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.terminal-483187903-r6 { fill: #e6db74 }
.terminal-483187903-r7 { fill: #66d9ef }
 















































































GPT


Sure thing! Here is the updated code:
importpygame

# Define constants
WIDTH=600
HEIGHT=400
FPS=60
PADDLE\_WIDTH=10
PADDLE\_HEIGHT=100
BALL\_WIDTH=20
BALL\_HEIGHT=20

# Initialize pygame
pygame.init()

# Set up screen
screen=pygame.display.set\_mode((WIDTH,HEIGHT))
pygame.display.set\_caption("Pong")
clock=pygame.time.Clock()

# Create objects
# The paddles
paddle\_a=pygame.Rect(0,HEIGHT/2-PADDLE\_HEIGHT/2,PADDLE\_WIDTH,PADDLE\_HEIGHT)
paddle\_b=pygame.Rect(WIDTH-PADDLE\_WIDTH,HEIGHT/2-PADDLE\_HEIGHT/2,PADDLE\_WIDTH,PADDLE\_HEIGHT)
# The ball
ball=pygame.Rect(WIDTH/2-BALL\_WIDTH/2,HEIGHT/2-BALL\_HEIGHT/2,BALL\_WIDTH,BALL\_HEIGHT)

# Set ball speed
ball\_speed\_x=7
ball\_speed\_y=7

# Set paddle speed
paddle\_speed=10

# Game loop
running=True
whilerunning:
# Keep loop running at the right speed
clock.tick(FPS)
# Process input (events)
foreventinpygame.event.get():
# Check for closing window
ifevent.type==pygame.QUIT:
running=False
# Check for user input
ifevent.type==pygame.KEYDOWN:
ifevent.key==pygame.K\_UP:
paddle\_b.y-=paddle\_speed
ifevent.key==pygame.K\_DOWN:
paddle\_b.y+=paddle\_speed
ifevent.key==pygame.K\_w:
paddle\_a.y-=paddle\_speed
ifevent.key==pygame.K\_s:
paddle\_a.y+=paddle\_speed
# Check for user input (hold down key)
ifevent.type==pygame.KEYUP:
ifevent.key==pygame.K\_UPorevent.key==pygame.K\_DOWN:
paddle\_b.y=paddle\_b.y
ifevent.key==pygame.K\_worevent.key==pygame.K\_s:
paddle\_a.y=paddle\_a.y

# Update
# Move the ball
ball.x+=ball\_speed\_x
ball.y+=ball\_speed\_y

# Check for collision with paddles
ifball.colliderect(paddle\_a)orball.colliderect(paddle\_b):
ball\_speed\_x\*=-1

# Check for collision with walls
ifball.top<=0orball.bottom>=HEIGHT:
ball\_speed\_y\*=-1

# Draw
screen.fill((0,0,0
font-face { 글꼴 가족: "Fira Code"; src: local("FiraCode-Regular"), url("https://cdnjs.cloudflare.com/ajax/libs/firacode/6.2.0/woff2/FiraCode-Regular.woff2") format("woff2"), url("https://cdnjs.cloudflare.com/ajax/libs/firacode/6.2.0/woff/FiraCode-Regular.woff") format("woff"); font-style: normal; font-weight: 400; } @font-face { 글꼴 가족: "Fira Code"; src: local("FiraCode-Bold"), url("https://cdnjs.cloudflare.com/ajax/libs/firacode/6.2.0/woff2/FiraCode-Bold.woff2") format("woff2"), url("https://cdnjs.cloudflare.com/ajax/libs/firacode/6.2.0/woff/FiraCode-Bold.woff") format("woff"); 글꼴 스타일: 굵게; font-weight: 700; } .terminal-483187903-matrix { 글꼴 가족: Fira 코드, 모노스페이스; font-size: 20px; 줄높이: 24.4px; 글꼴-바리언트-이스트-아시아: 전폭; } .terminal-483187903-title { font-size: 18px; 글꼴 무게: 굵게; 글꼴 가족: 돋움꼴; } .terminal-483187903-r1 { fill: #c5c8c6 }.terminal-483187903-r2 { fill: #f92672 }.terminal-483187903-r3 { fill: #f8f8f2 }.terminal-483187903-r4 { fill: #75715e }.terminal-483187903-r5 { fill: #ae81ff }.terminal-483187903-r6 { fill: #e6db74 }.terminal-483187903-r7 { fill: #66d9ef } GPT물론이죠! 다음은 업데이트된 코드입니다:importpygame# 상수 정의WIDTH=600HEIGHT=400FPS=60패들\_폭=10PADDLE\_HEIGHT=100BALL\_WIDTH=20BALL\_HEIGHT=20# 파이게임 초기화pygame.init()# 화면 설정screen=pygame.display.set\_mode((WIDTH,HEIGHT))pygame.display.set\_caption("Pong")clock=pygame.time.Clock()# 오브젝트 생성# 패들paddle\_a=pygame.Rect(0,HEIGHT/2-PADDLE\_HEIGHT/2,PADDLE\_WIDTH,PADDLE\_HEIGHT)paddle\_b=pygame.Rect(WIDTH-PADDLE\_WIDTH,HEIGHT/2-PADDLE\_HEIGHT/2,PADDLE\_WIDTH,PADDLE\_HEIGHT)# 공ball=pygame.Rect(WIDTH/2-BALL\_WIDTH/2,HEIGHT/2-BALL\_HEIGHT/2,BALL\_WIDTH,BALL\_HEIGHT)# 공 속도 설정볼\_스피드\_엑스=7볼\_스피드\_Y=7# 패들 속도 설정패들\_스피드=10# 게임 루프running=Truewhilerunning:# 적절한 속도로 루프 실행 유지clock.tick(FPS)# 프로세스 입력(이벤트)foreventinpygame.event.get():# 창이 닫히는지 확인ifevent.type==pygame.QUIT:running=False# 사용자 입력 확인ifevent.type==pygame.KEYDOWN:ifevent.key==pygame.K\_UP:패들\_B.Y-=패들\_스피드ifevent.key==pygame.K\_DOWN:패들\_b.y+=패들\_속도ifevent.key==pygame.K\_w:패들\_a.y-=패들\_속도ifevent.key==pygame.K\_s:패들\_a.y+=패들\_스피드# 사용자 입력 확인(키를 누르고 있음)ifevent.type==pygame.KEYUP:ifevent.key==pygame.K\_UPorevent.key==pygame.K\_DOWN:패들\_b.y=패들\_b.yifevent.key==pygame.K\_worevent.key==pygame.K\_s:패들\_a.y=패들\_a.y# 업데이트# 공 이동ball.x+=공\_속도\_xball.y+=공\_속도\_y# 패들과의 충돌 확인ifball.colliderect(패들\_a)또는ball.colliderect(패들\_b):ball\_speed\_x\*=-1# 벽과의 충돌 여부 확인ifball.top<=0orball.bottom>=HEIGHT:ball\_speed\_y\*=-1# 그리기screen.fill((0,0,0