Dungeon Master Option: High-Level Campaigns
Dungeon Master Option: High-Level Campaigns is a supplemental sourcebook to the core rules of the 2nd edition Advanced Dungeons & Dragons (AD&D) fantasy role-playing game. Contents High-Level Campaigns is split into seven sections. The book starts with "The Seven Maxims", a series of common-sense principles. Second is "Adventures", which offers a mechanic to generate custom lands and creatures. "Spells and Magical Items" addresses the nature of high-level magical powers, detailing suggested limits for both spells and magical items, while "Creating Magic Items" deals with high-level wizards who want to create weapons and wands and "Magical Duels" introduces a mage-specific combat system, with the idea that wizards can fight by proxy in a pseudo-world in which they can unleash their mightiest magic for any purpose. "True Dweomers" is an additional spell list, while "High-level Characters" suggests extra abilities to give to powerful characters. Header The book begins with a one-page foreword by Skip Williams. Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players. Chapter Two (pages 30–67) provides