With the advent of pagers and mobile phones the wireless service industry has grown into a multi-billion dollar industry. The Cellular Telecommunications and Internet Association calculates that 120 million Americans own a mobile telephone—about half of the U.S. population. As the development and availability of mobile telephones progresses the benefits of mobile telephones are reaching more and more people. The inclusion of games on mobile telephones has also enjoyed increasing popularity. It is common for modem cellular phones and Personal Digital Assistant—based communication devices to include features that are used for social purposes, such as messaging and cameras. While there are many types of games available for these phones, they do not take full advantage of these social capabilities.
In addition, revenues from massively multiplayer games, online games played between large numbers of participants, have increased as they have gained popularity. Massively multiplayer games, however, require users to be located at desktop computers or other static locations because the games require use of a computer. This leads many massively multiplayer game users to become uncomfortable or restless after long periods of time. Users of these games desire more freedom to do other things and have access to other locations as they play massively multiplayer games.
Therefore a need exists to overcome the problems with the prior art as discussed above.