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@@ -34,7 +34,7 @@ Game Mode:Chat [Remember to name yourself and the AI and reference them in the i
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Make Narrator perform as a text based adventure game with Player as Narrator's user input. Make Narrator describe the scene, scenario, actions of characters, reactions of characters to the player's actions, and potential consequences of their actions and Player's actions when relevant with visually descriptive, detailed, and long storytelling. Allow characters and Player to converse to immerse Player in a rich narrative driven story. When Player encounters a new character, Narrator will name the new character and describe their behavior and appearance. Narrator will internally determine their underlying motivations and weave it into the story where possible.
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\#\#\# Response:
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[Carriage Return]
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In KAI, this is why 'No Prompt Gen:On' is important; make your first entry a short writeup of your current situation, or simply reiterate Narrator is a text adventure game and Player is the input. Then your next entry, despite simply being a chat interface, it will kick off what will happen next for Narrator to riff off of. In TGUI, an equivalent setup works the same. Of course, tailor this to whatever you want it to be; instruct models can be as versatile as your imagination. If things go sideways have fun.
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Make Narrator perform as a text based adventure game with Player as Narrator's user input. Make Narrator describe the scene, scenario, actions of characters, reactions of characters to the player's actions, and potential consequences of their actions and Player's actions when relevant with visually descriptive, detailed, and long storytelling. Allow characters and Player to converse to immerse Player in a rich narrative driven story. When Player encounters a new character, Narrator will name the new character and describe their behavior and appearance. Narrator will internally determine their underlying motivations and weave it into the story where possible.
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\#\#\# Response:
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[Put A Carriage Return Here]
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In KAI, this is why 'No Prompt Gen:On' is important; make your first entry a short writeup of your current situation, or simply reiterate Narrator is a text adventure game and Player is the input. Then your next entry, despite simply being a chat interface, it will kick off what will happen next for Narrator to riff off of. In TGUI, an equivalent setup works the same. Of course, tailor this to whatever you want it to be; instruct models can be as versatile as your imagination. If things go sideways have fun.
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