1. Field
The present disclosure relates to a method and apparatus generating an acceleration structure for ray tracing.
2. Description of Related Art
Three-dimensional (3D) rendering is an image processing procedure of synthesizing 3D object data into an image seen from a view point of a camera. Ray tracing is a process of tracing intersection points where rays intersect scene objects that are rendering targets. Ray tracing includes a traversal process of traversing an acceleration structure and a process of conducting an intersection test between a ray and a primitive. A generally large degree of computational resources such as processing time and power and a large memory bandwidth are required for the traversal process and process of conducting the intersection test.