# Path: console.py
# class ConsoleVisual(object):
#     def __init__(self, width, height):
#     def get_color_fg(self, position):
#     def get_color_bg(self, position):
#     def get_symbol(self, position):
#     def get_default_color_fg(self):
#     def get_default_color_bg(self):
#     def set_default_color_fg(self, color, console=0):
#     def set_default_color_bg(self, color, console=0):
#     def set_symbol(self, position, icon, console=0):
#     def set_color_fg(self, position, color, console=0):
#     def set_color_bg(self, position, color, effect=libtcod.BKGND_SET, console=0):
#     def print_text(self, position, text):
#     def print_text_vertical(self, position, text):
#     def set_colors_and_symbol(self, position, color_fg, color_bg, icon, console=0):
#     def print_char_big(self, icon_position, destination, console=0):
#     def flush(self):
#     def print_screen(self):


import colors
import constants
import geometry as geo
import settings
from console import console


class Camera(object):
    def __init__(self, screen_position, camera_offset, game_state):
        self.screen_position = screen_position
        self._camera_offset = camera_offset
        x_frame = max(constants.COMMON_SIGHT_RADIUS + 2,
                      constants.LEFT_SIDE_BAR_WIDTH + constants.COMMON_SIGHT_RADIUS + 2)
        y_frame = constants.COMMON_SIGHT_RADIUS + 2
        y_bottom_frame = settings.SCREEN_HEIGHT - max(y_frame, constants.GUI_BOX_HEIGHT +
                                                               constants.COMMON_SIGHT_RADIUS + 2)
        self.x_graze_edge = [x_frame, settings.SCREEN_WIDTH - x_frame]
        self.y_graze_edge = [y_frame, y_bottom_frame]
        self.game_state = game_state

    @property
    def screen_center_position(self):
        return geo.add_2d(self.camera_offset, (settings.SCREEN_WIDTH / 2, settings.SCREEN_HEIGHT / 2))

    @property
    def offset(self):
        return geo.add_2d(self.screen_position, self.camera_offset)

    @property
    def camera_offset(self):
        return self._camera_offset


# Path: console.py
# class ConsoleVisual(object):
#     def __init__(self, width, height):
#     def get_color_fg(self, position):
#     def get_color_bg(self, position):
#     def get_symbol(self, position):
#     def get_default_color_fg(self):
#     def get_default_color_bg(self):
#     def set_default_color_fg(self, color, console=0):
#     def set_default_color_bg(self, color, console=0):
#     def set_symbol(self, position, icon, console=0):
#     def set_color_fg(self, position, color, console=0):
#     def set_color_bg(self, position, color, effect=libtcod.BKGND_SET, console=0):
#     def print_text(self, position, text):
#     def print_text_vertical(self, position, text):
#     def set_colors_and_symbol(self, position, color_fg, color_bg, icon, console=0):
#     def print_char_big(self, icon_position, destination, console=0):
#     def flush(self):
#     def print_screen(self):


# Path: camera.py
import colors
import constants
import geometry as geo
import settings
from console import console



class Camera(object):
    def __init__(self, screen_position, camera_offset, game_state):
        self.screen_position = screen_position
        self._camera_offset = camera_offset
        x_frame = max(constants.COMMON_SIGHT_RADIUS + 2,
                      constants.LEFT_SIDE_BAR_WIDTH + constants.COMMON_SIGHT_RADIUS + 2)
        y_frame = constants.COMMON_SIGHT_RADIUS + 2
        y_bottom_frame = settings.SCREEN_HEIGHT - max(y_frame, constants.GUI_BOX_HEIGHT +
                                                               constants.COMMON_SIGHT_RADIUS + 2)
        self.x_graze_edge = [x_frame, settings.SCREEN_WIDTH - x_frame]
        self.y_graze_edge = [y_frame, y_bottom_frame]
        self.game_state = game_state

    @property
    def screen_center_position(self):
        return geo.add_2d(self.camera_offset, (settings.SCREEN_WIDTH / 2, settings.SCREEN_HEIGHT / 2))

    @property
    def offset(self):
        return geo.add_2d(self.screen_position, self.camera_offset)

    @property
    def camera_offset(self):
        return self._camera_offset


    @camera_offset.setter