what do you mean by clipping in computer graphics
Clipping (computer graphics) Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume (aka. frustum) are removed.[1]
Contour line Various geological data are rendered as contour maps in structural geology, sedimentology, stratigraphy and economic geology. Contour maps are used to show the below ground surface of geologic strata, fault surfaces (especially low angle thrust faults) and unconformities. Isopach maps use isopachs (lines of equal thickness) to illustrate variations in thickness of geologic units.