Manipulating informational constraints shapes movement reorganization in interceptive actions.
Movement organization of cricket batters' actions was analyzed under three distinct experimental task constraints: a representative condition of a practice context in which the batters batted against a "live" bowler, a ball projection machine, and a near life-size video simulation of a bowler. Results showed that each distinct set of task constraints led to significant variations in the patterns of movement control. Removal of advanced information sources from a bowler's actions when the batters faced the ball projection machine caused significant delays in movement initiation, resulting in reduced peak bat swing velocities and a reduction in the quality of bat-ball contact, when compared with batting against a "live" bowler. When responding to a two-dimensional video simulation, batters were able to use information from the bowlers' action, enabling fidelity of initial behavioral responses consistent with the task of batting against a "live" bowler. However, without interceptive task requirements or actual ball flight information, significant variations in downswing initiation timing and peak bat velocities were demonstrated. Findings stress the need for representative experimental and learning designs in fast ball sports for developing performers.