ItsyBitsy Infinity Cube code comments and print statements incorrect
I believe the Infinity Cube code was adapted from my Circuit Playground Bluefruit NeoPixel Animator and Remote Control code, and the comments and print statements reflect the original code. The original code was meant to work with two Circuit Playground Bluefruits (so, button A and button B), and the Infinity Cube code is designed to work with the Bluefruit LE Connect app (so right arrow and left arrow). As it is, the comments and print statements are confusing.

Comments and print statements need to be updated to reflect usage of arrows in the app versus buttons on a CPB.
diff --git a/ItsyBitsy_Infinity_Cube/code.py b/ItsyBitsy_Infinity_Cube/code.py
index d34f36eb..26ecc1d3 100755
--- a/ItsyBitsy_Infinity_Cube/code.py
+++ b/ItsyBitsy_Infinity_Cube/code.py
@@ -1,5 +1,5 @@
 """
-NeoPixel Animator code for ItsyBitsy nRF52840 NeoPixel Animation and Color Remote Control.
+Code for ItsyBitsy nRF52840 Infinity Cube.
 """
 
 import board
@@ -61,7 +61,7 @@ while True:
             animations.animate()  # Run the animations.
         if ble.connected:  # If BLE is connected...
             was_connected = True
-            if uart.in_waiting:  # Check to see if any data is available from the Remote Control.
+            if uart.in_waiting:  # Check to see if any data is available.
                 try:
                     packet = Packet.from_stream(uart)  # Create the packet object.
                 except ValueError:
@@ -75,14 +75,14 @@ while True:
                         animations.color = animation_color  # Freeze the animation color.
                         print("Color:", animation_color)
                 elif isinstance(packet, ButtonPacket):  # If the packet is a button packet...
-                    if packet.pressed:  # If the buttons on the Remote Control are pressed...
-                        if packet.button == ButtonPacket.LEFT:  # If button A is pressed...
+                    if packet.pressed:  # If the buttons in the app are pressed...
+                        if packet.button == ButtonPacket.LEFT:  # If left arrow is pressed...
                             print("A pressed: animation mode changed.")
                             animations.next()  # Change to the next animation.
-                        elif packet.button == ButtonPacket.RIGHT:  # If button B is pressed...
+                        elif packet.button == ButtonPacket.RIGHT:  # If right arrow is pressed...
                             mode += 1  # Increase the mode by 1.
                             if mode == 1:  # If mode is 1, print the following:
-                                print("B pressed: color frozen!")
+                                print("Right pressed: color frozen!")
                             if mode > 1:  # If mode is > 1...
                                 mode = 0  # Set mode to 0, and print the following:
-                                print("B pressed: color changing!")
+                                print("Right pressed: color changing!")
['ItsyBitsy_Infinity_Cube/code.py']