# Path: omnitool/database.py
# def get_custom_db(txt):
# def parse():
# 
# Path: omnitool/binarysplit.py
# def join(name, delete=False, path=None):
#     with open(name, "wb") as f:
#         for x in range(6):
#             if path:
#                 n = os.path.join(path, str(x) + ".part")
#             else:
#                 n = str(x) + ".part"
#             with open(n, "rb") as d:
#                 f.write(d.read())
#             if delete:
#                 try:
#                     os.remove(n)
#                 except:
#                     pass
# 
# def cleanup():
#     for x in range(6):
#         try:
#             os.remove(str(x) + ".part")
#         except:
#             pass
# 
# Path: plugins/arena_lib/arenaitems.py



import sys
    import os
import pygame
            import os
            import time
            import time
from collections import defaultdict
from pgu import gui
from math import sqrt, cos, sin, pi
from random import *
from os.path import join as osjoin
from omnitool.database import version, tiles, names
from omnitool.tlib import *
from omnitool.tinterface import *
from omnitool.binarysplit import join, cleanup
from .arena_lib.arenaitems import items as arenaitems
        from omnitool.shared import lang, theme, exit_prog, __version__
        from omnitool.pgu_override import Quitbutton
            if d > 250 or d == 51:
                surface.set_at((chest[0][0], chest[0][1] + 2), (0, 0, 0))
            d = surface.get_at((chest[0][0] + 1, chest[0][1] + 2))[0]
            if d > 250 or d == 51:
                surface.set_at((chest[0][0] + 1, chest[0][1] + 2), (0, 0, 0))
            assert chest[0][0] < header["width"] and chest[0][0] > 0
            assert chest[0][1] < header["height"] and chest[0][1] > 0

        for x in range(1000 - len(chests)):  #fill in nonechests, as terraria always has 1000 chests
            chests.append(None)


        z = header["width"] * header["height"]  #tileamount
        walls = defaultdict(lambda:None, {21: dwall,
                 31: dwall,
                 dtile: dwall,
                 4: dwall,
                 19: dwall})

        def count(checks):
            c = {}
            for t_id in checks:
                c[t_id] = 0
            for x in range(size[0]):
                for y in range(size[1]):
                    tid = surface.get_at((x, y))[0]
                    if tid in c:
                        c[tid] += 1
            for tid in c:
                amount = c[tid]

# Path: omnitool/database.py
# def get_custom_db(txt):
# def parse():
# 
# Path: omnitool/binarysplit.py
# def join(name, delete=False, path=None):
#     with open(name, "wb") as f:
#         for x in range(6):
#             if path:
#                 n = os.path.join(path, str(x) + ".part")
#             else:
#                 n = str(x) + ".part"
#             with open(n, "rb") as d:
#                 f.write(d.read())
#             if delete:
#                 try:
#                     os.remove(n)
#                 except:
#                     pass
# 
# def cleanup():
#     for x in range(6):
#         try:
#             os.remove(str(x) + ".part")
#         except:
#             pass
# 
# Path: plugins/arena_lib/arenaitems.py



# Path: plugins/arena.py
import sys
    import os
import pygame
            import os
            import time
            import time
from collections import defaultdict
from pgu import gui
from math import sqrt, cos, sin, pi
from random import *
from os.path import join as osjoin
from omnitool.database import version, tiles, names
from omnitool.tlib import *
from omnitool.tinterface import *
from omnitool.binarysplit import join, cleanup
from .arena_lib.arenaitems import items as arenaitems
        from omnitool.shared import lang, theme, exit_prog, __version__
        from omnitool.pgu_override import Quitbutton

            if d > 250 or d == 51:
                surface.set_at((chest[0][0], chest[0][1] + 2), (0, 0, 0))
            d = surface.get_at((chest[0][0] + 1, chest[0][1] + 2))[0]
            if d > 250 or d == 51:
                surface.set_at((chest[0][0] + 1, chest[0][1] + 2), (0, 0, 0))
            assert chest[0][0] < header["width"] and chest[0][0] > 0
            assert chest[0][1] < header["height"] and chest[0][1] > 0

        for x in range(1000 - len(chests)):  #fill in nonechests, as terraria always has 1000 chests
            chests.append(None)


        z = header["width"] * header["height"]  #tileamount
        walls = defaultdict(lambda:None, {21: dwall,
                 31: dwall,
                 dtile: dwall,
                 4: dwall,
                 19: dwall})

        def count(checks):
            c = {}
            for t_id in checks:
                c[t_id] = 0
            for x in range(size[0]):
                for y in range(size[1]):
                    tid = surface.get_at((x, y))[0]
                    if tid in c:
                        c[tid] += 1
            for tid in c:
                amount = c[tid]

                print("%-10s : %d" % (tiles[tid], amount))