where did the idea of zelda come from
The Legend of Zelda The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[11]
The Legend of Zelda The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released on December 21, 2011, within the collector's book Hyrule Historia, which was originally exclusive to Japan and was later released in the United States.[30][31] Prior to its release, producers confirmed the existence of a confidential document, which connected all the games.[32][33] Certain materials and developer statements once partially established an official timeline of the released installments. ZeldaÂ II: The Adventure of Link is a direct sequel to the original The Legend of Zelda, and takes place several years later.[34][35] The third game, A Link to the Past, is a prequel to the first two games,[36][37][38] and is directly followed by Link's Awakening.[39][40] Ocarina of Time is a prequel that takes the story many centuries back; according to character designer Satoru Takizawa, it was meant to implicitly tell the story of the Imprisoning War from the manual of A Link to the Past, with Majora's Mask directly following its ending.[41][42] Skyward Sword is then a prequel to Ocarina of Time.[43] Twilight Princess is set more than 100 years after Ocarina of Time.[44][45]