<unk>  is a process of using common<unk> <unk>  consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes.<unk> <unk> s are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. The design for<unk> <unk> s in rehabilitation is focused on a number of fundamental principles, such as reward, goals, challenge, and meaningful play. ‘Meaningful play’ emerges from the relationship between player action and system outcome, apparent to the player through, visual, physical and aural feedback. Platforms that feature motion control, notably the Nintendo Wii, Microsoft's Xbox Kinect, Sony's Eye Toy, and virtual reality have all been effective in this field of research. Methodologies have been applied to all age groups, from toddlers to the elderly. It has been used in a variety of cases ranging from stroke rehabilitation, cerebral palsy and other neurological impairments, to tendinitis and multiple sclerosis. Researchers have promoted such technology based on the personalization of gaming systems to patients, allowing for further engagement and interaction. Additionally, gaming consoles have the ability to capture real-time data and provide instant feedback to the patients using the systems. Currently, several researchers have performed case studies to demonstrate the benefits of this technology. Repeat trials and experiments have shown that outcomes are easily replicated among various groups worldwide. Additionally, the outcomes have increased interest in the field, growing experiments beyond simple case studies to experiments with a larger participant base.
Video game rehabilitation
Cognitive rehabilitation therapy
Virtual reality therapy
Social cognition and interaction training
Interpersonal and social rhythm therapy
Music therapy
Online speech therapy
Aural rehabilitation