is an end of terraced house semi detached
Terraced house In the 21st century, Montréal has continued to build row houses at a high rate, with 62% of housing starts in the metropolitan area being apartment or row units.[10] Apartment complexes, high-rises, and semi-detached homes are less popular in Montréal when compared to large Canadian cities like Toronto or Vancouver but similar to some US cities, in particular Philadelphia. This may be due to these cities having developed earlier. Montréal's characteristic row houses and their iconic alleyways, balconies, and outdoor staircases have become cultural symbols of the city, featured in David Fennario's Balconville and Mordecai Richler's The Apprenticeship of Duddy Kravitz.
Half-Life 2: Lost Coast Lost Coast was conceived as a part of the Highway 17 chapter in Half-Life 2 (Highway 17's development name was "Coast", hence the name "Lost Coast"), but was later discarded during development. As a result, Lost Coast features minor storyline details that were removed from Half-Life 2, such as the headcrab artillery launchers.[3] Each area of the level was designed with a specific purpose. An Eastern Orthodox architectural style was deliberately chosen for the monastery, as buildings of this type "are very colorful and have a large variety of materials" and are "often lit naturally, with extremes of darkness and brightness," providing an ideal showcase for the HDR lighting effects.[a] Valve also thought that the use of a monastery would help provide a starker contrast between old human architecture and futuristic Combine technology found within it.[b] The cliffside that leads to the monastery had a gameplay-oriented purpose, and was meant to emulate a similar cliffside combat scene in Half-Life. The cliffside also forces the player to be observant of threats from above and below, breaking from normal horizontal combat.[c] The monastery's courtyard was designed as an area where the player recovers from the cliffside combat, while also presenting a contained combat arena later in the level in which the player must hold their ground while they are attacked from multiple directions.[d]