how many scenarios in mansions of madness 2nd edition
Mansions of Madness The base game came with four scenarios of varying length and difficulty and a fifth scenario that could be unlocked by paying for the DLC. Players who owned either the first edition base game or added the Recurring Nightmares figure & tile collection could play an additional sixth scenario. Players who owned the first edition Call of the Wild expansion or added the Suppressed Memories figure & tile collection could play an additional seventh scenario.
Fifty-One At the Madrigal warehouse, Lydia leads Jesse to a barrel of methylamine. As Jesse lowers the barrel with a forklift, Lydia points her flashlight at a GPS tracker affixed to the bottom of the barrel, forcing them to leave empty-handed. Back at the house, Walt learns that Skyler has asked Marie and Hank to look after the kids until her issues with Walt are resolved. Walt tentatively agrees though he considers it a temporary arrangement. Skyler insists that she will not have her children living in a house where dangerous events that occur are just shrugged off. She threatens to fake spousal abuse if Walt brings the kids back home, but he belittles her plans as unworkable. Breaking down and realizing there is no way out of her situation without hurting her family, she relents to his arguments but not without admitting to him that her only option is to hope that Walt's cancer will come back and kill him.