Impossible Beat K. Rool seed via character lockout on 2.0 release.
I need Chunky to fight K. Rool so, Chunky is in Jungle Japes Mini-Monkey cage, but Tiny is in a shop for Chunky to purchase meaning no way beyond King Kutout to obtain Chunky or Tiny which I would expect not to be in logic despite the patch that prevented smuggling Kongs from Kutout before being removed. (or it now fails to prevent smuggling Kongs?)
If that is in glitched logic then I think it should have a setting toggle for it.

Here is my settings string in a txt and spoiler log file (zipped) attached.
[DK64r 133769 Settings.txt](https://github.com/2dos/DK64-Randomizer/files/11973766/DK64r.133769.Settings.txt)
[133769-spoilerlog.zip](https://github.com/2dos/DK64-Randomizer/files/11973771/133769-spoilerlog.zip)

diff --git a/randomizer/LogicFiles/JungleJapes.py b/randomizer/LogicFiles/JungleJapes.py
index 172fd713..3de1fcb9 100644
--- a/randomizer/LogicFiles/JungleJapes.py
+++ b/randomizer/LogicFiles/JungleJapes.py
@@ -103,7 +103,7 @@ LogicRegions = {
     ]),
 
     Regions.JapesBeyondFeatherGate: Region("Japes Beyond Feather Gate", "Hive Tunnel Area", Levels.JungleJapes, True, None, [
-        LocationLogic(Locations.JapesTinyStump, lambda l: (l.mini and l.istiny) or l.phasewalk or l.CanSkew(True) or l.CanSkew(False)),
+        LocationLogic(Locations.JapesTinyStump, lambda l: (((l.mini and l.istiny) or l.phasewalk or l.CanSkew(True) or l.CanSkew(False)) and (l.istiny or l.settings.free_trade_items))),
         LocationLogic(Locations.JapesChunkyGiantBonusBarrel, lambda l: l.hunkyChunky and l.ischunky, MinigameType.BonusBarrel),
     ], [
         Event(Events.JapesW5aTagged, lambda l: True),
['randomizer/LogicFiles/JungleJapes.py']