when nintendo entered the video game market with the wii
Nintendo video game consoles The Wii was released on November 19, 2006 as Nintendo's seventh-generation home console. Nintendo designed the console to appeal towards a wider audience than those of its main competitors, the PlayStation 3 and Xbox 360, including "casual" players and audiences that were new to video games.[8][9]
Super Mario Bros. Super Mario Bros., the successor to the 1983 arcade title Mario Bros., was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's Creative Department, and largely programmed by Toshihiki Nakago of SRD Company, Ltd.[11] Though not originally using any particular character, the very deliberate creative process of what would become their next game was motivated by their technical knowledge from previous games such as Excitebike, Devil World and Kung Fu, by a desire to give the ROM cartridge format "a final exclamation point" in light of the forthcoming Famicom Disk System which was expected to become the dominant new game delivery medium, and by continuing their legacy of "athletic games" with a character running and jumping with many obstacles. Miyamoto explained, "We felt strongly about how we were the first to come up with that genre, and it was a goal of ours to keep pushing it."[12][13] The game was made in tandem with The Legend of Zelda, another Famicom game directed and designed by Miyamoto, which released in Japan five months after Super Mario Bros. As a result, certain elements were carried over from The Legend of Zelda to Super Mario Bros; for instance, the fire bars that appear in the gameâ€™s castle levels began as an unused object from Zelda.[14] Development was aimed at simplicity in order to have a new game available for the end-of-year shopping season.[15]