Find the tangent lines between a point $p$ and a circle $c$.

Constraints

* $-1,000 \leq px, py, cx, cy \leq 1,000$
* $1 \leq r \leq 1,000$
* Distance between $p$ and the center of $c$ is greater than the radius of $c$.

Input

The input is given in the following format.

$px \; py$
$cx \; cy \; r$

$px$ and $py$ represents the coordinate of the point $p$. $cx$, $cy$ and $r$ represents the center coordinate and radius of the circle $c$ respectively. All input values are given in integers.

Output

Print coordinates of the tangent points on the circle $c$ based on the following rules.

* Print the coordinate with smaller $x$ first. In case of a tie, print the coordinate with smaller $y$ first.



The output values should be in a decimal fraction with an error less than 0.00001.

Examples

Input

0 0
2 2 2


Output

0.0000000000 2.0000000000
2.0000000000 0.0000000000


Input

-3 0
2 2 2


Output

0.6206896552 3.4482758621
2.0000000000 0.0000000000
#include <bits/stdc++.h>
using namespace std;

using ld = long double;
const ld eps = 1e-8, pi = acos(-1.0);

bool eq(ld a, ld b) {
	return abs(a - b) < eps;
}

using Point = complex<ld>;
class Line {
public:
	Point a, b;
};
ld dot(Point a, Point b) {
	return real(conj(a) * b);
}

ld cross(Point a, Point b) {
	return imag(conj(a) * b);
}

int ccw(Point a, Point b, Point c) {
	b -= a, c -= a;
	if (cross(b, c) > eps) return 1;
	if (cross(b, c) < -eps) return -1;
	if (dot(b, c) < 0) return 2;
	if (norm(b) < norm(c)) return -2;
	return 0;
}

bool isis_ll(Line l, Line m) {
	return abs(cross(l.b - l.a, m.b - m.a)) > eps;
}

bool isis_ls(Line l, Line s) {
	return (cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < eps);
}

bool isis_lp(Line l, Point p) {
	return abs(cross(l.b - p, l.a - p)) < eps;
}

bool isis_sp(Line s, Point p) {
	return abs(s.a - p) + abs(s.b - p) - abs(s.b - s.a) < eps;
}

Point proj(Line l, Point p) {
	ld t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
	return l.a + t * (l.a - l.b);
}

Point is_ll(Line s, Line t) {
	Point sv = s.b - s.a, tv = t.b - t.a;
	assert(cross(sv, tv) != 0);
	return s.a + sv * cross(tv, t.a - s.a) / cross(tv, sv);
}

bool isis_ss(Line s, Line t) {
	if (isis_ll(s, t)) return isis_ls(s, t) && isis_ls(t, s);
	return isis_sp(s, t.a) || isis_sp(s, t.b) || isis_sp(t, s.a);
}

ld dist_lp(Line l, Point p) {
	return abs(p - proj(l, p));
}

ld dist_ll(Line l, Line m) {
	return isis_ll(l, m) ? 0 : dist_lp(l, m.a);
}

ld dist_ls(Line l, Line s) {
	return isis_ls(l, s) ? 0 : min(dist_lp(l, s.a), dist_lp(l, s.b));
}

ld dist_sp(Line s, Point p) {
	Point r = proj(s, p);
	return isis_sp(s, r) ? abs(r - p) : min(abs(s.a - p), abs(s.b - p));
}

ld dist_ss(Line s, Line t) {
	if (isis_ss(s, t)) return 0;
	return min({ dist_sp(s, t.a), dist_sp(s, t.b), dist_sp(t, s.a), dist_sp(t, s.b) });
}


class Circle {
public:
	Point p;
	ld r;
};

int nct(Circle c1, Circle c2) {
	ld d = abs(c1.p - c2.p);
	ld r1 = max(c1.r, c2.r), r2 = min(c1.r, c2.r);
	if (d > r1 + r2 + eps) return 4;
	if (eq(d, r1 + r2)) return 3;
	if (d > r1 - r2 + eps) return 2;
	if (eq(d, r1 - r2)) return 1;
	return 0;
}

vector<Point> is_cc(Circle c1, Circle c2) {
	vector<Point> res;
	ld d = abs(c1.p - c2.p);
	assert(d != 0.0);
	ld rc = (d * d + c1.r * c1.r - c2.r * c2.r) / (2 * d);
	ld dfr = c1.r * c1.r - rc * rc;
	if (abs(dfr) < eps) dfr = 0.0;
	if (dfr < 0.0) return res;
	ld rs = sqrt(dfr);
	Point diff = (c2.p - c1.p) / d;
	res.push_back(c1.p + diff * Point(rc, rs));
	res.push_back(c1.p + diff * Point(rc, -rs));
	return res;
}

vector<Point> is_lc(Circle c, Line l) {
	vector<Point> res;
	ld d = dist_lp(l, c.p);
	if (d > c.r + eps) return res;
	ld len = (d > c.r) ? 0.0 : sqrt(c.r * c.r - d * d);
	Point nor = (l.a - l.b) / abs(l.a - l.b);
	res.push_back(proj(l, c.p) + len * nor);
	res.push_back(proj(l, c.p) - len * nor);
	return res;
}

vector<Point> is_sc(Circle c, Line s) {
	vector<Point> v = is_lc(c, s), res;
	for (size_t k = 0; k < v.size(); k++) {
		if (ccw(s.a, v[k], s.b) == -2) {
			res.push_back(v[k]);
		}
	}
	return res;
}

vector<Line> tangent_cp(Circle c, Point p) {
	vector<Line> res;
	Point v = c.p - p;
	ld d = abs(v);
	ld l = sqrt(norm(v) - c.r * c.r);
	if (isnan(l)) return res;
	Point v1 = v * Point(l / d, c.r / d);
	Point v2 = v * Point(l / d, -c.r / d);
	res.push_back((Line) { p, p + v1 });
	if (l < eps) return res;
	res.push_back((Line) { p, p + v2 });
	return res;
}

int main()
{
	ld px, py, cx, cy, cr;
	cout << fixed << setprecision(9);
	cin >> px >> py >> cx >> cy >> cr;
	Point p = { px, py };
	Circle c = { (Point) { cx, cy }, cr };
	auto t = tangent_cp(c, p);
	vector<Point> res(2);
	res[0] = proj(t[0], c.p);
	res[1] = proj(t[1], c.p);
	sort(res.begin(), res.end(), [](const Point& l, const Point& r) { return l.real() < r.real() ? true : l.real() == r.real() && l.imag() < r.imag() ? true : false; });
	cout << res[0].real() << ' ' << res[0].imag() << endl;
	cout << res[1].real() << ' ' << res[1].imag() << endl;
	return 0;
}