who designed the characters for gears of war
Gears of War Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously worked on Epic’s Unreal Tournament games, served the series’ lead game designer for the first three installments. He was inspired by gameplay elements from Resident Evil 4, Kill Switch, and Bionic Commando.[4] The series was also guided by Rod Fergusson, the executive producer and director of development of Epic Games until 2012.[5][6] The first four installments of the Gears of War series used a modified version of the Unreal Engine 3 engine.[7][8] On January 27, 2014, Microsoft acquired all rights to the franchise from Epic Games. Canadian studio The Coalition developed Gears of War 4, which was released on October 11, 2016 for the Xbox One and Windows 10.[9]
Metal Gear Solid 2: Sons of Liberty The protagonist of Metal Gear Solid 2 is a young rookie agent named Raiden.[13] He is supported by his commanding officer, the Colonel, and Rosemary,[14] his girlfriend. Allies formed on the mission include Lt. Junior Grade Iroquois Pliskin,[15] a Navy SEAL of mysterious background who provides his knowledge of the facility and later revealed as the claimed terrorist Solid Snake; Peter Stillman,[16] a NYPD bomb-disposal expert; Otacon,[17] a computer security specialist; and a cyborg ninja imitating Gray Fox's persona, first calling itself Deepthroat, then changing its name to Mr. X.[18][19]