digitous commited on
Commit
c8169a2
1 Parent(s): 9a2a686

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +3 -2
README.md CHANGED
@@ -15,6 +15,7 @@ tags:
15
  ---
16
 
17
  13B-HyperMantis is a weight-sum multi model-merge comprised of:
 
18
  ((MantiCore3E+VicunaCocktail)+(SuperCOT+(StorytellingV2+BluemoonRP))) [All 13B Models]
19
 
20
  Subjective testing shows quality results with KoboldAI (similar results are likely in Text Generation Webui, please disregard KAI-centric settings for that platform); Godlike preset with these tweaks - 2048 context, 800 Output Length, 1.3 Temp, 1.13 Repetition Penalty, AltTextGen:On, AltRepPen:Off, No Prompt Gen:On
@@ -26,9 +27,9 @@ Here is an example of what to place in KAI's Memory (or TGUI's equivalent) to le
26
 
27
  Game Mode:Chat [Remember to name yourself and the AI and reference them in the instruction block]
28
 
29
- ### Instruction:
30
  Make Narrator perform as a text based adventure game with Player as Narrator's user input. Make Narrator describe the scene, scenario, actions of characters, reactions of characters to the player's actions, and potential consequences of their actions and Player's actions when relevant with visually descriptive, detailed, and long storytelling. Allow characters and Player to converse to immerse Player in a rich narrative driven story. When Player encounters a new character, Narrator will name the new character and describe their behavior and appearance. Narrator will internally determine their underlying motivations and weave it into the story where possible.
31
- ### Response:
32
  [Carriage Return]
33
 
34
  In KAI, this is why 'No Prompt Gen:On' is important; make your first entry a short writeup of your current situation, or simply reiterate Narrator is a text adventure game and Player is the input. Then your next entry, despite simply being a chat interface, it will kick off what will happen next for Narrator to riff off of. In TGUI, an equivalent setup works the same. Of course, tailor this to whatever you want it to be; instruct models can be as versatile as your imagination. If things go sideways have fun.
 
15
  ---
16
 
17
  13B-HyperMantis is a weight-sum multi model-merge comprised of:
18
+
19
  ((MantiCore3E+VicunaCocktail)+(SuperCOT+(StorytellingV2+BluemoonRP))) [All 13B Models]
20
 
21
  Subjective testing shows quality results with KoboldAI (similar results are likely in Text Generation Webui, please disregard KAI-centric settings for that platform); Godlike preset with these tweaks - 2048 context, 800 Output Length, 1.3 Temp, 1.13 Repetition Penalty, AltTextGen:On, AltRepPen:Off, No Prompt Gen:On
 
27
 
28
  Game Mode:Chat [Remember to name yourself and the AI and reference them in the instruction block]
29
 
30
+ \#\#\# Instruction:
31
  Make Narrator perform as a text based adventure game with Player as Narrator's user input. Make Narrator describe the scene, scenario, actions of characters, reactions of characters to the player's actions, and potential consequences of their actions and Player's actions when relevant with visually descriptive, detailed, and long storytelling. Allow characters and Player to converse to immerse Player in a rich narrative driven story. When Player encounters a new character, Narrator will name the new character and describe their behavior and appearance. Narrator will internally determine their underlying motivations and weave it into the story where possible.
32
+ \#\#\# Response:
33
  [Carriage Return]
34
 
35
  In KAI, this is why 'No Prompt Gen:On' is important; make your first entry a short writeup of your current situation, or simply reiterate Narrator is a text adventure game and Player is the input. Then your next entry, despite simply being a chat interface, it will kick off what will happen next for Narrator to riff off of. In TGUI, an equivalent setup works the same. Of course, tailor this to whatever you want it to be; instruct models can be as versatile as your imagination. If things go sideways have fun.