who tends to see their fate as out of their control
Locus of control Rotter (1975) cautioned that internality and externality represent two ends of a continuum, not an either/or typology. Internals tend to attribute outcomes of events to their own control. People who have internal locus of control believe that the outcomes of their actions are results of their own abilities. Internals believe that their hard work would lead them to obtain positive outcomes.[8] They also believe that every action has its consequence, which makes them accept the fact that things happen and it depends on them if they want to have control over it or not. Externals attribute outcomes of events to external circumstances. People with an external locus of control tend to believe that the things which happen in their lives are out of their control,[9] and even that their own actions are a result of external factors, such as fate, luck, the influence of powerful others (such as doctors, the police, or government officials) and/or a belief that the world is too complex for one to predict or successfully control its outcomes. Such people tend to blame others rather than themselves for their lives' outcomes. It should not be thought, however, that internality is linked exclusively with attribution to effort and externality with attribution to luck (as Weiner's work – see below – makes clear). This has obvious implications for differences between internals and externals in terms of their achievement motivation, suggesting that internal locus is linked with higher levels of need for achievement. Due to their locating control outside themselves, externals tend to feel they have less control over their fate. People with an external locus of control tend to be more stressed and prone to clinical depression.[10]
Fire Emblem Fates The overarching story follows the protagonist, a customizable Avatar created by the player, as they are unwillingly drawn into a war between the Kingdoms of Hoshido (their birthplace) and Nohr (their adopted home), and must choose which side to support. In Revelation, the Avatar rallies both sides against the true mastermind behind the war. The gameplay, which revolves around tactical movement of units across a grid-based battlefield, shares many mechanics with previous Fire Emblem games, although some elements are unique to each scenario.