according to mager if you do not know where you are going
Robert F. Mager In his publications, Mager usually starts out with a fable. In this book the fable is about a sea-horse which went out seeking a fortune. Unfortunately, the sea horse got side-tracked by the different sea creatures he met along the way and eventually ended up being swallowed by a shark. The moral of the fableÂ :if you're not sure where you're going, you're liable to end up some place else. Consequently, in his book, Mager speaks of the importance of knowing precisely what is needed to be achieved before embarking on any instructional design process.[12]
The Elder Scrolls Tamriel itself is divided into nine provinces or regions, each of which is dominated by a distinct race: Black Marsh is home to the Argonians; Cyrodiil is home to the Imperials; Elsweyr is home to the Khajiit; Hammerfell is home to the Redguards; High Rock is home to the Bretons; Morrowind is home to the Dunmer, or Dark Elves; Skyrim is home to the Nords; Summerset Isle is home to the Altmer, or High Elves; and Valenwood is home to the Bosmer, or Wood Elves. A tenth race, the Orsimer, or Orcs, reside in settlements scattered across Tamriel and have unsuccessfully attempted on several occasions to establish their own homeland, Orsinium, in the mountains of High Rock.[citation needed]