static float WeedleRule ( float a , float b ) {
  float h = ( b - a ) / 6 ;
  float sum = 0 ;
  sum = sum + ( ( ( 3 * h ) / 10 ) * ( y ( a ) + y ( a + 2 * h ) + 5 * y ( a + h ) + 6 * y ( a + 3 * h ) + y ( a + 4 * h ) + 5 * y ( a + 5 * h ) + y ( a + 6 * h ) ) ) ;
  return sum ;
}

static float WeedleRule ( float a , float b ) { float h = ( b - a ) / 6 ; float sum = 0 ; sum = sum + ( ( ( 3 * h ) / 10 ) * ( y ( a ) + y ( a + 2 * h ) + 5 * y ( a + h ) + 6 * y ( a + 3 * h ) + y ( a + 4 * h ) + 5 * y ( a + 5 * h ) + y ( a + 6 * h ) ) ) ; return sum ; }
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