what is meant by abstraction in computer science
Abstraction (software engineering) In software engineering and computer science, abstraction is a technique for arranging complexity of computer systems. It works by establishing a level of complexity on which a person interacts with the system, suppressing the more complex details below the current level. The programmer works with an idealized interface (usually well defined) and can add additional levels of functionality that would otherwise be too complex to handle. For an example, a programmer writing code that involves numerical operations may not be interested in the way numbers are represented in the underlying hardware (e.g. whether they're 16 bit or 32 bit integers), and where those details have been suppressed it can be said that they were abstracted away, leaving simply numbers with which the programmer can work. In addition, a task of sending an email message across continents would be extremely complex if the programmer had to start with a piece of fiber optic cable and basic hardware components. By using layers of complexity that have been created to abstract away the physical cables and network layout, and presenting the programmer with a virtual data channel, this task is manageable.
Analytical Engine The Analytical Engine was a proposed mechanical general-purpose computer designed by English mathematician and computer pioneer Charles Babbage.[2][3] It was first described in 1837 as the successor to Babbage's difference engine, a design for a mechanical computer.[4] The Analytical Engine incorporated an arithmetic logic unit, control flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described in modern terms as Turing-complete.[5][6] In other words, the logical structure of the Analytical Engine was essentially the same as that which has dominated computer design in the electronic era.[3]