# Path: bot/card.py
# class Card:
#     def __init__(self,
#                  gameObj: 'game.Game',
#                  playerObj: int,
#                  deckPosition: int,
#                  suit: Optional[Color],
#                  rank: Optional[Value]) -> None:
#     def __str__(self) -> str:
#     def got_positive_color(self, color: Color) -> None:
#     def got_negative_color(self, color: Color) -> None:
#     def got_positive_value(self, value: Value) -> None:
#     def got_negative_value(self, value: Value) -> None:
# 
# Path: enums.py
# class Value(IntEnum):
#     '''
#     Only for internal usage
#     '''
#     V1 = 1
#     V2 = 2
#     V3 = 3
#     V4 = 4
#     V5 = 5
# 
#     @property
#     def num_copies(self):
#         if self is Value.V1:
#             return 3
#         if self is Value.V2:
#             return 2
#         if self is Value.V3:
#             return 2
#         if self is Value.V4:
#             return 2
#         if self is Value.V5:
#             return 1
#         raise ValueError
# 
#     def rank(self):
#         if self is Value.V1:
#             return Rank.R1
#         if self is Value.V2:
#             return Rank.R2
#         if self is Value.V3:
#             return Rank.R3
#         if self is Value.V4:
#             return Rank.R4
#         if self is Value.V5:
#             return Rank.R5
#         raise ValueError


from bot import card
from enums import Value
        return value == self.value

    def cannotBeColor(self, color):
        if self.color is not None:
            return self.color != color
        for v in self.bot.values:
            if not self.cantBe[color][v]:
                return False
        return True

    def cannotBeValue(self, value):
        if self.value is not None:
            return self.value != value
        for c in self.bot.colors:
            if not self.cantBe[c][value]:
                return False
        return True

    def setMustBeColor(self, color):
        tot = 0
        for c in self.bot.colors:
            if c == color:
                continue
            tot += self.setCannotBeColor(c)
        self.color = color
        return tot

    def setMustBeValue(self, value):
        tot = 0
        for v in self.bot.values:

# Path: bot/card.py
# class Card:
#     def __init__(self,
#                  gameObj: 'game.Game',
#                  playerObj: int,
#                  deckPosition: int,
#                  suit: Optional[Color],
#                  rank: Optional[Value]) -> None:
#     def __str__(self) -> str:
#     def got_positive_color(self, color: Color) -> None:
#     def got_negative_color(self, color: Color) -> None:
#     def got_positive_value(self, value: Value) -> None:
#     def got_negative_value(self, value: Value) -> None:
# 
# Path: enums.py
# class Value(IntEnum):
#     '''
#     Only for internal usage
#     '''
#     V1 = 1
#     V2 = 2
#     V3 = 3
#     V4 = 4
#     V5 = 5
# 
#     @property
#     def num_copies(self):
#         if self is Value.V1:
#             return 3
#         if self is Value.V2:
#             return 2
#         if self is Value.V3:
#             return 2
#         if self is Value.V4:
#             return 2
#         if self is Value.V5:
#             return 1
#         raise ValueError
# 
#     def rank(self):
#         if self is Value.V1:
#             return Rank.R1
#         if self is Value.V2:
#             return Rank.R2
#         if self is Value.V3:
#             return Rank.R3
#         if self is Value.V4:
#             return Rank.R4
#         if self is Value.V5:
#             return Rank.R5
#         raise ValueError


# Path: multitagbot_v2_0/card_knowledge.py
from bot import card
from enums import Value

        return value == self.value

    def cannotBeColor(self, color):
        if self.color is not None:
            return self.color != color
        for v in self.bot.values:
            if not self.cantBe[color][v]:
                return False
        return True

    def cannotBeValue(self, value):
        if self.value is not None:
            return self.value != value
        for c in self.bot.colors:
            if not self.cantBe[c][value]:
                return False
        return True

    def setMustBeColor(self, color):
        tot = 0
        for c in self.bot.colors:
            if c == color:
                continue
            tot += self.setCannotBeColor(c)
        self.color = color
        return tot

    def setMustBeValue(self, value):
        tot = 0
        for v in self.bot.values:

            if v == value: