Finally, "Hayabusa2" will be launched at the end of this month. When Hayabusa came back four years ago, I think many people remember the excitement all over Japan. Seven years ago, "Kaguya" was launched and sent many clear images to the earth while orbiting the moon.

<image>


The figure above shows the orbit of the moon, the positions of some moons, and the Kaguya orbiting around the moon, in spatial coordinates with the earth as the origin (assuming that the z-axis points vertically from the bottom to the top of the paper). It depicts the trajectory of. The orbit of the moon is a circle centered on the origin on a plane passing through the x-axis and y-axis. Kaguya's orbit around the moon is a circle on a plane parallel to the plane passing through the x-axis and z-axis, and its center coincides with the center of the moon. The moon shall rotate in the direction of the arrow drawn along its orbit.

In the figure on the right, the positions of the moon are A, B, and C. The straight line that crosses the moon is Kaguya's orbit. Since Kaguya orbits the moon, the orbit is a circle, but since it is viewed from the positive direction of the z-axis, it looks like a straight line parallel to the x-axis of the figure (even if the position of the moon changes, it always looks like x). Note that it is parallel to the axis). Kaguya shall rotate in the direction of the arrow drawn on its orbit.

If Kaguya hides behind the moon when viewed from the earth, it will not be able to communicate directly with the earth. You, who are in charge of controlling Kaguya, are trying to programmatically determine how much time Kaguya will hide behind the moon in a given amount of time.

Given the position of the moon with respect to the earth and the time t in minutes, create a program to find the time when Kaguya hides behind the moon between that position and t minutes later. However, the earth and Kaguya are considered to be points, and the moon is considered to be a sphere with a radius of 1800 km. The moon will orbit a radius of 380,000 km in 2500,000 seconds, and Kaguya will orbit a circle at an altitude of 100 km from the surface of the moon in 2 hours. The first position of Kaguya is the position where the orbit of Kaguya has the maximum value in the z coordinate.



input

The input is given in the following format.


m t


m (0 ≤ m <360) is an integer representation of the angle of the moon position measured counterclockwise from the positive part of the x-axis to the positive part of the y-axis in the figure above. t (1 ≤ t ≤ 10000) is an integer representing the time measured in minutes.

output

Outputs the time (minutes) that Kaguya hides behind the moon in real numbers from the first position until t minutes have passed. However, the error must not exceed plus or minus 1.0 minutes. If this condition is satisfied, any number of digits after the decimal point may be displayed.

Example

Input

90 10


Output

0.0
#include "bits/stdc++.h"
#include<unordered_map>
#include<unordered_set>
#pragma warning(disable:4996)
using namespace std;
using ld = long double;
template<class T>
using Table = vector<vector<T>>;
const ld eps=1e-9;
#include "bits/stdc++.h"
#include<unordered_map>
#include<unordered_set>
#pragma warning(disable:4996)


struct Point3 {
	long double x;
	long double y;
	long double z;
	Point3() :x(0), y(0), z(0) {}
	Point3(const long double _x, const long double _y, const long double _z) :x(_x), y(_y), z(_z) {}
};

Point3 operator+(const Point3&l, const Point3& r) {
	return Point3(l.x + r.x, l.y + r.y, l.z + r.z);
}
Point3 operator+=(Point3&l, const Point3& r) {
	return l = Point3(l.x + r.x, l.y + r.y, l.z + r.z);
}
Point3 operator-(const Point3&l, const Point3& r) {
	return Point3(l.x - r.x, l.y - r.y, l.z - r.z);
}
Point3 operator-=(Point3&l, const Point3& r) {
	return l = Point3(l.x - r.x, l.y - r.y, l.z - r.z);
}
Point3 operator*(const Point3&l, const long double r) {
	return Point3(l.x * r, l.y * r, l.z * r);
}
Point3 operator*(const long double r, const Point3&l) {
	return l*r;
}
Point3 operator*=(Point3&l, const long double r) {
	return l = Point3(l.x * r, l.y * r, l.z * r);
}
Point3 operator/(const Point3&l, const long double r) {
	return Point3(l.x / r, l.y / r, l.z / r);
}
Point3 operator/=(Point3&l, const long double r) {
	return l = Point3(l.x / r, l.y / r, l.z / r);
}
const long double  pi = acos(-1.0);
const long double dtop = pi / 180.;
const long double ptod = 1. / dtop;

namespace std {
	bool operator<(const Point3 &lhs, const Point3 &rhs) {
		if (lhs.x< rhs.x - eps) return true;
		if (lhs.x > rhs.x + eps) return false;
		if (lhs.y< rhs.y - eps) return true;
		if (lhs.y > rhs.y + eps) return false;
		return lhs.z < rhs.z;
	}
}

// ????????\???
Point3 input_point() {
	long double x, y, z;
	cin >> x >> y >> z;
	return Point3(x, y, z);
}

// ????????????????????????
bool eq(const long double a, const long double b) {
	return (abs(a - b) < eps);
}

// ??????
long double dot(const Point3& a, const Point3& b) {
	return a.x*b.x + a.y*b.y + a.z*b.z;
}

// ??????
Point3 cross(const Point3& a, const Point3& b) {
	return Point3(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x);
}



//?????????
long double norm(const Point3&p) {
	return (p.x*p.x + p.y*p.y + p.z*p.z);
}

long double abs(const Point3&p) {

	return sqrt(p.x*p.x + p.y*p.y + p.z*p.z);
}
//?????????????????????
Point3 unit(const Point3& a) {
	return a / (abs(a));
}




//???
struct Sphere {
	Point3 p;
	long double r;
	Sphere() :p(), r(0) {}
	Sphere(const Point3 _point, const long double _radius) :p(_point), r(_radius) {}
};

// ??´????????????
class Line3 {
public:
	Point3 a, b;
	Line3() : a(Point3(0, 0, 0)), b(Point3(0, 0, 0)) {}
	Line3(Point3 a, Point3 b) : a(a), b(b) {}
	Point3 operator[](const int _num)const {
		if (_num == 0)return a;
		else if (_num == 1)return b;
		else assert(false);
	}
};

// ?????????????????????
bool isis_sp(const Line3& s, const Point3& p) {
	return (abs(s.a - p) + abs(s.b - p) - abs(s.b - s.a) < eps);
}

// ??????????¶?
Point3 proj(const Line3 &l, const Point3& p) {
	long double t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
	return l.a + t * (l.a - l.b);
}
// ??´?????¨???????????¢
long double dist_lp3(const Line3& l, const Point3& p) {
	return abs(p - proj(l, p));
}
// ?????¨??´????????????
vector<Point3> is_lsp(const Sphere& c, const Line3& l) {
	vector<Point3> res;
	long double d = dist_lp3(l, c.p);
	if (d < c.r + eps) {
		long double len = (d > c.r) ? 0.0 : sqrt(c.r * c.r - d * d); //safety;
		Point3 nor = (l.a - l.b) / abs(l.a - l.b);
		res.push_back(proj(l, c.p) + len * nor);
		res.push_back(proj(l, c.p) - len * nor);
	}
	return res;
}
// ?????¨???????????????
vector<Point3> is_ssp(const Sphere& c, const Line3& l) {
	vector<Point3> res(is_lsp(c, l));
	vector<Point3> nres;
	for (auto p : res) {
		if (isis_sp(l, p))nres.emplace_back(p);
	}
	return nres;
}
// ????????????????????¢(??????)??§???????°?
Point3 reflect(const Point3& vec, const Point3& no) {
	return vec - 2 * dot(vec, no) / abs(no)*unit(no);

}
const int moon_rad = 1800;
const int moon_orbit = 380000;
const ld moon_rtime = 2500000/60.;
const int kaguya_height = 100+moon_rad;
const int kaguya_rtime = 120;
int main() {
	int M, T; cin >> M >> T;
	const ld m_ini_theta = M*dtop;
	const ld k_ini_theta =  pi/2;
	int hides = 0;
	int sum = 0;
	for (ld t = 0; t < T; t += 0.01) {
		const ld m_now_theta = m_ini_theta + 2 * pi*t / moon_rtime;
		sum++;
		Sphere moon(Point3(moon_orbit*cos(m_now_theta), moon_orbit*sin(m_now_theta), 0), moon_rad);
		const ld k_now_theta = k_ini_theta + 2*pi*t / kaguya_rtime;
		Point3 kaguya(moon.p.x + (kaguya_height)*cos(k_now_theta), moon.p.y, moon.p.z + (kaguya_height)*sin(k_now_theta));
		Line3 l(Point3(), kaguya);
		vector<Point3> a(is_ssp(moon, l));
		if (!is_ssp(moon, l).empty()) {
			hides++;
		}
	}
	ld ans = hides / 100.;
	cout << ans << endl;
	return 0;
}