["Hello Turkey, nice to make your acquaintance. \n\nI've been thinking about this game alot, because the fact that it will only last until 1910 really changes my strategy. Add in that no one is likely to NMR and I believe it will be near impossible to solo. As such, it really only makes sense to find a ride or die partner for close tactical coordination and grab as many centers as possible.\n\nAs I'm sure you know, when R/T can trust each other and are firing on all 8 the Juggernaut can be nearly unstoppable. You, as Turkey, are my number 1 preferred partner in this game. I propose that we ally to dominate the Eastern sphere of this game. Do you agree?", "I mean, who doesn't like a good Juggernaut?  Always a fun start to the game!  \n\nHow do you like to play it?  Standard bounce in Black then go our own way West, or something a little fancier that requires a bit more trust?  I'm of course partial to a plan that gets an army rather than a fleet in rum, but other than that pretty open.", 'I usually go with the bounce, but due to the unusual nature of this game I would consider other openings. If you would be willing to allow F SEV-BLA I could support us both into a quick takeover of the Balkans. I understand that that move takes a lot of trust, however, so I am of course open to other suggestions.', "Bounce is safer, but rotation is more fun, and it's just a game. Let's do it.", "Nice! Have to take some time to think about this tactically but I think we're in a good spot.\n\n I'm kind of surprised Italy took Trieste, that's statistically a pretty bad move for Italy."]
But a good move for us, unless it's a Key - which it likely isn't, because the moving the second fleet north hurts that opening.

So...umm...  Carry on, I guess.  You're pretty well guaranteed two builds.