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The image shows a screenshot from a video game, displaying a world map interface. The map appears to be from a fantasy setting, with elements typical of a role-playing game. Here are the details:The upper left corner displays some game stats: "39 / 60" which might represent the number of quests completed or points earned, and "3093" possibly indicating currency or experience points.The level of the player character is indicated at the top center as "LEVEL 23" with a progression bar showing "867/2000", likely experience points needed to reach the next level.The upper right corner lists a quest titled "Brothers In Arms: Novigrad" with objectives "Talk to Dijkstra." and "Talk to Roche."The map itself has a geographic layout with water bodies, land masses, and a city with a medieval architectural design. There are icons scattered throughout the map, each representing different points of interest or functions:Orange icons with exclamation marks, likely indicating quest locations.Green icons that resemble chests, possibly representing stashes.White icons with '!', which are probably notice boards.Green fast travel signposts.A yellow custom marker set by the player.Certain areas are named, such as "Hierarch Square", "Southern Gate", "Novigrad Docks", and more, suggesting they are important locations within the game world.The lower section of the screen has a legend explaining the icons for "Quest", "Stash", "Notice board", "Signpost", and "Custom marker", along with navigation instructions like "Jump to Current Objective", "Place Custom Marker", etc.The bottom right corner has an inset showing a zoomed-in section of the map with a highlighted area, perhaps indicating the player's current objective.The screen's borders have a design that emulates a physical map, with a faded, worn look to add to the game's aesthetic.The game's interface elements like the "LB" and "RB" indicators suggest it's being played on a console system.The interface is well-organized, providing a plethora of information at a glance, which is typical for immersive role-playing games that feature large, open worlds for the player to explore. The image shows a screenshot from a video game, displaying a world map interface. The map appears to be from a fantasy setting, with elements typical of a role-playing game. Here are the details: The upper left corner displays some game stats: "39 / 60" which might represent the number of quests completed or points earned, and "3093" possibly indicating currency or experience points. The level of the player character is indicated at the top center as "LEVEL 23" with a progression bar showing "867/2000", likely experience points needed to reach the next level. The upper right corner lists a quest titled "Brothers In Arms: Novigrad" with objectives "Talk to Dijkstra." and "Talk to Roche." The map itself has a geographic layout with water bodies, land masses, and a city with a medieval architectural design. There are icons scattered throughout the map, each representing different points of interest or functions:Orange icons with exclamation marks, likely indicating quest locations.Green icons that resemble chests, possibly representing stashes.White icons with '!', which are probably notice boards.Green fast travel signposts.A yellow custom marker set by the player. Orange icons with exclamation marks, likely indicating quest locations. Green icons that resemble chests, possibly representing stashes. White icons with '!', which are probably notice boards. Green fast travel signposts. A yellow custom marker set by the player. Certain areas are named, such as "Hierarch Square", "Southern Gate", "Novigrad Docks", and more, suggesting they are important locations within the game world. The lower section of the screen has a legend explaining the icons for "Quest", "Stash", "Notice board", "Signpost", and "Custom marker", along with navigation instructions like "Jump to Current Objective", "Place Custom Marker", etc. The bottom right corner has an inset showing a zoomed-in section of the map with a highlighted area, perhaps indicating the player's current objective. The screen's borders have a design that emulates a physical map, with a faded, worn look to add to the game's aesthetic. The game's interface elements like the "LB" and "RB" indicators suggest it's being played on a console system. The interface is well-organized, providing a plethora of information at a glance, which is typical for immersive role-playing games that feature large, open worlds for the player to explore.
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