Find the tangent lines between a point $p$ and a circle $c$.

Constraints

* $-1,000 \leq px, py, cx, cy \leq 1,000$
* $1 \leq r \leq 1,000$
* Distance between $p$ and the center of $c$ is greater than the radius of $c$.

Input

The input is given in the following format.

$px \; py$
$cx \; cy \; r$

$px$ and $py$ represents the coordinate of the point $p$. $cx$, $cy$ and $r$ represents the center coordinate and radius of the circle $c$ respectively. All input values are given in integers.

Output

Print coordinates of the tangent points on the circle $c$ based on the following rules.

* Print the coordinate with smaller $x$ first. In case of a tie, print the coordinate with smaller $y$ first.



The output values should be in a decimal fraction with an error less than 0.00001.

Examples

Input

0 0
2 2 2


Output

0.0000000000 2.0000000000
2.0000000000 0.0000000000


Input

-3 0
2 2 2


Output

0.6206896552 3.4482758621
2.0000000000 0.0000000000
#include<iostream>
#include<vector>
#include<cmath>
#include<algorithm>
#include<iomanip>
using namespace std;
const double EPS=1e-10;

bool equals(double a,double b)
{
	return a>b?a-b<EPS:b-a<EPS;
}

class Point
{
public:
	double x;
	double y;
	Point(double inx=0.0,double iny=0.0):x(inx),y(iny){}
	Point operator+(const Point &p){return Point(x+p.x,y+p.y);}
	Point operator-(const Point &p){return Point(x-p.x,y-p.y);}
	Point operator*(const double k){return Point(x*k,y*k);}
	Point operator/(const double k){return Point(x/k,y/k);}
	Point operator=(const Point &p){x=p.x;y=p.y;return *this;}
	bool operator<(const Point &p)const{return x!=p.x?x<p.x:y<p.y;}
	bool operator==(const Point &p)const{return equals(x,p.x)&&equals(y,p.y);}
	double norm()
	{
		return x*x+y*y;
	}
	double abs()
	{
		return sqrt(norm());
	}
};

typedef Point Vector;

class Segment
{
public:
	Point p1;
	Point p2;
	Vector getvector()
	{
		return p2-p1;
	}
};

typedef Segment Line;

class Circle
{
public:
	Point c;
	double r;
	Circle(Point inc=Point(),double inr=0.0):c(inc),r(inr){}
};

typedef vector<Point> Polygon;

double dot(Vector a,Vector b)
{
	return a.x*b.x+a.y*b.y;
}

double cross(Vector a,Vector b)
{
	return a.x*b.y-a.y*b.x;
}
const int counter_clockwise=1;
const int clockwise=-1;
const int on_segment=0;
const int online_back=2;
const int online_front=-2;

double norm(Vector a)
{
	return a.x*a.x+a.y*a.y;
}

double abs(Vector a)
{
	return sqrt(norm(a));
}

bool isorthogonal(Vector a,Vector b)
{
	return equals(dot(a,b),0.0);
}

bool isorthogonal(Point a1,Point a2,Point b1,Point b2)
{
	return isorthogonal(a1-a2,b1-b2);
}

bool isorthogonal(Segment s1,Segment s2)
{
	return equals(dot(s1.getvector(),s2.getvector()),0.0);
}

bool isparallel(Vector a,Vector b)
{
	return equals(cross(a,b),0.0);
}

bool isparallel(Point a1,Point a2,Point b1,Point b2)
{
	return isparallel(a1-a2,b1-b2);
}

bool isparallel(Segment s1,Segment s2)
{
	return equals(cross(s1.getvector(),s2.getvector()),0.0);
}

Point project(Segment s,Point p)
{
	Vector base=s.getvector();
	double r=dot(p-s.p1,base)/norm(base);
	return s.p1+base*r;
}

Point reflect(Segment s,Point p)
{
	return project(s,p)*2.0-p;//p+(project(s,p)-p)*2.0
}

double getdistance(Point a,Point b)
{
	return abs(a-b);
}

double getdistancelp(Line l,Point p)//Line,Point
{
	double s=abs(cross(l.p2-l.p1,p-l.p1));
	return s/abs(l.getvector());
}

double getdistancesp(Segment s,Point p)
{
	if(dot(s.getvector(),p-s.p1)<0.0)return abs(p-s.p1);
	else if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2);
	else return getdistancelp(s,p);
}

int ccw(Point p0,Point p1,Point p2)
{
	Vector a=p1-p0;
	Vector b=p2-p0;
	if(cross(a,b)>EPS)return counter_clockwise;
	else if(cross(a,b)<-EPS)return clockwise;
	else if(dot(a,b)<-EPS)return online_back;
	else if(a.norm()<b.norm())return online_front;
	else return on_segment;
}

bool intersect(Point p1,Point p2,Point p3,Point p4)
{
	return ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0&&ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0;
}

bool intersect(Segment s1,Segment s2)
{
	return intersect(s1.p1,s1.p2,s2.p1,s2.p2);
}

double getdistance(Segment s1,Segment s2)
{
	if(intersect(s1,s2))return 0.0;
	else return min(min(getdistancesp(s1,s2.p1),getdistancesp(s1,s2.p2)),
			min(getdistancesp(s2,s1.p1),getdistancesp(s2,s1.p2)));
}

Point getcrosspoint(Segment s1,Segment s2)
{
	Vector base=s2.getvector();
	double d1=abs(cross(base,s1.p1-s2.p1));
	double d2=abs(cross(base,s1.p2-s2.p1));
	double t=d1/(d1+d2);
	return s1.p1+s1.getvector()*t;
}

pair<Point,Point> getcrosspoint(Circle c,Line l)
{
	Vector pr=project(l,c.c);
	Vector e=l.getvector()/abs(l.getvector());
	double base=sqrt(c.r*c.r-norm(pr-c.c));
	return make_pair(pr+e*base,pr-e*base);
}

double arg(Vector p)
{
	return atan2(p.y,p.x);
}

Point polar(double r,double theta)
{
	return Point(r*cos(theta),r*sin(theta));
}

pair<Point,Point> getcrosspoint(Circle c1,Circle c2)
{
	double d=abs(c2.c-c1.c);
	double a=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2.0*c1.r*d));
	double t=arg(c2.c-c1.c);
	return make_pair(c1.c+polar(c1.r,t+a),c1.c+polar(c1.r,t-a));
}
double area(Polygon p)
{
	int n=p.size();
	double sum=0.0;
	for(int i=0;i<n;i++)sum+=0.5*cross(p[i],p[(i+1)%n]);
	return sum<0.0?-sum:sum;
}
int intersect(Circle c1,Circle c2)
{
	double d=abs(c2.c-c1.c);
	if(equals(d,c1.r+c2.r))return 3;
	else if(d>c1.r+c2.r)return 4;
	else if(equals(d,abs(c1.r-c2.r)))return 1;
	else if(d>abs(c1.r-c2.r))return 2;
	else return 0;
}
pair<Point,Point> gettangentpoint(Circle c,Point p)
{
	double d=abs(p-c.c);
	double l=sqrt(d*d-c.r*c.r);
	double a=asin(c.r/d);
	double t=arg(c.c-p);
	return make_pair(p+polar(l,t+a),p+polar(l,t-a));
}

int main() {
	Point p;
	Circle c;
	cin>>p.x>>p.y>>c.c.x>>c.c.y>>c.r;
	pair<Point,Point> a=gettangentpoint(c,p);
	if(a.first<a.second)cout<<fixed<<setprecision(8)<<a.first.x<<" "<<a.first.y<<endl<<a.second.x<<" "<<a.second.y<<endl;
	else cout<<fixed<<setprecision(8)<<a.second.x<<" "<<a.second.y<<endl<<a.first.x<<" "<<a.first.y<<endl;
	return 0;
}