who designed the characters for gears of war
Gears of War Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously worked on Epic’s Unreal Tournament games, served the series’ lead game designer for the first three installments. He was inspired by gameplay elements from Resident Evil 4, Kill Switch, and Bionic Commando.[4] The series was also guided by Rod Fergusson, the executive producer and director of development of Epic Games until 2012.[5][6] The first four installments of the Gears of War series used a modified version of the Unreal Engine 3 engine.[7][8] On January 27, 2014, Microsoft acquired all rights to the franchise from Epic Games. Canadian studio The Coalition developed Gears of War 4, which was released on October 11, 2016 for the Xbox One and Windows 10.[9]
War Dogs (2016 film) War Dogs is a 2016 American biographical dark comedy-crime film directed by Todd Phillips and written by Phillips, Jason Smilovic and Stephen Chin, based on a Rolling Stone article by Guy Lawson.[5] Lawson then wrote a book titled Arms and the Dudes detailing the story.[6] The film follows two arms dealers, Efraim Diveroli and David Packouz, who receive a US Army contract to supply munitions for the Afghan National Army worth approximately $300 million.[7] The film is heavily fictionalized and dramatized,[8][9] and some of its events, such as the duo driving through Iraq, were either invented or based on other events, such as screenwriter Stephen Chin's own experiences.[10][11]