what happens when you jump someone in chinese checkers
Chinese checkers In "hop across", the most popular variation, each player starts with their colored pieces on one of the six points or corners of the star and attempts to race them all home into the opposite corner. Players take turns moving a single piece, either by moving one step in any direction to an adjacent empty space, or by jumping in one or any number of available consecutive hops over other single pieces. A player may not combine hopping with a single-step move – a move consists of one or the other. There is no capturing in Chinese Checkers, so hopped pieces remain active and in play. Turns proceed clockwise around the board.[4]
Free throw Leaving their designated places before the ball leaves the shooter's hands, or interfering with the ball, are violations. In addition, the shooter must release the ball within five seconds (ten seconds in the United States) and must not step on or over the free throw line until the ball touches the hoop. Players are, however, permitted to jump while attempting the free throw, provided they do not leave the designated area at any point.[3] A violation by the shooter cancels the free throw; a violation by the defensive team results in a substitute free throw if the shooter missed; a violation by the offensive team or a shot that completely misses the hoop results in the loss of possession to the defensive team (only if it is on the last free throw).