how many levels are there in new super mario bros wii
New Super Mario Bros. Wii The game contains eight worlds,[8] with a secret ninth world also accessible by locating all collectibles in each stage.[21] Levels are accessed via a 3D world map;[16] completing a stage unlocks the next one, with multiple choosable paths sometimes available after completing a stage. Each world contains two boss levels — a midway fortress and a castle at the end of the world — where the player battles a Koopaling.[12][22] In addition to levels, there are also "Toad Houses" located across the map in which the player can play a short minigame to earn extra lives or items that can be equipped from the map screen.[23] Map screens also often have enemies roaming them in certain dedicated areas which initiate a "mini-boss" fight when encountered that, when won, will award the player with items. At certain points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage in order to earn additional lives.[24] Every course contains three Star Coins which are hidden in hard-to reach areas.[24] These can be spent on hint movies which show off tips and tricks for the game, including the locations of secrets and methods for getting infinite lives.[25]
Super Mario Bros. theme The "Super Mario Bros. theme", officially known as the "Ground Theme" (地上BGM, Chijō BGM, lit. "Aboveground BGM") or Overworld Theme,[1][2] is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System video game Super Mario Bros.. It was one of six themes composed for the game by Nintendo sound designer Koji Kondo, who found it to be the most difficult track to compose for it. The theme has a calypso rhythm and usually receives a corresponding orchestration in games whose sound synthesizers can imitate steel drums.