Augmented reality and virtual reality systems may rely on imaging devices, such as cameras and/or sensors, for various computer vision purposes, including time-of-flight (ToF) depth sensing, device tracking, and/or simultaneous localization and mapping (SLAM). A conventional imaging device in such systems may project light into an area and determine the location and/or orientation of objects within the area based on light backscattered from the objects after the light has been projected and/or based on light emitted from portions of the objects (e.g., light emitted by light emitting diodes on the objects). However, background ambient light and/or light of specific wavelength bands (e.g., visible light) may interfere with image sensor measurements. For example, background ambient light may negatively impact a signal-to-noise ratio of an image sensor. While conventional optical filtering techniques may be used to limit ambient light interference in some conventional image sensors, implementation of conventional filtering mechanisms within these specialized augmented and virtual reality systems may introduce prohibitive costs into the design and construction process. Also, although background light may be accounted for at the circuit level by, for example, background light subtraction algorithms, such techniques may limit the overall collection efficiency of image sensors. Thus, the instant disclosure identifies and addresses a need for improved apparatuses, systems, and methods for selectively suppressing various light components, including ambient light, received by imaging devices in augmented and virtual reality environments.