when was breath of the wild first announced
The Legend of Zelda: Breath of the Wild Similarly to the original Legend of Zelda (1986), players are given little instruction and can explore the open world freely. Tasks include collecting multipurpose items to aid in objectives or solving puzzles and side quests for rewards. Breath of the Wild's world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion. Development of Breath of the Wild lasted five years. Wanting to reinvent the series, Nintendo introduced elements such as a detailed physics engine, high-definition visuals, and voice acting. Monolith Soft assisted in designing landscapes. The game was planned for release in 2015 as a Wii U exclusive, but was delayed twice due to problems with the physics engine. Released on March 3, 2017, Breath of the Wild was a launch game for Switch and the final Nintendo game for Wii U. Two downloadable content packs were released later in 2017.
Wet 'n Wild (Las Vegas) The park was acquired by Universal Studios in October 1998, Ogden Corp in March 1999, Alfa SmartParks in March 2000, and Palace Entertainment on July 10, 2002.[8] The park closed in 2004.[9][10][8]