when does a knight's tale take place
A Knight's Tale At a jousting tournament in 14th-century Europe, young squires William Thatcher, Roland, and Wat discover that their master, Sir Ector, has died. If he had completed one final pass he would have won the tournament. Destitute, William wears Ector's armour to impersonate him, winning the tournament and taking the prize.
Knight (chess) The knight move is unusual among chess pieces. It moves to a square that is two squares away horizontally and one square vertically, or two squares vertically and one square horizontally. The complete move therefore looks like the letter L. Unlike all other standard chess pieces, the knight can "jump over" all other pieces (of either color) to its destination square.[2] It captures an enemy piece by replacing it on its square. The knight's ability to "jump over" other pieces means it tends to be at its most powerful in closed positions, in contrast to a bishop. The knight moves alternately to light and dark squares.