# Path: godot/parsing_util.py
# class ToBoolean(TokenConverter):
# class ToInteger(TokenConverter):
# class ToFloat(TokenConverter):
# class ToTuple(TokenConverter):
# class ToList(TokenConverter):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
# def make_unique_name(base, existing=[], format="%s_%s"):
# def nsplit(seq, n=2):
# def windows(iterable, length=2, overlap=0, padding=True):
# 
# Path: godot/component/api.py



from enthought.enable.api import Component
from pyparsing import __version__ as pyparsing_version
from colorsys import hsv_to_rgb
from pyparsing import \
    Literal, CaselessLiteral, Word, Upcase, OneOrMore, ZeroOrMore, Forward, \
    NotAny, delimitedList, oneOf, Group, Optional, Combine, alphas, nums, \
    restOfLine, cppStyleComment, nums, alphanums, printables, empty, \
    quotedString, CharsNotIn, _noncomma, Suppress, nestedExpr, Suppress, Or
from godot.parsing_util import \
    real, integer, minus, quote, equals, colour, nsplit, ToInteger
from godot.component.api import \
    Pen, Ellipse, Polygon, Polyline, BSpline, Text
        style.setParseAction(self.proc_style)

        # Shape parse actions.
        filled_ellipse.setParseAction(self.proc_filled_ellipse)
        ellipse.setParseAction(self.proc_unfilled_ellipse)
        filled_polygon.setParseAction(self.proc_filled_polygon)
        polygon.setParseAction(self.proc_unfilled_polygon)
        polyline.setParseAction(self.proc_polyline)
        bspline.setParseAction(self.proc_unfilled_bspline)
        filled_bspline.setParseAction(self.proc_filled_bspline)
        text.setParseAction(self.proc_text)
        image.setParseAction(self.proc_image)

        return value

    #--------------------------------------------------------------------------
    #  Parse actions:
    #--------------------------------------------------------------------------

#    def proc_points(self, tokens):
#        """ Returns a list of tuples of the form (x, y). """
#
#        print "N POINTS:", tokens, tokens.keys()
#
#        return tokens["points"]#[(p["x"], p["y"]) for p in tokens["points"]]

    #--------------------------------------------------------------------------
    #  Attribute parse actions:
    #--------------------------------------------------------------------------


# Path: godot/parsing_util.py
# class ToBoolean(TokenConverter):
# class ToInteger(TokenConverter):
# class ToFloat(TokenConverter):
# class ToTuple(TokenConverter):
# class ToList(TokenConverter):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
# def make_unique_name(base, existing=[], format="%s_%s"):
# def nsplit(seq, n=2):
# def windows(iterable, length=2, overlap=0, padding=True):
# 
# Path: godot/component/api.py



# Path: godot/xdot_parser.py
from enthought.enable.api import Component
from pyparsing import __version__ as pyparsing_version
from colorsys import hsv_to_rgb
from pyparsing import \
    Literal, CaselessLiteral, Word, Upcase, OneOrMore, ZeroOrMore, Forward, \
    NotAny, delimitedList, oneOf, Group, Optional, Combine, alphas, nums, \
    restOfLine, cppStyleComment, nums, alphanums, printables, empty, \
    quotedString, CharsNotIn, _noncomma, Suppress, nestedExpr, Suppress, Or
from godot.parsing_util import \
    real, integer, minus, quote, equals, colour, nsplit, ToInteger
from godot.component.api import \
    Pen, Ellipse, Polygon, Polyline, BSpline, Text

        style.setParseAction(self.proc_style)

        # Shape parse actions.
        filled_ellipse.setParseAction(self.proc_filled_ellipse)
        ellipse.setParseAction(self.proc_unfilled_ellipse)
        filled_polygon.setParseAction(self.proc_filled_polygon)
        polygon.setParseAction(self.proc_unfilled_polygon)
        polyline.setParseAction(self.proc_polyline)
        bspline.setParseAction(self.proc_unfilled_bspline)
        filled_bspline.setParseAction(self.proc_filled_bspline)
        text.setParseAction(self.proc_text)
        image.setParseAction(self.proc_image)

        return value

    #--------------------------------------------------------------------------
    #  Parse actions:
    #--------------------------------------------------------------------------

#    def proc_points(self, tokens):
#        """ Returns a list of tuples of the form (x, y). """
#
#        print "N POINTS:", tokens, tokens.keys()
#
#        return tokens["points"]#[(p["x"], p["y"]) for p in tokens["points"]]

    #--------------------------------------------------------------------------
    #  Attribute parse actions:
    #--------------------------------------------------------------------------


    def proc_fill_color(self, tokens):