input: TEXT: Countryside Merlin and Arthur are galloping. They reach the top of a hill overlooking a small village. Arthur: You know what you need after a hard day's hunt? Merlin: Sleep? Arthur: A nice cold tankard of mead. Merlin: (muttering) Mead. They arrive in the village, dismount and tie their horses up. Arthur: No better place to measure the mood of your people than the local tavern. Merlin: This is one of those moments where I tell you that something isn't a good idea and you ignore me, isn't it? Arthur: You're learning, Merlin. Slowly, but you're learning. Now remember, in here you're not my servant. I'm just a simple peasant as everyone else. They are walking in the direction of the tavern. Merlin: The simple's part right. Arthur: What? Merlin: I said the sun is very bright. Arthur: Yeah, yeah it is. [SCENE_BREAK] The tavern The place is packed and noisy. Arthur and Merlin sit at a table. The innkeeper, a plump woman, arrives to take the orders. Innkeeper: Afternoon. What'll it be? Oh, you're a handsome fellow! Arthur: (swelling with conceit) Well, you wouldn't be the first to say it Innkeeper: Oh, no sorry, I was talking about your friend here. Arthur: Him? Merlin: Thank you. Arthur: (looking pretty upset) Two tankards of meat, please. Merlin: I was wrong. Coming here was a great idea. The door opens and a scary man comes in. Chatters stop. He walks through the tavern. Everybody is staring at him. Dagr: Afternoon, Mary. Business looks good. Mary: We have our better days. Dagr: I don't suppose you'll begrudge me my share then. Mary throws a couple of coins on the bar. He counts the coins. Dagr: And the rest? Mary: That's all we've got. The bandit grabs Mary and threats her with a
  SUMMARY:
output: Merlin and Arthur find themselves outnumbered in a bar fight but an enigmatic young man helps them win. The man's name is Gwaine and he risks his own life to protect Arthur but during his act of bravery he is seriously wounded. The Prince decides to take him back to Camelot where he could make a recovery with Gaius' help. Meanwhile, the two thugs they've defeated use sorcery to replace two knights and plot to murder the Prince during the tournament. Merlin finds out the sorcery they're using and foils their plans with Gwaine's help, but Uther exiles him from Camelot for impersonating a knight.