# Path: twistedbot/world.py
# class World(object):
#     def __init__(self, host=None, port=None, commander_name=None, bot_name=None):
#         self.server_host = host
#         self.server_port = port
#         self.config = config
#         self.eventregister = EventRegister(self)
#         self.eventregister.setup()
#         self.commander = Commander(commander_name)
#         self.chat = Chat(self)
#         self.stats = Statistics()
#         self.bot = BotEntity(self, bot_name)
#         self.game_ticks = 0
#         self.connected = False
#         self.logged_in = False
#         self.protocol = None
#         self.factory = None
#         self.entities = None
#         self.inventories = inventory.InvetoryContainer(self)
#         self.grid = None
#         self.sign_waypoints = None
#         self.dimension = None
#         self.dimensions = [Dimension(self), Dimension(self), Dimension(self)]
#         self.spawn_position = None
#         self.game_mode = None
#         self.difficulty = None
#         self.players = defaultdict(int)
#         self.last_tick_time = datetime.now()
#         self.period_time_estimation = config.TIME_STEP
#         utils.do_later(config.TIME_STEP, self.tick)
# 
#     def predict_next_ticktime(self, tick_start):
#         tick_end = datetime.now()
#         d_run = (tick_end - tick_start).total_seconds()  # time this step took
#         t = config.TIME_STEP - d_run  # decreased by computation in tick
#         d_iter = (tick_start - self.last_tick_time).total_seconds()  # real tick period
#         r_over = d_iter - self.period_time_estimation  # diff from scheduled by
#         t -= r_over
#         t = max(0, t)  # cannot delay into past
#         self.period_time_estimation = t + d_run
#         self.last_tick_time = tick_start
#         return t
# 
#     def tick(self):
#         tick_start = datetime.now()
#         if self.logged_in:
#             self.bot.tick()
#             self.chat.tick()
#             self.every_n_ticks()
#             self.game_ticks += 1
#         utils.do_later(self.predict_next_ticktime(tick_start), self.tick)
# 
#     def every_n_ticks(self, n=100):
#         pass
# 
#     def on_shutdown(self):
#         log.msg("Shutdown")
#         self.factory.log_connection_lost = False
# 
#     def send_packet(self, name, payload):
#         if self.protocol is not None:
#             self.protocol.send_packet(name, payload)
#         else:
#             log.err("Trying to send %s while disconnected" % name)
# 
#     def dimension_change(self, dimension):
#         dim = dimension + 1  # to index from 0
#         d = self.dimensions[dim]
#         self.dimension = d
#         self.entities, self.grid, self.sign_waypoints = d.entities, d.grid, d.sign_waypoints
#         if not self.entities.has_entity_eid(self.bot.eid):
#             self.entities.new_bot(self.bot.eid)
#         log.msg("NEW DIMENSION %d" % dim)
# 
#     @property
#     def server_lag(self):
#         return self.players[config.USERNAME]


import signal
import argparse
import syspath_fix
import twistedbot.factory as factory
import twistedbot.config as config
import twistedbot.logbot as logbot
from twisted.internet import reactor
from twisted.protocols import basic
from twisted.internet.defer import inlineCallbacks
from twistedbot.world import World
    from os import linesep as delimiter
        from twisted.internet import stdio



syspath_fix.update_sys_path()




log = logbot.getlogger("MAIN")


class ConsoleChat(basic.LineReceiver):

    def __init__(self, world):
        self.world = world

    def connectionMade(self):
        log.msg("terminal chat available")

    def lineReceived(self, line):
        try:
            self.world.chat.process_command_line(line)
        except Exception as e:
            logbot.exit_on_error(e)



# Path: twistedbot/world.py
# class World(object):
#     def __init__(self, host=None, port=None, commander_name=None, bot_name=None):
#         self.server_host = host
#         self.server_port = port
#         self.config = config
#         self.eventregister = EventRegister(self)
#         self.eventregister.setup()
#         self.commander = Commander(commander_name)
#         self.chat = Chat(self)
#         self.stats = Statistics()
#         self.bot = BotEntity(self, bot_name)
#         self.game_ticks = 0
#         self.connected = False
#         self.logged_in = False
#         self.protocol = None
#         self.factory = None
#         self.entities = None
#         self.inventories = inventory.InvetoryContainer(self)
#         self.grid = None
#         self.sign_waypoints = None
#         self.dimension = None
#         self.dimensions = [Dimension(self), Dimension(self), Dimension(self)]
#         self.spawn_position = None
#         self.game_mode = None
#         self.difficulty = None
#         self.players = defaultdict(int)
#         self.last_tick_time = datetime.now()
#         self.period_time_estimation = config.TIME_STEP
#         utils.do_later(config.TIME_STEP, self.tick)
# 
#     def predict_next_ticktime(self, tick_start):
#         tick_end = datetime.now()
#         d_run = (tick_end - tick_start).total_seconds()  # time this step took
#         t = config.TIME_STEP - d_run  # decreased by computation in tick
#         d_iter = (tick_start - self.last_tick_time).total_seconds()  # real tick period
#         r_over = d_iter - self.period_time_estimation  # diff from scheduled by
#         t -= r_over
#         t = max(0, t)  # cannot delay into past
#         self.period_time_estimation = t + d_run
#         self.last_tick_time = tick_start
#         return t
# 
#     def tick(self):
#         tick_start = datetime.now()
#         if self.logged_in:
#             self.bot.tick()
#             self.chat.tick()
#             self.every_n_ticks()
#             self.game_ticks += 1
#         utils.do_later(self.predict_next_ticktime(tick_start), self.tick)
# 
#     def every_n_ticks(self, n=100):
#         pass
# 
#     def on_shutdown(self):
#         log.msg("Shutdown")
#         self.factory.log_connection_lost = False
# 
#     def send_packet(self, name, payload):
#         if self.protocol is not None:
#             self.protocol.send_packet(name, payload)
#         else:
#             log.err("Trying to send %s while disconnected" % name)
# 
#     def dimension_change(self, dimension):
#         dim = dimension + 1  # to index from 0
#         d = self.dimensions[dim]
#         self.dimension = d
#         self.entities, self.grid, self.sign_waypoints = d.entities, d.grid, d.sign_waypoints
#         if not self.entities.has_entity_eid(self.bot.eid):
#             self.entities.new_bot(self.bot.eid)
#         log.msg("NEW DIMENSION %d" % dim)
# 
#     @property
#     def server_lag(self):
#         return self.players[config.USERNAME]


# Path: bot.py
import signal
import argparse
import syspath_fix
import twistedbot.factory as factory
import twistedbot.config as config
import twistedbot.logbot as logbot
from twisted.internet import reactor
from twisted.protocols import basic
from twisted.internet.defer import inlineCallbacks
from twistedbot.world import World
    from os import linesep as delimiter
        from twisted.internet import stdio




syspath_fix.update_sys_path()




log = logbot.getlogger("MAIN")


class ConsoleChat(basic.LineReceiver):

    def __init__(self, world):
        self.world = world

    def connectionMade(self):
        log.msg("terminal chat available")

    def lineReceived(self, line):
        try:
            self.world.chat.process_command_line(line)
        except Exception as e:
            logbot.exit_on_error(e)



def start():