Polycarp has an array a consisting of n integers.

He wants to play a game with this array. The game consists of several moves. On the first move he chooses any element and deletes it (after the first move the array contains n-1 elements). For each of the next moves he chooses any element with the only restriction: its parity should differ from the parity of the element deleted on the previous move. In other words, he alternates parities (even-odd-even-odd-... or odd-even-odd-even-...) of the removed elements. Polycarp stops if he can't make a move.

Formally: 

  * If it is the first move, he chooses any element and deletes it; 
  * If it is the second or any next move: 
    * if the last deleted element was odd, Polycarp chooses any even element and deletes it; 
    * if the last deleted element was even, Polycarp chooses any odd element and deletes it. 
  * If after some move Polycarp cannot make a move, the game ends. 



Polycarp's goal is to minimize the sum of non-deleted elements of the array after end of the game. If Polycarp can delete the whole array, then the sum of non-deleted elements is zero.

Help Polycarp find this value.

Input

The first line of the input contains one integer n (1 ≤ n ≤ 2000) — the number of elements of a.

The second line of the input contains n integers a_1, a_2, ..., a_n (0 ≤ a_i ≤ 10^6), where a_i is the i-th element of a.

Output

Print one integer — the minimum possible sum of non-deleted elements of the array after end of the game.

Examples

Input


5
1 5 7 8 2


Output


0


Input


6
5 1 2 4 6 3


Output


0


Input


2
1000000 1000000


Output


1000000
#include <bits/stdc++.h>
using namespace std;
template <typename T>
inline void Int(T &n) {
  n = 0;
  int f = 1;
  register int ch = getchar();
  for (; !isdigit(ch); ch = getchar())
    if (ch == '-') f = -1;
  for (; isdigit(ch); ch = getchar()) n = (n << 3) + (n << 1) + ch - '0';
  n = n * f;
}
template <typename T>
T gcd(T a, T b) {
  return !b ? a : gcd(b, a % b);
}
template <typename T>
inline void umin(T &a, T b) {
  a = a < b ? a : b;
}
template <typename T>
inline void umax(T &a, T b) {
  a = a > b ? a : b;
}
template <typename T, typename W>
inline void Int(T &x, W &y) {
  Int(x), Int(y);
}
template <typename T, typename W, typename Q>
void Int(T &x, W &y, Q &z) {
  Int(x, y), Int(z);
}
const int N = 1e5 + 7;
const int inf = 1e9 + 7;
int n, a[N];
int process(int foo, int tot) {
  multiset<int> st[2];
  for (int i = 1; i <= n; ++i) {
    st[a[i] % 2].insert(a[i]);
  }
  for (int i = 1; i <= n; ++i) {
    if (st[foo].empty()) {
      return tot;
    }
    tot -= *st[foo].rbegin();
    st[foo].erase(st[foo].find(*st[foo].rbegin()));
    foo ^= 1;
  }
  return tot;
}
int solve() {
  Int(n);
  for (int i = 1; i <= n; ++i) Int(a[i]);
  int tot = 0;
  for (int i = 1; i <= n; ++i) {
    tot += a[i];
  }
  printf("%d\n", min(process(0, tot), process(1, tot)));
  return 0;
}
int main() {
  int tests = 1, CaseNo = 0;
  while (tests--) {
    solve();
  }
  return 0;
}
