how many cards do you draw per turn in magic
Magic: The Gathering rules The beginning phase is composed of three parts, or "steps". The first thing a player does is untap all cards he or she controls in the "untap step". Then, any abilities that trigger on the "upkeep step" happen. Starting with the player of the current turn. These often include cards that require mana payments every turn. Then the player draws a card in the "draw step". In two-player games, the player who takes the first turn does not draw a card for that turn.
Standard 52-card deck A deck of French playing cards is the most common deck of playing cards used today. It includes thirteen ranks of each of the four French suits: clubs (♣), diamonds (♦), hearts (♥) and spades (♠), with reversible "court" or face cards. Each suit includes an ace, depicting a single symbol of its suit; a king, queen and jack, each depicted with a symbol of its suit; and ranks two through ten, with each card depicting that many symbols (pips) of its suit. Anywhere from one to six (most often two or three since the mid-20th century) jokers, often distinguishable with one being more colorful than the other, are added to commercial decks, as some card games require these extra cards.[1] Modern playing cards carry index labels on opposite corners or in all four corners to facilitate identifying the cards when they overlap and so that they appear identical for players on opposite sides. The most popular standard pattern of the French deck is sometimes referred to as "English" or "Anglo-American" pattern.[2]