can i use a red rca cable for video
RCA connector They are often color-coded, yellow for composite video, red for the right audio channel, and white or black for the left channel of stereo audio. This trio (or pair) of jacks can be found on the back of almost all audio and video equipment. One or more sets are often found on TV sets to facilitate connection of camcorders, other portable video sources and video game consoles.[2] Although nearly all connectors, including analog and S/PDIF audio as well as composite and component video, can use identical 75 Ω cables, sales of special-purpose cables for each use have proliferated. Varying cable quality means that a cheap line-level audio cable might not successfully transfer component video. For digital audio, as long as a connection is successfully made using the cables the sound will remain faithful to the original signal because a digital signal can only be fully received or not received at all. Cables should meet the S/PDIF specification as defined by the international standard IEC 60958-3 for assured performance.
Video game console The first video games appeared in the 1960s.[15] They were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s, while working for Sanders Associates, Baer created a series of video game console designs. One of these designs, which gained the nickname of the 1966 "Brown Box", featured changeable game modes and was demonstrated to several TV manufacturers, ultimately leading to an agreement between Sanders Associates and Magnavox.[16] In 1972, Magnavox released the Magnavox Odyssey, the first home video game console which could be connected to a TV set. Ralph Baer's initial design had called for a huge row of switches that would allow players to turn on and off certain components of the console (the Odyssey lacked a CPU) to create slightly different games like tennis, volleyball, hockey, and chase. Magnavox replaced the switch design with separate cartridges for each game. Although Baer had sketched up ideas for cartridges that could include new components for new games, the carts released by Magnavox all served the same function as the switches and allowed players to choose from the Odyssey's built-in games.