For given a circle $c$ and a line $l$, print the coordinates of the cross points of them.

Constraints

* $p1$ and $p2$ are different
* The circle and line have at least one cross point
* $1 \leq q \leq 1,000$
* $-10,000 \leq cx, cy, x1, y1, x2, y2 \leq 10,000$
* $1 \leq r \leq 10,000$

Input

The input is given in the following format.

$cx\; cy\; r$
$q$
$Line_1$
$Line_2$
:
$Line_q$


In the first line, the center coordinate of the circle and its radius are given by $cx$, $cy$ and $r$. In the second line, the number of queries $q$ is given.

In the following $q$ lines, as queries, $Line_i$ are given ($1 \leq i \leq q$) in the following format.

$x_1\; y_1\; x_2\; y_2$

Each line is represented by two points $p1$ and $p2$ which the line crosses. The coordinate of $p1$ and $p2$ are given by ($x1$, $y1$) and ($x2$, $y2$) respectively. All input values are given in integers.

Output

For each query, print the coordinates of the cross points in the following rules.

* If there is one cross point, print two coordinates with the same values.
* Print the coordinate with smaller $x$ first. In case of a tie, print the coordinate with smaller $y$ first.



The output values should be in a decimal fraction with an error less than 0.000001.

Example

Input

2 1 1
2
0 1 4 1
3 0 3 3


Output

1.00000000 1.00000000 3.00000000 1.00000000
3.00000000 1.00000000 3.00000000 1.00000000
#include <iostream>
#include <algorithm>
#include <cmath>
#include <vector>
#include <complex>
#include <queue>
#include <deque>
#include <set>
#include <map>
#include <unordered_set>
#include <unordered_map>
#include <iomanip>
#include <assert.h>
#include <array>
#include <cstdio>
#include <cstring>
#include <random>
#include <functional>
#include <numeric>
#include <bitset>

using namespace std;

//struct before_main{before_main(){cin.tie(0); ios::sync_with_stdio(false);}} before_main;

#define REP(i,a,b) for(int i=a;i<(int)b;i++)
#define rep(i,n) REP(i,0,n)
#define all(c) (c).begin(), (c).end()
#define zero(a) memset(a, 0, sizeof a)
#define minus(a) memset(a, -1, sizeof a)
template<class T1, class T2> inline bool minimize(T1 &a, T2 b) { return b < a && (a = b, 1); }
template<class T1, class T2> inline bool maximize(T1 &a, T2 b) { return a < b && (a = b, 1); }

typedef long long ll;
int const inf = 1<<29;

namespace point_2d {

using Real = double;

Real const EPS = 1e-7;  // !!! DO CHECK EPS !!!

typedef complex<Real> P;

bool operator < (P const& l, P const& r) {
  return abs(l.real() - r.real()) < EPS ? l.imag() < r.imag() : l.real() < r.real();
}

bool operator > (P const& l, P const& r) {
  return abs(l.real() - r.real()) < EPS ? l.imag() > r.imag() : l.real() > r.real();
}

struct Line : public pair<P, P> {
  Line(P const& a, P const& b) { first = a, second = b; }
  const P& operator[] (int x) const { return x == 0 ? first : second; }
  P& operator[] (int x) { return x == 0 ? first : second; }
};
typedef Line Segment;

struct Circle : public P {
  P& p = *this; Real r;
  Real(&cent)[2] = reinterpret_cast<Real(&)[2]>(*this);
  Circle(){}
  Circle(P const& p, Real r): r(r) { this->p = p; }
};

Real cross(P const& a, P const& b) { return imag(conj(a)*b); }
Real dot(P const& a, P const& b) { return real(conj(a)*b); }
Real cos(P const& l, P const& r) { return dot(l, r) / (abs(l) * abs(r)); }  // not verified

enum ccw_result {
  counter_clockwise = +1, clockwise = -1, online_back = +2, online_front = -2, on_segment = 0
};

ccw_result ccw(P a, P b, P c) {
  b -= a, c -= a;
  if(cross(b, c) > 0)   { return ccw_result::counter_clockwise; }
  if(cross(b, c) < 0)   { return ccw_result::clockwise; }
  if(dot(b, c) < 0)     { return ccw_result::online_back; }
  if(norm(b) < norm(c)) { return ccw_result::online_front; }
  return ccw_result::on_segment;
}

bool intersect_lp(Line const& l, P const& p) {
  return abs(cross(l[1]-p, l[0]-p)) < EPS;
}

bool intersect_sp(Line const& s, P const& p) {
  return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality
}

P projection(Line const& l, P const& p) {
  auto t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);
  return l[0] + t*(l[0]-l[1]);
}

Real distance_sp(Line const& s, P const& p) {
  P const r = projection(s, p);
  if(intersect_sp(s, r)) return abs(r - p);
  return min(abs(s[0] - p), abs(s[1] - p));
}

Real distance_lp(Line const& l, P const& p) {
  return abs(p - projection(l, p));
}

Real instersect_cl(Circle const& c, Line const& l) {
  return distance_lp(l, c) <= c.r + EPS;
}

P crosspoint(const Line &l, const Line &m) {
  double A = cross(l[1] - l[0], m[1] - m[0]);
  double B = cross(l[1] - l[0], l[1] - m[0]);
  if(abs(A) < EPS && abs(B) < EPS) return m[0]; // same line
  if(abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!!
  return m[0] + B / A * (m[1] - m[0]);
}

pair<P, P> crosspoint(Circle const& c, Line const& l) {
  auto h = projection(l, c);
  auto e = (l[1]-l[0]) / abs(l[1]-l[0]);
  auto base = sqrt(c.r*c.r-abs(h-c)*abs(h-c));
  return {h+e*base, h-e*base};
}

// ??????clang??§????????°???"(x, y)"?????¢?????????????????????????????????"x y"????????´??????
istream& operator >> (istream& is, P& p) { Real x, y; is >> x >> y; p = P(x, y); return is; }
ostream& operator << (ostream& os, Line& l) { return os << "{" << l[0] << ", " << l[1] << "}"; }

}
using namespace point_2d;

int main() {

  Circle c; cin >> c.p >> c.r;
  int n; cin >> n;
  rep(i, n) {
    P a, b; cin >> a >> b;
    auto cp = crosspoint(c, Line(a, b));
    if(cp.first > cp.second) { swap(cp.first, cp.second); }
    printf("%.10f %.10f %.10f %.10f\n", cp.first.real(), cp.first.imag(), cp.second.real(), cp.second.imag());
  }
  
  return 0;
}