Write a program that reads the coordinates of the vertices of a convex n-sided polygon (a polygon whose internal angles are less than 180 degrees, that is, a polygon that is not dented) and outputs its area. The vertices are named Vertex 1, Vertex 2, Vertex 3, ... Vertex n according to the order of edge connections.

However, n is 3 or more and 20 or less. You can also use the following formula to find the area S from the lengths a, b, and c of the three sides of the triangle.

<image>



input

The input is given in the following format:


x1, y1
x2, y2
::
xn, yn


xi and yi are real numbers that represent the x and y coordinates of vertex i, respectively.

output

Outputs the area S (real number) on one line. The output can contain an error of 0.000001 or less.

Example

Input

0.0,0.0
0.0,1.0
1.0,1.0
2.0,0.0
1.0,-1.0


Output

2.500000
#include <bits/stdc++.h>

using namespace std;

const double EPS = 1e-8;
const double INF = 1e12;
typedef complex<double> P;
namespace std {
    bool operator < (const P& a, const P& b) {
        return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
    }
}
double cross(const P& a, const P& b) {
    return imag(conj(a)*b);
}
double dot(const P& a, const P& b) {
    return real(conj(a)*b);
}

typedef vector<P> G;

double area2(const G& P) {
    double A = 0;
    for (int i = 0; i < P.size(); ++i)
        A += cross(P[i], P[(i+1)%P.size()]);
    return A;
}

int main(){
    double x, y;
    G g;
    while(scanf("%lf,%lf", &x, &y) != EOF){P p(y, x); g.push_back(p);}
    printf("%lf\n", abs(area2(g)/2.));
}