# Path: opc/hue.py
# @mwt(timeout=20)
# @timefunc
# def hsvToRgb(h, s=1.0, v=1.0, rainbow=True):
#     """
#     Convert a (h, s, v) value to the (r, g, b) color space. By default,
#     we use a more cpu-intense method to curve the hue ramps above the
#     typical linear, with a view to evening out the visible range of yellow,
#     cyan, and purple.
# 
#     This method takes h, s, and v values in range 0..1 and returns r, g,
#     and b values in range 0..255.
#     """
#     if rainbow:
#         return [sin(c*pi/2)*255 for c in colorsys.hsv_to_rgb(h, s, v)]
# 
#     return [c*255 for c in colorsys.hsv_to_rgb(h, s, v)]


from .. _baseclass import ArtBaseClass
from opc.hue import hsvToRgb
from random import random
from math import sin, pi




class Flow(ArtBaseClass):

    huecount = (8+1)  # the addition covers offscreen for recoloring

    def __init__(self, matrix, config):
        self.base = 0
        self.offset = 0
        self.usecount = []
        self.blocksize = int(matrix.numpix/(self.huecount-1))

        self.hues = []
        for hue in range(0, self.huecount):

# Path: opc/hue.py
# @mwt(timeout=20)
# @timefunc
# def hsvToRgb(h, s=1.0, v=1.0, rainbow=True):
#     """
#     Convert a (h, s, v) value to the (r, g, b) color space. By default,
#     we use a more cpu-intense method to curve the hue ramps above the
#     typical linear, with a view to evening out the visible range of yellow,
#     cyan, and purple.
# 
#     This method takes h, s, and v values in range 0..1 and returns r, g,
#     and b values in range 0..255.
#     """
#     if rainbow:
#         return [sin(c*pi/2)*255 for c in colorsys.hsv_to_rgb(h, s, v)]
# 
#     return [c*255 for c in colorsys.hsv_to_rgb(h, s, v)]


# Path: art/baseclasses/flow.py
from .. _baseclass import ArtBaseClass
from opc.hue import hsvToRgb
from random import random
from math import sin, pi





class Flow(ArtBaseClass):

    huecount = (8+1)  # the addition covers offscreen for recoloring

    def __init__(self, matrix, config):
        self.base = 0
        self.offset = 0
        self.usecount = []
        self.blocksize = int(matrix.numpix/(self.huecount-1))

        self.hues = []
        for hue in range(0, self.huecount):

            self.hues.append(random())