what is a free ticket booth in monopoly junior
Monopoly Junior A player who lands on or passes the GO space collects $2 from the bank. Players who land on a Chance space must take the top Chance card from the draw pile and follow the instructions. Chance cards indicating a Free Ticket Booth allow the player to claim a vacant amusement of the color indicated on the card for free, or to remove the ticket booth from an amusement (of the indicated color) owned by another player, unless both amusements of that color are owned by one player; in which case, the player who drew the Chance card must discard it and draw another. No reward or penalty is given for landing on the Rest Rooms, as they are "Just Waiting". Players who land on "Pay $3 Take the Tramway to the Rest Rooms" must pay $3 and place it on Uncle Pennybag's Loose Change and move their token to the Rest Rooms (without passing GO or collecting $2). On their next turn they may roll the die and move their token as usual. Players who land on the Fireworks or Water Show must place $2 on Uncle Pennybag's Loose Change. A player who lands on Uncle Pennybag's Loose Change is rewarded with any money on the space. Players who land on any of the Railroads must roll the die again and move their token.
History of the board game Monopoly The history of the board game Monopoly can be traced back to the early 20th century. The earliest known version of Monopoly, known as The Landlord's Game, was designed by an American, Elizabeth Magie, and first patented in 1904 but existed as early as 1902.[1][2] Magie, a follower of Henry George, originally intended The Landlord's Game to illustrate the economic consequences of Ricardo's Law of Economic rent and the Georgist concepts of economic privilege and land value taxation.[3] A series of board games were developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land. By 1933, a board game had been created much like the version of Monopoly sold by Parker Brothers and its related companies through the rest of the 20th century, and into the 21st. Several people, mostly in the Midwestern United States and near the East Coast, contributed to the game's design and evolution.