when to put on a hit and run
Hit and run (baseball) The hit and run relies on the positioning of the defensive players in the infield. The first and third basemen normally stand near the foul lines, generally near the inside of their bases, set slightly back to allow more time to react to sharply hit balls. However, if the runner is on first, the first baseman stands closer to the base to prevent steals by means of pick-off attempts by the pitcher; consequently, such positioning produces a bigger gap between second and first basemen. The second baseman and shortstop stand on opposite sides of second base, covering the areas between first and second, and second and third, respectively. Second base itself is not directly covered, as the pitcher can field batted balls in this direction.
Critical hit Critical hits are meant to simulate an occasional "lucky hit". The concept represents the effect of hitting an artery, or finding a weak point, such as a stab merely in the leg causing less damage than a stab in the Achilles tendon. Critical hits are almost always random, although character attributes or situational modifiers may come into play. For example, games in which the player characters have a "Luck" attribute will often base the likelihood of critical hits occurring on this statistic: a character with high Luck will deal a higher percentage of critical hits, while a character with low Luck may, in some games, be struck by more critical hits. In the role playing game Dungeons & Dragons, when a player character attacks an opponent the player typically rolls a 20-sided die; a roll of 20 (a 5% chance) results in a critical hit.