Write a program that reads the coordinates of the vertices of a convex n-sided polygon (a polygon whose internal angles are less than 180 degrees, that is, a polygon that is not dented) and outputs its area. The vertices are named Vertex 1, Vertex 2, Vertex 3, ... Vertex n according to the order of edge connections.

However, n is 3 or more and 20 or less. You can also use the following formula to find the area S from the lengths a, b, and c of the three sides of the triangle.

<image>



input

The input is given in the following format:


x1, y1
x2, y2
::
xn, yn


xi and yi are real numbers that represent the x and y coordinates of vertex i, respectively.

output

Outputs the area S (real number) on one line. The output can contain an error of 0.000001 or less.

Example

Input

0.0,0.0
0.0,1.0
1.0,1.0
2.0,0.0
1.0,-1.0


Output

2.500000
# -*- coding: utf-8 -*-
"""
http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=0079

"""
import sys
from math import sqrt, atan2, acos, sin, cos, hypot
from sys import stdin
input = stdin.readline


class Point(object):
    epsilon = 1e-10

    def __init__(self, x=0.0, y=0.0):
        if isinstance(x, tuple):
            self.x = x[0]
            self.y = x[1]
        else:
            self.x = x
            self.y = y

    # ????????????
    def __add__(self, other):
        return Point(self.x + other.x, self.y + other.y)

    def __sub__(self, other):
        return Point(self.x - other.x, self.y - other.y)

    def __mul__(self, other):
        return Point(other * self.x, other * self.y)

    def __truediv__(self, other):
        return Point(self.x / other, self.y / other)

    def __lt__(self, other):
        if self.x == other.x:
            return self.y < other.y
        else:
            return self.x < other.x

    def __eq__(self, other):
        from math import fabs
        if fabs(self.x - other.x) < Point.epsilon and fabs(self.y - other.y) < Point.epsilon:
            return True
        else:
            return False

    def norm(self):
        return self.x * self.x + self.y * self.y

    def __abs__(self):
        return sqrt(self.norm())

    def ccw(self, p0, p1):
        # ??????2???(p0, p1)?????????????????????????????????????????¢????????????
        a = Vector(p1 - p0)
        b = Vector(self - p0)
        if Vector.cross(a, b) > Point.epsilon:
            return 1 # 'COUNTER_CLOCKWISE'
        elif Vector.cross(a, b) < -Point.epsilon:
            return -1 # 'CLOCKWISE'
        elif Vector.dot(a, b) < -Point.epsilon:
            return 2 # 'ONLINE_BACK'
        elif a.norm() < b.norm():
            return -2 # 'ONLINE_FRONT'
        else:
            return 0 # 'ON_SEGMENT'

    def project(self, s):
        # ??????(Point)????????????s??????????????????????????????????????§?¨?(?°???±)????±???????
        base = Vector(s.p2 - s.p1)
        a = Vector(self - s.p1)
        r = Vector.dot(a, base)
        r /= base.norm()
        return s.p1 + base * r

    def reflect(self, s):
        # ??????s???????§°?????¨?????????????????¨???????§°??????????????§?¨?(????°?)????±???????
        proj = self.project(s)
        return self + (proj - self)*2

    def distance(self, s):
        # ????????¨??????s????????¢????¨??????????
        if Vector.dot(s.p2-s.p1, self-s.p1) < 0.0:
            return abs(self - s.p1)
        if Vector.dot(s.p1-s.p2, self-s.p2) < 0.0:
            return abs(self - s.p2)
        return abs(Vector.cross(s.p2-s.p1, self-s.p1) / abs(s.p2-s.p1))


class Vector(Point):
    def __init__(self, x=0.0, y=0.0):
        if isinstance(x, tuple):
            self.x = x[0]
            self.y = x[1]
        elif isinstance(x, Point):
            self.x = x.x
            self.y = x.y
        else:
            self.x = x
            self.y = y

    # ????????????
    def __add__(self, other):
        return Vector(self.x + other.x, self.y + other.y)

    def __sub__(self, other):
        return Vector(self.x - other.x, self.y - other.y)

    def __mul__(self, other):
        return Vector(other * self.x, other * self.y)

    def __truediv__(self, other):
        return Vector(self.x / other, self.y / other)

    @classmethod
    def dot(cls, a, b):
        return a.x * b.x + a.y * b.y

    @classmethod
    def cross(cls, a, b):
        return a.x * b.y - a.y * b.x

    @classmethod
    def is_orthogonal(cls, a, b):
        return abs(Vector.dot(a, b)) < Vector.epsilon

    @classmethod
    def is_parallel(cls, a, b):
        return abs(Vector.cross(a, b)) < Vector.epsilon


class Segment(object):
    def __init__(self, p1=Point(), p2=Point()):
        if isinstance(p1, Point):
            self.p1 = p1
            self.p2 = p2
        elif isinstance(p1, tuple):
            self.p1 = Point(p1[0], p1[1])
            self.p2 = Point(p2[0], p2[1])

    def intersect(self, s):
        # ????????¨??????????????????????????????????????????????????????
        ans1 = s.p1.ccw(self.p1, self.p2) * s.p2.ccw(self.p1, self.p2)
        ans2 = self.p1.ccw(s.p1, s.p2) * self.p2.ccw(s.p1, s.p2)
        return ans1 <= 0 and ans2 <= 0

    def cross_point(self, s):
        # ????????¨??????????????????????????????????????§?¨?????±???????
        base = s.p2 - s.p1
        d1 = abs(Vector.cross(base, self.p1-s.p1))
        d2 = abs(Vector.cross(base, self.p2-s.p1))
        t = d1 / (d1 + d2)
        return self.p1 + (self.p2 - self.p1) * t

    def distance(self, s):
        # ????????¨?????????????????????????????¢????±???????
        if self.intersect(s):
            return 0.0
        d1 = s.p1.distance(self)
        d2 = s.p2.distance(self)
        d3 = self.p1.distance(s)
        d4 = self.p2.distance(s)
        return min(d1, d2, d3, d4)


    @classmethod
    def is_orthogonal(cls, s1, s2):
        a = Vector(s1.p2 - s1.p1)
        b = Vector(s2.p2 - s2.p1)
        return Vector.is_orthogonal(a, b)

    @classmethod
    def is_parallel(cls, s1, s2):
        a = Vector(s1.p2 - s1.p1)
        b = Vector(s2.p2 - s2.p1)
        return Vector.is_parallel(a, b)


class Line(Segment):
    pass


class Cirle(object):
    def __init__(self, x, y=Point(), r=1.0):
        if isinstance(x, Point):
            self.c = x
            self.r = y
        elif isinstance(x, tuple):
            self.c = Point(x[0], x[1])
            self.r = r

    def cross_points(self, s):
        if isinstance(s, Segment):
            pr = self.c.project(s)
            e = (s.p2 - s.p1) / abs(s.p2 - s.p1)
            base = sqrt(self.r * self.r - (pr - self.c).norm())
            return pr + e * base, pr - e * base
        elif isinstance(s, Cirle):
            c2 = s
            d = abs(self.c - c2.c)
            a = acos((self.r * self.r + d * d - c2.r * c2.r) / (2 * self.r * d))
            t = atan2(c2.c.y - self.c.y, c2.c.x - self.c.x)
            temp1 = Point(cos(t+a)*self.r, sin(t+a)*self.r)
            temp2 = Point(cos(t-a)*self.r, sin(t-a)*self.r)
            return self.c + temp1, self.c + temp2

class Triangle(object):
    def __init__(self, p1, p2, p3):
        self.p1 = p1
        self.p2 = p2
        self.p3 = p3

    def length(self):
        l1 = hypot(self.p1.x-self.p2.x, self.p1.y-self.p2.y)
        l2 = hypot(self.p2.x-self.p3.x, self.p2.y-self.p3.y)
        l3 = hypot(self.p3.x-self.p1.x, self.p3.y-self.p1.y)
        return l1, l2, l3

    def area(self):
        a, b, c = self.length()
        z = (a+b+c) / 2.0
        return sqrt(z * (z-a)*(z-b)*(z-c))



def main(args):
    points = []
    for line in sys.stdin:
        x, y = map(float, line.split(','))
        points.append(Point(x, y))

    area = 0.0
    p1 = points[0]
    points = points[1:]
    while len(points) > 1:
        p2 = points[0]
        p3 = points[1]
        t = Triangle(p1, p2, p3)
        area += t.area()
        points = points[1:]
    print('{:.8f}'.format(area))


if __name__ == '__main__':
    main(sys.argv[1:])