GURPS Cyberpunk
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service. In 1993, GURPS Cyberpunk Adventures — a collection of three RPG scenarios in the GURPS Cyberpunk line — won the Origins Award for Best Roleplaying Adventure of 1992. Unlike most commercially successful books from the third edition of the game, there is currently no Cyberpunk sourcebook for its fourth edition, as of 2023. Similar rules for advanced technology can be found in GURPS Ultra-Tech, from gadgets to cyberwear, but there aren't, for example, rules for netrunning which are essential for such games. Contents Besides the main chapters detailed below, GURPS Cyberpunk contains a glossary of common cyberpunk terms, an index, and a bibliography of relevant media. Characters This chapter describes some of the most common character archetypes (netrunner, corp(orate), cop, celebrity, etc.) and their typical skills, advantages, and disadvantages. It also provides a guideline about how much money a given job might bring