Vladimir wants to modernize partitions in his office. To make the office more comfortable he decided to remove a partition and plant several bamboos in a row. He thinks it would be nice if there are n bamboos in a row, and the i-th from the left is ai meters high. 

Vladimir has just planted n bamboos in a row, each of which has height 0 meters right now, but they grow 1 meter each day. In order to make the partition nice Vladimir can cut each bamboo once at any height (no greater that the height of the bamboo), and then the bamboo will stop growing.

Vladimir wants to check the bamboos each d days (i.e. d days after he planted, then after 2d days and so on), and cut the bamboos that reached the required height. Vladimir wants the total length of bamboo parts he will cut off to be no greater than k meters.

What is the maximum value d he can choose so that he can achieve what he wants without cutting off more than k meters of bamboo?

Input

The first line contains two integers n and k (1 ≤ n ≤ 100, 1 ≤ k ≤ 1011) — the number of bamboos and the maximum total length of cut parts, in meters.

The second line contains n integers a1, a2, ..., an (1 ≤ ai ≤ 109) — the required heights of bamboos, in meters.

Output

Print a single integer — the maximum value of d such that Vladimir can reach his goal.

Examples

Input

3 4
1 3 5


Output

3


Input

3 40
10 30 50


Output

32

Note

In the first example Vladimir can check bamboos each 3 days. Then he will cut the first and the second bamboos after 3 days, and the third bamboo after 6 days. The total length of cut parts is 2 + 0 + 1 = 3 meters.
#include <bits/stdc++.h>
long long dx[4] = {0, -1, 0, 1};
long long dy[4] = {1, 0, -1, 0};
using namespace std;
class pa3 {
 public:
  long long x, y, z;
  pa3(long long x = 0, long long y = 0, long long z = 0) : x(x), y(y), z(z) {}
  bool operator<(const pa3 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    return z < p.z;
  }
  bool operator>(const pa3 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    return z > p.z;
  }
  bool operator==(const pa3 &p) const {
    return x == p.x && y == p.y && z == p.z;
  }
  bool operator!=(const pa3 &p) const {
    return !(x == p.x && y == p.y && z == p.z);
  }
};
class pa4 {
 public:
  long long x;
  long long y, z, w;
  pa4(long long x = 0, long long y = 0, long long z = 0, long long w = 0)
      : x(x), y(y), z(z), w(w) {}
  bool operator<(const pa4 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    if (z != p.z) return z < p.z;
    return w < p.w;
  }
  bool operator>(const pa4 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    if (z != p.z) return z > p.z;
    return w > p.w;
  }
  bool operator==(const pa4 &p) const {
    return x == p.x && y == p.y && z == p.z && w == p.w;
  }
};
class pa2 {
 public:
  long long x, y;
  pa2(long long x = 0, long long y = 0) : x(x), y(y) {}
  pa2 operator+(pa2 p) { return pa2(x + p.x, y + p.y); }
  pa2 operator-(pa2 p) { return pa2(x - p.x, y - p.y); }
  bool operator<(const pa2 &p) const { return x != p.x ? x < p.x : y < p.y; }
  bool operator>(const pa2 &p) const { return x != p.x ? x > p.x : y > p.y; }
  bool operator==(const pa2 &p) const {
    return abs(x - p.x) == 0 && abs(y - p.y) == 0;
  }
  bool operator!=(const pa2 &p) const {
    return !(abs(x - p.x) == 0 && abs(y - p.y) == 0);
  }
};
class Point {
 public:
  double x, y;
  Point(double x = 0, double y = 0) : x(x), y(y) {}
  Point operator+(Point p) { return Point(x + p.x, y + p.y); }
  Point operator-(Point p) { return Point(x - p.x, y - p.y); }
  Point operator*(double a) { return Point(x * a, y * a); }
  Point operator/(double a) { return Point(x / a, y / a); }
  double absv() { return sqrt(norm()); }
  double norm() { return x * x + y * y; }
  bool operator<(const Point &p) const { return x != p.x ? x < p.x : y < p.y; }
  bool operator==(const Point &p) const {
    return fabs(x - p.x) < (1e-7) && fabs(y - p.y) < (1e-7);
  }
};
struct Segment {
  Point p1, p2;
};
double dot(Point a, Point b) { return a.x * b.x + a.y * b.y; }
double cross(Point a, Point b) { return a.x * b.y - a.y * b.x; }
bool parareru(Point a, Point b, Point c, Point d) {
  return abs(cross(a - b, d - c)) < (1e-7);
}
double distance_ls_p(Point a, Point b, Point c) {
  if (dot(b - a, c - a) < (1e-7)) return (c - a).absv();
  if (dot(a - b, c - b) < (1e-7)) return (c - b).absv();
  return abs(cross(b - a, c - a)) / (b - a).absv();
}
bool is_intersected_ls(Segment a, Segment b) {
  if (a.p1 == b.p1 || a.p2 == b.p1 || a.p1 == b.p2 || a.p2 == b.p2)
    return false;
  if (parareru((a.p2), (a.p1), (a.p1), (b.p2)) &&
      parareru((a.p2), (a.p1), (a.p1), (b.p1))) {
    if (dot(a.p1 - b.p1, a.p1 - b.p2) < (1e-7)) return true;
    if (dot(a.p2 - b.p1, a.p2 - b.p2) < (1e-7)) return true;
    if (dot(a.p1 - b.p1, a.p2 - b.p1) < (1e-7)) return true;
    if (dot(a.p1 - b.p2, a.p2 - b.p2) < (1e-7)) return true;
    return false;
  } else
    return (cross(a.p2 - a.p1, b.p1 - a.p1) * cross(a.p2 - a.p1, b.p2 - a.p1) <
            (1e-7)) &&
           (cross(b.p2 - b.p1, a.p1 - b.p1) * cross(b.p2 - b.p1, a.p2 - b.p1) <
            (1e-7));
}
double segment_dis(Segment a, Segment b) {
  if (is_intersected_ls(a, b)) return 0;
  double r = distance_ls_p(a.p1, a.p2, b.p1);
  r = min(r, distance_ls_p(a.p1, a.p2, b.p2));
  r = min(r, distance_ls_p(b.p1, b.p2, a.p2));
  r = min(r, distance_ls_p(b.p1, b.p2, a.p1));
  return r;
}
Point intersection_ls(Segment a, Segment b) {
  Point ba = b.p2 - b.p1;
  double d1 = abs(cross(ba, a.p1 - b.p1));
  double d2 = abs(cross(ba, a.p2 - b.p1));
  double t = d1 / (d1 + d2);
  return a.p1 + (a.p2 - a.p1) * t;
}
string itos(long long i) {
  ostringstream s;
  s << i;
  return s.str();
}
long long gcd(long long v, long long b) {
  if (v > b) return gcd(b, v);
  if (v == b) return b;
  if (b % v == 0) return v;
  return gcd(v, b % v);
}
double distans(double x1, double y1, double x2, double y2) {
  double rr = (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
  return sqrt(rr);
}
long long beki(long long wa, long long rr, long long warukazu) {
  if (rr == 0) return 1ll;
  if (rr == 1) return wa % warukazu;
  if (rr % 2 == 1) return (beki(wa, rr - 1, warukazu) * wa) % warukazu;
  long long zx = beki(wa, rr / 2, warukazu);
  return (zx * zx) % warukazu;
}
unsigned long long randxor() {
  static unsigned long long x = 123456789, y = 362436069, z = 521288629,
                            w = 88675123;
  unsigned long long t;
  t = (x ^ (x << 11));
  x = y;
  y = z;
  z = w;
  return (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)));
}
long long a[110];
set<long long> se;
void han(long long r) {
  long long las = 0;
  for (long long i = 1;; i++) {
    se.insert(i);
    las = i;
    if (i * i > r) break;
  }
  for (long long i = 0; i <= las; i++) {
    if (r % (i + 1) == 0)
      se.insert(r / (i + 1));
    else
      se.insert(r / (i + 1) + 1);
  }
  return;
}
vector<pair<long long, long long> > ve;
signed main() {
  cin.tie(0);
  ios::sync_with_stdio(false);
  long long n, k;
  cin >> n >> k;
  for (long long i = 0; i < n; i++) {
    cin >> a[i];
    k += a[i];
  }
  for (long long i = 0; i < n; i++) {
    han(a[i]);
  }
  for (auto it = se.begin(); it != se.end(); it++) {
    auto it2 = it;
    it2++;
    if (it2 == se.end())
      ve.push_back(make_pair(*it, 1000000007 * 10000000ll));
    else
      ve.push_back(make_pair(*it, *it2));
  }
  reverse(ve.begin(), ve.end());
  for (auto v : ve) {
    long long wa = 0;
    for (long long i = 0; i < n; i++) {
      wa += (a[i] / v.first) + !!(a[i] % v.first);
    }
    long long d = k / wa;
    if (d >= v.first) {
      cout << d << endl;
      return 0;
    }
  }
  return 0;
}
