There is a light source on the plane. This source is so small that it can be represented as point. The light source is moving from point (a, s_y) to the (b, s_y) (s_y < 0) with speed equal to 1 unit per second. The trajectory of this light source is a straight segment connecting these two points. 

There is also a fence on OX axis represented as n segments (l_i, r_i) (so the actual coordinates of endpoints of each segment are (l_i, 0) and (r_i, 0)). The point (x, y) is in the shade if segment connecting (x,y) and the current position of the light source intersects or touches with any segment of the fence.

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You are given q points. For each point calculate total time of this point being in the shade, while the light source is moving from (a, s_y) to the (b, s_y).

Input

First line contains three space separated integers s_y, a and b (-10^9 ≤ s_y < 0, 1 ≤ a < b ≤ 10^9) — corresponding coordinates of the light source.

Second line contains single integer n (1 ≤ n ≤ 2 ⋅ 10^5) — number of segments in the fence.

Next n lines contain two integers per line: l_i and r_i (1 ≤ l_i < r_i ≤ 10^9, r_{i - 1} < l_i) — segments in the fence in increasing order. Segments don't intersect or touch each other.

Next line contains single integer q (1 ≤ q ≤ 2 ⋅ 10^5) — number of points to check.

Next q lines contain two integers per line: x_i and y_i (1 ≤ x_i, y_i ≤ 10^9) — points to process.

Output

Print q lines. The i-th line should contain one real number — total time of the i-th point being in the shade, while the light source is moving from (a, s_y) to the (b, s_y). The answer is considered as correct if its absolute of relative error doesn't exceed 10^{-6}.

Example

Input

-3 1 6
2
2 4
6 7
5
3 1
1 3
6 1
6 4
7 6


Output

5.000000000000000
3.000000000000000
0.000000000000000
1.500000000000000
2.000000000000000

Note

  * The 1-st point is always in the shade; 
  * the 2-nd point is in the shade while light source is moving from (3, -3) to (6, -3); 
  * the 3-rd point is in the shade while light source is at point (6, -3). 
  * the 4-th point is in the shade while light source is moving from (1, -3) to (2.5, -3) and at point (6, -3); 
  * the 5-th point is in the shade while light source is moving from (1, -3) to (2.5, -3) and from (5.5, -3) to (6, -3); 
#include <bits/stdc++.h>
using namespace std;
const int INF = 1 << 30;
const long long int MAX = 1e9 + 7;
void array_show(int *array, int array_n, char middle = ' ') {
  for (int i = 0; i < array_n; i++)
    printf("%d%c", array[i], (i != array_n - 1 ? middle : '\n'));
}
void array_show(long long int *array, int array_n, char middle = ' ') {
  for (int i = 0; i < array_n; i++)
    printf("%lld%c", array[i], (i != array_n - 1 ? middle : '\n'));
}
void array_show(vector<int> &vec_s, int vec_n = -1, char middle = ' ') {
  if (vec_n == -1) vec_n = vec_s.size();
  for (int i = 0; i < vec_n; i++)
    printf("%d%c", vec_s[i], (i != vec_n - 1 ? middle : '\n'));
}
void array_show(vector<long long int> &vec_s, int vec_n = -1,
                char middle = ' ') {
  if (vec_n == -1) vec_n = vec_s.size();
  for (int i = 0; i < vec_n; i++)
    printf("%lld%c", vec_s[i], (i != vec_n - 1 ? middle : '\n'));
}
int n, m;
vector<long long int> v1;
long long int t[210000];
long double dis(long double pos) {
  long long int pn = pos;
  auto itr = upper_bound(v1.begin(), v1.end(), pn);
  if (itr == v1.end()) return t[n];
  int i = distance(v1.begin(), itr);
  if (i % 2 == 0) return t[i / 2];
  long double s = t[i / 2];
  pos -= v1[i - 1];
  return pos + s;
}
int main() {
  int i, j, k;
  long long int a, b, c;
  long long int p, q, r;
  long double da, db;
  cin.tie(0);
  ios::sync_with_stdio(false);
  cin >> r >> p >> q;
  r = -r;
  cin >> n;
  for (i = 0; i < n; i++) {
    cin >> a >> b;
    v1.push_back(a);
    v1.push_back(b);
    t[i + 1] = t[i] + b - a;
  }
  cin >> m;
  for (i = 0; i < m; i++) {
    cin >> a >> b;
    da = dis(a + (long double)(q - a) * b / (r + b)) -
         dis(a + (long double)(p - a) * b / (r + b));
    da = da * (r + b) / b;
    cout << fixed << setprecision(10) << da << endl;
  }
}
