# Path: bot/card.py
# class Card:
#     def __init__(self,
#                  gameObj: 'game.Game',
#                  playerObj: int,
#                  deckPosition: int,
#                  suit: Optional[Color],
#                  rank: Optional[Value]) -> None:
#     def __str__(self) -> str:
#     def got_positive_color(self, color: Color) -> None:
#     def got_negative_color(self, color: Color) -> None:
#     def got_positive_value(self, value: Value) -> None:
#     def got_negative_value(self, value: Value) -> None:
# 
# Path: enums.py
# class Value(IntEnum):
#     '''
#     Only for internal usage
#     '''
#     V1 = 1
#     V2 = 2
#     V3 = 3
#     V4 = 4
#     V5 = 5
# 
#     @property
#     def num_copies(self):
#         if self is Value.V1:
#             return 3
#         if self is Value.V2:
#             return 2
#         if self is Value.V3:
#             return 2
#         if self is Value.V4:
#             return 2
#         if self is Value.V5:
#             return 1
#         raise ValueError
# 
#     def rank(self):
#         if self is Value.V1:
#             return Rank.R1
#         if self is Value.V2:
#             return Rank.R2
#         if self is Value.V3:
#             return Rank.R3
#         if self is Value.V4:
#             return Rank.R4
#         if self is Value.V5:
#             return Rank.R5
#         raise ValueError


from bot import card
from enums import Value
        self.color = None
        self.value = None
        self.playable = None
        self.valuable = None
        self.worthless = None
        self.cluedAsDiscard = False
        self.cluedAsClarify = False
        self.cluedAsPlay = False
        self.playWorthless = False
        self.playColors = []
        self.playColorDirect = False
        self.playValue = None
        self.playHold = False
        self.discardWorthless = False
        self.discardColors = []
        self.discardValues = []
        self.discardHold = False
        self.clued = False

    def __copy__(self):
        cls = self.__class__
        result = cls.__new__(cls)
        result.__dict__.update(self.__dict__)
        result.cantBe = {c: self.cantBe[c][:] for c in self.bot.colors}
        return result

    @property
    def maybeColor(self):
        if self.color is not None:
            return self.color

# Path: bot/card.py
# class Card:
#     def __init__(self,
#                  gameObj: 'game.Game',
#                  playerObj: int,
#                  deckPosition: int,
#                  suit: Optional[Color],
#                  rank: Optional[Value]) -> None:
#     def __str__(self) -> str:
#     def got_positive_color(self, color: Color) -> None:
#     def got_negative_color(self, color: Color) -> None:
#     def got_positive_value(self, value: Value) -> None:
#     def got_negative_value(self, value: Value) -> None:
# 
# Path: enums.py
# class Value(IntEnum):
#     '''
#     Only for internal usage
#     '''
#     V1 = 1
#     V2 = 2
#     V3 = 3
#     V4 = 4
#     V5 = 5
# 
#     @property
#     def num_copies(self):
#         if self is Value.V1:
#             return 3
#         if self is Value.V2:
#             return 2
#         if self is Value.V3:
#             return 2
#         if self is Value.V4:
#             return 2
#         if self is Value.V5:
#             return 1
#         raise ValueError
# 
#     def rank(self):
#         if self is Value.V1:
#             return Rank.R1
#         if self is Value.V2:
#             return Rank.R2
#         if self is Value.V3:
#             return Rank.R3
#         if self is Value.V4:
#             return Rank.R4
#         if self is Value.V5:
#             return Rank.R5
#         raise ValueError


# Path: multitagbot_v2_1/card_knowledge.py
from bot import card
from enums import Value

        self.color = None
        self.value = None
        self.playable = None
        self.valuable = None
        self.worthless = None
        self.cluedAsDiscard = False
        self.cluedAsClarify = False
        self.cluedAsPlay = False
        self.playWorthless = False
        self.playColors = []
        self.playColorDirect = False
        self.playValue = None
        self.playHold = False
        self.discardWorthless = False
        self.discardColors = []
        self.discardValues = []
        self.discardHold = False
        self.clued = False

    def __copy__(self):
        cls = self.__class__
        result = cls.__new__(cls)
        result.__dict__.update(self.__dict__)
        result.cantBe = {c: self.cantBe[c][:] for c in self.bot.colors}
        return result

    @property
    def maybeColor(self):
        if self.color is not None:
            return self.color

        if self.value is not None: