what do you mean by clipping in computer graphics
Clipping (computer graphics) Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume (aka. frustum) are removed.[1]
Riving knife A table saw is typically used for cross-cutting and ripping; cross-cutting slices a board across its grain width-wise, ripping cuts lengthwise along the grain. Various conditions experienced while cutting either way can cause a partially cut board to move, twist, or have the saw blade's kerf close up and bind the blade. Poor blade or fence alignment, operator error, or pre-existing stresses in the wood released by cutting may cause these different and dangerous conditions. A riving knife rides within the kerf, pivoting on the saw's arbor in relation to blade height, to maintain an even gap between the two cut sides of the board, preventing jamming which could cause the stock to be forcefully ejected rearward toward the saw's operator.[1]