Swimming Action Bugged
**Describe the bug**
Once you enter swimming mode, you can't exit it resulting in death by Drowning as you cannot reach land.

**To Reproduce**
Steps to reproduce the behavior:
1. Dive into an Ocean
2. Enter Swimming Mode
4. Try exiting Swimming Mode

**Expected behavior**
Enter and exit swimming mode based on Client Input. 

**Screenshots**
If necessary, I will upload footage of the bug in action.

**Server version**
This server is running Paper version git-Paper-98 (MC: 1.15.2) (Implementing API version 1.15.2-R0.1-SNAPSHOT)

**Geyser version**
Jenkins Latest 

**Bedrock version**
1.14.2

**Additional context**
currently nothing else to say. 
diff --git a/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockActionTranslator.java b/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockActionTranslator.java
index 56e573c6..e5bec698 100644
--- a/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockActionTranslator.java
+++ b/connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockActionTranslator.java
@@ -56,6 +56,14 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
                 // Don't put anything here as respawn is already handled
                 // in BedrockRespawnTranslator
                 break;
+            case START_SWIMMING:
+                ClientPlayerStatePacket startSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING);
+                session.getDownstream().getSession().send(startSwimPacket);
+                break;
+            case STOP_SWIMMING:
+                ClientPlayerStatePacket stopSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING);
+                session.getDownstream().getSession().send(stopSwimPacket);
+                break;
             case START_GLIDE:
             case STOP_GLIDE:
                 ClientPlayerStatePacket glidePacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
['connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockActionTranslator.java']