There is a flat island whose shape is a perfect square. On this island, there are three habitants whose names are IC, PC, and ACM Every day, one jewel is dropped from the heaven. Just as the jewel touches the ground, IC, PC, and ACM leave their houses simultaneously, run with the same speed, and then a person who first touched the jewel can get the jewel. Hence, the person whose house is nearest to the location of the jewel is the winner of that day.

They always have a quarrel with each other, and therefore their houses are located at distinct places. The locations of their houses are fixed. This jewel falls at a random point on the island, that is, all points on the island have even chance.

When three are two or more persons whose houses are simultaneously nearest, the last person in the order of

IC, PC, ACM

obtains the jewel.

Our interest is to know the probability for IC to get the jewel under this situation.



Input

The input describes one problem instance per line. Each line contains the x- and y-coordinates of IC's home, those of PC's, and those of ACM's in this order. Note that the houses of IC, PC and ACM are located at distinct places. The end of the input is indicated by a line with six zeros.

The coordinates of the whole island are given by (0, 10000) × (0, 10000) and coordinates of houses are given in integer numbers between 1 and 9999, inclusive. It should be noted that the locations of the jewels are arbitrary places on the island and their coordinate values are not necessarily integers.

Output

For each input line, your program should output its sequence number starting from 1, and the probability for the instance. The computed probability values should have errors less than 10-5.

The sequence number and the probability should be printed on the same line. The two numbers should be separated by a space.

Example

Input

2000 2000 8000 8000 9000 9500
2500 2500 7500 2500 2500 7500
0 0 0 0 0 0


Output

1 0.50000
2 0.25000
#include <algorithm>
#include <bitset>
#include <cassert>
#include <cctype>
#include <climits>
#include <cmath>
#include <complex>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <deque>
#include <functional>
#include <iostream>
#include <iterator>
#include <list>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <utility>
#include <vector>
using namespace std;

#define dump(a) (cerr << (#a) << " = " << (a) << endl)
#define FOR(it,c) for(__typeof((c).begin())it=(c).begin(); it!=(c).end();++it)
#define RFOR(it,c) for(__typeof((c).rbegin())it=(c).rbegin(); it!=(c).rend();++it)
#define exist(c, v) (find((c).begin(), (c).end(), (v)) != (c).end())

template<class T> inline void chmax(T& a, const T& b) { if(b > a) a = b; }
template<class T> inline void chmin(T& a, const T& b) { if(b < a) a = b; }

template<typename T, typename U> ostream& operator<<(ostream& os, const pair<T, U>& p) {
	os << '(' << p.first << ", " << p.second << ')';
	return os;
}

template<typename T> ostream& operator<<(ostream& os, const vector<T>& v) {
	copy(v.begin(), v.end(), ostream_iterator<T>(os, " "));
	return os;
}

const double EPS = 1e-9;

struct point {
	double x, y;
	point(double x = 0.0, double y = 0.0):x(x), y(y) {}
	point(const point& p):x(p.x), y(p.y) {}

	point operator+ (const point& p) const {
		return point(x + p.x, y + p.y);
	}

	point operator- (const point& p) const {
		return point(x - p.x, y - p.y);
	}

	point operator* (const double s) const {
		return point(x * s, y * s);
	}

	point operator* (const point& p) const {
		return point(x * p.x - y * p.y, x * p.y + y * p.x);
	}

	point operator/ (const double s) const {
		return point(x / s, y / s);
	}

	bool operator< (const point& p) const {
		return x + EPS < p.x || abs(x - p.x) < EPS && y + EPS < p.y;
	}

	bool operator== (const point& p) const {
		return abs(x - p.x) < EPS && abs(y - p.y) < EPS;
	}
};

inline point rotate90(const point& p) {
	return point(-p.y, p.x);
}

inline point rotate(const point& p, const double theta) {
	const double s = sin(theta), c = cos(theta);
	return point(c * p.x - s * p.y, s * p.x + c * p.y);
}

inline double angle(const point& p) {
	return atan2(p.y, p.x);
}

inline double abs(const point& p) {
	return sqrt(p.x * p.x + p.y * p.y);
}

inline double norm(const point& p) {
	return p.x * p.x + p.y * p.y;
}

inline double dot(const point& l, const point& r) {
	return l.x * r.x + l.y * r.y;
}

inline double cross(const point& l, const point& r) {
	return l.x * r.y - l.y * r.x;
}

struct line {
	point a, b;
	line(point a, point b):a(a), b(b){}
};

struct segment {
	point a, b;
	segment(point a, point b):a(a), b(b){}
};

struct circle {
	point c;
	double r;
	circle(point c, double r):c(c), r(r){}
};

typedef vector<point> polygon;

inline int ccw(const point& a, point b, point c) {
	b = b - a;
	c = c - a;
	const double tmp = cross(b, c);
	if(tmp > EPS) return 1; // ccw
	if(tmp < -EPS) return -1; // cw
	if(dot(b, c) < 0) return 2; // c, a, b 順に一直線上
	if(norm(b) < norm(c)) return -2; // a, b, c 順に一直線上
	return 0; //a, c, b 順で一直線上
}

inline point projection(const line& l, const point& p) {
	const point dif = l.b - l.a;
	const double tmp = dot(p - l.a, dif) / norm(dif);
	return l.a + dif * tmp;
}

inline bool intersect(const line& l, const line& m) {
	return abs(cross(l.b - l.a, m.b - m.a)) > EPS || abs(cross(l.b - l.a, m.b - l.a)) < EPS;
}

inline bool intersect(const line& l, const segment& s) {
	return cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < EPS;
}

inline bool intersect(const line& l, const point& p) {
	return abs(ccw(l.a, l.b, p)) != -1;
}

inline bool intersect(const segment& s, const segment& t) {
	return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 &&
		ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0;
}

inline bool intersect(const segment& s, const point& p) {
	return ccw(s.a, s.b, p) == 0;
}

inline bool intersect(const circle& c, const point& p) {
	return abs(c.c - p) <= c.r + EPS;
}

inline bool intersect(const circle& c, const circle& d) {
	return abs(c.c - d.c) <= c.r + d.r && abs(c.c - d.c) >= abs(c.r - d.r);
}

inline double dist(const line& l, const point& p) {
	return abs(cross((l.b - l.a), (p - l.a))) / abs(l.b - l.a);
}

inline double dist(const line& l, const line& m) {
	return intersect(l, m) ? 0 : dist(l, m.a);
}

inline double dist(const line& l, const segment& s) {
	return intersect(l, s) ? 0 : min(dist(l, s.a), dist(l, s.b));
}

inline double dist(const segment& s, const point& p) {
	if(dot((s.b - s.a), (p - s.a)) < 0) return abs(p - s.a);
	if(dot((s.a - s.b), (p - s.b)) < 0) return abs(p - s.b);
	return dist(line(s.a, s.b), p);
}

inline double dist(const segment& s, const segment& t) {
	if(intersect(s, t))
		return 0;
	return min(min(dist(s, t.a), dist(s, t.b)), min(dist(t, s.a), dist(t, s.b)));
}

inline double dist(const point& a, const point& b) {
	return abs(a - b);
}

inline bool intersect(const circle& c, const segment& s) {
	return dist(s, c.c) < c.r + EPS;
}

inline point crosspoint(const line& l, const line& m) {
	const double tmp = cross(l.b - l.a, m.b - m.a);
	if(abs(tmp) < EPS) // 平行
		return l.a;
	return m.a + (m.b - m.a) * cross(l.b - l.a, l.a - m.a) * (1.0 / tmp);
}

inline point crosspoint(const segment& s, const segment& t) {
	if(!intersect(s, t)) // 交点を持たない
		return s.a; // 用改善

	const double tmp = cross(s.b - s.a, t.b - t.a);
	if(abs(tmp) < EPS) { // 一直線上
		if(intersect(s, t.a)) return t.a;
		if(intersect(s, t.b)) return t.b;
		if(intersect(t, s.a)) return s.a;
		return s.b;
	}

	return t.a + (t.b - t.a) * cross(s.b - s.a, s.b - t.a) * (1.0 / tmp);
}

//先に，intersectを用いて交差判定を行うこと
inline vector<point> crosspoint(const circle &c, const circle& d) {
	vector<point> res;
	if(abs(c.c - d.c) < EPS) // 中心の座標が同じ
		return res;

	const double tmp = abs(c.c - d.c);
	const double rc = (tmp * tmp + c.r * c.r - d.r * d.r) / (tmp + tmp);
	const double rs = sqrt(c.r * c.r - rc * rc);
	const point diff = (d.c - c.c) / tmp;
	res.push_back(point(c.c + diff * point(rc, rs)));
	res.push_back(point(c.c + diff * point(rc, -rs)));
	return res;
}

inline vector<point> crosspoint(const circle& c, const line& l) {
	vector<point> res;
	const point h = projection(l, c.c);
	const double d = abs(h - c.c);
	if(d > c.r - EPS) {
		res.push_back(h);
	}
	else if(d <= c.r - EPS) {
		point v = l.b - l.a;
		v = v * sqrt(c.r * c.r - d * d) / abs(v);
		res.push_back(h + v);
		res.push_back(h - v);
	}

	return res;
}

inline vector<point> crosspoint(const circle& c, const segment& s) {
	vector<point> res;
	vector<point> tmp = crosspoint(c, line(s.a, s.b));
	for(int i = 0; i < tmp.size(); ++i)
		if(intersect(s, tmp[i]))
			res.push_back(tmp[i]);

	return res;
}

inline double areaTriangle(point a, point b, const point& c) {
	a = a - c;
	b = b - c;
	return fabs(a.x * b.y - b.x * a.y) / 2.0;
}

inline double area(const polygon& p) {
	const int num = p.size();
	if(num < 3)
		return 0;

	if(num == 3)
		return areaTriangle(p[0], p[1], p[2]);

	double res = cross(p[num - 1], p[0]);
	for(int i = 1; i < num; ++i)
		res += cross(p[i - 1], p[i]);

	return abs(res) * 0.5;
}

// L.aからL.bの方向を見た場合に，点aが左側に来る．
inline line bisector(const point& a, const point& b) {
	return line(point((a.x - a.y + b.x + b.y) / 2.0, (a.y + a.x + b.y - b.x) / 2.0),
				point((a.x + a.y + b.x - b.y) / 2.0, (a.y - a.x + b.y + b.x) / 2.0));
}

// 点集合 pointsの凸包を求める．
inline polygon convex_hull(vector<point> points) {
	const int n = points.size();
	if(n <= 3)
		return points;

	sort(points.begin(), points.end());
	int k = 0;
	polygon res;
	res.resize(2 * n);
	for(int i = 0; i < n; res[k++] = points[i++])
		while(k >= 2 && ccw(res[k - 2], res[k - 1], points[i]) <= 0)
			--k;

	const int t = k + 1;
	for(int i = n - 2; i >= 0; res[k++] = points[i--])
		while(k >= t && ccw(res[k - 2], res[k - 1], points[i]) <= 0)
			--k;

	res.resize(k - 1);
	return res;
}

// L.aからL.bを向いた時の左側を残して切断する．
inline polygon convex_cut(const polygon& p, const line& l) {
	const int num = p.size();
	polygon res;
	for(int i = 0; i < num; ++i) {
		const int next = (i + 1) % num;
		const int tmp = ccw(l.a, l.b, p[i]);
		if(tmp != -1)
			res.push_back(p[i]);

		if(tmp * ccw(l.a, l.b, p[next]) < 0)
			res.push_back(crosspoint(l, line(p[i], p[next])));
	}

	return res;
}

vector<point> tangent(const circle& c, const point& p) {
	const double x = norm(p - c.c);
	double d = x - c.r * c.r;
	if(d < -EPS) return vector<point>();
	d = max(d, 0.0);
	const point q1 = (p - c.c) * (c.r * c.r / x);
	const point q2 = rotate90((p - c.c) * (-c.r * sqrt(d) / x));
	vector<point> res;
	res.push_back(c.c + q1 - q2);
	res.push_back(c.c + q1 + q2);
	return res;
}

vector<line> tangent(const circle &a, const circle& b) {
	vector<line> res;
	if(abs(a.r - b.r) < EPS) {
		point dir = b.c - a.c;
		dir = rotate90(dir * (a.r / abs(dir)));
		res.push_back(line(a.c + dir, b.c + dir));
		res.push_back(line(a.c - dir, b.c - dir));
	}
	else {
		point p = a.c * (-b.r) + b.c * a.r;
		p = p * (1.0 / (a.r - b.r));
		vector<point> ps = tangent(a, p), qs = tangent(b, p);
		for(int i = 0; i < min<int>(ps.size(), qs.size()); ++i)
			res.push_back(line(ps[i], qs[i]));
	}

	point p = a.c * b.r + b.c * a.r;
	p = p * (1.0 / (a.r + b.r));
	vector<point> ps = tangent(a, p), qs = tangent(b, p);
	for(int i = 0; i < min<int>(ps.size(), qs.size()); ++i)
		res.push_back(line(ps[i], qs[i]));

	return res;
}

// 三角形と点の包含関係，境界は含まない．
// 含める場合は == -1を <= 0とする．
bool contain_triangle(const polygon& triangle, const point& p) {
	const int d1 = ccw(p, triangle[0], triangle[1]), d2 = ccw(p, triangle[1], triangle[2]), d3 = ccw(p, triangle[2], triangle[0]);
	return !(d1 * d2 == -1 || d2 * d3 == -1 || d3 * d1 == -1);
}

// 多角形と点の包含関係．境界を含む．
bool contain(const polygon& P, const point& p) {
	const int n = P.size();
	bool res = false;
	for(int i = 0; i < n; ++i) {
		point v1 = P[i] - p, v2 = P[(i + 1) % n] - p;
		if(v1.y > v2.y)
			swap(v1, v2);

		if(v1.y < EPS && EPS < v2.y && cross(v1, v2) > EPS)
			res = !res;

		if(abs(cross(v1, v2)) < EPS && dot(v1, v2) < EPS)
			return true; // 境界を含まないなら，falseにする．
	}

	return res;
}

int main() {
	cin.tie(0);
	ios::sync_with_stdio(false);

	const int small = 0, large = 10000;
	polygon all;
	all.push_back(point(small, small));
	all.push_back(point(small, large));
	all.push_back(point(large, large));
	all.push_back(point(large, small));

	const double allS = area(all);
	int cnt = 0;

	for(int x1, y1, x2, y2, x3, y3; scanf("%d %d %d %d %d %d", &x1, &y1, &x2, &y2, &x3, &y3), x1;) {
		polygon IC(all);
		IC = convex_cut(IC, bisector(point(x1, y1), point(x2, y2)));
		IC = convex_cut(IC, bisector(point(x1, y1), point(x3, y3)));
		const double ICS = area(IC);
		printf("%d %.5lf\n", ++cnt, ICS / allS);
	}

	return EXIT_SUCCESS;
}