# Path: procgame/config.py
# def value_for_key_path(keypath, default=None):
# def load():


import os
import struct
import yaml
import sqlite3
import bz2
import time
import dmd 
import logging
import re
import colorsys
import zipfile
    import cv2
    import cv2.cv as cv
                import pdb; pdb.set_trace()
            import animgif
    from cStringIO import StringIO
    from StringIO import StringIO
from PIL import Image 
from dmd import Frame
from sdl2_displaymanager import sdl2_DisplayManager
from procgame import config
try:
except ImportError:
# simple work-around to support PIL or PILLOW
if(not hasattr(Image.Image,"tobytes")):
    Image.Image.tobytes = Image.Image.tostring

# import pygame
# from pygame import movie

# Path: procgame/config.py
# def value_for_key_path(keypath, default=None):
# def load():


# Path: procgame/dmd/animation.py
import os
import struct
import yaml
import sqlite3
import bz2
import time
import dmd 
import logging
import re
import colorsys
import zipfile
    import cv2
    import cv2.cv as cv
                import pdb; pdb.set_trace()
            import animgif
    from cStringIO import StringIO
    from StringIO import StringIO
from PIL import Image 
from dmd import Frame
from sdl2_displaymanager import sdl2_DisplayManager
from procgame import config

try:
except ImportError:
# simple work-around to support PIL or PILLOW
if(not hasattr(Image.Image,"tobytes")):
    Image.Image.tobytes = Image.Image.tostring

# import pygame
# from pygame import movie

try: