Howdy friends Craig here in this episode. Jamie vardy returns to the show and reveals why rezar players are so excited about Karai and malifaux Third Edition. We hear all his Secrets including getting up to 10 activations a game out of a curio non carry players will want to pay close attention or she will roll over you in the next matchup. For jump in our friends at gadzooks gaming have a sweet offer for all of our us and Canadian listeners now guess who's gaming is always been a big supporter of the third floor as well as malifaux and a ton of other games like wild west Exodus Dark Age Frost creative in Legion will make some my favorite online retailer is the customer service and their amazing custom terrain and accessories. They are giving all of our North American listeners free shipping if you spend over $100 and use the promo code third floor spelled out one word. Thi Rd check them out a Gad zukes game.com. All the details are in the show notes. My coat is third floor now on to the episode. Do you have you found yourself killing friendly models to make sure that that happens and to keep the amount of summons under control. What are some of the key, you know core models that your find yourself always bringing in when you play in our ah me crew, really really quickly establish a route is to cruise missile one of these models in I don't feel good about that when my opponent doesn't feel good about that game not doing it anymore. You're never going to be short of something to do with her whether that's up close at range with us summoning or healing and helping the crew. The damage the 3-inch has the strain or in the middle of your crew can put out is not to be underestimated. Yeah, and how many wounds are she six wounds incorporeal terrifying 11 bad? No, it's not bad apples are really in the crew. There are you things better than stepping away from the screen unplugging and sitting around a table to do battle with your friends every week third floor Wars brings you the latest strategies tactics and reviews on board games card games and miniature games. Like malifaux if you want useful information on the games you already play all new insights on great games other people are playing you are in the right place Greg and Ray welcome you to the third floor and the tabletop talk broadcast Craig here on the third floor. Today. We're going to do a deep dive into the resurrectionist master. Keyer. I and how the your ah me crew. Ooh works and malifaux Third Edition. I guess the Jimmy Varney now, I've talked him into coming back after doing his gray Deep dive into Albus and if you have not listened to that episode, you need to fix that soon just grab it and take a listen and then episode he revealed while this may be one of the top tier Masters for the faction. Now, he's one of the leaders of the Flippin weirds over there in the UK and fuel argue that Jamie is considered one of the best resurrectionist players in the world. He's probably best known for exposing how nasty nikodem was and second edition, which of course Slide the weird hitting Nico hard with the Nerf bat So Jamie, welcome back to the third floor what Masters have been playing since we talked last? All right, great. Thanks having Megan a few different things. Actually. I've actually mostly been playing never born since we last spoke as a little bit of a project going into M3 because I've got the Reza's more or less ready to go until some new stuff comes out. So I'm interesting building and painting some never born just for a change and I wanted to try and run some Demos in a new store. We've got local a new store. To me locally. So want some other Crews ready to go and I think never bought especially like the teddy of stuff are so iconic and that malifaux sort of Interest. Yeah. I don't you can't get any more malleable than never born. I think it's one of those. I think it's the faction that defines to the makes a truly unique. So I've got to know what are the two masters you're going to dive into hard starting never born. That's how to say. I've been loving dreamer. I've obviously been loving the writer, but The tournament player in me. I'm really actually excited about your expertise. I'm not sure how competitive it will be. I think there's a few bits of his card that probably needed a bit of work before he was ready to print but as a theme, he's really cool and the way that his crew manipulates the deck and being able to cheat using top card of your discard piles. Really really cool. I also think nickim has got some real legs on the ground mechanic looks like it really works. That's that's great. Great news for all of the never born players out there, but let's get back to kind of our subject at hand. I want to focus on cry and of course your ah me crew and I'm going to ask Jimmy to dig deep into how he builds the crew how he plays them and what he sees is the best path to Victory when considering the opponent and the schema strategy pool. So Jimmy, can you kind of give us an idea? You know, what an overview on Karai looks like absolutely so here, I guess she works a little bit like she did it m2e. She herself I think is a bit more aggressive this Edition because she won't be doing as much summoning. She's probably more fragile than she was but that's comes comes back around when there's a lot of healing and her crew and in the faction so she can survive a lot more than your opponent thinks. She can she's she's got some interesting abilities. She's got some great actions on the back of their card. You're never going to be short of something to do with her whether that's up close. Range weather summoning or healing and helping the crew. She's got again a bit like Alba. She's got a lot going on. Now when you say that she's a kind of out in front a little bit. So before you would spend within a second additional what isn't that odd to have cry really backfield know absolutely that she's out. Yeah. She I think she plays a lot more aggressive in M3. Maybe not up front, but she will certainly not be too far away from the action. I think she's going to be using a lot of her time. In the spirit are eligibility, which is 12 inch range 2 3 4 damage attack. So she wants to be within 12 inches of most of your opponent's crew so that she can put that to good use because when when she summoning she's got that once per turn limit on it unless it's a curio so she needs to be doing something else with our AP. Yes. She does seem to play a lot different than into. I mean it wasn't out of the out of the realm Jamie to see her spend at least the first couple terms in the backfield, you know doing some summoning shenanigans. But what you're saying is that that's not really the case that she's playing a little bit forward in the field. Yeah. I mean she's not dying to me wrong. She's not right out the front but she she's in a more aggressive position. I think her crew plays more aggressively. She doesn't have the movement tricks in herself that she used to having him to eat. But her crew can be quite mobile and quite aggressive and she wants to be somewhere where she's got a good view of the board so she can see models to keep their adversary on without hatred ability so that she can use her spirit. Hours to finish models off and get the incidental summoning from it. So she wants she wants to be probably behind the rest of our crew but still debating a more forward position than she maybe she was in m2e. And do you think is that a function of just you know a change in her range or a change in how she plays what price drop the field? I think it's mostly not being able to use 3 AP to summon and the loss of swell Spirits. So swell Spirits gave gave her the ability to influence the board from quite a way away. Whereas now she wants to influence the board by we're actually still influencing the board, but she's influence in the boarding different ways. And I think she wants to be near her crew so she can protect herself. We protected your a me. She's got life leech as a really good defensive position. She doesn't really mind people getting a bit closer to her and she's got a she is built into a card now with an execute trigger, which is quite nice. So she's not as afraid to be up. Also, she was in the last edition. How does that defensive trigger work? So it's not a defense attorney is just protected your army. So it's discard a card to change the target of a enemy attack action to a friendly ear a me model within two inches. Nice. Yeah, I think we did a deep dive on Marcus with a Steven and I think Marcus has the same thing for Abby's absolutely and I obviously, you know positioning on matter, but that is that's a frustrating ability. Unless you're playing cry then then it's great. It isn't isn't it's if you can get enough hits on to it. It's very very hard to maintain. Yeah. Yeah, it's funny. When you read a card if you always think that you always have cards when you're playing nice, but in the game suddenly don't have a full hand of cards and full of ones that you're happy to ditch for that ability. What now? Do you think she's more dependent on the rest of the crew? To you know to stay on the board or you know, because you kind of hinted that, you know, they help with her Mobility now, they helped her survive better. Now, I'm getting a sense that she really leans hard on the rest of that crew. Yeah. I mean the rest of the crew is what makes it what makes it work to on. Our own is good, but the crew really just brings brings it all together. She her cruise definitely not as Expendable as it was in Mt. Ee MMA and that's partly due to a change in summoning. It's it's the the stuff that the crew brings is excellent. Like you've got some really really strong choices in the crew. Especially her totem. She's yeah the the crew of the crews really integral to her. I'm anxious to hear about the time. But before we do that, can you kind of walk us through because her summoning is pretty unique and kind of mechanically how that summoning works and you know how it hurts her. Yeah, absolutely. So she's got a some national. Tobacco called blood and wind same as it was before. So once per turn she can name a you're a Me minion. And then the TN of the action is 10 crows plus the cost of the main model, but she's got a stat seven this time to slightly easier to bring in some of those higher cost models and then she can summon the name model anywhere within six inches of an attached of Vengeance upgrade to it. So the Vengeance upgrade gives them a little slow. It also means that every time time it activates kirai suffers one irreducible damage. So they're going to be hurting her as they activate. You've got to keep an eye on how many you've got on the board. Obviously that's going to be a maximum of five. But if all five of those are alive that's five damage per turn to cure. I it does also give them all a built-in Crow to their Final Duel totals of their Mellie actions and her summons all have the Remember the name of the ability now the Feast of Vengeance trigger, which is after killing an enemy model a friendly leader heels one two, three, and actually it's not just any models. It's after killing a friendly leader heels one two three, so they can help topper up again. Do you have you found yourself killing friendly models to make sure that that happens and to keep the amount of summons under control. I actually haven't and that's that's why I literally just looked at them when I was no not just enemy, but now I do I think you're not actually getting that money on the board. And the ones you are getting your sort of cruise missile in forward. And if you're if you're in a position where you've got two on the board, you're probably not summoning another one. Oh, I see what you're saying. So instead of just your automatically summoning every turn you might be in a situation. You see, you know, what to choose good and you know that drawbacks there and I would imagine Jamie that you know, if an opponent out there is going well boy, if I can keep this model alive, then it's going to hurt cry. You're not too bent out of shape if they let that happen. Not exactly and you you pick your salmon so I don't think your summoning the small models with cry because it's doing too much damage to her. So your summoning the big ones the ones they can't ignore in the ones if they do ignore that it's going to cause them a world of pain right there makes sense. Now, of course we have to talk about our totem. How does that totem play now and three a curio is amazing. So it's probably important to mention Vengeance while we're talking about Karai and the origami Me so they've all got the Vengeance ability on the front of the card which means after resolving an action that targeted and damage them the attacking model suffers plus 1 damage. So that's anywhere on the board. They're going to suffer plus 1 damage. So it is pretty tasty. If you're being hit by your opponent, then they're getting her back, which is always nice. But you going back to what you were saying. We have a curio so she is Vengeance one again. She's terrifying 11 incorporeal. She's quite quick move six. Time as opposed to her pitiful movement in the last Edition. She still still rubbish defense defense three, but she has got six wins this time. She has another ability on the front of a card called curious soul. And that means that she can be summoned by the blood and wind action as if she were a minion and if she summoned in this waste is she does not attach the Vengeance up going and ignores Chi rise once per turn use of that action. So acurio, you could keep bringing back. She's not doing here. I damaged she's not gaining slow. Whoa, she's a very very solid piece. Probably the biggest shout for a Macario is main attack, which is a one-inch stat, six with the Feast of engines built in already and its Target suffers, two three, four irreducible damage. And if the target is killed this model here was to irreducible damages so powerful in M3. So that straight away but secure are in a really really great spot. She's got a puncture trigger. She's gone onslaught. And then she's got that built-in Feast of Vengeance a great great utility be so you can keep bringing back over and over again and she does have a range attack range 10 projected voice to three blasts full blast pretty solid and then she's got shrug off to end a condition on her for by discarding card a really really solid model for free as well. Yeah. And how many wounds is she six wins in corporeal terrifying 11 bad? No, it's not bad but happily in the crew. Yeah in the that terrifying of course. This is nothing compared to what it used to be. It's much better defensive so good and yeah into yeah, it puts so much pressure on your hand and I didn't realize that until I started playing Sheamus and three. Yeah, probably just so much pressure. Yeah. Yeah, no doubt now in if I remember correctly to she would pop up if you hurt Karai is now the only way to get her on the board is is the Yeah, it was giving you can hear the story of the game because she should say to him and then if she dies which you want her to do which will go into later then you can summon her back in got it. How about offensively other than you know, I beliefs summoning some dangerous models does cry have some offense on her own she does. Yeah, so she's got the spirit barrage attack, which is 12 inch range that 6 targeting will power 2 3 4 damage. So pretty moderate damage track is ignoring. Friendly Fire she's got some cool Triggers on it. She can give our adversary. She got a coordinated attack on it, which is awesome. If a curio is nearby and then she has a trigger for enemies only after killing. She can summon a khaki with slow into base contact with the target. So the important thing to notice there is it doesn't come in with the end full Spirit upgrade. So that is a great way to get more models on the board without using her upgrades and damaging her. That's very neat. How is she? Importing the crew other than obviously bringing him on the board and we already talked about how you know, the crew is supporting her. Is there anything that she's doing that makes the crew better? So she's got a couple of options the main thing in my opinion. She does is if own of the front of our card but on the back of her car she's got sued Spirit which is a friend of your a me heels, one, two, three with a trigger to give shielded or trigger to give Focus. So solid heel and she's got I've got your back if something's in the wrong place, but she generally doesn't use that very much. The main thing she's got as a hatred ability on the front of a card which is when the adversary your Ramy condition would end on an enemy model within line of sight. She can suffer one damage if she does so the condition does not end. Well, that's interesting. So the crew doesn't have a lot of card draw doesn't have a lot of ways to get resources, but you can have adversary on key models and you can keep it there and this crew puts our adversary really easily now how often did in a fight, you know? Typical five turns how often are you taking advantage of that and taking that damage probably probably wants to one if I can get it on there. I'll probably keep it on a couple of models turn to I'll probably use it four or five times across the game to make sure I can kill those models that I need to the next turn or well with that coupled with, you know, the damage you're taking from activated summons. We're definitely going to have to learn how you are keep her on the board. So let's take a quick break Jaime when we get back. I want to talk about Um, you know how this crew is making sure the cry doesn't die. So let's talk about you know, some of the core models that are making up your ah me crew. 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So I think we you know, just like a lot of other Masters were seeing in three, you know cry does not play like she did in second edition, but boy, you know the way that you Jamie you're talking about her. It sounds like she still feels like her I even though she mechanically is different. I want to learn a lot more though about the crew because I'm getting the feeling that unlike samak morning which can who can kind of run on his own and a shame is who can run on his own it sounds to me like the crew is a critical piece for her. So what are some of the key, you know quorum Tools that your find yourself always bringing in when you play in a Rami crew. So if we put it into the category of must take so obviously you've got to carry any way that super I think you're going to take every single time. She is a solid solid model. She's again got the Vengeance ability terrifying 12, which is awesome. The other thing to remember with these terrifying models as that, they're great targets for protected your a me because if you pushing the attack from kirai on to them then forcing a Enjoy your opponent wasn't expecting. Right exactly. There's also got Lantern of Souls, which is amazing. It's enemy models within five inches ignore their demise abilities always useful. There are some really really gross demise abilities in the game of moment. Yeah in a weird one thing I learned in the episode with our with Drake is that that's a great anti McCabe technology. Yes. It is a Reza's have got a couple of models with it. So they're in a great place to stop those demise abilities. Its Every as well, is it amazing? Yep, jackdaws guilty and Montresor. There's some really really key models that you can shut down completely with ignoring demise abilities. So who else is making into the crews doing damage other than her totem? So you Takin Dasia before damage. She's got lucky knife, which is male 7 2 3 4 which is quite nice. Mostly you're taking half away sins. So it's 8 inch range stat 6 verses will power 2 3 5 damage and if they have adversary the attack receives a plus us to its damage flip. So that is +2 attack and plus the damage. It's got a trigger to give adversary if they don't already have it and then it's got the wrongfully adjudged trigger, which is after killing someone and on Rio with slow into base contact with the target again, another incidental salmon, that's not putting out that upgrade and on Rio are amazing in m34. Tell me about him. So on rio5 Stone minions, so you've done expect a huge. Profile Steinman in this incorporeal this got Vengeance one is got demise haunt, which is a key ability. You see on the Ontario and the go yo, so after this model is killed enemy models within to gain adversary. So really really quick way to get a brochure out as to cruise missile one of these models in kirai or want. If your opponent's not taken the bait you can even kill them yourselves just to put that the adversary out and a bubble and then Q I can make sure it stays on there. Yeah, and I think what's important about that adversary to point out to Jamie has is that really helps with the card pressure that you're having absolutely it it's in it's easy to underestimate, you know having those positives can be yeah, it's adversary is an amazing ability and it's it really takes the crew up another notch the on Rio and the go yo both share the mark of Vengeance bonus action, which is a 10 inch range a targeting willpower at stat5 in this case. It's Until the End phase the target cannot heal. That's nice segue ability again. There's some key models that you're really really going to hurt with that. It's not a condition. So once it's on there, there's nothing they can do about it until the end of the turn and then they it has the built-in trigger to give adversary. So again another way for this model give adversary and it's a bonus action at any age range. So 20-inch threat range on that. It's got I'm sorry Jimmy they never guess that's an ability to kind of to your point where you know, you may go three four games three or four different, you know, opposing Masters and it means Is nothing and in the right match up the it could be devastating. Yeah, exactly. Exactly that time it comes up against Jack door or something in a young low crew at the just loads and loads of options for it the and the on Rio for five stones to be honest. It's got some pretty decent combat attacks and it attack range attack. It's got sharp claws, which is 1 inch range stat5, two three, four with puncture and feast of engines and then it's got projected. 10 inch range two three, two, three blasts for blast with a trigger to give a distracted two models damage fire solid five soulstones absolutely solid model and we learned how you know, they can be somewhat incidentally by that. So by are you hiring them as well yet on to be honest generally higher two of them. It's a great way to the adversary out is some range threatened there as well that just solid models. I don't see why you wouldn't take now. Are you hiring any other damage output or do you find yourself summoning your damage output? I will occasionally higher to kuna as well and actually to be fair I say occasionally Joo Koon has quite a common higher and she's got some sideways damage output. She's Serene countenance with vengeance and incorporeal. So she's quite hard to deal with she's tormented which means if she's attacking enemy or as you upgrade she does get a little bit card draw for you. The main reason you're taking her is for her drowning Aura, which is a 3-inch hazardous Terrain. The damage the three-inch has this train or in the middle of your crew can put out is not to be underestimated. If you haven't had it happen to you. If you haven't been stuck with a model that does that and takes up a lot of space and it's quite hard to deal with you have no idea how much trouble it causes. What and she's on a 50 mil base. She is on a 50 mil base. She's incorporeal so she can move through stuff. There's plenty of ways in the rammy crew to move her out of a regulation as well. So if she's not in the right position you can make her move. Her into the right position and actually at that point if your opponent's activating doing a bonus action and then two other actions, that's three damage straight away from just standing and to whom has got a lawyer. She's got an all-white melee attack. She's got a decent range attack like she's a solid model anyway, so that's a that's a really nice bit of damage and then you've got Vengeance as well another tick of damage. There's just ticks of damage coming in with takuna as well. Yeah. I've been looking at her mostly, you know in the frame of of Jack Doyle, but boy sounds like she definitely has a place here too. Yeah, she's just as solid and you a me as she is in tormented and you'd hire in both quite quite often. How would other common tires? You've got the go. Yo you take I mean, I generally summon the Goyo rather than hunting but that's just because Q is got so many good hires. And generally you want to summon those big models in cause you want to keep them around. You don't want to be summoning too much. So Chicago me a quite a nice higher. They're a great scheme Runner or anti ski manner they can run up the flank steak models off. They've got a severe damage 6 with a punch or trigger. So it's quite easy for them to get that if you can. Decent crop much RAM in your hand and your opponent won't cheat generally for soul for a scheming or you can just take them off. And then if you do manage to kill a model with them, they then gain the Adaptive ability from their upgrade which again is just making them even more reliable at doing that. Francis I think you take most of the time for just a utility piece and he's probably one of the key pieces that's keeping killer I live so he is five Stones. He's got Vengeance. He's who himself has protected your a me as well, which is quite nice. He's again got that demise haunt ability. So if he does get killed is popping out adversary on everything within two inches. He's got the ever Amazing by your side. Yeah, which you don't use as often with him, but it can help him keep up with those key models that he wants to be helping. In a pinch you can be a scheme Runner. He's got soothe spirit. So great way to keep your I live here was one two, three, it can go a couple of interesting Triggers on it one that can give Fast out on one that can remove scheme, of course scope. Oh, where are my words today scheme corpse and scrap markers within two of the target. He's got dispel magic to end conditions with a trigger to give adversary if you're for some reason ending a condition on an enemy model. So solid model. Five soulstones keeping her alive, even if all he does with his turn is just to Spirit on her twice. He has been worthwhile. Yeah back then it sounds like he's got some nice versatility to yeah, I mean, he's conditioned removal and healing it's great. I mean you can take him if you're really really worried about it or you're planning on doing some real damage to cry you can take a bone pile as well as we know. I love bone piles. You sold me on them after the after the Albus episode. Yeah. Think that that super solid just because that healing that condition variable is a bonus action. It just frees up the rest of their actions to actually be a model at the same time, which is something you don't always get with those condition removal models. Yeah, and you think that you know, when you see the, you know, the fact that they have to take damage to heal. I think it's again on paper, it feels oppressive but it doesn't feel oppressive on the table. No, I'm so you know and it's really really easy to consider in your your actions are free because you're healing condition was abandoned after this really really easy to orchestrate them being near a corpse Parker at the end of their one of their actions to heal to which covers, you know to heels so, that's perfect. Yeah. So that's bone pile which of course are versatile. Is there any art of keyword or other versatile models that are always making it in to be honest? No, not really I've their stuff you could take I just don't think you would I think that the amount of adversary you're putting out with the crew you want. Keep it in keyword. You want to be taking the maximum advantage of that you can you want to be taking advantage of the Feast of Vengeance trigger that has common across their keyword to keep our top top on health and the other model is probably worth mentioning is the station. Oh, yeah. So station are to be honest a real struggle to summon because they are two Soul stones and Mindless and would get that upgrade. So I don't think you're ever summoning them, but you would hire them and you probably will hire. At least one or two maybe even three there. They've got the spiritual healing ability on the front of their card which means a friendly around me model that activates with into heels one again a really useful for Karai. They have a action on the back of their card which is 8 inch range need to 7 to go off but Target friendly Ramey may take a walk action. Brilliant. Yeah some extra movement from a to soulstone model mostly taking it for that. Healing the movement. The rest of its card is pretty underwhelming but it's worth it. Yeah, well a two stones how you can only ask so much right? Yeah. And again, it's another thing you can pass off a tax on tea with protected your a me and when they do die, they've got demise Expendable one so you get to draw a card nice and how about some help do we see Karai hiring any Masters? No, I mean, yes, you would hire Molly because the card draw would help care I so so so much. But again, I still stand stoic in the not wanting to hire a master the very very first entry event. We did in the UK was I drank here I folks it was a fixed master and I played one game where I took a second master, which was Sheamus to be a scheme Runner and he basically one me that game nice. At that point I was just like this is just this is that's that was I declare qira'at if Sheamus has completely out of theme. It's just not a good feeling. I don't feel good about that when my opponent doesn't feel good about that game not doing anymore. And yeah, so it's you could do I think if you were going to you take Molly for the card draw because I think that's going to help cure either most but I think again that sticking with the you want the Vengeance for the Pink's of damage you want to take advantage of the adversary of you want. Be taking advantage of the Feast of Vengeance. I think you're sticking mostly in keyword with her you and I really am falling in love, even out of faction with these Crews that you know, it's not just the tax that keeps you in faction. It's the you know, the solution multiplier of their abilities exactly. You know, why do I want to hire something that's not going to take advantage of the fact that everything has adversary and I don't know I like I like how that feels and you know for some Cruz I think you know Sheamus doesn't depend on that as much I'm not even sure rather does either within this faction, but it makes me happy. The cry really wants to stay in faction the same way that a couple of our other Masters do as well. Yeah, we've got some really good Mouse's for that. I mean Jack's really really a good example of that again as well the completely agree completely agree. All right, so we're going to kind of take this this from you know core to the full 50 Stones. So we'll take a break here Jamie when we get back. I want to talk about really what strategies do you see Karai excelling in and I want to know what your dream pool is. So we'll be right back Howdy Folks Craig here. Now if you love gadgets as much as we do you're going to love the new third floor Wars Gadget bundle from sooner Labs branded with the logo of your favorite. Fast it comes with two measuring multi-tools a compass stepper for those tight and important movements along with a compact dashboard to track your turn Strat and scheme scoring along with your soul stones and past tokens. It is the perfect bundle for anyone who plays malifaux or just wants to look cool while doing it. The link is in the show notes check them out and help support your favorite gaming podcast. Okay, so now we've got a good idea if you know how you know, Jamie is you know building the core. I think it was really interesting to understand what models he was hiring versus summoning. And I think one of the big takeaways is hiring small and summoning big because of that damage tax that comes with your summons. But Jamie, I want to get an idea, you know of the four strategies plant explosives turf. Are corrupted Idols Reckoning? Which one do you think she's best in? She's she's a bit of an all-rounder most probably even more so than Elvis is but I think Reckoning is one of our better ones. She's got a very aggressive crew that and put our love reliable damage. It also hurts your opponent to be attacking them. So it's costing them resources in terrifying tools. They're doing less damage because of incorporeal they're taking damage back because of Vengeance if you can get your kuhne in there. They're taking damage through the Hazardous terrain as well so I can make it a really hard crew to get Reckoning off. And again, you can build a crew. She's got plenty of Tanki models. She's got plenty of terrifying. She's got plenty of high wound hard to deal with models. So you just start you don't hire as many of the smaller as you build a reckoning grew with her and you can again keep that very in keyword. Yeah, and I would imagine Jimmy the you know, the abilities that are softening the opponent over time are really setting you off to be able to potentially We score the third fourth Point Reckoning which can be really hard to do. Yeah, the during a law actually. So those they're saying you're up for that. They're also setting you up perfectly for these incidental summons off of Kauai about cyber as well and making it a big big swing when things start to go down. Hmm. So in a reckoning pullers, are there some schemes that you you know, really like to have in that same pool with her. Kilroy cries got with a Crosshair keyword. She's got a lot of different models that can do a lot of different things. So, So she she can approach most of the scheme's Fairly confidently. She likes to she doesn't really want to stretch the crew out a million miles away from her. She's got models that can reach out. I think the Chicago made probably the safest one to but Jackie a pretty solid for for soulstones. They got a 5-inch move Vengeance an incorporeal so they can just run across the board. But she more wants to keep things fairly close together. We're all the models can support each other. She's got the ability for her other models to move them around with their guide. Ability she can heal them. So I think she likes the ones that play around where her crew wants to be and the center of the board almost we talked about Chicago melamed. Is there other who else is dropping scheme markers and flip and turf first markers for you other than the Chicago may only have a pretty good friend and you're taking them for five cells times about then it's not going to get in the way of their main function for me, which is putting the adversary out. They've got a ranged attack as well. So they're perfectly happy to hang back Sam. Mon Dieu the turf markers and they are fairly fairly quick that incorporeal form mu V. So they're going to move fairly quickly up the board because they ignore the train in the way so they can go and play skee markers where they need to. Can you give me a few of your typical turn one with her. I like to know, you know, maybe even turn one and two how is she spending her three actions in her bonus action? Okay. So the main the main trick has Isn't actually a kirai the main trick is a curio and I'm going to hate myself for this by thing. I've said elsewhere anyway, but You want to the term one is about setting a Cairo up to kill something and die. So you want a curio. Ideally you would like to activate a carryover for kirai. If you can with Francis. If you've got a crow of five or more in your hand to Target a curio with soothe spirit with burnout to give a fast and then you can push up the Border Station or - Sheba at that point a The Steamrollers into something and starts hitting it for irreducible damage. It's great for Masters. It's great for henchmen. It's going for anything with armor anything with horrible weird defensive damage reduction Tech and then you just have are in the middle of your opponent's crew a bit like you were talking about with Alex that speed bump that your opponent needs to deal with and then if a curio dies, you can summon her back with Korean have another go with her against just it's okay. I can have someone a six inches further for the curio can activate again because it's a new model that the whole game with Kira is basically rise. Basically summoning a Goyo or a Saoirse coma or something with one of our OB, but the rest of the game is getting as many activations with a curio as you can in the game God that's nasty. If you can get to in a same turn you're looking you're looking for to return if you got to atone, you're playing at Peak with Karai because the irreducible damage is phenomenal if you can get a cheeky for Stone they're from France as well. You're getting more if you can get her in there and have Spirit barrage with coordinated attack for extra tax. There's there's a lot of it's all about that images will damage from a curio and there's no safety of your opponent kills her. I've actually many many times killed a curio myself to get another activation out of her. Yeah, it would be worth it because you get so many of our so much value out of her AP exactly. You you Tom one you get adversary on your opponent's key beater or your opponent's Master. You can keep it there with two Riders and then acurio just goes over and over again until it's got it curio is a really key piece to the screw. Everything else can sort of work in tandem. But Kira is activation is about topping up with a big model like a go yo, or she came a and then getting that curio train going and if and ideally to activation of the term and that is that is when they screw is playing at its best and the boy That got to be frustrating and demoralizing for your opponent just to kill her bring her back killer bring it back and you know the decision of knowing if I do kill her and cry has not activated yet. I'm going to literally see her again, even before the end of this turn will not say you put yourself in a position where you either deal with a carry-on and she's coming back or you don't and she is in your way. She is a 50 mil model. She's going to be engaging you. She's going to be where you want to be I can move around if you do disengage from her. And if you stay in combat with her and choose not to deal with her and then cure I can activate and just start using coordinated attack to get her attack to attack again, like if you're not going to kill a curio and it's better or it's more. What's the word I'm looking for as more economical. Let's go with to have a curio attack through coordinated attack and to kill her yourself because I mean if I've got a curio in Your master with adversary on your master. I will happily spend three soulstones frog coordinated attack to get a curio to attack three more times and kill you. This is probably gonna sound embarrassing but I have no shame when it comes to the quality of how I perform on the table, but I honestly had not thought about how you really should focus on Masters and henchman when you have your when you're dealing irreducible damage, which I know sounds really silly. But it when you set it a light bulb went off that. I've always just thought you know, yeah it reduced. Was great for a lot of things but focusing on the Masters in henchmen when you have that damage is a big deal. Yeah, there's there is no almost no way around it unless they've got a resist ability or a protected ability. They don't have an answer to it you they can't soulstone it. They can't there's no Shield. It doesn't work. Alma doesn't work. It's just scary. And if you've got if you're facing a puppet master that does have those things then you could still send it in. Just force those resources out or you go after their henchmen you go after their big betta. Yeah, that's strong. That's try. I like I said, it sounds silly. But I just never really thought about you know, getting the max value out of that out of that irreducible damage. That's good. All right, Jimmy. Let's take another quick break and when we get back, I want to talk about two things. I want to talk about how you play against her. Just like with the Albus beside you and I did, you know, we're get this far into the episode and it sounds like she's just Unstoppable but revealing some of the weaknesses I Will be helpful for those out there that both player and play against her but I also want to talk about some second level play when it comes to cry. So we'll be right back howdy friends. Did you know on Spotify you can listen to all of your favorite artists and podcasts in one place for free? You don't even need a premium account Spotify. As a huge catalogue of podcasts on every topic including your favorite pod tabletop talk from third floor Wars on Spotify is easy to follow your favorite podcast. So you never miss an episode premium users can download episodes to listen to offline. Wherever you are. They make it easy to share what you're listening to with all of your friends on Instagram. So help support all of the content coming from third floor Wars and download the Spotify app search for tabletop talk on Spotify or Browse podcasts in the your library tab, make sure to follow us so you never miss an episode of tabletop talk. Okay, sometimes when you you know, you do a deep dive on a master and a crew they sound just impenetrable, but we know that that's not the case so Jamie if I'm playing Karai, what do I need to watch out for? What am I afraid of or if I'm playing against Karai? What do I need to consider when I'm building my crew? So it's you can more or less play against Qi with whatever crew you're putting on the table. It's not a case of having to approach her in a different way. If you've got ruthless models that's going to help you. If you've got models with access to shielded easy access to shielded circuit overcome that Vengeance healings always useful because you're going to be taking a little clinks of damaged Cruiser. We'll reach in is going to help but mostly it's the way you the way you act on the board so don't don't chart into model and take two hits focus and then charge it you're often going to be facing terrifying. You're always almost almost always going to be facing incorporeal and Vengeance. So you don't want to be doing two hits you want to be doing one big hit to minimize the impact of the one damaged they suffer less from incorporeal and the That we do suffer from Vengeance and there's a there from a hand pressure. Standpoint Jamie. There's a there's a multiplier with that approach isn't there because if I go in and I do two attacks with terrifying, I'm looking at two potential cheats to make them pit and to potential cheats to get through the terrifying. I like that advice where I if I focus I'm really consolidating the pressure that I already have against me. Yeah, and there's so many layers to it because it is the it will affect terrifying where that's relevant on the models it Will affect incorporeal and it'll affect Vengeance. So there's no there's no reason not to do it. You're always going to be better to focus the attack against almost all of their models putting pressure on Korea's always good in the crew. It's cheese. If you're close to her. She's healing when you activate and your suffering one damage, which again is another plink of damage. She's damaging you with vengeance as well. And there is plenty of healing in the group, but her defending herself with protected you a me is very very cold intensive and she can't really afford it. I think for me you pick your pick your models. I think if you can deal with a curio any other way than killing her you're probably in a good place distracted isn't great because adversary normally I can tracks that but if you can slow her stagger her just get her away stun her Deuce anything you can just to minimize the impact and then you can leave her alone because you don't want to be killing a curio and your opponent will be trying to force you to kill it. Oreo or make your life really hard by not doing so Francis is a great one to kill because he is doing a lot of healing if you're going for who are you probably want to kill Frances first? Hmm. Yeah. I think that's probably the best advice I can give now at this is very specialized but I would think burying a curio would be good getting her off the board and also may be preventing the Karai player from killing her to get that second. Raishin. Yep. I'm potentially depending on where your own Berry special issue ends up because you may or may not be doing yourself any favors with that certainly forgetting about your way. Yes, but if it depends where she's going to come back up as to how helpful that is because she can still come up out of a tiny. I mean, she's got a range 10 attack so she can come up do that twice and then you could your opponent could then look at trying to kill if he really Themselves I could definitely see that I can definitely see that. All right, so I'm going to kind of Blow Your Horn stroke your ego a little bit here Jamie and plug your podcast at the same time. So probably the thing that I liked the most about your podcast is I think that you have a very unique ability to find hidden things about models and Cruz and Masters and I think the nikodem thing was a good example of that and one of the things I We you know tried to pick up from you was what were things that you don't see, you know, when you read the cards, what does things that you don't see when you play a model or a crew one or two or three times? What is something that comes really at the second level of play and you did a great job with that when we talked about Albus, so I'd like to know, you know with you know, 10 or 15 games under your belt. What are you going to see in a Karai crew that you maybe didn't see at the beginning the the carrier thing we've discussed at length is only one of the main things that I picked up the after playing some games with her and actually how you could use that ability that summon the way she interacts with you. I summon to have multiple activations. It's about actually you do not fussed about taking hits. You're just letting that that Vengeance plink off you're taking less damage because of incorporeal they're taking damage as they hit you and then you'll know that super to finish and then someone a model on top And it's that trade again trading models, which is always great. So Q I can do it. That's if I can do it and there's there's models in your crew that you want your opponent to kill you want them to kill a curio because they're taking damage as they do it and you can bring her back you want them to kill the on Rio and they go yo because they're pulsing out those that adversary when they die and they're doing damage as you're killing them. It's it's a little bit backwards, but it's you don't worry too much about your models dying but you put them in a position where it's hard for your opponent to to ignore the models that you want them to kill I said at the beginning that the crew is less Expendable and it is to a degree but you're less worried about those key models because the models you're putting in a position to die. They're to die for a reason or an appreciable benefit when they die and the vengeance is going to help you as they're being killed don't I like that a lot? I think that's excellent advice. I have yet to play a game with her. I didn't have her built already into and I still don't have her built already here and three. So this was a very helpful, Jamie and I appreciate it. So Jamie for those that want to hear more from you outside of this podcast. Where can they go? Not much has changed on the podcast right? There is a trend we've been trying we've got Scottish GT in the third week of July and we are talking about having to get together to do a podcast after that because it has been a long long time. So you may find a podcast from us. Then we had big plans about doing lots of N3 content like you're doing but I think that's just not us. We are talking about reports and I agree talkin about how weird weekends away and I think that's probably where we're going to stay. So we will we're all going to we're all going up to Scott Ashley T. So we will probably do a podcast after that. I'm not going to guarantee it because every time I guarantee it never happens, so we will we will hopefully do one. Well if you don't I'm telling you right now. Just going to invite all of you guys on to the show. We'll do it here. Yeah, that's why I'm sure that'll come on. I'm sure they will all come on. Well, that's great. Now what will do doll so Jamie's I'll put your your Twitter handle and the show notes so that people can follow you on Twitter as well. My friend another great episode and I appreciate you taking the time to join us and I'm going to probably lean on you again. Yeah, no worries. I'm happy to come on. Just let me know if you want me on for another master or anything else. That sounds great my friends. Good idea, maybe when I win Scottish TTI. I mean that's a foregone conclusion. Isn't it? Absolutely absolutely. It'll be interesting. Jamie is we're recording this, you know in mid-june, but it may not come out till right around the time of the Scottish GT. So people listening might actually know the answer or there might be somebody right now driving to the Scottish GT hearing you say that I don't think anyone would be surprised. I think I've got that's quite a reputation of I did a little bit arrogant. So I drive with it described. That's exactly what it says on the tin. That's funny. It's that arrogance its confidence Jamie. Yeah. Wow, you got it. You got it. They are Nia. That's right. All right, everybody. Take care so long. Thanks for listening sure to rate and write a review on this podcast so we can find more people almost as cool as you are. Check us out on Facebook Twitter and YouTube by searching for a third floor Wars. That's th ird. We'll catch you next time on the third floor.
Join Craig as his guest Jamie Varney reveals why Resurrectionists are so excited about Kirai in Malifaux 3rd Edition. A must-listen for anyone that plays the crew and great opposition research for those that play against them. 