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Browse files- README.md +4 -1
- vis_hit_sample.py +6 -4
README.md
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@@ -56,7 +56,7 @@ HIT fosters a new direction and therefore there aren't any exisiting Benchmarks.
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## Usage
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### Quick use
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```angular2html
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pip install
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```
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```angular2html
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from datasets import load_dataset
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### Visualize data
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```angular2html
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git clone https://huggingface.co/datasets/varora/HIT
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```
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```angular2html
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## Usage
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### Quick use
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```angular2html
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pip install datasets
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```
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```angular2html
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from datasets import load_dataset
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### Visualize data
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```angular2html
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pip install -r requirements.txt
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```
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```angular2html
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git clone https://huggingface.co/datasets/varora/HIT
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```
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```angular2html
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vis_hit_sample.py
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"""
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# get point-cloud from sample
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pc = np.asarray(sample['body_cont_pc'])
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# create point-cloud
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pcd = o3d.geometry.PointCloud()
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pcd.points = o3d.utility.Vector3dVector(pc)
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pcd.paint_uniform_color([0.6509803922, 0.2901960784, 0.2823529412])
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pcd_front = pcd.__copy__()
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# get mesh and mesh-free-verts from sample
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mesh_verts = np.asarray(sample['smpl_dict']['verts'])
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mesh_verts_free = np.asarray(sample['smpl_dict']['verts_free'])
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mesh_faces = np.asarray(sample['smpl_dict']['faces'])
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# create mesh
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mesh = o3d.geometry.TriangleMesh()
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mesh.vertices = o3d.utility.Vector3dVector(mesh_verts)
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mesh.triangles = o3d.utility.Vector3iVector(mesh_faces)
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mesh.paint_uniform_color([0.737254902, 0.7960784314, 0.8196078431])
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# create mesh-free-verts
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mesh_free = o3d.geometry.TriangleMesh()
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mesh_free.vertices = o3d.utility.Vector3dVector(mesh_verts_free)
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"""
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# get point-cloud from sample
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pc = np.asarray(sample['body_cont_pc'])
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# get mesh and mesh-free-verts from sample
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mesh_verts = np.asarray(sample['smpl_dict']['verts'])
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mesh_verts_free = np.asarray(sample['smpl_dict']['verts_free'])
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mesh_faces = np.asarray(sample['smpl_dict']['faces'])
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# create point-cloud
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pcd = o3d.geometry.PointCloud()
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pcd.points = o3d.utility.Vector3dVector(pc)
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pcd.paint_uniform_color([0.6509803922, 0.2901960784, 0.2823529412])
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pcd_front = pcd.__copy__()
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# create mesh
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mesh = o3d.geometry.TriangleMesh()
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mesh.vertices = o3d.utility.Vector3dVector(mesh_verts)
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mesh.triangles = o3d.utility.Vector3iVector(mesh_faces)
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mesh.paint_uniform_color([0.737254902, 0.7960784314, 0.8196078431])
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# create mesh-free-verts
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mesh_free = o3d.geometry.TriangleMesh()
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mesh_free.vertices = o3d.utility.Vector3dVector(mesh_verts_free)
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