations; # Social skill model – People pull out their phones and<unk>  social<unk>  when they prefer virtual communication as opposed to face-to-face interactions because they lack self-presentation skills; # Socio-cognitive model – This person<unk> s social<unk>  because they love the feeling of people liking and commenting on their photos and tagging them in pictures. They are attracted to the positive outcomes they receive on social<unk> . Based on those models, Xu and Tan suggest that the transition from normal to<unk>  occurs when a person relies on it to relieve stress, loneliness, depression, or provide continuous rewards.
Problematic social media use
Problematic smartphone use
Video game addiction
Psychological effects of Internet use
Computer addiction
Factitious disorder imposed on another
Childhood trauma
Social isolation