# Path: godot/parsing_util.py
# class ToBoolean(TokenConverter):
# class ToInteger(TokenConverter):
# class ToFloat(TokenConverter):
# class ToTuple(TokenConverter):
# class ToList(TokenConverter):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
# def make_unique_name(base, existing=[], format="%s_%s"):
# def nsplit(seq, n=2):
# def windows(iterable, length=2, overlap=0, padding=True):
# 
# Path: godot/component/api.py



from enthought.enable.api import Component
from pyparsing import __version__ as pyparsing_version
from colorsys import hsv_to_rgb
from pyparsing import \
    Literal, CaselessLiteral, Word, Upcase, OneOrMore, ZeroOrMore, Forward, \
    NotAny, delimitedList, oneOf, Group, Optional, Combine, alphas, nums, \
    restOfLine, cppStyleComment, nums, alphanums, printables, empty, \
    quotedString, CharsNotIn, _noncomma, Suppress, nestedExpr, Suppress, Or
from godot.parsing_util import \
    real, integer, minus, quote, equals, colour, nsplit, ToInteger
from godot.component.api import \
    Pen, Ellipse, Polygon, Polyline, BSpline, Text
            filled_bspline | text | fill | stroke | font | style | image) +
            Optional(quote).suppress()).setResultsName("value")

        # Drawing operation.
#        draw_ = Literal("_draw_") + Suppress(equals) + value
#        # Label drawing.
#        ldraw_ = Literal("_ldraw_") + Suppress(equals) + value
#        # Edge head arrowhead drawing.
#        hdraw_ = Literal("_hdraw_") + Suppress(equals) + value
#        # Edge tail arrowhead drawing.
#        tdraw_ = Literal("_tdraw_") + Suppress(equals) + value
#        # Edge head label drawing.
#        hldraw_ = Literal("_hldraw_") + Suppress(equals) + value
#        # Edge tail label drawing.
#        tldraw_ = Literal("_tldraw_") + Suppress(equals) + value

        # Parse actions.
#        n_points.setParseAction(self.proc_points)

        # Attribute parse actions.
        fill.setParseAction(self.proc_fill_color)
        stroke.setParseAction(self.proc_stroke_color)
        font.setParseAction(self.proc_font)
        style.setParseAction(self.proc_style)

        # Shape parse actions.
        filled_ellipse.setParseAction(self.proc_filled_ellipse)
        ellipse.setParseAction(self.proc_unfilled_ellipse)
        filled_polygon.setParseAction(self.proc_filled_polygon)
        polygon.setParseAction(self.proc_unfilled_polygon)

# Path: godot/parsing_util.py
# class ToBoolean(TokenConverter):
# class ToInteger(TokenConverter):
# class ToFloat(TokenConverter):
# class ToTuple(TokenConverter):
# class ToList(TokenConverter):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
#     def postParse(self, instring, loc, tokenlist):
# def make_unique_name(base, existing=[], format="%s_%s"):
# def nsplit(seq, n=2):
# def windows(iterable, length=2, overlap=0, padding=True):
# 
# Path: godot/component/api.py



# Path: godot/xdot_parser.py
from enthought.enable.api import Component
from pyparsing import __version__ as pyparsing_version
from colorsys import hsv_to_rgb
from pyparsing import \
    Literal, CaselessLiteral, Word, Upcase, OneOrMore, ZeroOrMore, Forward, \
    NotAny, delimitedList, oneOf, Group, Optional, Combine, alphas, nums, \
    restOfLine, cppStyleComment, nums, alphanums, printables, empty, \
    quotedString, CharsNotIn, _noncomma, Suppress, nestedExpr, Suppress, Or
from godot.parsing_util import \
    real, integer, minus, quote, equals, colour, nsplit, ToInteger
from godot.component.api import \
    Pen, Ellipse, Polygon, Polyline, BSpline, Text

            filled_bspline | text | fill | stroke | font | style | image) +
            Optional(quote).suppress()).setResultsName("value")

        # Drawing operation.
#        draw_ = Literal("_draw_") + Suppress(equals) + value
#        # Label drawing.
#        ldraw_ = Literal("_ldraw_") + Suppress(equals) + value
#        # Edge head arrowhead drawing.
#        hdraw_ = Literal("_hdraw_") + Suppress(equals) + value
#        # Edge tail arrowhead drawing.
#        tdraw_ = Literal("_tdraw_") + Suppress(equals) + value
#        # Edge head label drawing.
#        hldraw_ = Literal("_hldraw_") + Suppress(equals) + value
#        # Edge tail label drawing.
#        tldraw_ = Literal("_tldraw_") + Suppress(equals) + value

        # Parse actions.
#        n_points.setParseAction(self.proc_points)

        # Attribute parse actions.
        fill.setParseAction(self.proc_fill_color)
        stroke.setParseAction(self.proc_stroke_color)
        font.setParseAction(self.proc_font)
        style.setParseAction(self.proc_style)

        # Shape parse actions.
        filled_ellipse.setParseAction(self.proc_filled_ellipse)
        ellipse.setParseAction(self.proc_unfilled_ellipse)
        filled_polygon.setParseAction(self.proc_filled_polygon)
        polygon.setParseAction(self.proc_unfilled_polygon)

        polyline.setParseAction(self.proc_polyline)