Write a program that reads the coordinates of the vertices of a convex n-sided polygon (a polygon whose internal angles are less than 180 degrees, that is, a polygon that is not dented) and outputs its area. The vertices are named Vertex 1, Vertex 2, Vertex 3, ... Vertex n according to the order of edge connections.

However, n is 3 or more and 20 or less. You can also use the following formula to find the area S from the lengths a, b, and c of the three sides of the triangle.

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input

The input is given in the following format:


x1, y1
x2, y2
::
xn, yn


xi and yi are real numbers that represent the x and y coordinates of vertex i, respectively.

output

Outputs the area S (real number) on one line. The output can contain an error of 0.000001 or less.

Example

Input

0.0,0.0
0.0,1.0
1.0,1.0
2.0,0.0
1.0,-1.0


Output

2.500000
#include <stdio.h>
#include <math.h>

typedef struct {

    double x;
    double y;

} vect;

double dist(vect p1,vect p2) {

  return sqrt((p2.x-p1.x)*(p2.x-p1.x)+(p2.y-p1.y)*(p2.y-p1.y));

}

int main(void) {

  vect pos[25];
  int n;

  double area;
  double z;
  double a,b,c;

  int i;

  n=0;

  while(scanf("%lf,%lf",&pos[n].x,&pos[n].y)!=EOF) {

    n++;
    //if(n==5) break;

  }

  area=0.0;

  for(i=1;i<=n-2;i++) {

    a=dist(pos[0],pos[i]);
    b=dist(pos[0],pos[i+1]);
    c=dist(pos[i],pos[i+1]);

    z=(a+b+c)/2.0;

    area+=sqrt(z*(z-a)*(z-b)*(z-c));

  }

  printf("%lf\n",area);

  return 0;

}