CarnEvil
Gameplay
Gameplay
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[thumb\|left\|An example of gameplay in *CarnEvil*, during the Rickety Town level](/wiki/File:CarnEvil_Gameplay.png "CarnEvil Gameplay.png")
*CarnEvil* plays similarly to [Sega](/wiki/Sega "Sega")'s [*House of the Dead*](/wiki/The_House_of_the_Dead "The House of the Dead") series. It consists of four levels, each ending with a boss fight. The first three levels (Haunted House, Rickety Town, Freak Show) can be played in any order, but the fourth (Big Top) can only be accessed after all three are cleared. The players shoot enemies while progressing through carnival and amusement park environments. The gameplay is considerably violent and features various gory scenes. The controller is a pump\-action shotgun attached to the cabinet by a cable; to reload, players must either pump the fore\-end or fire off\-screen.

Occasionally, a girl named Betty will appear as an innocent civilian. Shooting her gives a life penalty, but does not garner any long\-term consequences or changes to the game.

Health and weapon power\-ups can be found throughout the game. Weapon power\-ups include a machine gun, shotgun, flamethrower, acid bath gun, and an increase in the magazine capacity for the standard gun. They can be obtained by shooting floating icons, such as a shotgun shell or a barrel of acid. The special weapons cannot be reloaded, but the magazine increase remains in effect until the player's health meter is exhausted. Grabbing these power\-ups also provides bonus points.


What is the impact of shooting innocent civilians in video games on player behavior?