is a shoot 'em up video game, the fifth game in the Star Fox series, published by Nintendo for the Nintendo DS in 2006. Star Fox Command was announced at the E3 2006 conference, under the name Star Fox DS. Command is the first Star Fox game for a handheld, and supports the Nintendo Wi-Fi Connection, making it the first online Star Fox game. The game was re-released for the Wii U Virtual Console service in 2015.

The game follows Fox McCloud attempting to defend the galaxy from aliens known as the Anglar. Q-Games originally worked on Intersect, which Nintendo decided to turn into a DS game. The game was generally well-received; it has achieved an average score of 76% from GameRankings, a reviews aggregate.

Gameplay

The game has two types of single-player gameplay including a strategic map and battle mode. The overworld-like map mode is where the player takes command of several ships. The mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of the mode is to prevent the enemy ones from reaching the Great Fox. It also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode.

Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the cancelled Star Fox 2 the game is completely all-range, as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective). The usual objectives are to destroy a base ship, destroy all enemies, or collect a number of cores to complete the battle mode. Once the battle mode is completed, the game returns to the map mode. As players progress through the game, they are able to choose to go different routes upon completing certain levels. Each route has its own character dialogue to accompany it, and players are able to visit differing planets depending on what routes they choose. The game features 9 different endings altogether, and gamers can access all of them by playing the game multiple times, selecting different routes each time. Instead of merely giving different perspectives on what happens to the Star Fox team, each ending is unique — the characters go in various directions depending on what ending is watched. Star Fox Command does not feature traditional voice acting. Instead it outputs gibberish akin to the "voices" in Star Fox for the SNES, or the "Lylat speech" present in Lylat Wars. Players can also record their own voices into the game's "gibberish generator" using the built-in DS microphone where it is converted into the garbled speech of the various characters.

Multiplayer 
Star Fox Command supports six players in local wireless multiplayer matches via DS Download Play and up to three players on the Nintendo Wi-Fi Connection. In Nintendo Wi-Fi Connection matches, only the Arwing II is available. Players score not by killing opponents, but by collecting stars from them when they have been destroyed. It is also possible to collect a star from an opponent not killed by the player. This is a modified version of the mode from Star Fox 64/Lylat Wars. Nintendo Wi-Fi uses a ranking system based on rankings of the alphabet with Z being the lowest and A being the highest. Players work their way up from Z by collecting wins (they could be based on points). For every win a player gains a certain amount of percentage and once they reach 100% they move to the next letter. The highest rank a player can get is 100% of the A rank.

Plot and setting

Setting and characters

The game is set in the Lylat system, using a similar map as Star Fox 64 to switch between each areas. However, two planets, Zoness and Macbeth, did not appear in the game, unlike Star Fox 64. Command has the largest number of playable characters in any Star Fox game, with a total of fourteen, including Fox McCloud, Falco Lombardi, Krystal, Slippy Toad, Peppy Hare, Wolf O'Donnell, Panther Caroso, Leon Powalski, Slippy's fiancée Amanda, Peppy's daughter Lucy Hare, Bill Grey, Katt Monroe, Andross' grandson Dash Bowman and James McCloud.Andrew Oikonny is one of the game's bosses. Slippy's father Beltino Toad makes an appearance during a mission briefing. ROB 64 is not playable, but pilots the Great Fox when on the map screen. Pigma Dengar appears as a boss in two of Falco's stories. The ghost of Andross, possessing a different bioweapon (Monarch Dodra, Grunner, Killer Bee, or Dune Worm) depending on the mission, appears as a boss on Titania. Octoman, an F-Zero racer, appears as a boss in certain Aquas and Venom missions.

Story
The planet Venom's forces were all but destroyed, and there is thought to be peace. This is not to be, however, as a race of beings known as the Anglar rise from the acidic oceans of Venom, thought to be unable to support life. The Anglar Emperor plans on destroying the Lylat system, which Fox McCloud and crew set out to save. The Star Fox team has broken up, but re-assembles to fight the threat. Peppy is made the General of the Cornerian Army, replacing Pepper. Fox flew around the Lylat system with ROB on patrol, and Krystal broke off her relationship with Fox after she left the team, because he was afraid she would get injured and it would affect him. Slippy finds love with a frog named Amanda, and spends less time with the team. Falco left the team and went around on solo missions (as he has done before in Star Fox Adventures), spending less time with the team also. Peppy's daughter Lucy joins the team for some missions. There are nine endings depending on paths chosen by the player, though the player is required to finish the game before having the options.

Dylan Cuthbert and Takaya Imamura stated in an interview with IGN that if this storyline was continued, it would begin in the middle of Star Fox Command. On Reddit Cuthbert stated that "canon is something the fans like to try to follow but Command was meant to be an alternate timeline kind of game, hence the choices you make. It let us have a lot more fun with the characters".

Development
Star Fox Command was co-developed by Q-Games and directed by its founder, Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox duology. Q-Games was working on a puzzle game called Digidrive for Nintendo when they were approached to do a mock-up of the game demo. After three months, using the original Star Fox, it was shown to Takaya Imamura at Nintendo who said that the company would redesign it for better compatibility with the Nintendo DS and add some ideas from Star Fox 2. Nintendo EAD was responsible for the music and production of the game, while Q-Games handled the main development. The game was re-released for Wii U Virtual Console worldwide in June and August 2015.

Reception

Star Fox Command debuted on the Japanese best seller list as number 14, selling over 20,000 copies on the first day. In the United States, it was the 5th best seller in the first week. Star Fox Command has received mostly positive reviews, with a Metacritic score of 76/100 and a GameRankings score of 76%. IGN gave it an 8 out of 10, or "Impressive", calling it a "surprisingly rich and faithful action game" that had similar game play to Star Fox and Star Fox 64. Star Fox Command received IGN DS's August 2006 Game of the Month Award for capturing the fun and essence that made the series significant. Famitsu gave a 32/40, and was cited as an influence for the game's large initial sales. It received a 4 out of 5 star rating on G4's X-Play, praising the stylus control and the strategy elements. The Associated Press noted the game for having developed the game to work well with the DS controls, but had mixed feelings about the turn-based sections of gameplay. Electronic Gaming Monthly claimed that while the game has its own charm, it lacks the original gameplay from Star Fox and Star Fox 64 and becomes repetitive. UK website Mansized gave Command a three out of five stars. Command was nominated in three categories in Nintendo Power's annual vote-in awards, although it did not win in any of them. Star Fox Command has also received an 8 from Game Informer magazine. Although it was criticized for its brevity, the game was lauded for its solid gameplay mechanics.

References

External links

 Star Fox Command  
Star Fox Command 
 
 

2006 video games
Multiplayer and single-player video games
Multiplayer online games
Nintendo DS games
Nintendo Wi-Fi Connection games
Q-Games games
Command
Turn-based strategy video games
Video games developed in Japan
Virtual Console games for Wii U
Virtual Console games
《스타폭스 커맨드》(, )는 2006년 8월 3일 큐게임즈와 닌텐도에서 공동 발매한 닌텐도 DS용 휴대형 소프트 웨어이다. 첫 번째로 개발한 3D게임이다. 슈퍼 패미컴으로 처음 발매되었을 때부터 3D 그래픽을 갖추었으므로 DS용 역시 3D를 적용했다. 이전작인 어설트보다 그래픽이 떨어지지만 최초로 DS용이 탄생함에 중점을 두고있다. 게임의 캐릭터들의 원본 디자인은 이마무라 타카야가 하였고, 음악 제작은 히라사와 하지메가 하였다. 전에 '스타폭스'로 성공하게 되어서 스타폭스 시리즈는 닌텐도의 메이저 프랜차이즈의 하나가 되었고 후엔 대난투 DX와 X에까지 폭스(대난투부터)와 팔코(DX부터), 울프(X에만)가 등장하였다.

게임 특징 
기존의 슈팅 방식에 더불어 시뮬레이션의 요소도 추가된 것이 참신. 게임 자체에 대한 평가는 좋지 않지만, 멀티 엔딩의 도입과 진행 루트에 따른 스테이지가 기존 시리즈에 비해 상당히 좋았던 점.

조작 방식 
DS Lite 본체의 터치 스크린을 이용해 방향 전환이 가능.

특수 기능 
 롤링:스크린을 좌우로 슬라이드. 적의 장거리무기(노멀 레이저, 링 레이저 등)를 반사해 내는 동시에 공격이 가능하다.
 부스터:스크린에 표시되는 화살표 모양의 LED중 초록색과 같은 반(스크린의 상부분)을 더블터치. 이동속도 증가.
 브레이크:마찬가지로 하부분을 더블터치. 앵글러의 본 기체와 싸울때 빨려들지 않기 위해서 주로 사용.

필살기 
공격은 모든 키를 사용하며 한번에 3발씩 레이저가 발사된다.
 꾹 누르고 있으면 락온(Lock-on)이라는 기능을 사용하는데 적이 붉은색 타겟에 잡히면 과녁이 설정되고 오래 누를수록 강도가 강해진다.(MAX라는 문구가 표기되거나 마름모 모양이 되었을 때 제외) 키를 떼면 뭉쳐진 빔을 발사하는데 간혹 실패하기도 하나 편리한 기능 중의 하나.
 스마트 봄의 경우는 화면 우측에 B라고 적힌 원을 레이다에 끌어다가 놓으면 사용 가능. 취소의 경우 다시 슬롯에 드래그.

처음 시작하면 맵과 유격기, 적기 등이 표시되는데 터치펜으로 기체를 원하는 곳까지 드래그 하면 예정 항로가 표시되고 A를 누르면 라운드 캡슐이 표시된다. 이를 터치하면 항로대로 기체가 움직이며 적기는 항로를 발견하면 기체를 추적한다.(이 충돌로 적기 제거) 적기가 그레이트폭스에 도달하면 게임은 끝나나 간혹 맵에 아이템이 표시되므로 잘 활용해 보자.

기타 
적기를 제외한 적은 아래와 같은 기능으로 공격이 가능.
 미사일 발사대:미사일을 발사하며 미사일이 떨어지면 그냥 에너미 인포메이션으로 변한다.
 에너미 마더쉽:적의 본거지. 적의 전함이 인포메이션을 공격하므로 레이다에 크게 표시되는 적을 모두 제거하고 표시되는 비콘에 롤링을 하며 모두 통과하면 격파 성공(비콘의 정중앙을 통과하면 제한시간 2초 추가).
 미사일:한 방향으로만 이동하며 유격기로만 격파가 가능하다. 비콘을 놓치지 않고 통과하면서 미사일을 공격하면 격파 성공.(락을 건 상태로 비콘을 통과하면 제한시간 2초 추가)

아이템 
항로를 표시하는 맵이나 플레이 도중 출현한다. 근접한 아이템은 롤링으로 얻기 가능.
 에너미 코어:특정 타겟(적기)을 부술때만 등장하는 아이템. 표시된 개수를 모두 모으면 스테이지 클리어
 코인:스코어 박스가 100단위(100, 200, 300...)가 되도록 격파한 적에서 나오는 아이템. 모을 때마다 실드와 시간이 회복되며 10개를 모두 모으면 1up.
 연료 셀:25초를 추가해 줌.
 미사일 캡슐:항로 중에만 표시. 그레이트 폭스가 보유할 수 있는 미사일을 1개 늘려준다. 미사일은 그레이트 폭스를 타겟에 드래그 해 사용 가능.
 봄:기체의 스마트 봄 개수를 1개 늘여준다.
 파워 업 아이템:무선 통신중에만 표시. 붉은색은 플라즈마, 녹색은 트윈 레이저를 장착시켜준다.
 스텔스:역시 무선 통신중에만 표시. 일정 시간동안 자신의 기체를 숨길 수 있다.
 스타:무선 통신중에만 표시. 다른 플레이어의 기체를 격파했을 때 얻을 수 있다.
공격기는 아이템으로 분류함.
 싱글 레이저:1개의 레이저 발사.
 트윈 레이저:2개의 레이저 발사.
 플라즈마 레이저:2개의 플라즈마 발사.
 커브 레이저:롤링 중에 발사하면 휘어서 발사됨.
 재퍼(잣파) 레이저:플라즈마 레이저의 4배 정도의 대미지. 발사 속도가 느리다는 단점이 있다.
 싱글 락:적에게 락을 1개만 걸수 있다.
 멀티 락:적에게 락을 5개 정도 걸수 있다.
 와이드 락:화면상의 모든 적에게 락을 발사. 대미지는 약한 편이다.

캐릭터 
 나우스 64:내비게이션 메인로봇. 기체:그레이트 폭스(미사일 외 사용 불가)
 폭스 맥클라우드:팀의 리더. 기체:아윙 2
 팔코 람발디:스타폭스의 에이스 파일럿. 기체:스카이 크로우
 슬리피 토드:메카닉 담당. 기체:불 프로그(황소개구리)
 크리스탈:폭스의 옛 애인. 후에 결혼. 기체:크라우드 러너
 아만다:슬리피의 애인. 기체:탓트 볼
 루시 헤어:페피의 딸. 기체:스카이 버니
 캣 카티:팔코의 애인. 기체:스크럼 제트
 애쉬 보우먼:안돌프의 손자. 할아버지의 야망을 막기 위해 입대. 기체:몽키 즈 애로우(원숭이의 화살)
 울프 오도널:스타울프의 리더. 기체:울펜
 레온 포왈스키:스타울프의 에이스 파일럿. 기체:레인보우 델타
 팬서 카루소:크리스탈을 짝사랑. 스타울프의 분위기 메이커. 기체:블랙 로즈
 빌 그레이:폭스의 소꿉친구. 현재는 코넬리아 지원병. 기체:코넬리아 파이터(남성용:색상 차이/주황)
 크리스탈:(코넬리아 지원병 상태) 기체:코넬리아 파이터(여성용:색상차이/보라)
 페피 헤어:현재 폭스의 아버지 역할. 기체:아윙
 제임스 맥클라우드:과거 스타폭스의 리더. 폭스의 아버지. 기체:아윙(고스트)

평가

각주

외부 링크 

슈팅 게임
닌텐도 DS 게임
2006년 비디오 게임
버추얼 콘솔 게임
스타폭스 게임