Howdy friends, did you know on Spotify you can listen to all of your favorite artists and podcasts in one place for free? You don't even need a premium account Spotify has a huge catalogue of podcasts on every topic including your favorite pod tabletop talk from third floor Wars on Spotify is easy to follow your favorite podcast. So you never miss an episode premium users can download episodes to listen to offline Wherever You Are They make it easy to share what you're listening to with all of your friends on Instagram. So help support all of the content coming from third floor Wars and download the Spotify app search for tabletop talk on Spotify or browse podcasts in the your library tab, make sure to follow us so you never miss an episode of tabletop talk. And that was it and that was how I was able to Pilot you on loan through two three rounds of victory. Howdy friends Craig here. This is a solo episode from Ray Flynn where I recently he'd won a three rounder here in Charlotte. He takes us step-by-step through what he took into each round who he faced and how he ended up taking first. Enjoy. There are you things better than stepping away from the screens unplugging and sitting around a table to do battle with your friends every week third floor Wars brings you the latest strategies tactics and reviews on board games card games and miniature games. Like malifaux if you want useful information on the games you already play or new insights on great games other people are playing you are in the right place Greg and Ray welcome you to the third floor and the tabletop talk broadcast. What is going on everybody Ray Flynn here from the third floor. And today we're going to discuss young low. I recently pie. I would hit piloted him in a tournament going three rounds undefeated and was able to take the first-place victory there. So just want to go through and talk about each of the rounds. I played the opponent's I played against are at least two factions that I played against and what determines some of my decisions and why I took what I took so we're going to go right into round one with standard deployment Turf War plan against bio. So I initially had a plan of coming into this tournament and running three Masters. I wanted to run young low turn one. It was standard Turf War. We were running the fifth round of the Nova open which was Corner plant explosives which screened Molly to Maine and then round three was flanked corrupted Idols, which I Felker I was the correct pick into what ended up happening was due to my opponents some of those plans changed, but for round one, I stuck with the initial plan of Ian. Whoa going into this it was against bio and I would find out against mod Tucket and because I never They really played against my wanted to play a little bit more safe than I might have normally done. So I stuck with my normal plan of toshiro hired a Mindless zombie to summon off of Turn one and get me that ashigaru. I also summon the nausea Garo with grapes are hired a cigar with a great spirits touch. I believe a go Kudo chiaki his ammu. I think that it's I might be missing something here are there and then of course we got the the soul Porter. My mom took it opponent rot. Big Brain Brain, of course, Trixie Bell a couple of rooster writers because they're absolutely broken right now. And you had a Bushwacker I want to sign maybe so he deployed on basically kind of across the board he hit bring behind a building in the far back. So Brandon wasn't going to get into the picture. Trixie was kind of nearby mod little last went to Center rooster Rider bushwhacker out to one plank rooster Rider out. To from the other flank so immediately when I deployed my forces I decided I was going to send his Angel after one that was going to use Michael Kudo to go after the other one. And so what ended up happening here was oh, I think I took Anna love life. That's kind of important for this. What ended up happening here is I got kind of Lucky early on and I was able to get these ah mu in early on turn two into his rooster writer and I think I read Joker the damage flip. Killed it in one hat and that wasn't something that was to expect it from either of us, but definitely helped me because it end up being his Vendetta Target so that pretty much denied him those two points my Goku dough that I used with toshiro. So let me discuss this real quick. What I used to Cheryl for is bringing a Mindless zombie to share o activates pops the Mindless zombie into an artery Garo Hills. It gives it a couple points of focused pushes it whatever moves up. Position I don't really care what else he does because what Anna's going to do is Anna's going to come in and she's gonna blow him up with remote detonation. When he dies the upgrade the reliquary upgrade goes to the Goku dough. Then the Goku dough is going to get targeted with John Lowe to bring toshiro back and then I put the Goku dough on a flank. And so that's what I did hear that Goku toad of into the other rooster Rider just tie it up basically because Range 14 gun was focus and fast and to Five damaged track I think is this like it's not something I wanted to deal with. So I wanted to get into melee as quickly as possible. So Goku dough goes in he's almost had her soul spit out goes the other side turn to Red Joker that damage flip. I think early turn three Mike okuda took out the other rooster Rider and those threats were kind of eliminated. Ma came in start putting some markers down by this point in turn three young low starting to get himself powered up and I had controlled the turf war markers because of being able to to kill a couple of his models early and he hadn't really been able to kill mine. So I took away a lot of his killing powder killing power because once the rooster I was gone there was nothing really contend as Amo on the Left Flank other than his bushwhacker and little last and so the Bushwacker just went down to his among pretty hard. I kept the I kept chiaki kind of nearby because I was doing harness if I remember correctly, but then Mama came up Center to start threatening the turf war. Marker there and the turf or markers I'd left completely unprotected in my back field because I pushed forward into his two quarters. So that's where chiaki came in to save the day with a hole through the world and flung ma right back into the center of the table to protect one of my markers and then I brought llamo to bear and young low once he gets to turn three. It's just a monster is able to put out a tremendous amount of damage. So I had after ascending up its Spirit of sending up with he's on moons reliquary, so he wasn't going Down anytime soon and just start throwing out the PowerHouse upgrades the blood upgrade to be able to get his extra darkest magic attack the bone upgrade which allows me to get the extra and dead attack by this point to Shiro had been killed a second time and rezzed a second time by his enemies and he had to start bringing big brain and friends around to just try to slow me down a little bit. And then from that point on it became a denial game. I really didn't try to score any more points. All I was trying to do was The rest so I was able to get three points. I think on Turf War and then I got one point on one of my schemes and two points on the other of my scheme and kind of shut him down six one. He was able or it might have been six to he was able to score one or two points, but he there was just nothing he could do because I completely controlled the board and a large part of that came from the fact that he just couldn't remove any of my models and any time you got close one of my ashigaru would be nearby it pitch a card and the ostergard would take to hit that. Just shut him down completely. So that was round one for me. When extremely well I'll tuck it could have been absolutely disastrous for me, but fortunately due to the overall tankiness of the crew some of the instill youths being able to Target my own models with all Reclamation off of the Usher garu Just because I didn't care about the injured and I wanted to healing and then of course Falmouth motivation from toshiro all of that healing kind of came together to keep all my guys up while I slowly whittled his down or in the case of a red Joker dressed. Better not so slowly and that was the recap for my round one. Go ahead. You take a quick break. You can hear the dulcet tones of Craig and we'll get right back at you with the recap of round two. Howdy friends Craig here with Third Edition. Alpha released. It's time for you to get a new mat with new deployment zones. We've tried every mat in the business and nobody has better quality and selection the Mets by Mars, they're waterproof and they roll in unrolled easily and they're even wet erase marker compatible. They offer over 35 designs and let you add m3e overlays for making deployment and positioning a breeze check them out at Matt's by Mars.com. They are A sweet discount for our listeners after you found the perfect matte use the promo code third floor to get ten percent off your entire order. If you really want to support us in the notes of your order request that our logo be put in the corner of your mat. It's the only way to make the best man in the business even cooler. Again, that's Matt by Mars use the promo code third floor to get a 10% discount details are in the show notes. So round 2 was initially supposed to be a Molly pool, but my opponent declared never born and I happen to be familiar with this opponent. He's a player from my personal meta we have three four minutes and that are very active and I've played pretty much everyone in our Ali met and this was one of those one of these upon one side and Annie Phillips and he's a great never born player and I was very concerned about him bringing Zoraida because we were looking at corner of plant explosives. We had searched the room. Then their breakthrough is in their power ritual outflank claim jump. I mean with scheme scheme scheme scheme scheme, which is why Molly was my first pick but I don't actually like Molly into as a Ridah. There's just not really a whole lot of Defense other than the night terrors brain concealment, but they go down pretty quick if you get a melee and bad JuJu's they're so bad juju comes in and it's just it sounded bad to me. So I went with the tech pick of going. All right. He's almost unyielding. Young low is really hard to kill his Crews really hard to kill when we declared Masters. He declared dreamer, which I was not expecting at all was not prepared for it all so my goal at that point became. Alright. Well seeing as how I'm not facing Zoraida. I can change some of my tactics away from being so actually Garo heavy and I now need to worry about being able to scheme a little bit better so that to me said Archie I thought about bringing menos, but because I know how hard the stitched together can hit and dreamer because A dreamer. I did still want to have a Nashi garu president and then I still wanted my go Kudo warping board presence because I was going to go for power ritual and he basically gets me that first point of power ritual for free. So my list end up being the whispering young low because I felt the card Advantage is going to be very important against the dreamer crew who can Purge cards out of their deck very quickly about Archie is AA mu because I Wanted the extra hitters chiaki came along for the ride not for any particular reason other than I wanted to put menos his upgrade or not me as was got Graham. Sorry, he's on his upgrade on Archie to give him a bit more tankiness to share. Of course with the Mindless zombie for that standard trick didn't bring in and Lovelace this time because I wasn't going to go heavy and fiacci GARP. Well, I just wanted to have one out there in case Lord Chompy bits or you know, something came a little close and then ago Cuda heated up bringing a fairly control oriented Dreamer. Not a kill oriented dreamer list. So he had you know Matsu which was his major kill model and then of course there Chompy bitch, but he brought the Widow Weaver and the bandersnatch and I'd never really been exposed to either of those because I don't play them and dreamer at all and I hadn't seen them on the table. So he ended up using the markers to really web markers to really really did affect and we had kind of a slog in the the middle you end up using more Chompy. This is a scheme Runner because he ran breakthrough, which I was completely unprepared. Before we both men search the ruins and Iran power ritual. So plant explosives. I definitely had a leg up on him because I was able to get is AMA arching. Toshiro pretty far up the board very quickly the go Kudo of course was able to get up very quickly for the power ritual and we just ended up kind of slightly off-center duking it out pretty heavily. He brought to co to try to threaten me turn one, but he didn't Realize how fast my crew could be so I was able to eliminate Tuco turn one, but his Hina Matsuri came in and just start tearing me apart. And in order to try to mitigate in a macho because you know monsters major threat is that she has the positives built-in. I mean the armor to first of all she has positive built-in and then she on slots with flurry so she can potentially get six attacks in around and being a henchman. You can absolutely stone for this if you need it. So I ended up having to bring young low up a lot earlier than my intended because I needed his hazardous or from Ash ascendancy to try to lock her in and keep her from generating so much AP Advantage but through her attacks and that actually ended up working very well in my favor. I think what I was able to bring him a monster down to like to hit points before the end of the game, but then dreamer and short choppy best are going on a scheming run rather than where I thought they were going to go stitch together. We're getting summoned in and I constantly had to deal with those but I had to kind of lock those guys down. Lucid dreams was working well for him but not quite as well as he may have hoped and he had to throw out quite a number of moderates as opposed to the the ideal weeks with the occasional severe for his gamble your life, but I was able to take out pretty much his stitch together any of us ditch that popped up. I was able to take out except for the last one and he just ran out of AP is kind of the problem he had because humans who couldn't go in bandersnatch couldn't go in. I'd already taken to go off the table. His Daydreams are insignificant. Gant so for the massive amount of markers he needed to drop for both for breakthrough power ritual and search the ruins and up having to send Chompy out. And so I had to repurpose myself and young low ended up having to leave so he can go contest Chompy was way too fast. He used web markers to get Widow Weaver down at one Health to jump her out and suddenly send her off to go skiing. So I was kind of like really a little bit on my back foot there, but I was able to use Young To pick up a bomb and deny one of his points while still getting I think I got all four of my points on the Strat and then I was able to get a two points on one scheming than one point on the other scheme. I think for under six or seven point game for me and it was a marginal win. He only missed out by like two points. I want to say because he got his point for breakthrough. You got a point for search and got two points for bombs. So I think ended up being something like five four six four or somewhere in that neighborhood, but it was a really really close game really tight game and I was very thankful that I decided to go ahead and bring Archie Into The Fray because his ability to LEAP not only scored me a to plant explosives because he got the bomb off a to co but it allowed him to get out and putting the armor on him from his zombie who kept him alive because when he got when the stitch together came And the bandersnatch came in they did a lot more damage than was expected and he was down to I think one hit point. I think one lucky flip kept them alive. And then I was able to heal him back up to practically full between his flurry biting off a piece from throwing a corpse marker and then in still you from Ian low. So that was a really close call, but he ended up being my MVP piece because of all that. All right, and that was round two. We'll be right back after a short break and I'll go into the last bit and the Deep type of round 3, which was some resurrectionist on resurrectionist action. Howdy Folks Craig here. Now if you love gadgets as much as we do you're going to love the new third floor Wars Gadget bundle from sooner Labs branded with the logo of your favorite podcast. It comes with two measuring multi-tools a compass stepper for those tight and important movements along with a compact dashboard to track your turn Strat and scheme scoring along with your soul stones and past tokens. It is the perfect bundle for anyone who plays malifaux or just wants to look cool while doing it. The link is in the show notes check them out and help support your favorite gaming podcast. All right round three ended up being versus Damien guy who I've only played once before I believe and that was in a tournament when he was still playing Arcanist back in them, too, and he's doing the Reza thing in M3. He lives out in Greenville, I believe and when he came to the table, I was pretty certain he was going to pick I because that's what I was going to pick and I just was kind of going I know he's a high caliber player. I know he's got a good feel for the game. And so he's going to see this pool and he's gonna go okay. This is gonna be a cry pull you want those summons to help eat up some of that damage from the corrupted idols and also to put a lot of pressure on your opponent with bringing in the acurio and I didn't like the odds of a Karai on Karai match. I don't feel that my Karai game is strong enough to go into a mirror match like that. At so again rather than going with the pick. I originally did I decided I was going to bring you on low. So this young low version though I decided I wanted to be a denial version. So I didn't really bring things to do damage so much as I did to be annoying. I did bring Archie again because of his sleep and I brought my anus which has been dubbed the Wonder Twins in the resurrectionist chat that I'm a part of and the reason for that was is because I knew that I was going to be dealing Did a lot of incidental damage because we have the Vengeance thing going and I didn't really want to be attacking to heavily, but I wanted to threaten severely and I wanted to be able to be doing at least Min to which both menos and Archie can through different means and I wanted the Regeneration that I got en menos and then the Regeneration the arch you would get from a ounces upgrade plus the Eternal of course. I took a National Guard with gray Spirits touch note to Shiro this time. I didn't have the points for him. He was too slow didn't bring enough to the table didn't bring enough damage. But the the ashigaru is a 2-inch reach that can throw out injured can heal itself has regen now has tear playing duel because of the great spirits touched and it's just all around just a really bad model to have to waste a peon and I thought that it would be a great model to truck some of the curios irreducible damage on cause hard to kill is still a thing. So even if I get hit with two or three swings from a curio, he's going to survive more likely than not unless like, you know they spiked a severe something so broad akuto like normal and the other Tech pick for this was sloth because of his interaction with Archie being able to give yield three without slowing him but also because I had no problems using the ostergard to take kits and then healing me a cigar on giving it slow because it's goal was to get into a senior location and kind of sit there extended reach was also a big thing because aside from I think drowned have a ranged attack and Molly have we are not Molly Curry has a really good range to attack. The rest of her crew don't have solid ranged attacks. They have utility ranged attacks. They want to get into your face and start beating you down and then rely on you having to waste a peon incorporeal with the Vengeance up to do the rest of the incidental damage need to take you out. So by bringing menos and annachi Garo. I had two sources of extended reach to prevent the charges and that meant that things like using lost loves. Burnout trigger on her heat on his heel to be able to give like a curio fast for instance was just going to mean that a curio has to walk in and swing twice rather than walking and swing three times, which just meant I was going to survive that much more chiaki came in again. I wanted to be able to get me knossos upgrade on to Archie and then I was going to send her off to start trying to score me a harness delay line, which was one of the schemes in the pool. You let schemes were assassinate delivery. Search dig the graves and Vendetta and I opted on deliver a message because I knew I wasn't going to go after killing anything and I knew that I could lock Karai down because there's not really a way for her to get out. Once you get once you get her engaged because you can't use the station to Walker. I think it's a walk not a move. I figured he was going to probably take dig their graves and Vendetta I end up being wrong and he took deliver a message as well. Which kind of surprised me but we in. Up in this big scrum in the middle. He overextended your Coon a little bit pop the oricon, you know when to put out some damage I decided to just merely Focus her down so that way I could control the middle and that's effectively what happened for the rest of the game as he was able to bring from a nose down near the dead before I could bring my a cigar room position to stop the acurio rush. But once I was able to activate him, he healed and then a couple of sites and powered strikes that I didn't are a couple of yes, I from Life strikes. I didn't need to siphon power 4. I was able to kill him a couple more points than yan-lo basically brought him up to full from there. And then he never really was threatened health-wise again from that point. I think that I got kind of lucky there. I think he Black Joker to damage flip somewhere in there and that's where the reason why Maine has stayed alive. And then after that I was just able to keep him up the ashigaru-sha locked in the lost love and acurio for a couple of turns. He summoned goryeo. NE drowned. I used chiaki I believe to push them back. And make them waste AP. He had a couple of Chicot me that he hired in that he sent on flanks one of them. He had to kind of bring back in and then the Quran Idol Dropped In the far corner and he had to go back out with it. So that should come I kind of didn't really do anything. The other one had to scheme run on the flank that I had chiaki kind of running on and they didn't really do anything to each other other than disengage and and are not disengage but like pushing themselves out and drop markers. Down and then maybe half hardly swing at one another for most of the game. So I feel like those two should chromate didn't really do them. Any favors that game. I don't think they were a good use of points and then that gave me all of the rest of my crew was dead in that Center there and that gave me a lot of ability to just kind of sit back and control what was happening. So I was able to get my search the room. I'm sorry. My heart's delay line pretty easily the first point and then I drove Archie into karate. I turn three I think To get deliver a message and he was also going for harness delay line deliver a message conveniently enough. So I was able to deny one of his harness still his first turn something on the temple when we got towards the end of the game despite the fact that he had quite the AP advantage on me because of his model count. He couldn't get into position with anything that wasn't engaged or engaged or but engaged by my models in a way that he would be able to function. He performed his schemes and I think ultimately is what won me the game because we had a couple of corrupted markers corrupted. I don't markers drop in the center that was able to just kind of move just barely into his area and then just park myself there with you know, menos has extended reach and 2-inch threat range and just be like you can't get to this marker to do anything to it and that really stymied him and there wasn't really anything he could summon in to stop that and because of curios hits kept being pawned off on the offshore garu at the worst times HS n HS. He didn't have enough good things to do with his AP to be able to get through my denial and that's where I got the leg up on the game. I think we finished something like 5:1. He had a really good Ploy going to try to get the second point for deliver the message off of me, but I was able to severe hit the lost love with Archie on a double on a single neck. Able to get the the double severe dream and it's six damage and just took them straight out and that denied any ability for him to score points from that point on because that was like the last significant model he had access to at that stage. So that's how that round went. And it was a good round. It was a very tense fight was very well done. But the denial aspects of young low were able to win the the day the Hazardous or unfortunately didn't come into play because of all the incorporeal that he had but I was able to take quite advantage of his blood ascendancy upgrade which gave him the one-inch reach for gunfighter and that helped me clock down and control and idle and a couple of scheme markers at one point and then me being able to just push his guys out. Oh, that's that was what I used to push his guys out was young lows treacherous past being able to push his summons out was just super strong because he was effectively trading an AP for and a card for a summit. That I would then trade in AP to effectively deny for two rounds. And so the first couple of turns of summoning. I just had to either power through her kill, whatever he brought in but then the last couple of rounds of summoning. I just had to keep them from engaging me in any meaningful Manner and that's what Young low was fantastic at doing because with all the healing he had and all the repositioning and they know charging and all that jazz. I didn't have to worry about a curio I could let it cure. Rio just whale on me with her one or two and you know, they're two hits or her one or two. It's if I was able to get her out of range and she had to walk back in and then swing half-heartedly. He missed his burnout trigger a couple of times. So it was just one of those things where it's like I didn't have to worry about the acurio bomb because I kept her mitigated So Pro tip you play against cry mitigate a curio don't kill her and you take out a lot of that power there and that was it and that was how I was able to Pilot you on loan through two three rounds of victory. The information here helps somebody out there and we'll talk to you guys later. Thanks for tuning in. This was Ray with the third floor and stay tuned for more wonderful content coming from Craig and I as us ft gets geared up and under way. Thanks for listening. Sure to rate and write a review on this podcast so we can find more people almost as cool as you are. Check us out on Facebook Twitter and YouTube by searching for a third floor Wars. That's thi ah, Rd will catch you next time on the phone.
Join Ray Flynn as he reveals how he won a recent 3-round event in Charlotte NC. He planned on taking three different masters into each round but his plans changed. Learn how he decided what crews to bring, how he won each round and the tricks he used against three different opposing crews. Get a cool T-Shirt or mug and help us bring you more content. The store is open! 