# Path: text_printer.py
# IMG_FILTERS  = Enum("unfiltered", "sepia", "inverted")
# 
# Path: voice.py
# class VoiceId():
#   def __init__(
#     self,
#     char_id = -1,
#     chapter = -1,
#     voice_id = -1
#   ):
#     self.char_id  = char_id
#     self.chapter  = chapter
#     self.voice_id = voice_id


from enum import Enum
from text_printer import IMG_FILTERS
from sprite import SpriteId
from voice import VoiceId
  from text_printer import draw_scene
import common
    self.speaking   = speaking
    self.sprite     = sprite
    self.voice      = voice
    self.bgm        = bgm
    
    self.headshot   = headshot
    
    self.mode       = mode
    self.special    = special
    self.box_color  = box_color
    self.box_type   = box_type
    
    self.ammo       = ammo
    self.bgd        = bgd
    self.cutin      = cutin
    self.flash      = flash
    self.movie      = movie
    
    self.img_filter = img_filter
    
    self.chapter    = chapter
    self.scene      = scene
    self.room       = room
    
    self.extra_val  = extra_val

if __name__ == "__main__":
  scene = SceneInfo(speaker = 0x18,
                    sprite = (2, 2),
                    mode = SCENE_MODES.trial,

# Path: text_printer.py
# IMG_FILTERS  = Enum("unfiltered", "sepia", "inverted")
# 
# Path: voice.py
# class VoiceId():
#   def __init__(
#     self,
#     char_id = -1,
#     chapter = -1,
#     voice_id = -1
#   ):
#     self.char_id  = char_id
#     self.chapter  = chapter
#     self.voice_id = voice_id


# Path: scene_info.py
from enum import Enum
from text_printer import IMG_FILTERS
from sprite import SpriteId
from voice import VoiceId
  from text_printer import draw_scene
import common

    self.speaking   = speaking
    self.sprite     = sprite
    self.voice      = voice
    self.bgm        = bgm
    
    self.headshot   = headshot
    
    self.mode       = mode
    self.special    = special
    self.box_color  = box_color
    self.box_type   = box_type
    
    self.ammo       = ammo
    self.bgd        = bgd
    self.cutin      = cutin
    self.flash      = flash
    self.movie      = movie
    
    self.img_filter = img_filter
    
    self.chapter    = chapter
    self.scene      = scene
    self.room       = room
    
    self.extra_val  = extra_val

if __name__ == "__main__":
  scene = SceneInfo(speaker = 0x18,
                    sprite = (2, 2),
                    mode = SCENE_MODES.trial,

                    room = 157,