PolandBall is standing in a row with Many Other Balls. More precisely, there are exactly n Balls. Balls are proud of their home land — and they want to prove that it's strong.

The Balls decided to start with selecting exactly m groups of Balls, each consisting either of single Ball or two neighboring Balls. Each Ball can join no more than one group.

The Balls really want to impress their Enemies. They kindly asked you to calculate number of such divisions for all m where 1 ≤ m ≤ k. Output all these values modulo 998244353, the Enemies will be impressed anyway.

Input

There are exactly two numbers n and k (1 ≤ n ≤ 109, 1 ≤ k < 215), denoting the number of Balls and the maximim number of groups, respectively.

Output

You should output a sequence of k values. The i-th of them should represent the sought number of divisions into exactly i groups, according to PolandBall's rules.

Examples

Input

3 3


Output

5 5 1 

Input

1 1


Output

1 

Input

5 10


Output

9 25 25 9 1 0 0 0 0 0 

Note

In the first sample case we can divide Balls into groups as follows: 

{1}, {2}, {3}, {12}, {23}.

{12}{3}, {1}{23}, {1}{2}, {1}{3}, {2}{3}.

{1}{2}{3}.

Therefore, output is: 5 5 1.
#include <bits/stdc++.h>
using namespace std;
const int mod = 998244353;
namespace fft {
struct num {
  double x, y;
  num() { x = y = 0; }
  num(double x, double y) : x(x), y(y) {}
};
inline num operator+(num a, num b) { return num(a.x + b.x, a.y + b.y); }
inline num operator-(num a, num b) { return num(a.x - b.x, a.y - b.y); }
inline num operator*(num a, num b) {
  return num(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x);
}
inline num conj(num a) { return num(a.x, -a.y); }
int base = 1;
vector<num> roots = {{0, 0}, {1, 0}};
vector<int> rev = {0, 1};
const double PI = acosl(-1.0);
void ensure_base(int nbase) {
  if (nbase <= base) return;
  rev.resize(1 << nbase);
  for (int i = 0; i < (1 << nbase); i++)
    rev[i] = (rev[i >> 1] >> 1) + ((i & 1) << (nbase - 1));
  roots.resize(1 << nbase);
  while (base < nbase) {
    double angle = 2 * PI / (1 << (base + 1));
    for (int i = 1 << (base - 1); i < (1 << base); i++) {
      roots[i << 1] = roots[i];
      double angle_i = angle * (2 * i + 1 - (1 << base));
      roots[(i << 1) + 1] = num(cos(angle_i), sin(angle_i));
    }
    base++;
  }
}
void fft(vector<num> &a, int n = -1) {
  if (n == -1) n = a.size();
  assert((n & (n - 1)) == 0);
  int zeros = __builtin_ctz(n);
  ensure_base(zeros);
  int shift = base - zeros;
  for (int i = 0; i < n; i++)
    if (i < (rev[i] >> shift)) swap(a[i], a[rev[i] >> shift]);
  for (int k = 1; k < n; k <<= 1) {
    for (int i = 0; i < n; i += 2 * k) {
      for (int j = 0; j < k; j++) {
        num z = a[i + j + k] * roots[j + k];
        a[i + j + k] = a[i + j] - z;
        a[i + j] = a[i + j] + z;
      }
    }
  }
}
vector<num> fa, fb;
vector<int> multiply(vector<int> &a, vector<int> &b) {
  int need = a.size() + b.size() - 1;
  int nbase = 0;
  while ((1 << nbase) < need) nbase++;
  ensure_base(nbase);
  int sz = 1 << nbase;
  if (sz > (int)fa.size()) fa.resize(sz);
  for (int i = 0; i < sz; i++) {
    int x = (i < (int)a.size() ? a[i] : 0);
    int y = (i < (int)b.size() ? b[i] : 0);
    fa[i] = num(x, y);
  }
  fft(fa, sz);
  num r(0, -0.25 / sz);
  for (int i = 0; i <= (sz >> 1); i++) {
    int j = (sz - i) & (sz - 1);
    num z = (fa[j] * fa[j] - conj(fa[i] * fa[i])) * r;
    if (i != j) fa[j] = (fa[i] * fa[i] - conj(fa[j] * fa[j])) * r;
    fa[i] = z;
  }
  fft(fa, sz);
  vector<int> res(need);
  for (int i = 0; i < need; i++) res[i] = fa[i].x + 0.5;
  return res;
}
vector<int> multiply_mod(vector<int> &a, vector<int> &b, int m, int eq = 0) {
  int need = a.size() + b.size() - 1;
  int nbase = 0;
  while ((1 << nbase) < need) nbase++;
  ensure_base(nbase);
  int sz = 1 << nbase;
  if (sz > (int)fa.size()) fa.resize(sz);
  for (int i = 0; i < (int)a.size(); i++) {
    int x = (a[i] % m + m) % m;
    fa[i] = num(x & ((1 << 15) - 1), x >> 15);
  }
  fill(fa.begin() + a.size(), fa.begin() + sz, num{0, 0});
  fft(fa, sz);
  if (sz > (int)fb.size()) fb.resize(sz);
  if (eq)
    copy(fa.begin(), fa.begin() + sz, fb.begin());
  else {
    for (int i = 0; i < (int)b.size(); i++) {
      int x = (b[i] % m + m) % m;
      fb[i] = num(x & ((1 << 15) - 1), x >> 15);
    }
    fill(fb.begin() + b.size(), fb.begin() + sz, num{0, 0});
    fft(fb, sz);
  }
  double ratio = 0.25 / sz;
  num r2(0, -1), r3(ratio, 0), r4(0, -ratio), r5(0, 1);
  for (int i = 0; i <= (sz >> 1); i++) {
    int j = (sz - i) & (sz - 1);
    num a1 = (fa[i] + conj(fa[j]));
    num a2 = (fa[i] - conj(fa[j])) * r2;
    num b1 = (fb[i] + conj(fb[j])) * r3;
    num b2 = (fb[i] - conj(fb[j])) * r4;
    if (i != j) {
      num c1 = (fa[j] + conj(fa[i]));
      num c2 = (fa[j] - conj(fa[i])) * r2;
      num d1 = (fb[j] + conj(fb[i])) * r3;
      num d2 = (fb[j] - conj(fb[i])) * r4;
      fa[i] = c1 * d1 + c2 * d2 * r5;
      fb[i] = c1 * d2 + c2 * d1;
    }
    fa[j] = a1 * b1 + a2 * b2 * r5;
    fb[j] = a1 * b2 + a2 * b1;
  }
  fft(fa, sz);
  fft(fb, sz);
  vector<int> res(need);
  for (int i = 0; i < need; i++) {
    long long aa = fa[i].x + 0.5;
    long long bb = fb[i].x + 0.5;
    long long cc = fa[i].y + 0.5;
    res[i] = (aa + ((bb % m) << 15) + ((cc % m) << 30)) % m;
  }
  return res;
}
vector<int> square_mod(vector<int> &a, int m) {
  return multiply_mod(a, a, m, 1);
}
};  // namespace fft
int k;
vector<int> N;
vector<int> N1;
vector<int> N2;
vector<int> shift(vector<int> v) {
  vector<int> ret(k + 1, 0);
  for (int i = k; i >= 1; i--) ret[i] = v[i - 1];
  return ret;
}
vector<int> add(vector<int> v1, vector<int> v2) {
  vector<int> ret(k + 1, 0);
  for (int i = 0; i <= k; i++) ret[i] = (v1[i] + v2[i]) % mod;
  return ret;
}
void print(vector<int> v) {
  cout << "---" << endl;
  for (auto x : v) cout << x << ' ';
  cout << endl << "---" << endl;
}
void Inc() {
  vector<int> NN = add(N, add(shift(N1), shift(N)));
  N2 = N1;
  N1 = N;
  N = NN;
}
void Double() {
  vector<int> NN =
      add(fft::square_mod(N, mod), shift(fft::square_mod(N1, mod)));
  vector<int> NN1 =
      add(fft::multiply_mod(N1, N, mod), shift(fft::multiply_mod(N1, N2, mod)));
  vector<int> NN2 =
      add(fft::square_mod(N1, mod), shift(fft::square_mod(N2, mod)));
  N1 = NN1;
  N = NN;
  N2 = NN2;
}
vector<int> solve(int n) {
  if (n == 0) return N2;
  if (n == 1) return N1;
  if (n == 2) return N;
  int cur = 2;
  int i = 30;
  while (!((1 << i) & n)) i--;
  i--;
  if ((1 << i) & n) {
    Inc();
  }
  i--;
  while (i >= 0) {
    Double();
    if ((1 << i) & n) Inc();
    i--;
  }
  return N;
}
int main() {
  int n;
  scanf("%d%d", &n, &k);
  N2 = vector<int>(k + 1, 0);
  N2[0] = 1;
  N1 = vector<int>(k + 1, 0);
  N1[0] = 1;
  N1[1] = 1;
  N = vector<int>(k + 1, 0);
  N[0] = 1;
  N[1] = 3;
  if (k >= 2) N[2] = 1;
  vector<int> ret = solve(n);
  for (int i = 1; i <= k; i++) printf("%d ", ret[i]);
  printf("\n");
}
