Perfect Stride
Perfect Stride is an upcoming indie skateboarding video game developed by Arcane Kids. Announced by the studio in 2013, the game, an online, first-person skateboarding simulator where players can do skateboarding tricks and socialize, depicts what would have happened in an apocalyptic alternate universe in which pro skater Tony Hawk had never landed the 900 at the X Games and achieved widespread recognition, and thus had never "triggered an explosion of corporate skateboarding", leading to the rise-in-power of an immortal "time wizard" who uses his abilities to prevent anybody from dying. The player's overarching goal is to venture through the various islands within the game's dystopian environment and find what is rumored to be the very last bullet to exist on Earth and use it to kill the Time Wizard once and for all. According to the game's developers, it also takes place within a metaphorical depiction of Yahoo! Geocities and serves as a symbol of the "dying web," noting that the various pieces of architecture are representative of personal web pages.

Gameplay-wise, Perfect Stride takes inspiration from early movement exploits in first-person shooting games. Making use of only the computer mouse, it utilizes a unique control scheme in which the player clicks the left and right buttons to build up force and moves the mouse in that direction to gain momentum. A "rewind" feature allowing players to correct mistakes is also present in the game, included out of the developers' experiences with other games and a desire to make the gameplay fair. The rewind gimmick is also tied into the game's plot; the player is unable to die at any point at all in the game, as time is frozen whenever they are about to and they are forced to rewind out of it.

The concept for Zineth was inspired by developer and co-creator Ben Esposito's early attempts to modify Half-Life 2, in which he mistakenly produced an unorthodox style of control that he felt would be interesting as a game of its own. Esposito brought the idea to co-developer Russell Honor, who took a full month in order to faithfully recreate the style of movement that Esposito had described. The game is meant to simulate the social atmosphere of a real-life skate park, taking heed from early mods and online chat rooms, and is intended to provide a laid-back multiplayer experience, with the team referring to it as a "lifestyle game".

An early access alpha version of Zineth was first made available to backers of the Kickstarter campaign for L.A. Game Space in August 2013. Due to its ambitious nature, the game is still in development and planned for an eventual release via Steam, with intentions to include a level editor and a full-fledged multiplayer feature separate from the story mode.