Find the tangent lines between a point $p$ and a circle $c$.

Constraints

* $-1,000 \leq px, py, cx, cy \leq 1,000$
* $1 \leq r \leq 1,000$
* Distance between $p$ and the center of $c$ is greater than the radius of $c$.

Input

The input is given in the following format.

$px \; py$
$cx \; cy \; r$

$px$ and $py$ represents the coordinate of the point $p$. $cx$, $cy$ and $r$ represents the center coordinate and radius of the circle $c$ respectively. All input values are given in integers.

Output

Print coordinates of the tangent points on the circle $c$ based on the following rules.

* Print the coordinate with smaller $x$ first. In case of a tie, print the coordinate with smaller $y$ first.



The output values should be in a decimal fraction with an error less than 0.00001.

Examples

Input

0 0
2 2 2


Output

0.0000000000 2.0000000000
2.0000000000 0.0000000000


Input

-3 0
2 2 2


Output

0.6206896552 3.4482758621
2.0000000000 0.0000000000
#include <bits/stdc++.h>
using namespace std;

// conj(x) : complex conjugate,(0,1)->(0,-1)
// abs(x) : dist between(0,0) and x
// norm(x) : abs(x) * abs(x)
// arg(x) : argment,[-PI,PI]
using CP = complex<long double>;
#define X real()
#define Y imag()
const long double PI = acos(-1.0L);
const long double EPS = 1e-10;
// cos a
long double costh(long double a, long double b,
                  long double c) {
  return (b * b + c * c - a * a) / (2.0L * b * c);
}

// dot(a,b) = |a||b|cos x
long double dot(CP a, CP b) { return (conj(a) * b).X; }
// cross(a,b) : area of parallelogram
// sign : a-> b ,counter clockwise? + : -
long double cross(CP a, CP b) { return (conj(a) * b).Y; }
long double corner(CP a, CP b) {
  //[0,PI]
  return acos(dot(a, b) / (abs(a) * abs(b)));
}

CP projection(CP s, CP t, CP p) {
  CP base = t - s;
  long double r = dot(p - s, base) / norm(base);
  return s + base * r;
}

CP reflection(CP s, CP t, CP p) {
  CP tmp = (projection(s, t, p) - p);
  tmp *= 2;
  return p + tmp;
}

CP intersectionLL(CP a, CP b, CP c, CP d) {
  return a + (b - a) * (cross(d - c, c - a) /
                        cross(d - c, b - a));
}

bool on_seg(CP s, CP t, CP p) {
  // if not use end point, dot(s - p, t - p) < 0
  return abs(cross(s - p, t - p)) <= 1e-10 &&
         dot(s - p, t - p) <= 0;
}

// crossing lines? (a,b) and (c,d)
bool iscross(CP a, CP b, CP c, CP d) {
  // parallel
  if(abs(cross(a - b, c - d)) <= 1e-10) {
    return on_seg(a, b, c) || on_seg(a, b, d) ||
           on_seg(c, d, a) || on_seg(c, d, b);
  }
  CP isp = intersectionLL(a, b, c, d);
  return on_seg(a, b, isp) && on_seg(c, d, isp);
}

long double distLP(CP s, CP t, CP p) {
  return abs(cross(t - s, p - s) / abs(t - s));
}

// segmentver.
long double distSP(CP s, CP t, CP p) {
  if(dot(t - s, p - s) < 0) return abs(p - s);
  if(dot(s - t, p - t) < 0) return abs(p - t);
  return distLP(s, t, p);
}

// segment and segment
long double distSS(CP a, CP b, CP c, CP d) {
  long double res = 1e18;
  if(iscross(a, b, c, d)) return 0.0L;
  res = min(res, distSP(a, b, c));
  res = min(res, distSP(a, b, d));
  res = min(res, distSP(c, d, a));
  res = min(res, distSP(c, d, b));
  return res;
}

// counter clockwise
bool is_convex(const vector<CP> &v) {
  int n = v.size();
  for(int i = 0; i < n; ++i)
    if(cross(v[(i + 1) % n] - v[i],
             v[(i + 2) % n] - v[(i + 1) % n]) < -EPS)
      return 0;
  return 1;
}

vector<CP> convex_hull(vector<CP> &ps) {
  auto lmd = [&](const CP &l, const CP &r) {
    if(l.X != r.X) return l.X < r.X;
    return l.Y < r.Y;
  };
  vector<CP> qs;
  int psize = ps.size();
  sort(ps.begin(), ps.end(), lmd);
  int k = 0;
  qs.resize(psize * 2);
  for(int i = 0; i < psize; ++i) {
    while(k > 1 && cross(qs[k - 1] - qs[k - 2],
                         ps[i] - qs[k - 1]) <= 0)
      --k;
    qs[k++] = ps[i];
  }
  for(int i = psize - 2, t = k; i >= 0; --i) {
    while(k > t && cross(qs[k - 1] - qs[k - 2],
                         ps[i] - qs[k - 1]) <= 0)
      --k;
    qs[k++] = ps[i];
  }
  qs.resize(k - 1);
  return qs;
}

long double convex_diameter(vector<CP> &newv) {
  vector<CP> v = convex_hull(newv);
  int n = v.size(), i = 0, j = 0;
  if(n == 2) return abs(v[0] - v[1]);
  for(int k = 0; k < n; ++k) {
    if(v[k].X < v[i].X) i = k;
    if(v[k].X > v[j].X) j = k;
  }
  long double res = 0;
  int si = i, sj = j;
  while(i != sj || j != si) {
    res = max(res, abs(v[i] - v[j]));
    if(cross(v[(i + 1) % n] - v[i], v[(j + 1) % n] - v[j]) <
       0)
      (++i) %= n;
    else
      (++j) %= n;
  }
  return res;
}

vector<CP> convex_cut(const vector<CP> &v, const CP &s,
                      const CP &t) {
  vector<CP> res;
  int n = v.size();
  for(int i = 0; i < n; ++i) {
    CP nows = v[i], nowt = v[(i + 1) % n];
    if(cross(t - s, nows - s) >= -EPS) res.push_back(nows);
    if(cross(t - s, nows - s) * cross(t - s, nowt - s) < 0)
      res.push_back(intersectionLL(s, t, nows, nowt));
  }
  return res;
}

struct Circle {
  CP o;
  long double r;
  Circle(long double _x = 0.0L, long double _y = 0.0L,
         long double _r = 0.0L)
      : o(CP(_x, _y)), r(_r) {}
  Circle(CP _o, long double _r = 0.0) : o(_o), r(_r) {}
};

void intersectionCC(Circle c1, Circle c2, CP &res1,
                    CP &res2) {
  long double d = abs(c1.o - c2.o);
  long double arg = acos(costh(c2.r, c1.r, d));
  res1 = (c2.o - c1.o) * CP(cos(arg), sin(arg));
  res1 *= c1.r / abs(res1);
  res1 += c1.o;
  res2 = reflection(c1.o, c2.o, res1);
  if(res1.X > res2.X ||
     (res1.X == res2.X && res1.Y > res2.Y))
    swap(res1, res2);
}

void intersectionCL(Circle ci, CP s, CP t, CP &res1,
                    CP &res2) {
  res1 = res2 = projection(s, t, ci.o);
  long double r = sqrtl(ci.r * ci.r - norm(res1 - ci.o));
  t -= s;
  t *= r / abs(t);
  res1 += t;
  res2 -= t;
  if(res1.X > res2.X ||
     (res1.X == res2.X && res1.Y > res2.Y))
    swap(res1, res2);
}

void contactCP(Circle ci, CP p, CP &res1, CP &res2) {
  long double d = abs(ci.o - p);
  if(abs(d - ci.r) <= EPS) {
    res1 = res2 = p;
    return;
  }
  else if(d < ci.r) {
    res1 = res2 = CP(-1e18, -1e18);
    return;
  }
  long double arg = asin(ci.r / d);
  res1 = (ci.o - p) * CP(cos(arg), sin(arg));
  res1 *= (d * cos(arg)) / abs(res1);
  res1 += p;
  res2 = reflection(p, ci.o, res1);
  if(res1.X > res2.X ||
     (res1.X == res2.X && res1.Y > res2.Y))
    swap(res1, res2);
}

long double polygonarea(const vector<CP> &v) {
  int n = v.size();
  long double res = 0;
  for(int i = 0; i < n; ++i)
    res +=
        (v[(i - 1 + n) % n].X - v[(i + 1) % n].X) * v[i].Y;
  return res / 2.0L;
}

int main() {
  cout << fixed << setprecision(10);
  long long a, b, c, d, e;
  cin >> a >> b >> c >> d >> e;
  CP p, q;
  contactCP(Circle(c, d, e), CP(a, b), p, q);
  cout << p.X << " " << p.Y << endl
       << q.X << " " << q.Y << endl;

  return 0;
}
