# Path: bot/card.py
# class Card:
#     def __init__(self,
#                  gameObj: 'game.Game',
#                  playerObj: int,
#                  deckPosition: int,
#                  suit: Optional[Color],
#                  rank: Optional[Value]) -> None:
#     def __str__(self) -> str:
#     def got_positive_color(self, color: Color) -> None:
#     def got_negative_color(self, color: Color) -> None:
#     def got_positive_value(self, value: Value) -> None:
#     def got_negative_value(self, value: Value) -> None:
# 
# Path: enums.py
# class Value(IntEnum):
#     '''
#     Only for internal usage
#     '''
#     V1 = 1
#     V2 = 2
#     V3 = 3
#     V4 = 4
#     V5 = 5
# 
#     @property
#     def num_copies(self):
#         if self is Value.V1:
#             return 3
#         if self is Value.V2:
#             return 2
#         if self is Value.V3:
#             return 2
#         if self is Value.V4:
#             return 2
#         if self is Value.V5:
#             return 1
#         raise ValueError
# 
#     def rank(self):
#         if self is Value.V1:
#             return Rank.R1
#         if self is Value.V2:
#             return Rank.R2
#         if self is Value.V3:
#             return Rank.R3
#         if self is Value.V4:
#             return Rank.R4
#         if self is Value.V5:
#             return Rank.R5
#         raise ValueError


from bot import card
from enums import Value
                        continue
                    if len(self.game.playedCards[c]) != 4:
                        return False
                return True
            for c in self.bot.colors:
                if len(self.game.playedCards[c]) == self.value - 1:
                    break
            else:
                return False
            if self.playColors:
                for c in self.playColors:
                    if len(self.game.playedCards[c]) < self.value - 1:
                        break
                else:
                    return True
        elif self.color is not None:
            if self.cluedAsPlay:
                score = len(self.game.playedCards[self.color])
                if self.playValue is not None:
                    return self.playValue == score + 1
                else:
                    return False
        if self.cluedAsPlay:
            return True
        return False

    def update_valid_canbe(self, useMyEyesight):
        color = self.color
        if color is None:
            for c in self.bot.colors:

# Path: bot/card.py
# class Card:
#     def __init__(self,
#                  gameObj: 'game.Game',
#                  playerObj: int,
#                  deckPosition: int,
#                  suit: Optional[Color],
#                  rank: Optional[Value]) -> None:
#     def __str__(self) -> str:
#     def got_positive_color(self, color: Color) -> None:
#     def got_negative_color(self, color: Color) -> None:
#     def got_positive_value(self, value: Value) -> None:
#     def got_negative_value(self, value: Value) -> None:
# 
# Path: enums.py
# class Value(IntEnum):
#     '''
#     Only for internal usage
#     '''
#     V1 = 1
#     V2 = 2
#     V3 = 3
#     V4 = 4
#     V5 = 5
# 
#     @property
#     def num_copies(self):
#         if self is Value.V1:
#             return 3
#         if self is Value.V2:
#             return 2
#         if self is Value.V3:
#             return 2
#         if self is Value.V4:
#             return 2
#         if self is Value.V5:
#             return 1
#         raise ValueError
# 
#     def rank(self):
#         if self is Value.V1:
#             return Rank.R1
#         if self is Value.V2:
#             return Rank.R2
#         if self is Value.V3:
#             return Rank.R3
#         if self is Value.V4:
#             return Rank.R4
#         if self is Value.V5:
#             return Rank.R5
#         raise ValueError


# Path: multitagbot_v1_0/card_knowledge.py
from bot import card
from enums import Value

                        continue
                    if len(self.game.playedCards[c]) != 4:
                        return False
                return True
            for c in self.bot.colors:
                if len(self.game.playedCards[c]) == self.value - 1:
                    break
            else:
                return False
            if self.playColors:
                for c in self.playColors:
                    if len(self.game.playedCards[c]) < self.value - 1:
                        break
                else:
                    return True
        elif self.color is not None:
            if self.cluedAsPlay:
                score = len(self.game.playedCards[self.color])
                if self.playValue is not None:
                    return self.playValue == score + 1
                else:
                    return False
        if self.cluedAsPlay:
            return True
        return False

    def update_valid_canbe(self, useMyEyesight):
        color = self.color
        if color is None:
            for c in self.bot.colors:

                if self.cannotBeColor(c):