Business chess
Business chess is a variant of chess played in teams. It was invented in 1992 by Dr. Grachya Ovakimyan of Moscow with the aim of making chess more entertaining and spectacular. In the opinion of the inventor, free and open discussion between team members and collective decision-making process may make the game spectacular by increasing its dynamism and presenting the various stages of chess players' thinking, evaluation of positions, calculation of variants, choice of alternatives, and so on. In turn, in order to ensure active team discussion and effective decision-making process the Interactive Cognitive Scenario was developed. Ovakimyan describes this version of chess as a sports business game. Key ideas Branch – version of a chess game having own rating, that is played on one demonstration chessboard (Photo 2). Branch rating – a number indicating how important the branch, which is a marks (colored chips), located in the upper part of the demonstration chessboard (Photo 2). The score of each branch is equal to its chess result, multiplied by the rating of the given branch. Branching – splitting a branch of a single move by splitting one of the existing branches (the "parent") into two and distributing the ratings between