I'm traveling to a country with a rabbit. There are n cities in this country numbered from 1 to n, and the rabbit is now in city 1. City i is a point on the coordinate plane (xi, yi) ).

Rabbits travel to meet the following conditions.

* The travel path is a polygonal line, each part of which must be a line segment connecting two different cities.
* The total length of the travel route must be r or less. The overlapping part of the route is also counted for the number of times it has passed.
* When the direction of movement changes, the bending angle must be less than or equal to θ. There is no limit to the initial direction of movement.



If you move from one city to another, you will get one carrot in the destination city. You can visit the same city multiple times, and you will get a carrot each time you visit. Find the maximum number of carrots you can put in.



Input

One integer n is given on the first line of the input, and two real numbers r and θ are given on the second line, separated by a space.

1 ≤ n ≤ 20
0 <r <104
0 ° <θ <180 °


The following n lines are given the integers xi and yi separated by spaces.

-10 000 ≤ xi, yi ≤ 10 000

The answer does not change even if r and θ are changed within ± 10-3.
The locations of both cities are different.

Output

Output the maximum number of carrots that the rabbit can get on this trip in one line.

Example

Input

5
100.1 90.1
0 0
0 10
5 5
10 0
10 10


Output

10
#include<bits/stdc++.h>
#define range(i,a,b) for(int i = (a); i < (b); i++)
#define rep(i,b) for(int i = 0; i < (b); i++)
#define all(a) (a).begin(), (a).end()
#define show(x)  cerr << #x << " = " << (x) << endl;
const int INF = 1e8;
using namespace std;


typedef complex<double> Point;
typedef Point Vector;
//???????????¨????§???????
struct Segment{ Point p1, p2; };
//??´????????¨????§???????
typedef Segment Line;
//????§???¢?????¨????§???????
typedef vector<Point> Polygon;

namespace std{
	bool operator < (const Point &a, const Point &b){
		return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
	}
	bool operator == (const Point &a, const Point &b){
		return a.real() == b.real() && a.imag() == b.imag();
	}
}

class Circle{
	public:
		Point c;
		double r;
		Circle(Point c = Point(), double r = 0.0): c(c), r(r) {}
};

// ?¨±???????????????
#define EPS (1e-10)

// ????????????a?????¶??????????±???????
//double length = abs(a);

// 2???a,b???????????¢????±???????
//double distance = abs(a-b);

/*
// ????????????a?????????????????????????±???????
Point b = a / abs(a);

// ????????????a?????????????????????n1,n2????±???????
Point n1 = a * Point(0, 1);
Point n2 = a * Point(0, -1);
*/

int ccw(Point, Point, Point);

// 2??????????????????????????????????????????
bool EQ(double a, double b){
	return (abs(a - b) < EPS);
}

// 2??????????????????????????????????????????
bool EQV(Vector a, Vector b){
	return ( EQ(a.real(), b.real()) && EQ(a.imag(), b.imag()) );
}

// ?????? (dot product) : a???b = |a||b|cos??
double dot(Point a, Point b) {
	return (a.real() * b.real() + a.imag() * b.imag());
}

// ?????? (cross product) : a??b = |a||b|sin??
double cross(Point a, Point b) {
	return (a.real() * b.imag() - a.imag() * b.real());
}

// 2??´????????´????????? : a??\b <=> dot(a, b) = 0
bool isOrthogonal(Point a1, Point a2, Point b1, Point b2) {
	return EQ( dot(a1-a2, b1-b2), 0.0 );
}
bool isOrthogonal(Line s1, Line s2) {
	return isOrthogonal(s1.p1, s1.p2, s2.p1, s2.p2);
}

// 2??´?????????????????? : a//b <=> cross(a, b) = 0
bool isParallel(Point a1, Point a2, Point b1, Point b2) {
	return EQ( cross(a1-a2, b1-b2), 0.0 );
}
bool isParallel(Line s1, Line s2) {
	return isParallel(s1.p1, s1.p2, s2.p1, s2.p2);
}

// ???c?????´???a,b????????????????????????
bool isPointOnLine(Point a, Point b, Point c) {
	return EQ( cross(b-a, c-a), 0.0 );
}
bool isPointOnLine(Line s, Point c) {
	return isPointOnLine(s.p1, s.p2, c);
}

// ???a,b???????????´?????¨???c??¨????????¢
double distanceLPoint(Point a, Point b, Point c) {
	return abs(cross(b-a, c-a)) / abs(b-a);
}
double distanceLPoint(Line s, Point c) {
	return distanceLPoint(s.p1, s.p2, c);
}

// ???a,b???????????¨??????????????¨???c??¨????????¢
double distanceLsPoint(Point a, Point b, Point c) {
	if ( dot(b-a, c-a) < EPS ) return abs(c-a);
	if ( dot(a-b, c-b) < EPS ) return abs(c-b);
	return abs(cross(b-a, c-a)) / abs(b-a);
}
double distanceLsPoint(Segment s, Point c) {
	return distanceLsPoint(s.p1, s.p2, c);
}

// a1,a2???????????¨??????????????¨b1,b2???????????¨???????????????????????????
bool isIntersectedLs(Point a1, Point a2, Point b1, Point b2) {
	return ( ccw(a1, a2, b1) * ccw(a1, a2, b2) <= 0 &&
			ccw(b1, b2, a1) * ccw(b1, b2, a2) <= 0 );
}
bool isIntersectedLs(Segment s1, Segment s2) {
	return isIntersectedLs(s1.p1, s1.p2, s2.p1, s2.p2);
}

// a1,a2???????????¨??????????????¨b1,b2???????????¨??????????????????????¨????
Point intersectionLs(Point a1, Point a2, Point b1, Point b2) {
	Vector base = b2 - b1;
	double d1 = abs(cross(base, a1 - b1));
	double d2 = abs(cross(base, a2 - b1));
	double t = d1 / (d1 + d2);

	return Point(a1 + (a2 - a1) * t);
}
Point intersectionLs(Segment s1, Segment s2) {
	return intersectionLs(s1.p1, s1.p2, s2.p1, s2.p2);
}

// a1,a2???????????´?????¨b1,b2???????????´??????????????????
bool isIntersectedL(Point a1, Point a2, Point b1, Point b2) {
	return !EQ( cross(a1-a2, b1-b2), 0.0 );
}
bool isIntersectedL(Line l1, Line l2) {
	return isIntersectedL(l1.p1, l1.p2, l2.p1, l2.p2);
}

// a1,a2???????????´?????¨b1,b2???????????´?????????????¨????
Point intersectionL(Point a1, Point a2, Point b1, Point b2) {
	Point a = a2 - a1; Point b = b2 - b1;
	return a1 + a * cross(b, b1-a1) / cross(b, a);
}
Point intersectionL(Line l1, Line l2) {
	return intersectionL(l1.p1, l1.p2, l2.p1, l2.p2);
}

// ??????s1??¨??????s2????????¢
double distanceLL(Segment s1, Segment s2){
	if(isIntersectedLs(s1.p1, s1.p2, s2.p1, s2.p2) ) return 0.0;
	return min(
			min(distanceLsPoint(s1.p1, s1.p2, s2.p1),
				distanceLsPoint(s1.p1, s1.p2, s2.p2)),
			min(distanceLsPoint(s2.p1, s2.p2, s1.p1),
				distanceLsPoint(s2.p1, s2.p2, s1.p2)) );
}
double distanceLL(Point p0, Point p1, Point p2, Point p3){
	Segment s1 = Segment{p0, p1}, s2 = Segment{p2, p3};
	return distanceLL(s1, s2);
}

// ??????s???????????????p????°???±
Point project(Segment s, Point p){
	Vector base = s.p2 - s.p1;
	double r = dot(p - s.p1, base) / norm(base);
	return Point(s.p1 + base * r);
}

//??????s???????±??????¨?????????p??????????§°??????
Point reflect(Segment s, Point p){
	return Point(p + (project(s, p) - p) * 2.0);
}

//???p???angle?????????????¨???????????????¢
Point rotation(Point p, double angle){
	double x, y;
	x = p.real() * cos(angle) - p.imag() * sin(angle);
	y = p.real() * sin(angle) + p.imag() * cos(angle);
	return Point(x, y);
}

//???c??¨??????l?????????
pair<Point, Point> getCrossPoints(Circle c, Line l){
	Vector pr = project(l, c.c);
	Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1);
	double base = sqrt(c.r * c.r - norm(pr - c.c));
	return make_pair(pr + e * base, pr - e * base);
}

//???c1??¨???c2?????????
double arg(Vector p) { return atan2(p.imag(), p.real()); }
Vector polar(double a, double r) { return Point(cos(r) * a, sin(r) *a); }

pair<Point, Point> getCrossPoints(Circle c1, Circle c2){
	double d = abs(c1.c - c2.c);
	double a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d));
	double t = arg(c2.c - c1.c);
	return make_pair(Point(c1.c + polar(c1.r, t + a)), Point(c1.c + polar(c1.r, t - a)));
}

//????????????
static const int IN = 2;
static const int ON = 1;
static const int OUT = 0;

int contains(Polygon g, Point p){
	int n = g.size();
	bool x = false;
	rep(i,n){
		Point a = g[i] - p, b = g[(i + 1) % n] - p;
		if( abs(cross(a, b)) < EPS && dot(a,  b) < EPS ) return ON;
		if( a.imag() > b.imag() ) swap(a, b);
		if( a.imag() < EPS && EPS < b.imag() && cross(a, b) > EPS ) x = not x;
	}
	return ( x ? IN : OUT );
}

//??§?????????????????°????????????
double radianToDegree(double rad){
	return 180 * rad / M_PI;
}

//?????°??????????????§????????????
double degreeToRadian(double deg){
	return M_PI * deg / 180;
}

//2???????????????????????????????§????????±???????
double angleOf2Vector(Vector a, Vector b){
	return acos( dot(a,b) / (abs(a) * abs(b)) );
}

//???????????????????????????
static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

int ccw(Point p0, Point p1, Point p2){
	Vector a = p1 - p0;
	Vector b = p2 - p0;
	if( cross(a, b) > EPS ) return COUNTER_CLOCKWISE;
	if( cross(a, b) < -EPS ) return CLOCKWISE;
	if( dot(a, b) < -EPS ) return ONLINE_BACK;
	if( abs(a) < abs(b) ) return ONLINE_FRONT;

	return ON_SEGMENT;
}

//??????
Polygon convexHull( Polygon s ){
	Polygon u;
	if( s.size() < 3 ) return s;
	sort(s.begin(), s.end());

	range(i,0,s.size()){
		//== COUNTER_CLOCKWISE?????¨????§????180??\???????????´?????????????????§????????????????????¨????????°?????????
		//!= CLOCKWISE?????¨????§????180??????????????´????????????????????°????????????
		for(int n = u.size(); n >= 2 && ccw(u[n-2], u[n-1], s[i]) == COUNTER_CLOCKWISE; n--){
			u.pop_back();
		}
		u.emplace_back(s[i]);
	}

	for(int i = s.size() - 2; i >= 0; i--){
		//????????? == ??¨ != ????????´??????
		for(int n = u.size(); n >= 2 && ccw(u[n-2], u[n-1], s[i]) == COUNTER_CLOCKWISE; n--){
			u.pop_back();
		}
		u.emplace_back(s[i]);
	}

	reverse(u.begin(), u.end());
	u.pop_back();

	//?????????????????????????????§??????????????????????????????????¨??????????????????????
	/*
	   int i = 0;
	   while(i < u.size() - 1){
	   if(u[i].imag() > u[i + 1].imag()){
	   u.emplace_back(u[i]);
	   u.erase(u.begin());
	   continue;
	   }else if(u[i].imag() == u[i + 1].imag() && u[i].real() > u[i + 1].real()){
	   u.emplace_back(u[i]);
	   u.erase(u.begin());
	   continue;
	   }
	   break;
	   }
	   */

	return u;
}

//?????£?????????????????¨?????????????§???¢?????´???????±???????
double diameterOfConvexPolygon(Polygon p){
	Polygon s = convexHull(p);
	int n = s.size();

	if(n == 2) return abs(s[1] - s[0]);

	int i = 0, j = 0;
	rep(k,n){
		if(not (s[i] < s[k])) i = k;
		if(s[j] < s[k]) j = k;
	}

	double ret = 0.0;
	int is = i, js = j;

	while(i != js || j != is){
		ret = max(ret, abs(s[i] - s[j]));
		if(cross(s[(i + 1) % n] - s[i], s[(j + 1) % n] - s[j]) < 0){
			i = (i + 1) % n;
		}else{
			j = (j + 1) % n;
		}
	}
	return ret;
}

//???????§???¢??????????????????????????¢??°??????????????????????????????????????\????????????
Point getCrossPointLL(Line a, Line b){
	double A = cross(a.p2 - a.p1, b.p2 - b.p1);
	double B = cross(a.p2 - a.p1, a.p2 - b.p1);
	if(abs(A) < EPS && abs(B) < EPS) return b.p1;
	return b.p1 + (b.p2 - b.p1) * (B / A);
}

Polygon convexCut(Polygon p, Line l) {
	Polygon q;
	rep(i,p.size()){
		Point a = p[i], b = p[(i + 1) % p.size()];
		if (ccw(l.p1, l.p2, a) != -1) q.emplace_back(a);
		if (ccw(l.p1, l.p2, a) * ccw(l.p1, l.p2, b) < 0){
			q.emplace_back(getCrossPointLL(Line{a, b}, l));
		}
	}
	return q;
}

//????§???¢?????¢???
double AreaOfTriangle(Point a, Point b, Point c){
	double w, x, y, z;
	w = b.real()-a.real();
	x = b.imag()-a.imag();
	y = c.real()-a.real();
	z = c.imag()-a.imag();
	return abs((w * z - x * y) / 2);
}

//????§???¢?????¢???
double areaOfPolygon(Polygon g){
	int n = g.size();
	double ret = 0.0;
	rep(i,n) ret += cross(g[i], g[ (i + 1) % n ]);
	return abs(ret) / 2.0;
}

//???????§???¢?????????????????????
bool isConvex(Polygon g){
	int n = g.size();
	rep(i,n){
		if(ccw(g[i], g[(i + 1) % n], g[(i + 2) % n]) == CLOCKWISE) return false;
	}
	return true;
}

//???????§???¢?????????l??§??????????????????????§???¢?????°
int dividedPolygonNumber(Polygon p, Line l){
	int cnt = 0;
	rep(i,p.size()){
		if(isIntersectedLs(p[i], p[(i + 1) % p.size()], l.p1, l.p2)) cnt++;
	}
	return cnt / 2 + 1;
}

//????§???¢??????????±???¨??????????????§?¨?
Point pointSymmetry(Polygon g){
	int size = g.size() / 2;
	if(g.size() % 2) return Point{INF,INF};

	set<Point> s;
	rep(i,size){
		rep(j,size){
			if(i == j) continue;
			s.insert(intersectionLs(g[i], g[i + size], g[j], g[j + size]));
		}
	}
	if(s.size() > 1) return Point{INF,INF};
	return *s.begin();
}

struct Edge{
	int to;
	double dis;
	Edge(int to, double dis) : to(to), dis(dis) {}
};

map<pair<int,int>, vector<Edge>> e;
double dis[20][20][10000];

int bfs(int n, double r){
	rep(i,20) rep(j,20) rep(k,10000) dis[i][j][k] = -1;

	typedef pair<double,pair<pair<int, int>, int>> P; //cost, prev, next, cnt
	priority_queue<P, vector<P>, greater<P>> q;
	
	q.push(make_pair(0,make_pair(make_pair(0,0),0)));
	dis[0][0][0] = 0;

	while(not q.empty()){
		P p = q.top(); q.pop();
		double cost = p.first;
		int prev = p.second.first.first;
		int cur = p.second.first.second;
		int cnt = p.second.second;
		for(auto to : e[make_pair(prev, cur)]){
			if(to.dis == 0) continue;
			if(dis[cur][to.to][cnt + 1] == -1 && cost + to.dis <= r){
				dis[cur][to.to][cnt + 1] = cost + to.dis;
				//cout << cnt + 1 << ' ' << cost + to.dis << endl;
				q.push(make_pair(cost + to.dis, make_pair(make_pair(cur, to.to), cnt + 1)));
			}
		}
	}

	for(int k = 10000 - 1; k >= 0; k--){
		rep(i,n) {
			rep(j,n){
				if(dis[i][j][k] == -1) continue;
				return k;
			}
		}
	}
	assert(false);
	return -1;
}

int main(){
	int n;
	cin >> n;

	double r, theta;
	cin >> r >> theta;

	Point p[20];
	rep(i,n){
		double a, b;
		cin >> a >> b;
		p[i] = Point{a,b};
	}

	rep(i,n){
		rep(j,n){
			e[make_pair(i,i)].emplace_back(Edge{j,abs(p[j] - p[i])});
			rep(k,n){
				if(i == j || j == k) continue;
				if(radianToDegree(angleOf2Vector(p[j] - p[i], p[k] - p[j])) <= theta){
					e[make_pair(i,j)].emplace_back(Edge{k, abs(p[j] - p[k])});
				}
			}
		}
	}

	cout << bfs(n, r) << endl;
}