how many bits are in the nintendo switch
Nintendo Switch The Switch includes 32 GB of internal storage, and can be expanded up to 2 TB using a microSD, a microSDHC or a microSDXC card.[71][107][91] If the microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.[108] Save data will always be stored on the console, regardless if the source is a physical Game Card or a digital download copy. At launch, there was no way to transfer save files from the internal memory to the microSD card or another Switch console,[109][110] though save game and profile transfers between Switch consoles were added in a system's 4.0.0 update in October 2017.[111] While microSD and microSDHC support was available at launch, microSDXC card support was later added to device's software via a system update.[78][91] The Switch does not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.[108]
List of Nintendo 64 games Of the console's 389 official releases, 196 are region-locked to Japan, 296 to North America, and 242 to Europe. The Nintendo 64 was first launched in Japan on June 23, 1996 with Super Mario 64, Pilotwings 64, and Saikyō Habu Shōgi; in North America with Super Mario 64 and Pilotwings 64; and in Europe with Super Mario 64, Pilotwings 64, Star Wars: Shadows of the Empire, and Turok: Dinosaur Hunter. The last game to be published for the system was the North American-locked Tony Hawk's Pro Skater 3 on August 20, 2002. The best-selling game is Super Mario 64 with 11 million units as of May 21, 2003[update].[4] Regardless of the higher cost of cartridge production and of continued criticism[5][6] over releasing a cartridge-based system,[7][8] the total unit sales of Nintendo 64 software has exceeded the total unit sales of Nintendo GameCube software.[9] The Nintendo 64 library is to date the smallest overall library of game titles on a Nintendo home console.